Cortex Unit Tier List! Beyond All Reason Guide & Commentary
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AKA winter learns the vehicle roster for an hour
Transports will significantly improve in their function if they ever implement the Ferry order from Supreme Commander, a real marvel of RTS. Essentially place a rally beacon you can move units to, transports assigned to it will automatically lift units waiting at the beacon to the set destination. A single hotkey, two clicks and then moving the units to your beacon. Such a huge APM saver.
@manumaster1990
Жыл бұрын
go to the settings for the game and you will find an "auto pick up units from the lab" option for the air transport, you can whit the repeat button and shift+queque actions, move automatically when done, units from location A to location B or more.
@thegoldenbunny4020
Жыл бұрын
@@manumaster1990 i would agree but the transports love to return to the position where they picked the unit from in the line, so if you have a unit that has walked a lil bit too far from factory before a transport is avaliable then your transports love to reset their position instead of hovering near the factory. unlike what he was refering to which rallies factory units to the ferry commands starting location and makes it much simpler and less difficult to notice when your outpacing your transports capabilities
@atrtsh
Жыл бұрын
Ferry is The Shit yep. Also the order queue editing is better in SC, which is a lifesaver
@jgillservices
Жыл бұрын
transports are going to have a rework. its in the roadmap to steam release.
Crazy idea: I think rather than (or additionally to) the classic tier list, BAR units should be displayed on a timeline. Like the Shuriken is present most of the game as a relatively high tier. The Tick shows up early in the game as an S or A, then far late game as a B or so. Pyro and Morty is A in early midgame and peter off. A Krogoth or lolcannon in early lategame is D/F tier, but an A in late lategame.
@iliasshogenov5929
Жыл бұрын
Ticks are kinda necessary late game. Probably S in my opinion. Screen, recon, damage soak for big guns
@RBradenG
Жыл бұрын
@@iliasshogenov5929 fair enough, I'm not super picky about the exact ranking (like, I posted before I got to where Winter put Sheldons at S), just throwing out suggestions on how to think about the pieces and strategy and how tech works a little differently than, say, SC2.
@alexdavila1356
Жыл бұрын
that's useful. As a new player, I get tempted to think that Tier 1 should only be used for opening game moves and then phased out.
@mesaber86
Жыл бұрын
@@alexdavila1356it makes perfect sense to use tier 1 later in such a game like this as resources are unlimited. Each enemy unit mostly can only attack one unit per attack cycle which would be rather a waste if it fired a tick for example. Ticks alone cant win late games though, they are cannon fodder.
Dragons are an interesting unit that you don't see too often, but when used right as part of a deliberate strategy, they can be hugely influential and very difficult to deal with. They're totally different to all other air units. Where most aircraft are entirely dependant on rare opportunities to hit vulnerable targets, Dragons are something you keep actively fighting throughout the entire game, grinding away at the enemy. I kind of view them as a risky "all in" strategy, a bit like a nuke rush, reserved for team games on maps with viable backline roles. You rush eco as much as possible to start with, and then pivot into putting 100% of your production into Dragons and fighters. Their key trick, is how insanely durable they are, and that they can be rapidly repaired for free on an air pad. With 115 speed, they can chase down literally any unit spare Ticks and block any would be raids. Popular skirmishers like Hounds and Sheldons melt to them. And as they take damage, you simply keep cycling them back and forth from the repair pad, gradually building up a critical mass of Dragons. The enemy will quickly learn to hate them, and will obviously spend a good amount of metal on air defence, but there's nearly always a gap that can be exploited, and most players will tend to always slightly underestimate the amount of AA they need. One player using dragons, forces _every_ enemy player to spend grotesque amounts of metal on AA, or risk having their Eco hit. If they build only static AA and not mobile, then their armies are 100% useless for anything other than defence. And another perk of Dragons, whilst they are very expensive, they leave no wrecks. And if you get to a point where the Dragons just aren't able to make much progress anymore, you always have the option to fly them home, reclaim them and pour 50k mass into your choice of experimentals. Render all that AA in the enemy base and army as dead weight, when two Juggernaughts roll in.
