Coding Adventure: Boids

Trying to create some flocking behaviour, and getting a little distracted by spirals along the way...
Links and Resources:
Project source: github.com/SebLague/Boids/tre...
Boids paper: www.cs.toronto.edu/~dt/siggrap...
Points on a sphere: stackoverflow.com/a/44164075
Fish shader: github.com/albertomelladoc/Fi... and www.bitshiftprogrammer.com/20...
If you'd like to support the creation of more programming videos, I'd greatly appreciate your support on patreon:
/ sebastianlague
Chapters:
0:00 Intro
0:26 The three rules of being a boid
1:44 Obstacle avoidance
3:03 Getting sidetracked by spirals
6:12 Back to obstacle avoidance
6:55 Obstacle course and optimization
7:47 Swimming with the fishies
Music:
"Beauty Flow" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons.org/licenses/b...

Пікірлер: 1 800

  • @artem_hilia
    @artem_hilia4 жыл бұрын

    Ok, now this series is really turning into Subnautica development

  • @KjipGamer

    @KjipGamer

    4 жыл бұрын

    This goes faster though

  • @WildAnimalChannel

    @WildAnimalChannel

    4 жыл бұрын

    Making the game is the easy part. The hard part is the other 99%.

  • @tomohawk5411

    @tomohawk5411

    4 жыл бұрын

    I really really like this comment

  • @andimakes

    @andimakes

    4 жыл бұрын

    @@tomohawk5411 i like it too

  • @bobobenniify

    @bobobenniify

    4 жыл бұрын

    I truly apreciate this picture (your profile image) very, very, very much.

  • @jamesmnguyen
    @jamesmnguyen4 жыл бұрын

    When you combined the boids and underwater marching cube projects. My mind got blown.

  • @Sparrow420

    @Sparrow420

    4 жыл бұрын

    all that's left now is to put this water/fish system into the eco system he did.

  • @SplashProductions556

    @SplashProductions556

    4 жыл бұрын

    I said out loud "Thats so fucking cool!"

  • @bsicyaroix

    @bsicyaroix

    4 жыл бұрын

    Then you definitely will like ABZU game.

  • @ap1evideogame44

    @ap1evideogame44

    4 жыл бұрын

    @@Sparrow420 I think he could make CoD Ghosts now, he has fish ai!

  • @ohboy1113

    @ohboy1113

    4 жыл бұрын

    I would buy that no cap.

  • @brandongreenland9632
    @brandongreenland96323 жыл бұрын

    "Me and the Boids at 2AM" was literally the first thing that popped into my head. Jokes aside, it looks fantastic!

  • @pikachu-jf2oh

    @pikachu-jf2oh

    3 жыл бұрын

    Or maybe you copied

  • @grownman9984

    @grownman9984

    2 жыл бұрын

    @@pikachu-jf2oh or maybe this is the original

  • @devesh7582

    @devesh7582

    2 жыл бұрын

    @@grownman9984 or maybe this is the simulation

  • @RASD87

    @RASD87

    2 жыл бұрын

    Actually watching this at 2am

  • @felipegutierrez3477

    @felipegutierrez3477

    Жыл бұрын

    @@RASD87 2,05

  • @haph2087
    @haph20874 жыл бұрын

    Would that be called "Obstacle Aboidance"? I'll let myself out.

  • @benardnguyo6817

    @benardnguyo6817

    4 жыл бұрын

    @Haph try and aboid making such dad jokes in the future.

  • @arnav9009

    @arnav9009

    4 жыл бұрын

    @@benardnguyo6817 Ha, his jokes are so bad, his mind must be a boid.

  • @Squishy_yhsiuqS

    @Squishy_yhsiuqS

    4 жыл бұрын

    boids will be boids...

  • @azaroma

    @azaroma

    3 жыл бұрын

    Don't let the door hit you on the way out.

  • @NStripleseven

    @NStripleseven

    3 жыл бұрын

    H

  • @Rafale25
    @Rafale254 жыл бұрын

    Me and the Boids, watching a new great Coding Adventure

  • @SkylerMaki

    @SkylerMaki

    4 жыл бұрын

    lmao

  • @EctoMorpheus

    @EctoMorpheus

    4 жыл бұрын

    Cracking open a cold one with the boids

  • @Elliot.2591

    @Elliot.2591

    4 жыл бұрын

    You watch that new amazon prime series, “The Boids”?

