Convert anything to Minecraft Blocks with BlockBlender 1.3

BlockBlender 1.3 has some new features like multiple image support, a height counter, and three gradient tools. There is also a schematic exporter now! Bring your Minecraft builds to the next level.
🧊 How to use BlockBlender 1.41: • BlockBlender 1.41 - Ho...
Learn Blender: • Getting started - Blen...
BlockBlender on Gumroad: joeycarlino.gumroad.com/l/blo...
BlockBlender on Blendermarket: blendermarket.com/products/bl...
Schematic Exporter: bryanvalc.gumroad.com/l/Block...
Your Gumroad library: app.gumroad.com/library
BlockBlender Videos: • BlockBlender videos
BlockBlender FAQ and common problems: joeycarlino.notion.site/Block...
Model used: sketchfab.com/3d-models/fanta...
Patreon, Gumroad Shop, Discord, and other stuff:
linktr.ee/Joeycarlino
00:00 - Import model
02:11 - Model Scale
02:35 - Multiple images
04:39 - Keep centered
05:22 - Show height
06:24 - Block categories
07:56 - Gradient tools
10:30 - Schematic exporter
11:52 - Importing to Minecraft
🔗Links
2nd KZread Channel: / @joeyc-quel
Patreon: / joeycarlino
Discord Server: / discord
Gumroad Shop: gumroad.com/joeycarlino?a=844...
Blender Market Shop: blendermarket.com/creators/jo...
Second Channel: / @joeyc-quel
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Personal Email: JoeyCarlino@gmail.com
Busniness Email: JoeyCarlino@makrwatch.com
💰Support me by checking out these affiliate links:
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🧠Things I Recommend (not affiliated)
Blender Launcher: github.com/Victor-IX/Blender-...
Blender Beginner Playlist: • Blender Fundamentals 2.8
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⚙️What's On My Desk?
GPU: EVGA GeForce RTX 2070 SUPER
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Microphone: Beyerdynamic M70 Pro X
Audio Interface: Universal Audio Volt 2

Пікірлер: 355

  • @michaelcarlton1484
    @michaelcarlton1484 Жыл бұрын

    Someone needs to send this to the Build The Earth team.

  • @pickleostrich

    @pickleostrich

    Жыл бұрын

    @@J1234T dad joke

  • @mpsolow

    @mpsolow

    Жыл бұрын

    Using osm and this

  • @thwartificer

    @thwartificer

    Жыл бұрын

    ​@@dad49998 you overestimate google street view. Also, there's no reason to build everything by hand because that would unironically take hundreds of years, so any automation is welcome at BtE

  • @SpiderOnYTgaming

    @SpiderOnYTgaming

    Жыл бұрын

    Nah

  • @JustAnAverageGuy5731

    @JustAnAverageGuy5731

    11 ай бұрын

    Ez.

  • @jakebsweet
    @jakebsweet Жыл бұрын

    great video! i have never used blender before and i actually managed to get it all to work (on my first time) however ive tried about 10 more times on other models and either i have problems converting them with blockblender (it doesnt select all of the blocks) and i also have problems with the colour selection (way too many colours) im very excited to see any future updates! this is a game changer for sure!

  • @JoeyCarlino

    @JoeyCarlino

    Жыл бұрын

    I'm working on a frequent problem guide for things like this, but until then I can always help on discord

  • @kenziemac130
    @kenziemac130 Жыл бұрын

    Well done!!! When I wrote the grid distribution for the volume distribute node I had minecraft in mind. It just never occurred to me someone would do what you did and recreate the block set with automatic texturing, and that someone else would go ahead and turn it into the successor to binvox. Will definitely put this to use in my creative server!

  • @epicspartanryan9457

    @epicspartanryan9457

    Жыл бұрын

    What is impressive is to see the results of so many minds working together, you, all the other Blender devs, Sloimy(the guy who created the .schem Python library), Joey, and I

  • @Mathematiqs
    @Mathematiqs Жыл бұрын

    Some feedback, mainly on the minecraft side since I know nothing about blender or graphic design: -It's not just shulker boxes that have a shorter distance, it's also chests, trapped chests and ender chests -Sponges can be unstable, wet versions will dry out in the nether and dry sponges will become wet if they're near water -There should be a way to "force" blocks from older versions, 1.8.9 and 1.12.2 are the most common old versions in multiplayer, additionally, some blocks may change categories depending on what version you're in, for example, wet sponges are stable prior to 1.15 and smooth stone can't be obtained in survival prior to 1.14 -Not sure if this is already added, but there should be a configuration for a build's interior, it shouldn't be hollow bc then mobs will spawn there and make horrendous noises and it shouldn't waste precious blocks if they're not going to be seen -There should be a category for blocks that enderman can steal

