Quick Tip on how to create a knurling pattern. Join me on Patreon for only a buck for more tips and some free KPACKS. / chippwalters
Жүктеу.....
Пікірлер: 61
@FredGunn Жыл бұрын
This was so well explained, heaps of gratitude. I was able to create the object to take into Dimension and texturise there thanks to this excellent video.
@ryanward6690 Жыл бұрын
I have been looking how to do this everywhere! Thank you so much for your video.
@zana3d3 жыл бұрын
This was extremely helpful, Chip. Thank you!!!
@BlenderFan3 жыл бұрын
Thanks for showing this very helpful tutorial and happy blending with blender.
@GlitchingWithAlandi3 жыл бұрын
Quick and stright to the point! Thanks!
@abdullamasud427824 күн бұрын
Thank you!
@SuperSuperka2 жыл бұрын
20+ years ago people made this with 4steps: 1.making one small bump (diamond shape in this case) 2. cloning bump in two dimensions 3. Bending this patern 360 4. extruding the hole edges, cap holes, chamfer (bevel). It was 4 minutes, not three, and in opposite direction. Nice tutorial, thank you.
@scottlee383 жыл бұрын
Looks pretty!
@pmishraofficial Жыл бұрын
Thanks. Such an easy to follow tutorial.
@regisevrard63 Жыл бұрын
Thanks for this tuto! Very helpful!
@vizdotlife Жыл бұрын
Just what I was looking for, thank you!
@carloso5599 Жыл бұрын
Exactly what i needed. thank you!
@sloankelly3 жыл бұрын
That was awesome!
@M4rt1nX2 жыл бұрын
Thanks a lot. Just what I needed
@kenmorris28583 жыл бұрын
Fantastic tip...
@Agel1ic2 жыл бұрын
thanks, it was just what I needed
Жыл бұрын
Great! to the point no waste of time! suscribed!
@shreyanshuagre64492 жыл бұрын
EXCELLENT TUTORIALLLL THANKS ALOTTT
@alperg11423 жыл бұрын
Nice.😊 Very Thanks for tutorial.
@optimistms3 жыл бұрын
Very nice tutorial 🙂
@dmytrosurin13842 жыл бұрын
That what I was needed 👌
@qilahuke31363 жыл бұрын
Simple, effective, great!!!
@multiengineer91992 жыл бұрын
Very good quality good thanks
@Mrflippyfloop3 жыл бұрын
Very nice.
@dannyburns11853 жыл бұрын
Awesome.
@guinness113 жыл бұрын
Fucking brilliant man! I'm creating a beer tap faucet/handle and wasn't sure how I was going to make the knurled part. This is it! Thank you!
@kieranproven4874 Жыл бұрын
Wow!
@theflare_97553 жыл бұрын
Great
@xDaShaanx3 жыл бұрын
Wow
@20p463 жыл бұрын
super sick stuff. its dope you're making all this stuff available for everyone. do your addons work for blender 2.91 by any chance?
@ChippWalters
3 жыл бұрын
Yes, they all do 😀
@alexmehler67653 жыл бұрын
do i hear an aquarium in the background ? your scene setup looks very nice , i think ill setup something similar as my default startup file
@ChippWalters
3 жыл бұрын
Yeah, I recently added a new pico mostly coral only aquarium. I've had a few in the past and enjoy them.
@Dezhavu133 жыл бұрын
Great knowledge to have. Thank you! However, the polygonal count on a small detail object seems a bit high, especially for those of us who make models to use in other programs.
@ChippWalters
3 жыл бұрын
You can always create a flat knurled surface, create a normal map and then cylinder project it.
@Dezhavu13
3 жыл бұрын
@@ChippWalters Thanks! I thought to add how this knowledge could be used to create bump/displacement/normal maps for use in other programs, but then realized it might take a tutorial to explain.
@Graphicrafters11 ай бұрын
u should have inner dimension as well... I was looking to 3d print a knob
@afrikaniz3d3 жыл бұрын
That was awesome. Thanks, Chip. Question: is there a way to create these (the knurl effect) procedurally?
@ChippWalters
3 жыл бұрын
I imagine you can create a bump map to do it. Or just bake this knob onto a cylinder.
@MarcinPetruszka
3 жыл бұрын
I'm no expert, but I would try the geometry nodes for this.
