Create DIALOGUE system for your game! | Unity tutorial
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This tutorial/guide will show you how to create a great Dialogue system - from a simple UI design to advanced triggers that allow you to open different messages from each character on the map. I will cover everything in 3 separate parts:
- Creating UI and animating it
- Scripting whole dialogue system and triggering from multiple characters
- Advanced dialogue system and how to combine it to your manager
➡️ Conversa plugin: assetstore.unity.com/packages...
➡️ LeanTween animation plugin: assetstore.unity.com/packages...
➡️ Graphics used in this video: kenney.nl/
💜 Join our Discord: / discord
🔵 Follow me on Twitter: / bionicl333
This tutorial/guide will show you how
You will learn:
- How to create a conversation in Unity
- How to create a dialogue system in Unity
- How to design a dialogue UI (User interface)
- How to use a Dialogue Trigger
- How to create NPC dialogue
- How to animate Unity UI
- What is the best way to create dialogues in Unity
Timestamps:
0:00 - Intro
0:51 - Design UI
3:07 - Script dialogue trigger
7:23 - Script dialogue manager
11:18 - Display message
15:51 - Approaching NPC
18:36 - Animate UI
22:53 - Advanced dialogues
Пікірлер: 89
Thank you so much for the tutorial, I really needed it. Also for those using text mesh pro, for every 'public Text' use instead 'public TextMeshProUGUI' and add a 'using TMPro;' at the beggining of the c# script
@CocoCode
Жыл бұрын
Good point! From now on I will be using TextMeshPro in my videos ;)
@Bulbbley
Жыл бұрын
thank you so much
Hi, I am the creator of the Conversa Unity plugin. Great job, Coco! The video is great, and I love how well-structured all the steps necessary to create such a system are presented. Congratulations!
This video opened up a whole new world for me. This dialogue solution is extremely elegant, scalable and efficient. It also finally helped me grasp a practical use for Classes.
this is the only way I want to see anyone make tutorials, absolutely perfect
This is the best dialogue guide i have come across so far! So much detail, and well explained! 💯👍
Thanks for the video. I was fumbling about on my own and came close to this; which surprised me! Makes it feel like I'm actually making progress in learning.
If anybody is trying to use this in 3d and can't figure out why the dialogue isn't starting when you're close to the NPC just change private void OnCollisionEnter2D(Collision2D collision) to private void OnCollisionEnter(Collision collision)
Nice. it was really helpful to me. I was stuck in the dialogue system for days and your video helped me fix it. thank you so much.
Now this is a real tutorial. Not just showing what to do but also explaining why you do it.
This is really an Incredible tutorial. I was looking for something like this for hours. Thank you so much!
Bro this video is so amazing like how does it only got 53K views. Not only did this help me make a dialogue system. I finally understood what I was actually coding now I know what all the stuff I'm writing actually means. Great video man
I always loved how Bethesda did their dialog classes using spreadsheet data and associating each conversation as a sepaerate quest. Not sure how they did it in code but the creation kit made it easy to create conversations.
@r1pfake521
2 жыл бұрын
Now Im curious how it works in the creation kit, do you know any good videos which explain the conversation setup?
@bonquaviusdingle5720
Жыл бұрын
Unity can read CSV files into objects
This is such a great tutorial. Thanks. Keep up your great work!!!
Thank you! Hope you continue making guides for noobs like me... Just starting out with no coding background
Dang this video is well produced
This Tutorial is a Legend!!!! Why this video views is so Low!! You are soooo helped me, GOD BLESS YOU !!!!! SO THANKS!!!!!!!
This is a ridiculously good tutorial!!! Thank you! Thank you! Thank You!!!
Great tutorial! the dialogue system here is really flexible, but I was wondering how could we add a typing effect and sound to this? Similar to how its done in undertale
Great Tutorial, thank you!
Can you u do if u touch the collider from the npc AND press e.g. E , the dialogue starts?
Nice! Thank You Friend!
If you guys are having problems at 11:20 you might want to check that your DialogueBox is active on the scene
What about using Scriptable Objects for this? or C# events?