  • @NifeOO4niff
    @NifeOO4niff Жыл бұрын

    I never use blender and have no idea what is really going on but i got recommended this and was not disappointed. Just knowing this is out there for the Minecraft community is good enough! I can tell you do great work👍

  • @Jermstain
    @Jermstain Жыл бұрын

    im so happy with this update! im now able to finally load all my image textures and get my model to show up properly!

  • @SlayCC
    @SlayCC Жыл бұрын

    This would be a massive change for organics, although I don't think this would be too useful for structures apart from giving you a general shape of the model.

  • @DHCR-core

    @DHCR-core

    Жыл бұрын

    It's great for giant structures that would take an eternity to build and tweak by hand

  • @SlayCC

    @SlayCC

    Жыл бұрын

    @@DHCR-core worldedit

  • @zralok

    @zralok

    Жыл бұрын

    You can just model whatever you want, paint that, bake that into a texture and then export. Makes prototyping much much faster

  • @masuta9192

    @masuta9192

    Жыл бұрын

    I think structure wise it'd be invaluable to have a good first-person reference for shaping & scale. It's crazy how sometimes despite the lack of texturing/detail, good shaping, scale and composition can still make the build look great.

  • @Oscillascape

    @Oscillascape

    Жыл бұрын

    ​@@SlayCC worldedit still doesn't come close to this. It still take forever to build anything large and then extremely hard to illiterate because of selection constraints.

  • @alexandredube141
    @alexandredube141 Жыл бұрын

    I have been looking for something like this for months! Great tool, nice work. Major kudos

  • @aaronrdaniels
    @aaronrdaniels Жыл бұрын

    Even more powerful than i thought you would end up making it.

  • @thatdirtysockinyourdrawer
    @thatdirtysockinyourdrawer Жыл бұрын

    that is so cool!! i never realised such a tool is even possible! amazing

  • @salmonbamminfish2925
    @salmonbamminfish2925 Жыл бұрын

    Absolutely amazing

  • @agent_8167
    @agent_8167 Жыл бұрын

    I am going to actually cry this is incredible

  • @m0tt498
    @m0tt498 Жыл бұрын

    broh this is realy realy awelsome! great work man!

  • @autumnmaru
    @autumnmaru Жыл бұрын

    I got so excited seeing this on my feed but I also would love to see a plug in where it takes a 2d image and tries it's best to make a 3d replica then puts it into this. Man you are a true genius! Thanks for making this on the behalf of the ones who will use this.

  • @epicspartanryan9457

    @epicspartanryan9457

    Жыл бұрын

    There´s an AI in development called point-E, it's still unusable but it's a start

  • @TwoCatsCH
    @TwoCatsCH Жыл бұрын

    I always wanted to import Blender to Minecraft. Thanks for the tutorial.

  • @spaceshiba4014
    @spaceshiba4014 Жыл бұрын

    This is amazing, you have no idea how big of an impact this tool will have.

  • @klipche

    @klipche

    Жыл бұрын

    You think someone who spent hundred of hours on a project they plan on selling to folks has no idea how this will impact things? lol

  • @sweetbaboo566
    @sweetbaboo566 Жыл бұрын

    Something to consider is that if you place string under gravity blocks they won't fall. Idk if it's possible for you to add that to v4, but it makes building these things much easier when it's included in the project automatically.

  • @epicspartanryan9457

    @epicspartanryan9457

    Жыл бұрын

    That's genius, I'll be trying to implement that in the exporter

  • @epicspartanryan9457

    @epicspartanryan9457

    Жыл бұрын

    Done, if you don't have the exporter, I'd like to give it away to you :3, if you have discord you can put your profile in this comment and I would send you a 100% discount code

  • @nickmtroy-7628
    @nickmtroy-7628 Жыл бұрын

    Bro this is awsome will make things easier for so many people

  • @jamburro
    @jamburro Жыл бұрын

    "RoboSpunk experienced kinetic energy." 💀

  • @Unleashed75
    @Unleashed75 Жыл бұрын

    Having paid for the full feature, I think this is money well spent and even when I've yet to use it! I use Blender a lot and I enjoy Minecraft. I'm not the best builder by far when it comes to Minecraft but knowing I have this tool at hand, makes me feel more confident about building anything. Thank you!