  • @Rafale25

    @Rafale25

    4 жыл бұрын

    UGE Those Twitch ads are so annoying

  • @Elliot.2591

    @Elliot.2591

    4 жыл бұрын

    Rafale25 I binged it all it’s a good show. Flixtor.to is a website like Netflix but has EVERYTHING YOU COULD EVER WANT. I bought vip for rlly cheap.

  • @Danidev
    @Danidev4 жыл бұрын

    That's so cool! Math and nature is crazy man, damn

  • @SebastianLague

    @SebastianLague

    4 жыл бұрын

    Thanks Dani! :) Yeah that stuff boggles the mind

  • @ullwy9269

    @ullwy9269

    3 жыл бұрын

    Dani?

  • @ullwy9269

    @ullwy9269

    3 жыл бұрын

    Martino Ericsson ik

  • @Adamimoka

    @Adamimoka

    3 жыл бұрын

    Hi Dani you got me into coding and I’ve watched nothing but coding for days. :)

  • @xcxp3226

    @xcxp3226

    3 жыл бұрын

    WOAH IT'S THE REAL DANIIIIIIIIIIIIIIIIIIIIIIIIIIII

  • @bleepboop
    @bleepboop4 жыл бұрын

    "I don't need math, i want to make games" :D

  • @TheAero1221

    @TheAero1221

    4 жыл бұрын

    \*creates entire physics model\*

  • @TheAero1221

    @TheAero1221

    4 жыл бұрын

    @Holy Spiritual Practices Good to know. Imma keep it the way it is though, so people understand your comment.

  • @Selestrielle

    @Selestrielle

    4 жыл бұрын

    Tbf I make games and I'm completely lost with the above.

  • @Yamyatos

    @Yamyatos

    4 жыл бұрын

    @Holy Spiritual Practices It's not commented out tho. It's two nested opened multi-line comments... so this is not even the comments' final form!

  • @blasttrash

    @blasttrash

    4 жыл бұрын

    @@TheAero1221 backslashes? guess you are a diehard windows fan lmao. :P

  • @6Twisted
    @6Twisted3 жыл бұрын

    I love how you can put a few simple instructions into a computer and get something complex in return.

  • @DBR9009

    @DBR9009

    3 жыл бұрын

    "simple instructions"

  • @Jack-cw8bw

    @Jack-cw8bw

    3 жыл бұрын

    That's emergence for ya

  • @N3onDr1v3

    @N3onDr1v3

    3 жыл бұрын

    Emergent behaviour is almost always amazing

  • @basicallybrand

    @basicallybrand

    2 жыл бұрын

    Try doing it yourself. IT'S NOT SIMPLE.

  • @marcospatricio8283

    @marcospatricio8283

    2 жыл бұрын

    @@basicallybrand Specially if you remove some degrees of abstraction. The generation of points (the first part of the video) is rather simple in C. Try making that in assembly. Or take a look at how the video card interprets them. Making something complex from the most simplified instructions is the bloody purpose of computers.

  • @daniausimon8674
    @daniausimon86744 жыл бұрын

    This sphere raycast system using fibonacci sequence blew my mind, this is really awesome and very well explained ! Great series, please continue like this !

  • @SebastianLague

    @SebastianLague

    4 жыл бұрын

    Happy you enjoyed it :D

  • @DrOptix

    @DrOptix

    4 жыл бұрын

    @@SebastianLague Chapeau for your great explanations. I don't know why I feel that those coding explorations are actually really great dev logs and we may get a kick ass game after a while! Keep up the excellent work. I'm learning a ton from you and you inspire me to learn even more on my own.

  • @wupsje1

    @wupsje1

    4 жыл бұрын

    Yeah i’d love a more elaborate video on that!

  • @zedfalcon6972

    @zedfalcon6972

    4 жыл бұрын

    @@SebastianLague I saw something similar a while back, kzread.info/dash/bejne/pKuKwcZ6nLq9nto.html video titled "N Equidistant Points on a Sphere"

  • @parasiticangel8330

    @parasiticangel8330

    4 жыл бұрын

    Should have just used spherical coords-choose angle1, angle2

  • @TheBrotherhoodofCadendale
    @TheBrotherhoodofCadendale4 жыл бұрын

    When you realize "boid" is just "bird" being spoken in a new jersey accent

  • @TonyWhitley

    @TonyWhitley

    4 жыл бұрын

    Spring is sprung, the grass is ris. I wonder where the boidies is? The boids are on the wing. Now isn’t that absoid? I always tort the wing was on the boid!