@Argonwolfproject
Жыл бұрын
They do take a monstrous amount of AA fire to destroy, I think that makes them good for hit and run attacks on peripheral mexes that usually don't have a great deal of defense, or baiting out enemy air superiority fighters so your own AA can massacre them. Also not terrible for suicide runs on nuke defenses.
@UnknownSquid
Жыл бұрын
@@Argonwolfproject Yep, all of that. Once you have a few, they tend to build momentum faster than the enemy can afford to build AA to try and stop them. Each time you send them in, you focus fire the enemy AA, and then fall back to repair. You'll have them repaired long before the enemy can replace their lost anti air, and push a little deeper the next time. All the while, you're providing useful vision and advance warning for your allied ground forces, and softening up a path for them to break in through. Enemy fighters are the biggest threat and most likely way to loose some, but like you said, a tiny bit of preparation tends make it a one way trip for the fighters. Whilst the enemy fighters are focusing all their fire trying to take out a Dragon or two, your own fighters make short work of them. And yeah, if the game goes on long enough and you've not recycled your Dragons for something else, then a big blob of Dragons with no intention to survive, is one of the hardest things to stop in the game. Great for when you just need that one juicy chain reaction to tip the game.
@rami-succar7356
8 ай бұрын
i let my dragons roam around the enemy base, get to 50% hp, go get repaired on a pad, then rinse and repeat. 100% effective.
dragons are the only aircraft i use repair pads for. Put them to return at 80% and you eventually have a huge stack that has been fighting since the first one was built.
Maybe I'm crazy but I think the Twitcher is missing here? I think its a fantastic unit and probably in S tier. Was looking forward to hearing your thoughts on it and noticed it wasn't here when you mentioned them while reviewing the Fiend.
Winter, please stay on the BAR train. Your BAR content is 👌. Been helping this noob learn
@mickeyromeo
10 ай бұрын
you like stupid games
The Halberds(T1 Assault Hovertank) are basically a Tier 2 unit that is hiding in Tier 1. I've definitely had some successful games with them. My favorite thing to do with them is to get one unit of Halbards to do a water flank on the edge of the map, and then make a second unit of Halberds to hit the front whilst your other unit of Halberds is flanking. They should hit at about the same time and form a pincer attack. It's very strong, highly recommend.
@optionalcoast7478
4 ай бұрын
they are the best unit in the game imo
Hounds are just my general "Ima fight you" mech that generally can answer most things (with reasonable like ghost support) until t2 has become all the late game tanks at which point they tickle the tanks until they decide to die.
Thanks for helping me be a better BAR player and pick better units, helps me know that even though I got away with the bombing runs the other day doesn't mean it was a good option.
Awesome video, thanks Winter!
Absolutely what we needed. Excited to watch this
nice content ! needed helping learning the units this helps muchhh
We need the armada tier list next please.
i want to add a special tactic/info bomb in the mix When reviewing bomb units and transport you put them in C But, they are a solid B imo, you can actually transport bombs and even if the transport gets shotdown above enemy, the bombs deal AOE, and small transport + bomb = more Damage and Area than Expensive Bombers win/win scenario
Very nice video. Is there a version for arm planned ?
very helpful vid 👍
10:15 This is true. The Dragon is also only really good if the enemy doesn't know your air is going mass Dragons. Once the other side knows Dragons are out there, they'll spam out a shitload of fighters, which will quickly dwarf the fighters protecting the Dragons since Dragons are a resource black hole in the late game for air players. Sooooo expensive for what it is. Never a bad idea to spend those resources on beefing up the fighter wall or getting some bombers up to do a run later. They're just too easy to counter efficiently once the enemy knows about them. Even if the enemy has no fighters to kill them, t2 static AA defenses are still a pretty great counter to these. They're really just a unit that exists to flex on others.