  • @klipche

    @klipche

    Жыл бұрын

    I assure you tracing wont make your builds better. This program does a horrible job with color gradient compared to the top MC builders right now.

  • @gorose9899

    @gorose9899

    Жыл бұрын

    ​​@@klipche think tracing can be super helpful with learning depending on how you go about it; if you're learning from what you're doing and applying it to your own independent work, for example. Also, you can't expect an automated program which converts exact hues into corresponding blocks to have the creativity and nuance of a builder. Even just using this tool for schematics, regardless of its ability to make a baller gradient or whatever, is probably extremely useful for a lot of people. (No harm meant!)

  • @Poopio
    @Poopio Жыл бұрын

    Thank you for making this video. This is very cool.

  • @geoffhatch4996
    @geoffhatch4996 Жыл бұрын

    Can't wait to see when it'll start doing slabs and other smaller than block items in the future! That'll make it really cool to see in action in Blender. And who knows, perhaps an option that turns vertical slabs and various stairs on and off for more modded looking things in the future? That'd be cool to see.

  • @garrottthegarrot9573
    @garrottthegarrot9573 Жыл бұрын

    suprised this hasnt been done before you have been able to implement pixel arts for a while good job

  • @teamplayer3357
    @teamplayer3357 Жыл бұрын

    Jeeze you really put alot of thought into this and made it just straight up easy for people that don't know blender to use.

  • @epicspartanryan9457

    @epicspartanryan9457

    Жыл бұрын

    That's the point of developing creative tools, letting people's expressions surpass previously established limits ^^

  • @klipche

    @klipche

    Жыл бұрын

    lol yaeh you used this program in blender with no experience to know this? because i have zero expeirnce and this video only convinced me this would be a waste of 10 bucks since i have no blender experience. did we watch two differnt videos?

  • @nikorinmp
    @nikorinmp Жыл бұрын

    I love the new update! Your work is great

  • @johanavril1691

    @johanavril1691

    Жыл бұрын

    nah its not really possible to do that rn expept with a script or smt that would ultimately still just bake it but automaticaly

  • @JoeyCarlino

    @JoeyCarlino

    Жыл бұрын

    It's not possible without baking. There are some procedural methods that work that I talk about in the Lego video, but you have to be very specific with how you make them so it's not a good option.

  • @briannasuxs
    @briannasuxs Жыл бұрын

    This is such a game changer omg

  • @vstreet7583
    @vstreet7583 Жыл бұрын

    Great update. Really enjoy your channel content. Thank you. Dg

  • @delfinal7560
    @delfinal7560 Жыл бұрын

    You did it! Oh my gosh, I can't believe it! That is so incredible! Woah you made it happen :'3 Si impressive

  • @_Yulico_
    @_Yulico_ Жыл бұрын

    GOD LORD this is awesome

  • @azchen6511
    @azchen6511 Жыл бұрын

    This is going to blow up in minecraft community.

  • @bofuuu
    @bofuuu Жыл бұрын

    THIS IS AWESOME

  • @memetech-
    @memetech-9 ай бұрын

    You should make a tile entity category, then put boxes there

  • @Piuneer
    @Piuneer Жыл бұрын

    Finally! I hacked together a crude solution like this a couple years ago, but it was slow, tedious and made out of spaghetti. Glad to see a much better implementation of this idea from someone who knows what they're doing!

  • @klipche

    @klipche

    Жыл бұрын

    sure you did......

  • @delfinal7560
    @delfinal7560 Жыл бұрын

    I just cannot wait for the day when this is going to be the most popular and powerful tool in the whole gaming community.

  • @calastyphon3414

    @calastyphon3414

    Жыл бұрын

    Mans going to die waiting

  • @DecimusCaesar

    @DecimusCaesar

    Жыл бұрын

    Definitely possible considering minecraft is very popular. But you have to consider stuff like optifine and not a lot of people like doing this stuff. Probably maybe the biggest in the gaming community for design.

  • @averagemeatballsenjoyer817
    @averagemeatballsenjoyer817 Жыл бұрын

    Extremely cool

  • @maroonmball
    @maroonmball Жыл бұрын

    I got BlockBlender (free version) a few weeks ago, and I had struggled with trying to bake textures into a single image. It's great that this problem is mostly resolved with the ability to add 5 image textures at once.