  • @notsure1969

    @notsure1969

    4 жыл бұрын

    Jersey birds are just pidgeons with bad attitudes.

  • @kinker31

    @kinker31

    4 жыл бұрын

    You catch on quick. Eggs? What about the eggs? Plastic! Yes, plastic, in whatever color you can think it!

  • @chessboy00

    @chessboy00

    4 жыл бұрын

    Craig Reynolds said the term is a contraction of birdoid... boid!

  • @easydarkunity9781

    @easydarkunity9781

    3 жыл бұрын

    Let the boidies hit the floor!

  • @OutlawJackC
    @OutlawJackC4 жыл бұрын

    i could do this in my sleep i learned ' print("Hello world") ' yesterday so im pretty much a expert

  • @jasondeng7677

    @jasondeng7677

    4 жыл бұрын

    stop flexing on everyone 😭

  • @BeardedButter

    @BeardedButter

    4 жыл бұрын

    Ikr made a calculator... pretty much a god now

  • @nathann1445

    @nathann1445

    4 жыл бұрын

    @@BeardedButter I made a calculator in python that makes sence at the time. I remade it after I mastered python and it wont work

  • @TheAtlasRises

    @TheAtlasRises

    4 жыл бұрын

    @@nathann1445 lol

  • @RegahP

    @RegahP

    4 жыл бұрын

    bro how

  • @xianchen1935
    @xianchen19353 жыл бұрын

    3:25 I can't get over how you drew this phi so beautifully

  • @cartelrusso5992
    @cartelrusso59924 жыл бұрын

    I like how you explain the algorithm in every video so enyone can implement it in any language (dx, opengl, vulkan ...) or engine.

  • @lewisnorth1188
    @lewisnorth1188 Жыл бұрын

    I love that the fish move out of the way when you get close to them

  • @qm3ster
    @qm3ster4 жыл бұрын

    5:32 - God DAMN When that distribution got corrected, I FELT that!

  • @SaadTheGlad
    @SaadTheGlad Жыл бұрын

    I just noticed that your editing is absolutely masterclass. The effort put in to have what you say sink in to what we see is commendable. You're the best Sebastian Lague.

  • @mystisification
    @mystisification4 жыл бұрын

    This is so cool, do you have plan on brining the boids, worlds and ecosystem together to create a little planet ? Thanks for your work

  • @gustavowadaslopes2479

    @gustavowadaslopes2479

    4 жыл бұрын

    Maybe add even "land boids)

  • @FlyingDominion

    @FlyingDominion

    4 жыл бұрын

    @@gustavowadaslopes2479 Or rabbits and foxes.

  • @gustavowadaslopes2479

    @gustavowadaslopes2479

    4 жыл бұрын

    @@FlyingDominion They felt kinda stiffy compared to the boids. I guess if they get slightly deeper behaviors (camouflage, hiding and maybe tracking/smelling.

  • @memeymeemerson5426

    @memeymeemerson5426

    4 жыл бұрын

    @@gustavowadaslopes2479 I would love to see the ecosystem expanded on with more realistic behaviors.

  • @gustavowadaslopes2479

    @gustavowadaslopes2479

    4 жыл бұрын

    @@memeymeemerson5426 Yeah. I think seeing some sort of "ecosystem" for a game or simulation game being done animal by animal followed not only by evolution but also by new behaviors implemented and new environments. It would be like seeing a documentary about evolution on earth, but being able to use completely new environments and systems, while keeping everything considerably simple and engaging.

  • @Craig_Anderson
    @Craig_Anderson4 жыл бұрын

    The auto-generated subtitles at 0:05: "I'd like to play around with some boys" Well ok then