@afrikaniz3d
3 жыл бұрын
@@MarcinPetruszka that’s an awesome suggestion 🧐
@gottagowork
2 жыл бұрын
Using microdisplacement, UV -> Separate.XYZ, then add a multiple of one to the other. *integer -> fraction -> *2 and you have one linear ramp up/down in a spiral (regular UV layout from a noncapped cylinder). Then do the same where you subtract instead of adding in the start, and you have an opposite spiral. Then do whatever you want with them, minimum should give similar results as geo with bevel node. Adding or multiplying is worth looking into, as well as smooth minimum and smooth maximum. Or run them through a sine function (remember to remap back to 0-1 before more math). Or a circular function like result-(result squared) -> square root (or 1-(result squared) -> squared root), can't remember. If the object is distant, just swap out displacement only for bump only. Not sure how to do it with geo nodes, never tried. Microdisplacement is problematic used on assets, as it samples the source which could be far away. But I don't think I'd ever want this level of geometry in any assets.
@afrikaniz3d
2 жыл бұрын
@@gottagowork definitely gonna give this one a try. Thanks.
@nanoq173 жыл бұрын
Where I can find your material addon is amazing, it will work on 2.93??
@ChippWalters
3 жыл бұрын
Yes, EEVEE Materials System is on Blender Market and Gumroad.
@kurtholus Жыл бұрын
Hello Mr. Chipp, did you ever end up releasing the plastic material pack for free? I'm trying to find it online but am not having luck. Thank you!
@ChippWalters
Жыл бұрын
Ko-freemats come with KIT OPS PRO and KIT OPS FREE.
@Kotaztrafee Жыл бұрын
Hey there Chip, I have a complex curvy model that I want to knurl. I noticed how easy this appears to be but, my mesh is not even as is the knob. I don't have perfectly aligned vertical lines to intersect my perfectly aligned horizontal lines. Do you think I should still try to use this method? I'm having a heck of a time with all the techniques but that is due to my ignorance. This looks easy on my brain.
@ChippWalters
Жыл бұрын
You might try using a remesh modifier to get the lines correct. Or, another way is to use normal/displacement maps.
@Kotaztrafee
Жыл бұрын
@@ChippWalters Ya, so many techniques and I'm not sure which is most practical for my model. Do you offer advice on an individual basis? My model is complex, I'm told.
@ChippWalters
Жыл бұрын
Jump in at cw1.me/discord and we can belp
@startup-nation Жыл бұрын
how i export the knob from top view as a png so i can use it in another software as well
@ChippWalters
Жыл бұрын
Take a screen capture?
@timothyj67 Жыл бұрын
I have synth but I cant find the synth kpack materials..that you picked @:42
@ChippWalters
Жыл бұрын
They are the free kit ops materials that come with both the free and pro version of kit ops.
@justinle9983 жыл бұрын
How do you go into local mode? What key?
@elmoghiras
3 жыл бұрын
With this... / ...key
@ChippWalters
3 жыл бұрын
Use that key Elmo said, but on the numpad.
@T__84
3 жыл бұрын
also in view>'frame selected'... '/' is all the way to the right though so I recommend setting it to shift+f (f for focus), which is always under your fingers (or close).
@timothykieper4 ай бұрын
You lost me at, "Hit A, F". Nothing happened ?? That's why I hate keyboard shortcuts in tutorials as nothing gets explained??
@ChippWalters
4 ай бұрын
A equals select all, f equals make a face. So when you select all the vertices and you hit the f key it'll turn an The selected edges to a face. Sorry I didn't do better.
Пікірлер: 61
This was so well explained, heaps of gratitude. I was able to create the object to take into Dimension and texturise there thanks to this excellent video.
I have been looking how to do this everywhere! Thank you so much for your video.
This was extremely helpful, Chip. Thank you!!!
Thanks for showing this very helpful tutorial and happy blending with blender.
Quick and stright to the point! Thanks!
Thank you!
20+ years ago people made this with 4steps: 1.making one small bump (diamond shape in this case) 2. cloning bump in two dimensions 3. Bending this patern 360 4. extruding the hole edges, cap holes, chamfer (bevel). It was 4 minutes, not three, and in opposite direction. Nice tutorial, thank you.
Looks pretty!
Thanks. Such an easy to follow tutorial.
Thanks for this tuto! Very helpful!
Just what I was looking for, thank you!
Exactly what i needed. thank you!
That was awesome!
Thanks a lot. Just what I needed
Fantastic tip...
thanks, it was just what I needed
Great! to the point no waste of time! suscribed!
EXCELLENT TUTORIALLLL THANKS ALOTTT
Nice.😊 Very Thanks for tutorial.
Very nice tutorial 🙂
That what I was needed 👌
Simple, effective, great!!!
Very good quality good thanks
Very nice.
Awesome.
Fucking brilliant man! I'm creating a beer tap faucet/handle and wasn't sure how I was going to make the knurled part. This is it! Thank you!