@KVB19872
2 ай бұрын
Static defenses tear Bombers up. If you group Dragons late game, You can certainly rain down chaos. they can penetrate the static Anti-air which will open up alleys for bombers. These buses can dominate games.
The hovercraft ballistic missile launcher is pretty good. also the quaker and mauser comparison if you factor in the extra energy mauser costs its rougly same metal cost. these units can crush sheldon armies if you can face them head on.
@andrewgreeb916
Жыл бұрын
Sheldons are skirmishers they aren't designed for a direct fight, it's why they suck at holding ground
@Cizjut
Жыл бұрын
Mangonel, yeah, it's a T2 Ambassador/Negotiator but in T1. If you're going Hovers it's what stands out as unique in there. Its siege capabilities are the best in T1 and maybe even longer since it can traverse anything and shoot a high curve from anywhere
I think the Tremor needs a range buff. Enough to let it safely bombard Pulsar turrets at least, but a bit more wouldn't go amiss, maybe 1750? When I built it I felt like I had to get way too close with my expensive slow-moving artillery-barrage-in-a-box to make use of it. They could bump the cost up some more if needed to justify it, I'd happily pay it if I could have the longest-ranged mobile artillery in the game. As it stands the Scathis Jr. is a bit disappointing.
Catapult is my favourite unit in groups of 2-3. Hold fire, it's a better area denial unit than the... Tremor? In a line of fire, it'll creeping barrage away units. Across a line moving up, it will kill off units standing. Against bases when your team is pushing, it'll do very well at the range. But it does need your micro to perform properly
nice!
The commando probably became D tier since they implemented the "Commando detected" line
@abysswatcher9172
Жыл бұрын
Yeah, I wish the commando could cloak after landing/ crashing.
"It depends" really sums it up. Most units suck or shine depending on map, whether the game is solo or team, what role you play on a team etc. I'm still learning but I've been playing a lot of the maps I don't see much on replays an found some unique use cases out there. For instance Rifted with its high wall like hills is like crawling through a catacomb. You're vision is always blocked and the all terrain units are great to mitigate that. It's also a map where the Arbiter is decent to shoot over the high walls while using the same walls a protection. Hats off really to the devs for offering up so many pretty balanced options.
@UnknownSquid
Жыл бұрын
Very true. The current maps in popular use are also heavily effecting this. Right now nearly all the 8v8 maps for example, are incredibly open and wide, with everyone basically fighting their own battle vs the opposite side of their "lane". This means that units such as hover and climbing units rarely get used. A lack of choke points also discourages slow units such as the Mammoth, Tzar or Fatboy, whilst making more mobile units like RazorBacks more effective. Even awkward units like the Tremor, could be a lot more effective in terrain with high walls and less options to flank, since they can pretty much entirely deny area's of ground from most units if you're able to protect them.
Think I need to switch to Cortex... Been enjoying your videos recently, watched two very long battles over last few days 😊 liked and subscribed
Stop to clickbait me Winter! 😂 Anyway, happy to see you this game too❤
100% correct on this list.
Pounder is S+++ tier if your lane opponent opens with a bot lab.
@eltsoldier
Жыл бұрын
Until they make rocket bots to counter you.
I like how your playing music from Hardspace Shipbreaker ^^
Aw man cool idea. Sorry i missed this stream. ARMADA LIFE!
Can someone explain to me why Core get the Shuriken, a precision strike/support platform, when it doesn't fit their army philosophy of bigger, faster, stronger? Both rosters appear well constructed to me and that one sticks out like a sore thumb.
@abysswatcher9172
Жыл бұрын
It is strange. Armada seems like it's supposed to be the emp, tachyon but lower health faction like the emp bomber, emp transport, etc... The shuriken really seems like it should be an Armada unit.