  • @JoeyCarlino

    @JoeyCarlino

    Жыл бұрын

    Yeah, that is still one of the major hurdles. Im still trying to find more solutions

  • @maroonmball

    @maroonmball

    Жыл бұрын

    @@JoeyCarlino Just tested it out, apparently my model comes out with all black/grey wool. I tried to follow the guide closely and I may try again, but I don't know why this is caused. I had this problem when I tried out the previous version so maybe their problems are linked.

  • @JoeyCarlino

    @JoeyCarlino

    Жыл бұрын

    It could be a few things. Make sure you're using blender 3.4. Make sure the UVMap is named the same way I'm typing it. You might need more subdivisions. If you need more help you can come to discord, screenshots usually help a lot

  • @Splarkszter
    @Splarkszter Жыл бұрын

    Nice work.

  • @SkyfishArt
    @SkyfishArt Жыл бұрын

    Wow! I have been waiting for this for 10 years! though i did use binvox already this has more options. i tried to wrangle blenders voxel remesher to do this but i could not figure it out.

  • @borowka_
    @borowka_ Жыл бұрын

    This video will go far

  • @Fiopon
    @Fiopon Жыл бұрын

    when will you add support for layered blocks colors (ex: stained glass over opaque block for a tinted version of that block, vines over a block for a greener version, glow lichen for a lighter/less saturated version) and things like slabs, stairs and trapdoors?

  • @BakeBakePi
    @BakeBakePi Жыл бұрын

    This is so cool!!!

  • @RyJaMu
    @RyJaMu Жыл бұрын

    this is pretty sick im not gonna lie

  • @Zortan12
    @Zortan12 Жыл бұрын

    You are a genius

  • @angzarrpsyco
    @angzarrpsyco Жыл бұрын

    To make the requirement to Bake the images into 1 easier could be to have an operator that let's you auto bake

  • @humanharddrive1
    @humanharddrive1 Жыл бұрын

    man this is so cool

  • @tai9337
    @tai9337 Жыл бұрын

    This is a TRUE gamechanger for the for the armourer's workshop mod LOL

  • @AstralArchivists
    @AstralArchivists Жыл бұрын

    Damn this is super cool, I could have never thought that this would be possible. Even cooler that you can export it into a .schem file. Wish I would be able to buy it haha. Great work tho!

  • @dxstivenxd
    @dxstivenxd Жыл бұрын

    this is something that Mojang must have made a long aago, good job

  • @Subird
    @Subird Жыл бұрын

    Genius

  • @Arthr0
    @Arthr0 Жыл бұрын

    Finally it is done

  • @jornyca2786
    @jornyca2786 Жыл бұрын

    This is so good, I used to use ObjToSchematic to achieve this sort of work, but this one is much easier to use

  • @epicspartanryan9457

    @epicspartanryan9457

    Жыл бұрын

    I'm glad you see it that way :3, even though it is better in many aspects, many improvements will take place over the time in both the geometry node and the exporter

  • @IAmHumanJake
    @IAmHumanJake Жыл бұрын

    This is cool.

  • @Gear100
    @Gear100 Жыл бұрын

    this is the best blender addon ever!

  • @TNight00
    @TNight00 Жыл бұрын

    This is awesome :)

  • @Olchaldir
    @Olchaldir10 ай бұрын

    thanks it's very hard ti use for noob ;-) i have import a .stl but with the video i havent the same result, i don't have size menu, etc. it's not with free version ?

  • @Phoenix-J
    @Phoenix-J Жыл бұрын

    I already forsee someone combining this with AI just because the world is on an AI high lately and minecraft is reletively untouched by AI building wise, maybe this tool could even help that guy trying to recreate Earth on a 1-1 scale including buildings, by pluging google earth into Blockblender. Or maybe everything im saying is jiberish, I am a smooth brain after all, This program really does seem like the future of Minecraft building, hope you keep working on it and polishing it. Cheers mate you're BIGGEST BRAIN blender user.

  • @ThaeG4mingTank
    @ThaeG4mingTank9 ай бұрын

    pairing this with axiom is a game changer literally

  • @JoeyCarlino

    @JoeyCarlino

    9 ай бұрын

    Axiom looks amazing

  • @pikazap6672
    @pikazap6672 Жыл бұрын

    very cool ending

  • @TheeFlashbackMan
    @TheeFlashbackMan Жыл бұрын

    the video ending was perfect

  • @JoeyCarlino

    @JoeyCarlino

    Жыл бұрын

    Robuttnik

  • @babymonkeys510
    @babymonkeys510 Жыл бұрын

    No way I was trying to do this myself a year ago and couldnt get very accurate schematics in game, game changer

  • @Povilaz
    @Povilaz Жыл бұрын

    Awesome!

