Create a STAR SYSTEM with Kopernicus! | Kerbal Space Program

Ойындар

This video should go over the basics of making a full star system with Kopernicus!
REMEMBER: Failure is NOT the end! You are free to ask for help!
Example Star System: spacedock.info/mod/3445/Examp...
Notable resources:
Kopernicus: github.com/Kopernicus/Koperni...
KittopiaTech: github.com/Kopernicus/Kittopi...
KittopiaDumps: github.com/Kopernicus/kittopi...
Kopernicus Wiki: kopernicus.github.io/wiki/
Tangrams: tangrams.github.io/heightmapper/
Atmo Calculator: forum.kerbalspaceprogram.com/...
High-Res Moon (I misread it's not 64k lol): svs.gsfc.nasa.gov/cgi-bin/det...
Chapters:
0:00 - Required Mods
0:30 - Creating The Mod Folder
0:50 - (PART 1) Creating a Gas Giant
3:53 - Gas Giant Textures
5:40 - Applying Textures
5:58 - Adjusting Atmosphere With Kittopia
6:48 - (PART 2) Creating a Star
8:09 - Light Intensity Calculator
8:34 - semimajorAxis Typo
8:45 - Adjusting Star Visuals With Kittopia
9:12 - Moving The Gas Giant to Our Star
9:36 - (EXTRA) Custom Corona
11:13 - (PART 3) Terrestrials
12:06 - PQS (Procedural Quad Sphere (Terrain))
14:22 - Moon-Like Height Map
15:36 - Normal Map Filter
15:42 - Colour Map
16:41 - Applying Textures
17:02 - How It Turned Out
17:19 - VertexColorMap
17:48 - Increasing Tiling
18:05 - Fixing Flickering Terrain With LandControl
18:50 - Adjusting Terrain With Kittopia
19:14 - Fixing Kerbol's Infinite Light Range
19:37 - Fixing Star Being Too Dark
19:45 - Result (Terrestrial)
20:00 - (PART 4) Atmospheres
20:43 - Atmosphere Calculator
21:52 - Changing Terrain Texture
22:08 - Making Textures With Tangram
23:01 - Tangram Colour Map
23:28 - Result
23:41 - Adjusting Atmosphere With Kittopia
23:50 - Final Result (Atmospheric)
24:06 - (Part 5) Oceans
24:23 - Atmosphere Calculator Again But Not In Depth
24:33 - Oceanic Maps With Tangram
24:58 - Using Laythe's Ocean Node From KittopiaDumps
25:15 - Adjusting Heightmap
25:28 - Exporting Texures With Kittopia
26:40 - Using Kittopia Exported Maps For Color & Normals
27:30 - VertexColorMapAgain
27:55 - Fixing PQS Fade.
28:07 - Adjusting Atmosphere With Kittopia Again Lmao
28:19 - Shiny Oceans
28:41 - (PART 6) RINGS!!!!!
29:04 - Ring Config
29:19 - Rings Result
29:25 - Messing With Rings
29:31 - Adjusting Penumbra Multiplier
29:36 - Final Rings
29:53 - End
Music Used:
RetroFuture Clean - Kevin MacLeod
Upbeat Forever - Kevin MacLeod
The Builder - Kevin MacLeod
Invisible - Vibe Tracks
Look Busy - Kevin MacLeod
Rocket - Kevin MacLeod
Hustle - Kevin MacLeod
Brightly Fancy - Oddities - Kevin MacLeod
Drive Fast - Three Chain Links
One-Eyed Maestro - Kevin MacLeod
Monody - TheFatRat
Killers - Kevin MacLeod

Пікірлер: 197

  • @2dfaceguyidk
    @2dfaceguyidk10 ай бұрын

    why do those rings actually look cool

  • @zixiany

    @zixiany

    9 ай бұрын

    they do! creating even basic ring maps in GIMP can look very good in KSP.

  • @FlyToSpace1001
    @FlyToSpace1001Ай бұрын

    Everyone Else: Earthlike Me: Hellfire, A Planet So Close To Its Star, It’s Cracking And Melting

  • @Hiljaa_

    @Hiljaa_

    4 күн бұрын

    Oh yeah that reminds me, i wanted fo make a planet pack that adds in the analogue to the hypothetical planet vulcan, should probably get back on making that

  • @teamruddy611
    @teamruddy6116 ай бұрын

    How to make a realistic star system (not ours) in a few easy steps: 1. Make a Black Hole "Star" which is all black and has Yellow "Rings". 2. Make Kerbol orbit this Black Hole. 3. Pick at least 1 of the below options, and peform as many times as required. 3a. Make a Custom Star System which also orbits the Black Hole. 3b. Make another mod's Star System orbit the Black Hole, and require this mod as a dependency on the mod page. 4. Debug. 5. Repeat steps 4 and 5 until the game loads and you are happy with the result. 6. (Optional) Add custom parts to allow travel to these star systems, or reccomend a mod which does the same. 7. Publish the mod.

  • @pastaya

    @pastaya

    2 ай бұрын

    this is kcalbeloh system without 3b

  • @delaniangaming1797
    @delaniangaming17978 ай бұрын

    Great tutorial! The rings tutorial really helped me make my own rings for jool. You have explained in a simple way and I hope to create some better stuff in the future!