@yuttorres2896
Жыл бұрын
Usually for militaries that are very one minded it would make sense to break the mold for a simple unit like this at least to fill the void. Maybe they realize hey Armada has a lot of EMP stuff. Maybe we should get some MP Stuff our self
@abysswatcher9172
Жыл бұрын
@@yuttorres2896 That makes sense but the weirder thing is the fact that armada doesn't have it's own version of a light paralyzer drone
that aircraft explanation make me rewind a few times XD
Oh god, the Tier lists have begun.....
It's so weird that shurikens are a Cortex unit but it doesn't have an Armada EMP counterpart unit which is the EMP faction
@xeroprotagonist
Жыл бұрын
My hypothesis is that the light gunship unit for each faction was made to work with the frontline mex variant for each faction in T1 air starts - so with Armada, you have Twilights that EMP raiding parties and Banshees finish them off while they're stunned, while with Cortex, your Shurikens can show up and EMP anything attacking an Exploiter which can finish it off itself. It's just that the Shuriken has way more utility throughout the game than any of the rest of those things which are rarely built and no one even tries to play T1 air on the front line.
Do a strategy tier list plz.
The teir 3 hover craft can shoot air targets and submarine targets
Heeeeeeeell yeah!
I agree overall with the tier list, but people has to remember that every unit is situational in these games, and theres no bad unit, only bad scenarios. Except the Lasher... I think the Lasher is actually bad, but still its the AA vehicle option with a harass range option
@UnknownSquid
Жыл бұрын
Lasher and Whistler are fine, so long as you're not expecting an AA unit to win your ground battles. It's very slightly shorter range and DPS than a AA bot, but has amazing sight range (double a medium tank's LoS), and the added bonus of being able to deal chip damage and area denial to rival ground forces. Mix a few into your Brute/Stout army, and you can be protected against air and EMP drone attacks (the mortal enemy of medium tanks), and applying constant pressure to the enemy even when not engaging. Just don't build too many.
@jgillservices
Жыл бұрын
lasher and whistler are great counters to rocket bots on flat open ground, more range and slightly faster if i remember correctly. again its situational. as you said, its all situational.
I've mostly been playing vs bots with friends and I'm very disappointed to see the mobile bunker and Tremor so low. They are two of my favorites reviving mobile bunkers vs the scav ai is a ton of fun.
Loved you as Eddie in Stranger Things
I need tips on how to play Armada into Cortex. What advantages does Armada actually have over Cortex?
@seafire1900
Жыл бұрын
Generally more health and dps, but less speed.
@andrewgreeb916
Жыл бұрын
For armada I recommend a vehicle opener so the grunts vs pawns isn't an issue.
@RBradenG
Жыл бұрын
In casual gaming, honestly not a whole lot. But watch (and then attempt to play like) high level players, focusing on fast pressure (start by immediately building a couple of ticks and using them to sneak by and kill mexes) and play out the counters and economic differences throughout t1 and early t2 (like, you could start with powerful vehicles but then you miss out on fast, economical attacks plus rez bots) and the differences start appearing.
No wind doesnt mean no atmosphere, thats like saying planes cant fly on a calm day
The tier 1 Artillery is worse than the missile truck, the only reason to build it is if the enemy has area-control-towers. Less damage, less HP, can't shoot any direction (therefore much less useful in battles), more expensive and on top are outclassed by the almost equally useless tier 1 armada arty.
No one better dare disrespect crawling bomb-sama
I saw Tremor in S-Tier on thumbnail. I'm mostly curious how in the AF this terrible decision is going to attempt to be justified (unless it's "it's just really fun[ny]"), I've not known that unit to be S-Tier in the 12-15 odd years I've known TA on Spring (though I've missed many balance patches and only just recently discovered BAR). E2A: So, like in the game, the Tremor was bait. FU dude, FU (but well played 🤣).
The dragon is S tier. A tier worst case. Big bulky flying machine go brrrr 10 of them will take a commander hiding behind his defenses down.