It’s just great!
Hi thx for the tutorial but why the AnimateTextColor won't work ?
Amazing!!
Thank you so much for your tutorial I feel like I can finally fix my dialogue script! I had an idea about using id's but I wasn't exactly sure how implement it. Thank you so much! Your video is amazing!
Thank you for the tutorial
Just curious could you make a video showing how the player that is signed into their play fab account can send an email to me (the creator)for feedback or to be an instructor for my learning game? Like for instance having the subject pre filled out
hey so i have multiple character skins how would i make it so for my player it just is either whatever the current sprite is or its just changes depending on the skin
Hey, nice video! What font do you use for thumbnails?
is it possible to use textmeshpro text instead of regular text because the text animations stuff isnt working for me with tmp
how can I play audio clips during the dialogue?
please,make the video with how to make to watch adds,when time is over,for example,for puzzle game,and when player watched adds,to restart the level
how can I add more than one npc with different dialogues
hello, quick question: how would I use a singleton at 10:40?
What about if I'm using text Mesh Pro? is there a way to use text mesh pro since unity now only has text mesh pro only.
uhh anyone know any substitutes or other tutorials I can follow like this one? I really like this dialog sytsem but I don't have the money for conversa, I've been searching for months and no other tutorial had what I needed except for this one
Sprite doesn't highlight as a class...how does this work on your video?
14:00 I have a problem in my game There doesn´t seem to be an issue with the code but once I play and try to start a conversation it says "object refence not set to an instance of an object" and it doesnt continue, and it is the NextMessage that doesn´t seem to work note: now I fix it and the error message doesn´t pops up but it still doesn´t work, it skips directly to the message in element 1 and it doesn´t continue note: ok, I found a little the error but don´t know quite how to fix- I want the input for "starting the dialogue" and "continue the dialogue" to be the same key note: I made it work(?
i am not able to drag and drop name and message object onto the actorname and actor message field script shown as 8:17 can anyone help?
I doubt I will get an answer with my poor English, yet I'll try to ask and explain my question: I have zero knowledge about unity and coding and try to understand it on the go with such helpful tutorials. Though I can't get it what do I need to do if I want my actor, dialog box and actor name to be mirrored, when it's line shows. I managed to add 'box' sprite to manager tho to show mirrored box, but they at exact same position as actor 0's. I hope all that makes sense to you guys. Please help.
somebody have same issue as mine? why does LeenTween only work sometimes.
when I walk into the npc's trigger zone, the dialogue doesn't start.Anyone help?
Can I do this same in a 2d platform type game??
So,IF anyone could help me , im using the New input system, so when i click The button , it automatically goes to The end of The conversation, help pls ;-;
great vid
Can you do over all tutorial for unity beginners and can you give some tips I love ur videos and explanations
Thanks 👍
Hello sir, I know it's been a while since you made PlayFab Videos but could you make a last one and show how to ban someone through Code please? The PlayFab documentation is very difficult to understand and your videos are not. Thank you so much for taking your time to read this!
this seem to work only with one NPC character. When you switch to another character with the same script but different dialog input, it still run the dialog input from the first character. Anyone know how to fix that? Help please
@malouhansen4174
2 жыл бұрын
I would also like to know this
I really want to know how to prevent immediately interacting with the NPC. I want to know how to interact with the npc by pressing a key on your keyboard?
@BlueHat1
2 жыл бұрын
I'm pretty new to this myself, but I'd suggest a simple if statement along with an OnTriggerEnter.
Jesteś z Polski? Bo tak trochę po głosie słychać ale nwm
until "12:50", I got this error :error CS1061: 'Message' does not contain a definition for 'actorID' and no accessible extension method 'actorID' accepting a first argument of type 'Message' could be found (are you missing a using directive or an assembly reference?) how can i fix it please show me
@salomonestigarribia5731
Жыл бұрын
Did you manage to fix this?
does anybody know how to get the "startDialogue' option on the event function ??? everything else is in the menu and i can't continue :(
@Overdrink7
Жыл бұрын
Did you set it to public ?