  • @zixiany
    @zixiany9 ай бұрын

    great video! i discovered this after making LSR (which was my first mod, by the way). just something to add, a procedural noise map could be used and then stitched together to add some fine-grained noise without suffering polar distortion.

  • @n_factor1al
    @n_factor1al10 ай бұрын

    Nice. As a planet modder myself I already know how do stuff but I think I might take inspiration from the techniques used here!

  • @oprissmian153
    @oprissmian1534 ай бұрын

    The SunFix Config will be pretty useful for the mod I'm making. I'll of course credit you for it because it's only fair to do so.

  • @WorivpuqloDMogh
    @WorivpuqloDMogh9 ай бұрын

    I definitely would love to try this. But it seems rather complex. Loving your current mod so far. Volumetric clouds are there, i requested them before and glad they are in the mod now I have one issue, the game often crashes when entering the SOI of a star.

  • @Sushut

    @Sushut

    9 ай бұрын

    One of the required mods are KSP Community Fixes forum.kerbalspaceprogram.com/topic/204002-18-112-kspcommunityfixes-bugfixes-and-qol-tweaks/ What you have to do is scroll down in the settings (the kind in the space center view) and turn off the maneuver tool with it. (The maneuver tool causes a lot of lag with large systems (also, the maneuver tool is not the maneuver node feature, it's the little thing on the sidebar that makes maneuvers for you))

  • @WorivpuqloDMogh

    @WorivpuqloDMogh

    9 ай бұрын

    ​@Sushut wow sweet thanks mate 😅

  • @eekee6034
    @eekee60347 ай бұрын

    Aha! With this information I can create my masterpiece!

  • @CkspYT
    @CkspYT4 күн бұрын

    Cant Wait For Part 3!

  • @Sushut

    @Sushut

    4 күн бұрын

    people seem to really want part 3 more than i thought...

  • @CkspYT

    @CkspYT

    4 күн бұрын

    @@Sushut lol

  • @CkspYT

    @CkspYT

    4 күн бұрын

    @@Sushut How Most People Make Height Maps: Tangram Heightmapper, How I Make Heightmaps: kzread.infolVTC6fxjZg8

  • @comedyatitsworst
    @comedyatitsworst10 ай бұрын

    we have been blessed by the lord of ksp mods yet again! i would like to say, though: this tutorial is incredibly understandable, even if i still kinda suck at ksp planet modding, so very great job! also, the fact that it's up-to-date instead of being 5 years old, like many other tutorials, just means that it's more useful. those old tutorials are still fine, but this is really good! now do binary orbits, trinary orbits, quadruple orbits, black holes and everything very difficult to do (evil laughter) im kidding

  • @_thresh_

    @_thresh_

    10 ай бұрын

    you can probably make binary orbits by making two planets orbit around another invisible planet with the same semi major axis

  • @MDE_never_dies

    @MDE_never_dies

    10 ай бұрын

    @@_thresh_ Correct, it's not too difficult to do. Create a "Dummy planet" point mass with the same combined mass as the two bodies. Calculate the location of the barycenter between the two real planets with maths. Or just approximate it, if the two planets are about the same mass, just put it roughly equi-distant, if one mass is around double the other, put the barycentrer about 2/3's of the distance between them, closer to the largest mass, and so on. Ensure the two planets are tidally locked to the barycenter and have matching orbital periods. Give each of the planets the appropriate SOI so that when getting close enough to each individually they behave like normal, calculate the approximate hill sphere of each body with maths or just approximate. Ensure the two SOI's add up to the combined Semi-Major Axis to "overlap" the barycenter and avoid weird barycenter-blackhole f*ckery when transiting between planets. Feel free to add close moons to the planets or very distance moons that orbit the COM. Disable the Barycenter Orbital Icon. Enjoy. Edit: Keep in mind it's only an approximatiom for a binary system with KSP's Two-Body Gravity, if you want real binary behaviour, you'll need a mod like Principia.

  • @Sushut

    @Sushut

    10 ай бұрын

    ​@@MDE_never_dies most real reply i've ever seen

  • @MDE_never_dies

    @MDE_never_dies

    10 ай бұрын

    Thank you@@Sushut

  • @teamruddy611

    @teamruddy611

    6 ай бұрын

    ​@@_thresh_I have this mod which adds story and another star system (Kerbol System UNMODDIFIED) as well as some planets. It has a binary planet and this is exactly what they do, they make a planet called "x and y" and make the planets x and y orbit it, with the planet "x and y" invisible, with no radius so you can't crash into it. (The original has gravity so it has a SOI, but it isn't necessary) X and Y are just the names of the planets in a Binary Orbit.

  • @cdz9400
    @cdz940010 ай бұрын

    I might get a PC just to play this mod. Imagine if consoles supported modding

  • @notfeedynotlazy
    @notfeedynotlazy5 ай бұрын

    Waiting for the Kopernicus version for KSP2 so the OPM can be added to it.