@KVB19872
2 ай бұрын
RIGHT? He's crazy and it would take less than 10!
shuriken mustard race
Wait is that a cuteling on your chair?
duck is the only amphibious unit that can shoot under water, is massive
I've seen a stack of 6 tzars kill a slightly damaged juggernaut on their own. Also don't sleep on the behemoth to end stalemates. They beat juggernauts for cost. I would 100% swap juggernaut and behemoth in tier list.
WIntergaming some of the icons you could not identify (Laser Tiger) (heavy triple laser on track vehicle 16:08) was the Scavenger Faction
Considering there's probly gonna be water maps in the eventual 1v1 map pool, you should probly treat dat hydrophobia, but so should I, I guess lol I'm a vehicle only player, both Arm and Cortex, so here's my insights, not that any gives a rats shit ass about what I think ofc, but I am TS 29 and SS 18 If you don't give a fuck about my insight or learning this game, then don't bother reading further, peacu and lovu Random Tip: Amphibious tanks have an increased traverse speed, in lay-mans terms they can go up hills faster then normal tanks Edit 1: Catapults are easy F tier/trolling if you don't use hold fire+Manual targeting, probly A+ with micro. Edit 2: D is for Dragon. Wait I thought D tier was for basically trolling? Edit 3: Idk if I'd say Cortex vehicles are all worse then Arm. Banishers are definitely better then Starlights in the majority of cases, Tremor/Tzar is a good 1 time build unit. And then god damn Alligators are like half the cost of Turtles while moving 50% faster. Edit 4: Rushing 1 early Tzar when you get to T2 can really help you hold the frontline if you use your commander to keep it repaired up. Edit 5: In late game scenarios, catapults hard counter Juggernauts. 5 Catapults can kill a jugg in 2-3 volleys since most of the rockets will hit. 5 Catapults are over 5k metal and 200k energy cheaper to produce then 1 Jugg lmao Edit 6: Commando definitely D tier in team games, but definitely A, maybe even S in 1v1. Being able to build a scout, or an air transport in 1v1, without having to build an air lab, is pretty valuable. But don't waste metal on this in team games, just borrow an air trans from a teammate lol Edit 7: Lashers kinda similar to pounders, having 1-3 makes a big difference. Cortex T1 vehicles all support each other so well. Having like 20 Brutes, 7 Wolverines, 3 Pounders, 2 lashers makes for a beautiful unit comp on maps like Bismuth. Edit 8: Appropriate placement for the Minelayer vehicle. Did you know it takes 4 heavy mines to kill an enemy commander? You can get cheeky commander kills by placing 4 heavy mines on frontline mex, and then when the enemy comm walks up to build, you just self detonate the mines :) Edit 9: Sheldon is S+ no god damn doubt. So here's some relatively cost effective counters for Sheldons: 1 Vanguard(If the sheldons are radar jammed, just use attack ground and aim where the shots are coming from, Vanguard 1 shots Sheldons and has almost double the range) 1 Catapult (Same reasoning as the Vanguard, although less effective due to having less range a slower projectile speed) T2 Vehicle Arty also beats Sheldons outright, and finally, the meme counter, Static Arty, both T1 and T2, shit on Sheldons. Edit 10: Poison Arrow is actually lowkey D tier. It loses to the Armada Turtles, whereas with the Alligator, you can make 2 for the price of 1 Poison Arrow or Turtle. Alligator being half the cost of the other T2 Amphib Tanks, is absurd. With equal resources Alligators beat Poison Arrows and Turtles, just need the build power to pump them out Edit 11: Ngl I think Fiends are stronger then Sheldons, considering how much T1 spam is in the game rn. Also funny haha air dropping Twitchers behind enemy lines and spamming fiends Edit 12: I think units have hidden armor stats and damage reduction stats that you can only see in-game when you hover your mouse over the unit card and hold space, might explain the Bull Edit 