Wow!
Great
Wow
super sick stuff. its dope you're making all this stuff available for everyone. do your addons work for blender 2.91 by any chance?
@ChippWalters
3 жыл бұрын
Yes, they all do 😀
do i hear an aquarium in the background ? your scene setup looks very nice , i think ill setup something similar as my default startup file
@ChippWalters
3 жыл бұрын
Yeah, I recently added a new pico mostly coral only aquarium. I've had a few in the past and enjoy them.
Great knowledge to have. Thank you! However, the polygonal count on a small detail object seems a bit high, especially for those of us who make models to use in other programs.
@ChippWalters
3 жыл бұрын
You can always create a flat knurled surface, create a normal map and then cylinder project it.
@Dezhavu13
3 жыл бұрын
@@ChippWalters Thanks! I thought to add how this knowledge could be used to create bump/displacement/normal maps for use in other programs, but then realized it might take a tutorial to explain.
u should have inner dimension as well... I was looking to 3d print a knob
That was awesome. Thanks, Chip. Question: is there a way to create these (the knurl effect) procedurally?
@ChippWalters
3 жыл бұрын
I imagine you can create a bump map to do it. Or just bake this knob onto a cylinder.
@MarcinPetruszka
3 жыл бұрын
I'm no expert, but I would try the geometry nodes for this.
@afrikaniz3d
3 жыл бұрын
@@MarcinPetruszka that’s an awesome suggestion 🧐
@gottagowork
2 жыл бұрын
Using microdisplacement, UV -> Separate.XYZ, then add a multiple of one to the other. *integer -> fraction -> *2 and you have one linear ramp up/down in a spiral (regular UV layout from a noncapped cylinder). Then do the same where you subtract instead of adding in the start, and you have an opposite spiral. Then do whatever you want with them, minimum should give similar results as geo with bevel node. Adding or multiplying is worth looking into, as well as smooth minimum and smooth maximum. Or run them through a sine function (remember to remap back to 0-1 before more math). Or a circular function like result-(result squared) -> square root (or 1-(result squared) -> squared root), can't remember. If the object is distant, just swap out displacement only for bump only. Not sure how to do it with geo nodes, never tried. Microdisplacement is problematic used on assets, as it samples the source which could be far away. But I don't think I'd ever want this level of geometry in any assets.
@afrikaniz3d
2 жыл бұрын
@@gottagowork definitely gonna give this one a try. Thanks.
Where I can find your material addon is amazing, it will work on 2.93??
@ChippWalters
3 жыл бұрын
Yes, EEVEE Materials System is on Blender Market and Gumroad.
Hello Mr. Chipp, did you ever end up releasing the plastic material pack for free? I'm trying to find it online but am not having luck. Thank you!
@ChippWalters
Жыл бұрын
Ko-freemats come with KIT OPS PRO and KIT OPS FREE.
Hey there Chip, I have a complex curvy model that I want to knurl. I noticed how easy this appears to be but, my mesh is not even as is the knob. I don't have perfectly aligned vertical lines to intersect my perfectly aligned horizontal lines. Do you think I should still try to use this method? I'm having a heck of a time with all the techniques but that is due to my ignorance. This looks easy on my brain.
@ChippWalters
Жыл бұрын
You might try using a remesh modifier to get the lines correct. Or, another way is to use normal/displacement maps.
@Kotaztrafee
Жыл бұрын
@@ChippWalters Ya, so many techniques and I'm not sure which is most practical for my model. Do you offer advice on an individual basis? My model is complex, I'm told.
@ChippWalters
Жыл бұрын
Jump in at cw1.me/discord and we can belp
how i export the knob from top view as a png so i can use it in another software as well
@ChippWalters
Жыл бұрын
Take a screen capture?
I have synth but I cant find the synth kpack materials..that you picked @:42
@ChippWalters
Жыл бұрын
They are the free kit ops materials that come with both the free and pro version of kit ops.
How do you go into local mode? What key?
@elmoghiras
3 жыл бұрын
With this... / ...key
@ChippWalters
3 жыл бұрын
Use that key Elmo said, but on the numpad.
@T__84
3 жыл бұрын
also in view>'frame selected'... '/' is all the way to the right though so I recommend setting it to shift+f (f for focus), which is always under your fingers (or close).
You lost me at, "Hit A, F". Nothing happened ?? That's why I hate keyboard shortcuts in tutorials as nothing gets explained??
@ChippWalters
4 ай бұрын
A equals select all, f equals make a face. So when you select all the vertices and you hit the f key it'll turn an The selected edges to a face. Sorry I didn't do better.