  • @FlyToSpace1001

    @FlyToSpace1001

    Ай бұрын

    OPM Is Ok, I Used To Use It. Might Give It Another Shot

  • @MDE_never_dies
    @MDE_never_dies10 ай бұрын

    Better way to create star system: -Find a really high quality planet pack created by someone who actually knows what they're doing -Change their orbital parameters and place them in a location of your choice in your new system -Add Scatterer and Clouds -Rinse and repeat until you have a beautiful system of planets. -Profi-CRASH THE GAME FROM LACK OF MEMORY!

  • @GodzillaJawz

    @GodzillaJawz

    8 ай бұрын

    NO

  • @MDE_never_dies

    @MDE_never_dies

    8 ай бұрын

    @@GodzillaJawz 😁

  • @aaravaj9026

    @aaravaj9026

    6 ай бұрын

    real

  • @novuscatland7550
    @novuscatland755010 ай бұрын

    I noticed the star orbited the Kerbol system. Is there anyway to do distant stars unaffiliated with the stock system like in the mod Galaxies Unbound?

  • @Sushut

    @Sushut

    10 ай бұрын

    There's unfortunately no way to have the star be "on its own" because Kerbol is essentially the centre of the universe in KSP. What you can do is add a "Mode = OFF" value to your Orbit node to hide the orbit line, then set the period to a really high number (Period = 1000000000000000) This adds the illusion that the star is separate from the Kerbol system.

  • @teamruddy611

    @teamruddy611

    6 ай бұрын

    Can you not just like make a black hole "star" which kerbol and any new stars are made to orbit? Since this is exactly like stars in real life (except they pull on each other)

  • @pastaya

    @pastaya

    2 ай бұрын

    @@teamruddy611 look at kcalbeloh systems KerbolAroundKcalbeloh.cfg

  • @pastaya

    @pastaya

    Ай бұрын

    @@teamruddy611 you can, check KerbolAroundKcalbeloh.cfg in KcalbelohSystem/OtherFeatures

  • @froggustusthe3rd69
    @froggustusthe3rd6910 ай бұрын

    YESSSS I LOVE YOU POGG AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

  • @CanalSiox
    @CanalSiox10 ай бұрын

    After this i became a planet

  • @jeffhaspowerz6771

    @jeffhaspowerz6771

    10 ай бұрын

    yes

  • @thomasmcdevitt1600
    @thomasmcdevitt16009 ай бұрын

    I'm trying to change my gas giant's atmosphere color, but no matter what I put in the waveLength section, every time I reboot the game it becomes Jool-green again. I've added invWaveLength, checked through the Jool configs and can't seem to get it :/ (I want to make the atmosphere beige, like Jupiter if that helps)

  • @thomasmcdevitt1600

    @thomasmcdevitt1600

    9 ай бұрын

    I figured it out, I still had a Scatterer config folder installed in the GameData folder

  • @Sushut

    @Sushut

    9 ай бұрын

    glad to see you figured it out, if you need help feel free to dm me on discord

  • @aaravaj9026
    @aaravaj90266 ай бұрын

    Sushut I have question, how to add parallax support and volumetric clouds?

  • @Sushut

    @Sushut

    6 ай бұрын

    you can look on their wikis, they generally have info on how to use them: github.com/Gameslinx/Tessellation/wiki, github.com/LGhassen/EnvironmentalVisualEnhancements/wiki

  • @aaravaj9026

    @aaravaj9026

    6 ай бұрын

    thx man!

  • @gamerfuel1164
    @gamerfuel11642 ай бұрын

    Hi. The tutorial works like a charm, but there is a slight problem. When I make my gas giant orbit my custom star, the gas giant appears red. I'm not sure what's causing this, but I think it may be the light intensity curve calculator that I am using which seems to have different values than yours? And this only happens when it's orbiting my custom star, when it was orbiting Kerbol it was completely fine. I'm honestly quite confused as to why this is happening, so it would be highly appreciated if you could at least help me with this.

  • @Sushut

    @Sushut

    2 ай бұрын

    did you make the star's light red? remember that color values are from 0 to 1

  • @gamerfuel1164

    @gamerfuel1164

    2 ай бұрын

    Nvm I found the issue, It turns out I forgot to change some values to "1,1,1,1". Thanks for pointing me in the right direction!

  • @riryiskool
    @riryiskool6 ай бұрын

    What VS Code addon are you using to add syntax highlights to the config files?

  • @Sushut

    @Sushut

    6 ай бұрын

    i dont remember but it was smth like "ksp config highlighting" or similar

  • @riryiskool

    @riryiskool

    6 ай бұрын

    @@Sushut Installed the addon made by al2me6 and that seems to be the one! Thank you!

  • @MightySpaceman
    @MightySpaceman7 ай бұрын

    btw 1:34 cache is mispelled but it'll work anyway

  • @aaravaj9026
    @aaravaj90266 ай бұрын

    also sushut I had another doubt with how to do the texturing for the ocean planet, I’m really confused about it

  • @aaravaj9026

    @aaravaj9026

    6 ай бұрын

    I just can’t understand how to separate the land and water parts in the texture

  • @Sushut

    @Sushut

    6 ай бұрын

    @@aaravaj9026 could you send some pictures of what you currently have to me on discord? (user is just sushut)

  • @aaravaj9026

    @aaravaj9026

    6 ай бұрын

    @@Sushut i sent you everything

  • @randomperson-rn1gg
    @randomperson-rn1gg10 ай бұрын

    awesome video! however what if you want replace the sun itself with a bigger star and different display name, is that possible? i've tried making my own custom star but it won't load in, even after deleting the sun or even when i place it in orbit further away. am i doing something wrong?

