Create Silent Hill in UE4 - Extended Breakdown

Ойындар

Prepare to dive deep into this Silent Hill made homage by Wiktor Öhman. This livestream will be a follow-up to the 12 minute breakdown published earlier this week: • Create Silent Hill in UE4
Learn more about Megascans: bit.ly/37hSSXy
Check out Wiktor's Artstation: www.artstation.com/disting

Пікірлер: 28

  • @HasteCakes
    @HasteCakes4 жыл бұрын

    I learn so much and get inspired from these videos. I always purchase a bunch of points after! Please make more breakdowns with Wiktor!

  • @giaco89
    @giaco894 жыл бұрын

    This is Gold! Thanks Wiktor :)

  • @jimmysgameclips
    @jimmysgameclips4 жыл бұрын

    Those reflections are so friggin siiiick. Also it's a pretty impressive display of how different a scene can look purely on texture/shader differences

  • @BaazarStudios
    @BaazarStudios4 жыл бұрын

    Thank you so much for this! Learned a lot. Do I understand that you guys never actually bake/build lighting? Raytraced or not? It seems like everything is live.

  • @BaazarStudios
    @BaazarStudios4 жыл бұрын

    I would really love to see a video breakdown of "post" post and what you do with sequencer exports after you create your image sequences for film/movie/cutscene reasons. I heard you mention that you add sharpening in After FX but do you make use of the custom sequencer passes or do you try to optimize the in-engine visual to be as close to final as possible?

  • @velandril4078
    @velandril40783 жыл бұрын

    OK I know I'm late for this party but if it wasn't for the UE4 Toolbars I would have thought this was just a camera in a bathroom...amazing!

  • @lazur2012

    @lazur2012

    3 жыл бұрын

    I'm late as well, but I'm storming these videos from quixel channel like mad xD

  • @dimitriskoutris6139
    @dimitriskoutris61393 жыл бұрын

    Man,I miss Wictor and these videos..

  • @shakaama
    @shakaama4 жыл бұрын

    can you do a boiler room next. horror always has a boiler room. or even fight scenes are in boiler rooms.

  • @astonyo7544
    @astonyo75444 жыл бұрын

    awesome! I can see some flickering on the mirror (the clean scene) is this normal or it can be fixed at the end?

  • @rfraiol
    @rfraiol4 жыл бұрын

    Why am I reading the message that “ This video is unavailable on this device” ?

  • @athan336
    @athan3364 жыл бұрын

    does your UV have to be in the square ratio

  • @omri1324
    @omri13244 жыл бұрын

    Wait, so this scene is rendered with forward rendering?

  • @scarecrow3102
    @scarecrow31024 жыл бұрын

    ❤❤❤

  • @Mancrodile02
    @Mancrodile024 жыл бұрын

    How to download the pesents for game like your pesents things

  • @DarrinNoNAME
    @DarrinNoNAME4 жыл бұрын

    What are the specs on your pc to pull this off?

  • @lasergunnvfx5002
    @lasergunnvfx5002 Жыл бұрын

    How to make that moving light fog?

  • @mattbartlett1586
    @mattbartlett15864 жыл бұрын

    Why unlisted?

  • @NexusCool1
    @NexusCool14 жыл бұрын

    Looking like some toilets in underground clubs i have seen....only missing is smell :)) Anyway this is awesome looking scene!

  • @ejbytes
    @ejbytes4 жыл бұрын

    02:18 02:41 12:02 Wow! Right here a 12:02 all you need is a dude in Rock gear, green screened out and facing a urinal and it will look like a restroom break at a dive bar. Just awesome!

  • @landonliboiron2717
    @landonliboiron27174 жыл бұрын

    What is the name of the program you use?

  • @ZacNotZachary

    @ZacNotZachary

    4 жыл бұрын

    Unreal Engine 4? Mixer? Bridge?

  • @weatherby1982
    @weatherby19824 жыл бұрын

    i wish there was an engine like ue4 that looked that real but everything was able to be damaged and moved like real life...i'm bored of stuff in games that are invincible like cups,plant pots,trees,bins,boxes etc.

  • @Epcvan_LvC

    @Epcvan_LvC

    4 жыл бұрын

    Most engine is capable of doing that it's just that developers' choice to implement it or not

  • @BaazarStudios

    @BaazarStudios

    4 жыл бұрын

    UE 4.23 just added Chaos which is their new physics destruction engine.

  • @jimmysgameclips

    @jimmysgameclips

    4 жыл бұрын

    Totally! I know it's time consuming but it would be nice if this was done more, I feel like it's overlooked but actually adds a lot for a thing that's so small in a scene. I love Red Dead Redemption 2 for this, it's surprising when something doesn't react how it should

  • @omri1324

    @omri1324

    4 жыл бұрын

    This can simply be done by enabling physics on those objects. It'll cost in quite a lot of performance too.

  • @symebosymebo7263
    @symebosymebo72634 жыл бұрын

    nice try, but not even close like 0

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