  • @Demon-ft1th
    @Demon-ft1th Жыл бұрын

    I can think of a few Castles I want to import into Minecraft, but to make it more challenging I would want it to appear as a blueprint and get the blocks needed.

  • @SkyfishArt

    @SkyfishArt

    Жыл бұрын

    Litematica lets you do that in survival.

  • @DecimusCaesar

    @DecimusCaesar

    Жыл бұрын

    Use limeatica. there is also a feature which copy and pastes schematics

  • @VyrCZ
    @VyrCZ Жыл бұрын

    That's so cool! Great job

  • @fizkallnyeilsem
    @fizkallnyeilsem Жыл бұрын

    Bruh youre a hero of gamer humanity. Thank you for your contribution to many♥️💪🙏🎆

  • @insquared1868
    @insquared1868 Жыл бұрын

    i knew you can make easier voxelated models and even remesh models into lego bricks using the new nodes, but actually converting the data into a minecraft build? unbeleivable

  • @TheBaldr
    @TheBaldr Жыл бұрын

    Getting this, getting to schematic, then using Baritone.

  • @blake8357
    @blake8357 Жыл бұрын

    wow this is crazy. is there a way to use this to use this to make a mod that adds the structures to world gen. would be epic

  • @nurityalieva3852
    @nurityalieva3852 Жыл бұрын

    holy moly

  • @ItsWesSmithYo
    @ItsWesSmithYo Жыл бұрын

    Sick. Get on the Joey Carlino patreon team for the 🍩 hangover 🎉🖤🙌😎

  • @funnypantshd150
    @funnypantshd150 Жыл бұрын

    this is the thing as art ai!

  • @1neshade402
    @1neshade402 Жыл бұрын

    believe me i just searched this for months but couldn't get but finally youtube recommended this to me also thanks to you good sir for this amazing tool

  • @justyce_yt
    @justyce_yt Жыл бұрын

    Freakin' awesome

  • @eumesmo1208
    @eumesmo1208 Жыл бұрын

    I don't understand, neither do I plan to learn it, but I do love your blender tutorials

  • @JoeyCarlino

    @JoeyCarlino

    Жыл бұрын

    Thanks, I'll get back to blender tutorials next

  • @klipche

    @klipche

    Жыл бұрын

    yeah way to confusing for the average user to bother wasting 10 dollars on.

  • @Akniy
    @Akniy Жыл бұрын

    One potential feature to the gradient is some form of dithering

  • @JoeyCarlino

    @JoeyCarlino

    Жыл бұрын

    Turning the noise up is a type of dithering

  • @The3gg
    @The3gg Жыл бұрын

    This is incredible. Use this with an ai images generator to a 3d model converter and you got dreamscapes in mc

  • @epicspartanryan9457

    @epicspartanryan9457

    Жыл бұрын

    I was thinking of the same, there's an AI called point-E

  • @emical4449
    @emical4449 Жыл бұрын

    This is so cool and such a good idea, what if you could make it so you could build block by block in blender, i bet that would make building easier than in game if you make some tools

  • @bibekdas7449
    @bibekdas7449 Жыл бұрын

    Wow Interesting

  • @kayo_tv
    @kayo_tv Жыл бұрын

    hello, i am using the free version of blenderblock and i have a problem. When I turn geometry nodes on and resize my model, it doesn't appear ,not even a block of glass (even when use the scale model option) did i do something wrong ?

  • @Breadzticks
    @Breadzticks Жыл бұрын

    sick

  • @MakeiA
    @MakeiA Жыл бұрын

    Cool

  • @Kodaiva
    @Kodaiva Жыл бұрын

    does the schematic exporter work with create mod schematics?

  • @Staxxet
    @Staxxet Жыл бұрын

    what a goat

  • @jettred2001
    @jettred2001 Жыл бұрын

    I am using a old version of schematic to blue print and am having problems with it obviously not having any new blocks I might have to try this out.

  • @John-ev2jv
    @John-ev2jv Жыл бұрын

    I love it but can you make option for 1.12.2 block pallet

  • @Oscillascape
    @Oscillascape Жыл бұрын

    Can you model interiors with it? If not, is it possible to model interior then extract it from inside of the model then transfer it via a schematic?