13: THE SKYHOOK CAN TRANSPORT UP TO 4 LIGHT UNITS or 1 heavy unit. Emphasis on the 4 light units, think, 4 twitchers behind enemy lines, 4 Skuttle bugs on eco, shit, air dropping 4 fiends behind enemy lines can cause mayhem. Edit 14: Yeah you got it backwards, Poison Arrow is actually C tier, and Alligators are B tier. Alligators cost : 480M 9100E Poison Arrows cost : 1050M 29000E. Less then half the metal cost and less then 1/3 the energy cost. A few Poison Arrows can help deal with hard targets, but you mostly want to spam Alligators. Its kinda like Bulls+Starlights, where you're producing 3:1 Bull:Starlight Edit 15: Tremor is C tier I'd say, there's a couple fringe situations where its good, like rushing 1 Tremor on Supreme Strait(Not as a frontline obvs) can solo win the game if the enemy team doesn't respond appropriately, maybe on Ice Scream you could pull it off too? PLZ HOLDFIRE TREMORS and use attack ground Edit 16: Arb is definitely worse then Negotiator once you consider that Negotiator is radar invisible(Stealthed) Lastly, I will attempt to place the Hovercraft on this tier list: Goon: B Tier, its your fast raiding hovercraft, useless past the opening minutes of the game outside if its raiding role Mangonel: B Tier, Rocket hovertank, has 700 range, 509 LOS, 64 speed. Basically just a hover Lasher Birdeater: C Tier, AA Hovertank, Best part of this hovertank is that it has 89 speed, allowing you to reposition easier, also has low range sonar. Still pretty terrible. Cayman: A Tier, Medium Hovertank, statistically similar to the Brute, forms the core of your hovertank army Halberd: A??? Tier, Heavy Hovertank, Halberd is a weird one, its basically a T2 unit, but you build it from the regular Hovercraft factory. At around the same price point is the Tiger tank, when comparing the 2, the Halberd is slower, has shorter range, and has less health, but as a caveat, does over double the DPS of the Tiger. But I'm fairly certain that outside of boats and the commander, the Halberd is the single strongest T1 unit that can be produced, and can beat some T2 units. The reason I'm not sure if this unit is A or not, is because it is fucking hard to get into range and actually use them, but they absolutely shit DPS. Alright thats it, my insight as a 29 TS vehicle only player.
The fact that T2 fighter only cost 2% as much as the dragon sounds absurd to me...
Fuck I thought tremor would be put in S tier. I like to make 1 once I hit t2 and I have a strong line of tanks at the front. I guess seeing it as the lowest ranking one proves that i'm a noob.
first time a youtuber told me to dislike the video.
When you do Armada, don't put Snipers into S,A or B tier, the energy cost for each shot is too high.
@andrewgreeb916
Жыл бұрын
500 energy a shot, shoots every 10 seconds, 50 energy a sec. That's not that high for killing an enemy.
@PeterRudesindus
Жыл бұрын
@@andrewgreeb916 That is not how it plays though. its more like in a fight every sniper shoots their shots at once, over killing their targets and then they become useless for 10 sec and during that time your converters for a time also aren't working as your energy needs to catch up again. You can fix that with storage slight overflow but meh... I am not a fan of instantly dropping 5k energy just because of 10 snipers firing at once. They are also slow and very fragile which makes them vulnerable to pretty much everything. Maybe defensively as slightly mobile turrets they are good. Idk, I just know that they die to pretty much anything even when cloaked and under a jammer they may die to random stray shots. Normal bull tanks are the better option.
@PeterRudesindus
Жыл бұрын
@@andrewgreeb916 They are awesome against a bunch of T2 units just running into you I give you that, but any amount of artillery and vision by the enemy completely negates their usefulness. Or maybe I am just not good enough at controlling them. To me they are just too expensive for what you get.