  • @Sushut

    @Sushut

    10 ай бұрын

    I've done it a few times, but it's hard to explain, basically you have to edit the sun, not delete it

  • @randomperson-rn1gg

    @randomperson-rn1gg

    10 ай бұрын

    @@Sushut i'm willing to try if you still remember how you did it

  • @Sushut

    @Sushut

    10 ай бұрын

    @@randomperson-rn1gg it would be much easier for me to talk about this on discord

  • @randomperson-rn1gg

    @randomperson-rn1gg

    9 ай бұрын

    @@Sushut nevermind i figured it out. i used @Body:HAS[@Template:HAS[#name[Sun]]] to change some properties!!

  • @Sushut

    @Sushut

    9 ай бұрын

    @@randomperson-rn1gg you can also do @Body[Sun] but that works too (note that @Body:HAS[@Template:HAS[# name[Sun]]] will edit EVERY star in game, including ones added by mods)

  • @zaviergoesboom9759
    @zaviergoesboom9759Ай бұрын

    Im having problems with my gas giant Tessler, the rings are a solid color and the orbit line is distorted and way out of the solar system but the planet is in the correct place

  • @Sushut

    @Sushut

    Ай бұрын

    do you have any way to send a screenshot of what you mean? it's kinda hard to troubleshoot with just words

  • @zaviergoesboom9759

    @zaviergoesboom9759

    Ай бұрын

    @@Sushut do discord cdn links work? let me try it

  • @Sushut

    @Sushut

    Ай бұрын

    @@zaviergoesboom9759 you could also just dm it to me lol (user is Sushut)

  • @slowmow310
    @slowmow31019 күн бұрын

    nice music, dont know what was in the video

  • @Sushut

    @Sushut

    19 күн бұрын

  • @flightxstar5785
    @flightxstar5785Ай бұрын

    I can't get a .bin file to appear do you have any ideas?

  • @Sushut

    @Sushut

    23 күн бұрын

    like the bin that kopernicus makes when your planet loads? usually, that's because your planet didn't load or your cache path is wrong

  • @SpaceNerd24
    @SpaceNerd248 ай бұрын

    I'm trying to make the atmosphere planet but whenever I add it to my mod the entire system does not appear and my ksp lot says "Object reference not set to an instance of an object", does anybody know what I did wrong?

  • @Sushut

    @Sushut

    7 ай бұрын

    there's a ton of different reasons why, if you can, could you send me the kopernicus logs on discord (once it's back up, discord seems to be down atm)

  • @teamruddy611

    @teamruddy611

    6 ай бұрын

    Please tell me the fix, i don't have that application and i have no idea what is wrong, my gas giant doesn't show up and the game crashes when trying to focus on a star from another mod i didn't make!

  • @teamruddy611

    @teamruddy611

    6 ай бұрын

    The cache file i specified the path for wasn't there before but now it is there and i have no idea what it means.

  • @joaquinserrano-armas666

    @joaquinserrano-armas666

    5 ай бұрын

    @@teamruddy611 you need kopernicus

  • @VexWythe
    @VexWytheАй бұрын

    I'm having a great time making a custom system for myself with this tutorial! I'm having a bit of trouble with heightmaps though. No matter what I do or what settings I change, every planet uses the heightmap of the template planet instead of the heightmap I provide for it. Has anyone else had this issue, and does anyone have any advice for how to resolve this? Thank you!

  • @VexWythe

    @VexWythe

    Ай бұрын

    To clarify, I have removeAllPQSMods set to True in the template section and I'm still getting the same result, even after removing and re-generating the cache file for the planet in question

  • @Sushut

    @Sushut

    Ай бұрын

    @@VexWythe you're having issues with PQS or the scaled mesh? PQS being the planet from the ground and scaled being the planet from map view / very far away

  • @VexWythe

    @VexWythe

    Ай бұрын

    @@Sushut I actually didn't realize those were different things! I thought I was having trouble with PQS, but I just figured out that I'd set up my normal maps wrong! Thanks so much, I'm all good now!