  • @kontoname

    @kontoname

    4 жыл бұрын

    Just saw this - legend :D

  • @ambrosxa

    @ambrosxa

    3 жыл бұрын

    Those are girls

  • @kakyoindonut3213

    @kakyoindonut3213

    3 жыл бұрын

    oh shit

  • @altaudio555
    @altaudio5554 жыл бұрын

    You should add an enemy (e.g. shark?) like the rabbits and the foxes

  • @altaudio555

    @altaudio555

    4 жыл бұрын

    Xaracen for sure but if that would it would be mad

  • @Yamyatos

    @Yamyatos

    4 жыл бұрын

    @@xaracen7207 Not so sure about that. While it would eat quite a bit of performance, it should be doable on a decent computer if optimized accordingly. He does most things on the GPU since he learned about compute shaders, however there are also ways to utilize the CPU efficiently. The rather newly introduced Burst Jobs in Unity for example. Not only are they a comparably easy (and completely safe) approach at multithreading, the speedups are also pretty ridiculous. We are talking in the regions of factor 10-50x speedup. Properly utilizing the CPU with burst jobs, plus the GPU with compute shaders, would definitely allow for a pretty darn complex simulation to run smoothly. How complex or how smooth exactly will depend on the hardware, as always.

  • @DouglasEKnappMSAOM

    @DouglasEKnappMSAOM

    4 жыл бұрын

    @@Yamyatos Really it would not be that intensive. The eroded terrain would be baked. The bot code could be done with collision spheres triggering the code.

  • @ethanolcarbonyl4025

    @ethanolcarbonyl4025

    3 жыл бұрын

    Im not an expert in programming but i think that that would be easy... you just need to program the sharks to avoid obstacles and catch the nearest boid (group of things) and program it to do at random time

  • @official-obama

    @official-obama

    2 жыл бұрын

    Add shark hunger systems

  • @SkyTheLeafeon
    @SkyTheLeafeon4 жыл бұрын

    You're like the 3blue1brown of coding. You explain everything in a manner that can be understood very easily, and I like that. 3blue1brown does math, while you do code.

  • @LabGecko

    @LabGecko

    2 жыл бұрын

    Bob Ross + 3B1B + Code Edit: Although 3B1B is kind of Bob Ross + Math, and (good) code includes math anyway, so I guess we can remove that overlap.

  • @writethatdown100

    @writethatdown100

    Жыл бұрын

    @@LabGecko I feel like coding train is more like Bob Ross

  • @scattershotshow
    @scattershotshow4 жыл бұрын

    This is one of your best videos! The step-by-step visualizations as you implement each part of the code is seriously next level, and makes these really complex ideas far more palatable. Can't give enough praise for your work on this format. It's seriously fantastic. Keep up the awesome work! Also didn't realize you had a Patreon. Please give it a shout out in your next video so people know they can support you. Im signing up right now.

  • @SebastianLague

    @SebastianLague

    4 жыл бұрын

    Thanks so much :)

  • @krisztiannagy4953
    @krisztiannagy49534 жыл бұрын

    Fun fact: the original Half-Life game includes a boids implementation. It can be seen in a scripted sequence as flying critters in Xen. If you search KZread for "half-life boids" the first video shows this.

  • @carlosmspk

    @carlosmspk

    3 жыл бұрын

    Yeah but they went with the "leader" approach, which is not as realistic. Still, great stuff to watch

  • @Breadzticks
    @Breadzticks2 жыл бұрын

    When you make cool lookin stuff like this, make the showcase at the end longer please. The serene visuals and music were kickin, wish i could have watched that for a minute or 3.

  • @ThePond2023

    @ThePond2023

    Жыл бұрын

    I wanted more of that end also, the stuff he makes is amazing.

  • @breezingwing7513
    @breezingwing75134 жыл бұрын

    COD: *Revolutionary Fish AI!* ... Sebastian Lague: *Three lines of code*

  • @jabruli

    @jabruli

    3 жыл бұрын

    Came to the comments looking for this... To make it look even more real just add a huge repulsive force whenever something big happens in the game like shooting or so...

  • @JohnMcChungus
    @JohnMcChungus4 жыл бұрын

    I love these videos, I learn so much neat stuff from them! This is my favourite coding series, I can't wait to see what's next.

  • @bensmith9253
    @bensmith92534 жыл бұрын

    This video is FANTASTIC . Thank you so much for what you do! LOVE your work.

  • @grandmajojo5211
    @grandmajojo52113 жыл бұрын

    Is nobody gonna talk about how mesmerizing it is. It looks like a school of fish.

  • @Visigoth_
    @Visigoth_4 жыл бұрын

    I really *REALLY* like the way you present what's going on in these videos (I'm not a programmer, and my math skills absolutely suck - but even I'm able to follow along with your logic progression). This is awesome!

  • @whoisj

    @whoisj

    4 жыл бұрын

    As a person who makes their living writing software professionally, I feel the need to tell you that programming is more about solving logic puzzles than about having solid math skills.