@UnknownSquid
Жыл бұрын
It depends. 500 energy will get you 7.1 metal. Alternatively it might cost your enemy their 665 metal Tiger or 1000 metal banisher before they even see what hit them. Even if it only kills a grunt, it's still technically an exchange in your favour, cost for cost (not that this usually works out well if the rest of the grunts then kill your sniper). They're a tricky unit to use. High risk and high reward. On a good day a tiny handful of Snipers can smack down a pack of Razorbacks with terrifying efficiency. On a bad day they kill a few cheap units and get immediately over run. Very deliberate positioning and good micro is vital. A lot of players are tempted to just build a wall of the things, but they should always be screened by regular units first.
@PeterRudesindus
Жыл бұрын
@@UnknownSquid The thing with energy is that you also have regular defense turrets and if enough of them fire for long enough it often already drains your energy below converter levels, add enough snipers + regular construction to that and your snipers firing all at once and everything shuts down for 2-3 sec. Your production, build speed, turrets, metal extractors, everything. That is what happened to me the few times I tried mass snipers early to mid game. Also lets be honest, you have to use cloak as well to even have a chance to survive.
dragon C tier? lol it's literally the strongest aircraft in the game
@andrewgreeb916
Жыл бұрын
Price point efficiency wise it's not great
@jgillservices
Жыл бұрын
watch any high level player. they do not build dragons (or only very rarely as a troll type situation). in a cost point it is pretty trash, money is better spent elsewhere.
@KVB19872
2 ай бұрын
Late game white wash crew. These Buses EAT bases for breakfast. He's nuts.
Banishers B TIER?! Fake news :D
halberd best unit in game
The Dragon is way better than you're giving it credit for. It's a great defensive weapon and in mass, late game finisher. It has anti-air and FLAME THROWER incinerates ground units. It's armored to the teeth and melts base defenses. What are you talking about?!
@Bambus321
Ай бұрын
the video is a year old
tzar is cheaper than mammoth and much more scary change my mind
Dragon belongs in D tier. The cost is insane for what you get. Imagine you could have 5 bulls or 100 pawns OR 1, ONE. Dragon. Noobs will disagree but their abysmal os speaks for itself.
@KVB19872
2 ай бұрын
Nope.... wrong. Your ECon must suck. These buses would melt 100 pawns in 10 seconds. Late game squadron? Eats bases. A tier.
fiend also dont leave metal behind
Even if a Juggernaut and Behemoth decide to 1v1 the Jug would win. It deals 3x the damage while having almost 1/2 the hp. Only time a Behe > Jug is when the Behe has a ton of backup and the Jug owner just F commands the Jug and leaves it
@andrewgreeb916
Жыл бұрын
The behemoth is there for when you when the map goes ww1 and you have to push.
@kingfisher1638
Жыл бұрын
The behemoth is also 2/3 the price. You can afford nearly 2 catapults with the surplus metal and with even 1 catapult the behemoth beats the jugg with over 35% hp left. I just played a game where my 1-3 behemoth with 1-4 catapult support push broke a 3-6 jugg player. Behemoth catapult also gives you a great anchor to make optimal use of catapults and push far enough to land crippling rocket volleys deep into enemy territory. Behemoth pushes are just much harder to stop than juggernaut pushes and it is easier to support them wit the lower cost.
How dare you put Dragon at the same league with Bc,... Bc could do yamato cannon and teleport winter.... What Dragon could do?.... Show some respect to Bc winter, it's versatile unit... Not clunky like dragon.... I picked Bc anytime anyday over dragon..... Giggle🤭
Commander can't be S tier. If it was people wouldn't self destruct it for metal.
first :D
You can argue that this is good content, but when I hear him talk about how a Juggernaut is "better" than 3 Titans it makes me wonder if Winter is not able to see how 3 Titans crush an enemy, while 1 Jugg just gets blown up by a DGun. Also before you got 2 Juggs i will push you with 3-4 titans and end the game. You should NEVER overpush with 1 T3 unit, but that is the reason why he is stuck at 29TS in my eyes.
@Etruscots
Жыл бұрын
When does he say 1 Juggernaut is "better" than 3 Titans or that one should send a lonely T3 unit? He does say "you don't send him out alone if you can help it, but if there is anyone to send alone..."