  • @ChomcoIncorporated
    @ChomcoIncorporated10 ай бұрын

    can you help? i already did what you did in the video and checked for typos but my planet still won't load, if needed i can send you the config file

  • @Sushut

    @Sushut

    10 ай бұрын

    it's best if you can send the config to sushut on discord

  • @sythosz1571
    @sythosz157110 ай бұрын

    I salute you, fellow GIMP user

  • @zaviergoesboom9759
    @zaviergoesboom97592 ай бұрын

    for some reason the surface of my planet fades out when zooming out and looks really weird, and the terrain is stepped and looks like stairs

  • @Sushut

    @Sushut

    2 ай бұрын

    looks like you got something wrong in the pqs part of the config, make sure to double check it or send it to me so i can look over it (if you can't)

  • @zaviergoesboom9759

    @zaviergoesboom9759

    2 ай бұрын

    @@Sushut PQS { fadeStart = 20000 fadeEnd = 30000 minLevel = 2 maxLevel = 9 materialType = AtmosphericTriplanarZoomRotation // Best one to use probably, don't change this. Material // I uhh, uhh... I don't... Know? { factor = 8 factorBlendWidth = 0.05 factorRotation = 135 saturation = 1 contrast = 1 tintColor = 1,1,1,1 specularColor = 0.1,0.1,0.1,1 albedoBrightness = 1 steepPower = 2 steepTexStart = 10000 steepTexEnd = 200000 steepTex = BUILTIN/ikeSteep_diffuse steepTexScale = 1,1 steepTexOffset = 0,0 steepBumpMap = BUILTIN/ikeSteep_nrm steepBumpMapScale = 1,1 steepBumpMapOffset = 0,0 steepNearTiling = 50 steepTiling = 50 midTex = BUILTIN/EelooHighQuality-Mid_Diffuse midTexScale = 1,1 midTexOffset = 0,0 midTiling = 150000 midBumpMap = BUILTIN/EelooHighQuality-Mid_Normal midBumpMapScale = 1,1 midBumpMapOffset = 0,0 midBumpTiling = 150000 lowStart = -1 lowEnd = -1 highStart = 2 highEnd = 2 globalDensity = 1 planetOpacity = 1 oceanFogDistance = 1000 } Mods { VertexHeightMap // Heightmap node. { map = KillihitPlanetPack/PluginData/bumperHgt.dds // Filepath to heightmap. offset = -1000 // Offset of the terrain. deformity = 6000 // Terrain deformity. scaleDeformityByRadius = False order = 100 } VertexColorMap { map = KillihitPlanetPack/PluginData/bumperClr.dds order = 20 enabled = True } VertexHeightNoiseVertHeightCurve2 // PQS noise, consult the wiki for this as it's too weird to explain. { deformity = 4000 ridgedAddFrequency = 32 ridgedAddLacunarity = 2 ridgedAddOctaves = 8 ridgedAddSeed = 456352342 ridgedMode = Low ridgedSubFrequency = 32 ridgedSubLacunarity = 2 ridgedSubOctaves = 8 ridgedSubSeed = 234352 simplexFrequency = 24 simplexHeightEnd = 6000 simplexHeightStart = 0 simplexOctaves = 8 simplexPersistence = 0.5 simplexSeed = 345463425 order = 40 enabled = True simplexCurve { key = 0 0 0 0 key = 0.6311918 0.4490898 1.432598 1.432598 key = 1 1 0 0 } } } }

  • @zaviergoesboom9759

    @zaviergoesboom9759

    2 ай бұрын

    @@Sushut sent it, also any idea on how to make a non spherical object like gilly or asteroids from MPE or JMP

  • @Sushut

    @Sushut

    2 ай бұрын

    @@zaviergoesboom9759 a planet can have several heightmaps, what i recomment is making a lower-resolution "shape map" for the asteroid and adding it

  • @zaviergoesboom9759

    @zaviergoesboom9759

    2 ай бұрын

    @@Sushut how do you add the multiple heightmaps? do you just put two in on the PQS or?

  • @MatteoProductionsStudio
    @MatteoProductionsStudio9 ай бұрын

    WHERE YOU GONNA SHOW HOW TO DO THE BIOME MAPS?

  • @Sushut

    @Sushut

    9 ай бұрын

    kopernicus.github.io/wiki/content/Properties/Biome.html you can see it here, and you can also go to kittopiadumps for examples, AND you can also ask people in the kopernicus discord!

  • @MatteoProductionsStudio

    @MatteoProductionsStudio

    2 ай бұрын

    I have idea for a planet mod called "Sternenfront"

  • @delaniangaming1797
    @delaniangaming17978 ай бұрын

    Can someone please help me make this work this EVE and Scatterer?

  • @Sushut

    @Sushut

    7 ай бұрын

    check out the wikis for those mods, or check out other planet packs that do have configs for them

  • @citernstuff8761
    @citernstuff8761Ай бұрын

    im trying to make a gas giant but for some reason the planet is almost pure white, theres a few visible bands but its mainly just a pure white planet with a yellow atmosphere and idk why

  • @Sushut

    @Sushut

    Ай бұрын

    could it be the Color parameter in the ScaledVersion node? the R G B values are meant to go from 0 to 1 so if you set it to smth like 255,255,255 it's gonna look like what you described

  • @citernstuff8761

    @citernstuff8761

    Ай бұрын

    @@Sushut ive changed it now but its now a yellow planet with a few visible bands and a yellow atmosphere, does using a low quality texture and normal map do anything since thats the only thing i can think is causing it

  • @Sushut

    @Sushut

    Ай бұрын

    @@citernstuff8761 could you be able to send the config and textures so i can look over them?