  • @JoeyCarlino

    @JoeyCarlino

    Жыл бұрын

    It's not really possible to model interiors in the same model as the rest of the building right now. You could make it separately though. I think doing it manually is going to yield the best results right now.

  • @Oscillascape

    @Oscillascape

    Жыл бұрын

    @@JoeyCarlino thanks this looks amazing btw. I was planning to transition from maya to blender for a while and this inspired me to finally take the plunge. Once I get back up to speed I'll be definitely purchasing this. As far as future features, I would say stairs and slabs and other partial blocks would be cool as well as mention interior modeling would seal the deal. Hope you can keep developing it, it's a dream plugin.

  • @-BigChungus
    @-BigChungus9 ай бұрын

    Is there anyway to import them into bedrock? In bedrock you can import mcstructure files using structure blocks

  • @JoeyCarlino

    @JoeyCarlino

    9 ай бұрын

    I think the exporter creator said amulet works for that

  • @freddales8697
    @freddales8697Ай бұрын

    wow!

  • @joffenn
    @joffenn Жыл бұрын

    I got the plugin so its no problem for me but id love to see you make the gradeient maker a website!

  • @speedrider3145
    @speedrider3145 Жыл бұрын

    i wonder if you can do this for teardown

  • @NewplayerXL
    @NewplayerXL Жыл бұрын

    The time has come TRUE SCALE Star Wars ships!!!!

  • @epicspartanryan9457

    @epicspartanryan9457

    Жыл бұрын

    The best use of a lot of combined cutting edge software in years

  • @Imverybadatyoutube
    @Imverybadatyoutube Жыл бұрын

    Idk how I got here but it's interesting.

  • @BlazingPriime
    @BlazingPriime Жыл бұрын

    I can't find the blockblender modifier when I search for it in the geometry node Can I get some help? edit: I found it

  • @theaulfamale
    @theaulfamale Жыл бұрын

    nice

  • @GlacierMoonDragon
    @GlacierMoonDragon Жыл бұрын

    I would definntly use this when I get a computer rather the toaster I'm using.

  • @Choppy
    @Choppy Жыл бұрын

    BRUH *passes away*

  • @world_production
    @world_production Жыл бұрын

    This is super cool 👍 Is your Blender addon compatible with M2 MacBooks ?

  • @epicspartanryan9457

    @epicspartanryan9457

    Жыл бұрын

    It should be, blender is multiplatform, and so python, if if doesn't work in Mac and you can give me proof I could give you a refund

  • @Grumm-Nation
    @Grumm-Nation Жыл бұрын

    Ice only melts when 2 blocks away from light, so sun light is not going to affect it, the only ice to melt in the sun is the frost walker ice.

  • @JoeyCarlino

    @JoeyCarlino

    Жыл бұрын

    People can use it if they want, they just have to turn the category on

  • @TakedownBard
    @TakedownBard Жыл бұрын

    Out of curiosity, would this work for particles and/or planes? I would assume not but figured it worth asking

  • @JoeyCarlino

    @JoeyCarlino

    Жыл бұрын

    It would only work with particles if they are realized instances and planes work as long as you turn up the exterior thickness. I showed that in the "how to use it" video

  • @TakedownBard

    @TakedownBard

    Жыл бұрын

    @@JoeyCarlino ah, I must’ve missed that. Thanks for the response

  • @bigsmoke4357
    @bigsmoke4357 Жыл бұрын

    Imagine there would be new machines in the Game with this mod that would build These in survival Mode. You Feed the machine power and the materials it needs. It Shows You how much of what Material You need and Builds it slowly or faster depending how much Power You Feed it

  • @epicspartanryan9457

    @epicspartanryan9457

    Жыл бұрын

    I think there are some approaches to what you're saying, I just don't remember their names right now

  • @bigsmoke4357

    @bigsmoke4357

    Жыл бұрын

    @@epicspartanryan9457would appreciate it if u tell me when u know

  • @epicspartanryan9457

    @epicspartanryan9457

    Жыл бұрын

    @@bigsmoke4357 there's something called baritone

  • @andrewsparks5721
    @andrewsparks57219 ай бұрын

    why can i see the block selection tab under modifiers

  • @JoeyCarlino

    @JoeyCarlino

    9 ай бұрын

    The free version doesn't have that