  • @exenerate6407
    @exenerate64074 жыл бұрын

    How do you even come up with these things? Like, you start with a known example of individuals moving together in groups(boids), and end up with something that can be used as a 3D pathfinding solution.

  • @programereniscool

    @programereniscool

    4 жыл бұрын

    I did a Game Development study in Amsterdam and we covered most of these things (apart from the ecosystem). Next thing would be a particle-based fluid simulation. If you have an interest in this kind of topic you quickly find these fun challenges. He does go really in-depth into the topic which makes it really cool!

  • @tushargupta764

    @tushargupta764

    4 жыл бұрын

    @@programereniscoolwhere to find these fun challenges

  • @programereniscool

    @programereniscool

    4 жыл бұрын

    ​@@tushargupta764 Unfortunately, school is a big factor. Teachers really think their courses through. You can look for it yourself. If you see something interesting try to make it yourself. I personally really like optimizing, rendering and voxels. So now I am building my own game framework in C using Vulkan and Octrees. If I learn something new I apply it to this playground. Now you got to decide for yourself and create time to do some fun things that keep you motivated. Why did you get into programming in the first place? What inspired you?

  • @kaksspl

    @kaksspl

    4 жыл бұрын

    @@programereniscool What if someone wants to learn it all but can't go to programming school?

  • @programereniscool

    @programereniscool

    4 жыл бұрын

    @@kaksspl You can always learn by just doing. The hard part is figuring out what to learn next and to stay updated. Personally, if you are really serious about it you can check out the Open Source Computer Science Degree (github.com/ForrestKnight/open-source-cs ). This page has a lot of different courses that you can follow or you can use it to find out what courses you should know more about. Hope this helps a little!

  • @ebreiny
    @ebreiny4 жыл бұрын

    I love watching these videos as it greatly inspires me to continue working on my projects and to get coding and learning more. Keep up the incredible work!

  • @cinnamon9390
    @cinnamon93904 жыл бұрын

    None of the senior thesis presentations I saw (before lockdown) were as interesting or as well done as this... and it looks like you make these videos super regularly. Subbed!

  • @flaagan
    @flaagan2 жыл бұрын

    It would be interesting to see how the behavior changed if you added a predator with its own set of instructions and had the boids add in some sort of "avoid getting eaten" rule to their existing rules.

  • @tfrascaroli
    @tfrascaroli4 жыл бұрын

    aaaaand 3 lines of code later it looks like magic, again. Why can't I code like that?!?!!?

  • @individuotipo

    @individuotipo

    4 жыл бұрын

    I think it is not about the code itself, but what he was coding. His starting point was a paper. His coding is beautiful, but the idea of coding a studied behavior is even better.

  • @bobshoaunng2038

    @bobshoaunng2038

    4 жыл бұрын

    Because if your code is well written in the first place, adding new features can be just as simple as adding couple of lines

  • @micaiahstevens8840

    @micaiahstevens8840

    4 жыл бұрын

    NOT to discredit Sebastian amazing work, but some of this is well documented code, he is adding his own flare for SURE. That's why its simple yet elegant its like taking 10 sebastians and making amazing code. He listed out some of their names. Including the original author of the Boids code. Almost like the author of Cellular life. IE the Game of Life, by Conway I think.

  • @pearz420

    @pearz420

    4 жыл бұрын

    probably too much grovelling and not enough study

  • @tfrascaroli

    @tfrascaroli

    4 жыл бұрын

    Sure, I get all of your comments. I'm a programmer myself, and we regularly code from papers (specially geometry stuff). But still, the fact that you can put < 50 LOC and get schools of fish freaking floating around your marching cubes terrain and avoiding your submarine... well, that's something else.

  • @Aoredon
    @Aoredon4 жыл бұрын

    I'm really happy that you're back, can't wait to watch this :)

  • @marklondon9004
    @marklondon90042 жыл бұрын

    I read somewhere that each bird only needs to be aware of 7 nearest neighbours. They probably estimate to remove the blind spot, too.

  • @stomachcontentz
    @stomachcontentz3 жыл бұрын

    Outstanding work. Your humility makes trying this myself infinitely less intimidating. Thanks for taking the time to make these videos Sebastian.