  • @citernstuff8761

    @citernstuff8761

    Ай бұрын

    oops sorry i completely forgot about this anyways sure

  • @citernstuff8761

    @citernstuff8761

    Ай бұрын

    oh btw send where

  • @oberonpanopticon
    @oberonpanopticon6 ай бұрын

    This is definitely more complicated than New Horizons for Outer Wilds 😭

  • @jeffhaspowerz6771
    @jeffhaspowerz677110 ай бұрын

    how did you get such a high-quality jupiter texture? mine are all blurry Also, how do i create good names for planets?

  • @Sushut

    @Sushut

    10 ай бұрын

    i found the jupiter image from nasa, just searched up high res jupiter and for names, just be creative i guess

  • @jeffhaspowerz6771

    @jeffhaspowerz6771

    10 ай бұрын

    @@Sushut Thanks :D

  • @jeffhaspowerz6771

    @jeffhaspowerz6771

    10 ай бұрын

    @@Sushut I'm having problems with atmospheres, they are all stuck green, I have tried to change the wavelength, lightcolour and ambient. It changes in kittopia, but whe i copy in the values, it doesnt's change.

  • @Sushut

    @Sushut

    10 ай бұрын

    @@jeffhaspowerz6771 what specifically is stuck? like the sky effect or the rim around the scaled model? for the rim you have to edit the gradient inside scaledversion material

  • @jeffhaspowerz6771

    @jeffhaspowerz6771

    10 ай бұрын

    @@Sushut Oh also the rim looks off. I will proide screenshots of the things

  • @user-kr1vf2ph6w
    @user-kr1vf2ph6w10 ай бұрын

    wait tell the skin walkers or alternets come

  • @delaniangaming1797
    @delaniangaming17977 ай бұрын

    Love how the names are just backwards 😂

  • @clonebricks483
    @clonebricks4838 ай бұрын

    I did this and ksp won’t start how do I fix this

  • @Sushut

    @Sushut

    8 ай бұрын

    can you DM me on discord with some more info on the issue?

  • @clonebricks483

    @clonebricks483

    8 ай бұрын

    @@Sushut k

  • @Sushut
    @Sushut10 ай бұрын

    Example Mod: spacedock.info/mod/3445/Example%20Star%20System Feel free to ask any questions! I'm willing to help out! Another edit: When making oceanic planets, I'd really recommend outlining the continents instead of hoping random tangram mixing will look good. (Remember that your goal is to make something better than what is in the tutorial!) Also sorry for the christopher nolan volume at the end i uhhh umm uhh scrweed it up

  • @thesharky

    @thesharky

    10 ай бұрын

    shut

  • @Sushut

    @Sushut

    10 ай бұрын

    ​@@thesharky nuh uh

  • @thesharky

    @thesharky

    10 ай бұрын

    shutup@@Sushut

  • @thesharky

    @thesharky

    10 ай бұрын

    i wanted to congratulate you for not hearting my recent comments of saying shut@@Sushut

  • @n_factor1al

    @n_factor1al

    10 ай бұрын

    @@thesharky move your oral cavity to be closed

  • @adolfstalin1945
    @adolfstalin19458 ай бұрын

    Part 7: blsck holes

  • @loveskngm31hstsdaily1

    @loveskngm31hstsdaily1

    3 ай бұрын

    its not terribly hard

  • @danzstuff
    @danzstuff23 күн бұрын

    this is a sigma

  • @Sushut

    @Sushut

    23 күн бұрын

    the madness consumes me

  • @ronno7660
    @ronno76607 ай бұрын

    What site are you using to get all of that code..

  • @Sushut

    @Sushut

    7 ай бұрын

    as in? im using vscode to write it, and a bunch of other sites i linked in the description to use as reference

  • @ronno7660

    @ronno7660

    7 ай бұрын

    at 2:23 @@Sushut I couldn't find the source for the code you copied and pasted in the description, am I missing something or am I dumb?

  • @Sushut

    @Sushut

    7 ай бұрын

    @@ronno7660 it's in the kopernicus wiki under the "orbit" section

  • @ronno7660

    @ronno7660

    7 ай бұрын

    @@Sushut Ah I am stupid, Thanks for the help!

  • @ronno7660

    @ronno7660

    7 ай бұрын

    Yo I hate to be a pest but, Any reason to why this isnt working?​@@Sushut @Culton { Body { name = Culton cacheFile = ElpmaxeSystem/Cahce/Culton.bin Template { name = Jool } Properties { displayName = Culton^N description = A smaller gas giant that use to be a rogue planet, but entered the Kerbol System not to long ago.. This isnt bad, right? radius = 2250000 geeASL = 0.89 rotates = true rotationPeriod = 5000 tidallyLocked = False } Orbit { referenceBody = Sun color = 1,0.984,0,1 inclination = 49.5 eccentricity = 0.25 semiMajorAxis = 620000000000 longitudeOfAscendingNode = 40 argumentOfPeriapsis = 10 meanAnomalyAtEpoch = 2.01 epoch = 0 } ScaledVersion { type = Atmospheric Material { //texture = False //normals = False color = 1,1,1,1 specColor = 0,0,0,0 shininess = 0.9 rimPower = 1 rimBlend = 1 Gradient { 0.0 = 0.89, 0.4, 0, 1 0.5 = 0.89, 0.631, 0, 1 0.7 = 0, 0, 0, 0 } } Atmosphere { enabled = True oxygen = True ambientColor = 1, 0.902, 0, 1 AtmosphereFromGround { DEBUG_alwaysUpdateAll = False doScale = False waveLength = 0, 0.902, 1, 1 samples = 2 innerRadius = 595626.9 outerRadius = 635865.6 innerRadiusMult = 0.9563388 outerRadiusMult = 1.045001 transformScale = 1.095,1.095,1.095 } } } } }

  • @KingdomOfSaulo
    @KingdomOfSaulo6 ай бұрын

    is there a way to remove the stock planets?