I'm having a bit of trouble: "The type or namespace name 'Message' could not be found" (it says this for Actor as well.) I made sure that everything was case sensitive, and both the Message class and Actor class have [System.Serializable] above them. Despite this, it seems that the Dialogue Manager will not use the Message and Character classes from Dialogue Trigger. Any ideas why?
@theleopold97
11 ай бұрын
Im having the same issue, and can't seem to solve it on my own... @CocoCode could you help?
@theleopold97
11 ай бұрын
I think i found the problem. Make sure your brackets of the code are correctly positioned, in my case the Message and Actor classes are defined AFTER the DialogueTrigger class. hope it helps
Why not use scriptable objects for the messages?
@BlueHat1
2 жыл бұрын
It's incredibly easy to use scriptable objects. I actually modified his script to using scriptable objects instead. All you have to do is press like one or two keys.
10/10
22.30 I have a problem, the text does not express any animation, is it becouse I am using TextMeshPro?
@dkordy
Жыл бұрын
BDW this is fantastic tutorial, is so plesent to listnening to you and explenations r so concese and simple... Thanks for this tutorial!
@dkordy
Жыл бұрын
if you can just Answer me if becouse textmesh pro i can see animation f text?
@SuperMoke5
Жыл бұрын
Yes. You need to use the Legacy text option (edit) or just add in textmeshpro to the code script
How do you keep your npc from falling through the ground?
@zatzu
Жыл бұрын
in the Rigidbody component, set the Gravity Scale to 0
@angel_kagomex
9 ай бұрын
another option would be = Rigidbody -> body type -> Static
A może dodasz polskie napisy?
Best
those it work in 3d
I don't wanna be rude, but it didn't work. 🙁 Edit: Sorry, I'm an idiot, you did an amazing job. I got it fixed.
10:05 "Projet"
how do i add the typing text animation ?
@bacondingo
2 жыл бұрын
Hey, you can do something like this inside the Update method. Remember to check the array length hahahahha var message = "hello adventurer." var index= 0 m_text.text = m_text.text.Append(index, message[index]) I'd recommend checking the MSDN pages on String to get the correct method usage. You can trigger a Coroutine to fill it too.
Oh man what you done... Why you didn't use a free Asset? :(
@adslpiulentoditalia2545
Жыл бұрын
lol the last part was absolutely a gem i thought that was free :(
Hey, thanks for this great tutorial. I'm getting the following error at 20:28 even though everything before worked fine: Assets\DialougeManager.cs(27,9): error CS1929: 'Image' does not contain a definition for 'LeanScale' and the best extension method overload 'LeanTweenExt.LeanScale(GameObject, Vector3, float)' requires a receiver of type 'GameObject'. I would appreciate your help. Thanks for your time and keep up such great tutorials. This is the Dialouge Manager Code: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class DialougeManager : MonoBehaviour { public Image actorImage; public TextMeshProUGUI actorName; public TextMeshProUGUI messageText; public Image backgroundBox; Message[] currentMessages; Actor[] currentActors; int activeMessage = 0; public static bool isActive = false; public void OpenDialouge(Message[] messages, Actor[] actors) { currentMessages = messages; currentActors = actors; activeMessage = 0; isActive = true; Debug.Log("Started conversation! Loaded messages: " + messages.Length); DisplayMessage(); backgroundBox.LeanScale(Vector3.one, 0.5f); } void DisplayMessage() { Message messageToDisplay = currentMessages[activeMessage]; messageText.text = messageToDisplay.message; Actor actorToDisplay = currentActors[messageToDisplay.actorId]; actorName.text = actorToDisplay.name; actorImage.sprite = actorToDisplay.sprite; } public void NextMessage() { activeMessage++; if (activeMessage DisplayMessage(); } else { Debug.Log("Conversation ended!"); isActive = false; } } // Start is called before the first frame update void Start() { backgroundBox.transform.localScale = Vector3.zero; } // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space) && isActive == true) { NextMessage(); } } }
@salutcommentcava6029
Жыл бұрын
yes
BEST TEACHER COCO CODE