  • @Sushut

    @Sushut

    6 ай бұрын

    im pretty sure it goes like: (put in a .cfg) @Kopernicus { !Body[Duna]{} } just replace "duna" with whatever planet you want gone (except kerbin, that's a bit more complicated)

  • @KingdomOfSaulo

    @KingdomOfSaulo

    6 ай бұрын

    @@Sushut so for kerbin I could just modify it?

  • @Sushut

    @Sushut

    6 ай бұрын

    @@KingdomOfSaulo yes, you have to modify kerbin since the game absolutely requires that kerbin exists

  • @KingdomOfSaulo

    @KingdomOfSaulo

    6 ай бұрын

    @@Sushut alright, thanks man!

  • @KingdomOfSaulo

    @KingdomOfSaulo

    6 ай бұрын

    @@Sushut also do you have any tips on black holes? i may be taking this too far (this is my frst mod) but the star system is a binary so yeaj

  • @Martin62038
    @Martin620385 ай бұрын

    how to make black hole in kksp?

  • @Sushut

    @Sushut

    5 ай бұрын

    using thr singularity mod

  • @Martin62038

    @Martin62038

    5 ай бұрын

    @@Sushut ok and how to make black hole configs?

  • @Sushut

    @Sushut

    5 ай бұрын

    @@Martin62038 the mod has a wiki that can show you how to use it github.com/LGhassen/Singularity/wiki

  • @Martin62038

    @Martin62038

    5 ай бұрын

    @@Sushut Thanks!

  • @GreymonEdits07
    @GreymonEdits0710 ай бұрын

    Is this custom star system?

  • @Sushut

    @Sushut

    10 ай бұрын

    I don't know.

  • @teamruddy611

    @teamruddy611

    6 ай бұрын

    No. The tutorial makes a very hot planet orbiting Kerbol in a very large orbit. It has moons and some of those moons have moons. (Satalites are the official term, if you are orbiting the mün, you are kinda like those moons of moons of planets, except those have a SOI when you don't)

  • @sneakbox2048
    @sneakbox20485 ай бұрын

    How to change Atmosphere nodes in star configs? my star's texture is gone. Star cfg @Kopernicus { Body { name=KAO1 cacheFile=KAO1System/Cache/KAO1.bin Template { name=Sun } Properties { displayName=KAO-1 description=A M type main sequence star. radius=26160000 // in meter mass=1.75654591319326E+27 rotates=True rotationPeriod=720000 tidallyLocked=False } Orbit { referenceBody=Sun Mode=OFF color=1,1,1,1 inclination=0 eccentricity=0.0005 semiMajorAxis=19800000000000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 } ScaledVersion { type=Star Material { noiseMap = BUILTIN/sunnoisenew emitColor0 = 1.0,0.17,1 emitColor1 = 1.0,0.17,1 sunspotTex = BUILTIN/sunsurfacenew sunspotPower = 0.75 sunspotColor = 0.28,0.12,0.02,1 rimColor = 1.0,0.17,1 rimPower = 0.79 rimBlend = 2.25 } Light { sunlightColor = 1.0,0.17,1 sunlightShadowStrength = 1 scaledSunlightColor = 1.0,0.17,1 IVASunColor = 1.0,0.17,1 ambientLightColor = 0,0,0,0 sunLensFlareColor = 1.0,0.17,1 givesOffLight = True sunAU = 13599840 luminosity = 136 insolation=0.15 brightnessCurve { //empty } IntensityCurve { key = 1000000000 0.116618353 -5.83092E-11 -5.83092E-11 key = 2000000000 0.082461628 -2.06154E-11 -7.28865E-12 key = 4000000000 0.058309176 -7.28865E-12 -7.28865E-12 key = 5263138304 0.050832856 -4.82914E-12 -4.82914E-12 key = 9832684544 0.0371904 -1.89116E-12 -1.89116E-12 key = 13599840256 0.031622777 -1.16262E-12 -1.16262E-12 key = 20726155264 0.025615777 -6.17958E-13 -6.17958E-13 key = 40839348203 0.018248514 -2.23418E-13 -2.23418E-13 key = 68773560320 0.014062293 -1.02236E-13 -1.02236E-13 key = 90118820000 0.012284547 -6.81575E-14 -6.81575E-14 key = 1.00119E+11 0.011654913 -5.82054E-14 -5.82054E-14 key = 2E+11 0.008246163 -2.06154E-14 -2.06154E-14 key = 3E+11 0.006732964 -1.12216E-14 -1.12216E-14 key = 6E+11 0.004760924 -3.96744E-15 -3.96744E-15 key = 1.2E+12 0.003366482 -1.4027E-15 -1.4027E-15 key = 1.2E+13 0.001064575 -4.43573E-17 -4.43573E-17 key = 1.2E+13 0.001064575 -4.43573E-17 -4.43573E-17 key = 1.2E+14 0.000336648 -1.4027E-18 -1.4027E-18 key = 4.26073E+15 5.64969E-05 -6.62996E-21 -6.62996E-21 key = 9.46073E+15 3.79144E-05 -2.00378E-21 -2.00378E-21 } ScaledIntensityCurve { key = 166666.6667 0.116618353 -3.49855E-07 -3.49855E-07 key = 333333.3333 0.082461628 -1.23692E-07 -4.37319E-08 key = 666666.6667 0.058309176 -4.37319E-08 -4.37319E-08 key = 877189.7173 0.050832856 -2.89748E-08 -2.89748E-08 key = 1638780.757 0.0371904 -1.1347E-08 -1.1347E-08 key = 2266640.043 0.031622777 -6.97569E-09 -6.97569E-09 key = 3454359.211 0.025615777 -3.70775E-09 -3.70775E-09 key = 6806558.034 0.018248514 -1.34051E-09 -1.34051E-09 key = 11462260.05 0.014062293 -6.13417E-10 -6.13417E-10 key = 15019803.33 0.012284547 -4.08945E-10 -4.08945E-10 key = 16686470 0.011654913 -3.49232E-10 -3.49232E-10 key = 33333333.33 0.008246163 -1.23692E-10 -1.23692E-10 key = 50000000 0.006732964 -6.73296E-11 -6.73296E-11 key = 100000000 0.004760924 -2.38046E-11 -2.38046E-11 key = 200000000 0.003366482 -8.4162E-12 -8.4162E-12 key = 2000000000 0.001064575 -2.66144E-13 -2.66144E-13 key = 2000000000 0.001064575 -2.66144E-13 -2.66144E-13 key = 20000000000 0.000336648 -8.4162E-15 -8.4162E-15 key = 7.10122E+11 5.64969E-05 -3.97798E-17 -3.97798E-17 key = 1.57679E+12 3.79144E-05 -1.20227E-17 -1.20227E-17 } IVAIntensityCurve { key = 1000000000 0.116618353 -5.83092E-11 -5.83092E-11 key = 2000000000 0.082461628 -2.06154E-11 -7.28865E-12 key = 4000000000 0.058309176 -7.28865E-12 -7.28865E-12 key = 5263138304 0.050832856 -4.82914E-12 -4.82914E-12 key = 9832684544 0.0371904 -1.89116E-12 -1.89116E-12 key = 13599840256 0.031622777 -1.16262E-12 -1.16262E-12 key = 20726155264 0.025615777 -6.17958E-13 -6.17958E-13 key = 40839348203 0.018248514 -2.23418E-13 -2.23418E-13 key = 68773560320 0.014062293 -1.02236E-13 -1.02236E-13 key = 90118820000 0.012284547 -6.81575E-14 -6.81575E-14 key = 1.00119E+11 0.011654913 -5.82054E-14 -5.82054E-14 key = 2E+11 0.008246163 -2.06154E-14 -2.06154E-14 key = 3E+11 0.006732964 -1.12216E-14 -1.12216E-14 key = 6E+11 0.004760924 -3.96744E-15 -3.96744E-15 key = 1.2E+12 0.003366482 -1.4027E-15 -1.4027E-15 key = 1.2E+13 0.001064575 -4.43573E-17 -4.43573E-17 key = 1.2E+13 0.001064575 -4.43573E-17 -4.43573E-17 key = 1.2E+14 0.000336648 -1.4027E-18 -1.4027E-18 key = 4.26073E+15 5.64969E-05 -6.62996E-21 -6.62996E-21 key = 9.46073E+15 3.79144E-05 -2.00378E-21 -2.00378E-21 } } } Atmosphere //??? { enabled=True oxygen=False ambientColor=1.0,0.17,1 } } }

  • @Sushut

    @Sushut

    5 ай бұрын

    Mess with the color values in the material node im guessing?

  • @OfficialFortCraft
    @OfficialFortCraft10 ай бұрын

    Day Jeb: make a jet base 👍👍👌👌🔥🔥 (add very much geeeeeeee)

  • @jeffhaspowerz6771

    @jeffhaspowerz6771

    10 ай бұрын

    a dannodraws viewer

  • @OfficialFortCraft

    @OfficialFortCraft

    10 ай бұрын

    @@jeffhaspowerz6771 yes #raiseriggy

  • @OfficialFortCraft

    @OfficialFortCraft

    10 ай бұрын

    OH MY MR.GOD OF KSP HEARTED IT HE IS GONNA MAKE IT JAAAAA kraken needs a sacrifice now

  • @config8640
    @config86409 ай бұрын

    When new video drops? 🥵

  • @Sushut

    @Sushut

    9 ай бұрын

    5

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