  • @Adrian_Fleck
    @Adrian_Fleck4 жыл бұрын

    best, do you want to make an erosion video in voxel space ?? would be super cool

  • @micaiahstevens8840

    @micaiahstevens8840

    4 жыл бұрын

    I may be off, but that is what his underwater scene was all about. Maybe your asking for a different technique.

  • @PKMartin

    @PKMartin

    4 жыл бұрын

    @@micaiahstevens8840 As I recall the terrain in the underwater scene just comes from using marching cubes to render a surface on some 3d perlin noise. Erosion is a technique for modifying terrain using simulated weathering processes to generate features that you don't see in pure noise-derived terrain (like sharp mountain ridges and valleys)

  • @micaiahstevens8840

    @micaiahstevens8840

    4 жыл бұрын

    Awesome thanks PKMartin. He did make an erosion video, but with meshes not voxels as well. NOT say I don't want more videos from Lague hehe!

  • @peterroe2993

    @peterroe2993

    4 жыл бұрын

    And the natural selection simulation built into the fish boids.

  • @GiannyDev
    @GiannyDev4 жыл бұрын

    Amazing video Sebastian. Flocking behavior is really an interesting subject. This leads to an Emergent behavior... How an object can react exclusively to its neighbor behavior. Awesome as always!

  • @thellamacorn8902
    @thellamacorn89024 жыл бұрын

    The underwater scene you made at the end was so amazing! Even though it was just a simple and not very detailed map and some simple fish it really did feel like you were underwater! Amazing!

  • @EnraEnerato
    @EnraEnerato4 жыл бұрын

    Those fishes behavoir patterns look suprisingly real, this is rather fascinating!

  • @trjrMedia
    @trjrMedia4 жыл бұрын

    the underwater exploration at the end looked super relaxing, i'd probably buy it if you added a few more features and sold it for like $10

  • @JNCressey

    @JNCressey

    4 жыл бұрын

    Looks like a good candidate for VR.

  • @geoffcunningham6823

    @geoffcunningham6823

    4 жыл бұрын

    Get Subnautica - it's awesome.

  • @noamweiss2244

    @noamweiss2244

    4 жыл бұрын

    Something like this? media.giphy.com/media/2xEAuD1mqqjk7ul1Pp/giphy.gif Beyond Blue is an underwater exploration game releasing this year on PC, Xbox1, PS4, and on Apple Arcade, if all goes well :) Come follow us on twitter.com/BeyondBlueGame (I can't speak to the actual price, probably a bit more than $10 but less than full priced)

  • @jamesmnguyen

    @jamesmnguyen

    4 жыл бұрын

    @@geoffcunningham6823 Yeah, but the simple graphics are really refreshing.

  • @Music7Ada
    @Music7Ada4 жыл бұрын

    I just watched a man man virtual fish and honestly, amazing doesn’t begin to describe this.

  • @geraldlouis5099
    @geraldlouis50994 жыл бұрын

    Wow, you have no idea how seeing these two projects together felt great. I dont know if you had that in mind from the beggining of this project, but it really adds up to the channel. Please continue building things that go along with those two.

  • @zaraf
    @zaraf3 жыл бұрын

    This is one my favorite coding adventure episode! It is just so satisfying to watch a computer simulate real life to such precision.

  • @sergeboisse
    @sergeboisse3 жыл бұрын

    Creating and evenly distributed set of points inside a disk is called phyllotaxis. Here is a javascript function that returns a function that gives the coordinates of the ith point in a phyllotaxis, ensuring that each point is separated from its neighbors by a distance d: function phyllotaxis(d) { var theta = Math.PI * (3 - Math.sqrt(5)); return function(i) { var r = d * Math.sqrt(i), a = theta * i; return [ r * Math.cos(a), r * Math.sin(a) ]; }; } // enjoy !

  • @OrangeC7
    @OrangeC74 жыл бұрын

    This is remarkably good for simulating fish! How interesting!

  • @adammontgomery7980
    @adammontgomery79802 жыл бұрын

    This is definitely the coolest mix of art and technology around. I don't think I would have thought to put those two projects together. It's obvious once you've done it, though I think you deserve credit for that apart from the whole.

  • @KingOmarcO
    @KingOmarcO4 жыл бұрын

    I’m learning to code on my own, and seeing what you can do with it I really motivating and enjoyable ! Thanks a lot , please continue !

  • @dan0_0nad76
    @dan0_0nad763 жыл бұрын

    I think I've just watched the coolest thing of my life.

  • @timecubed
    @timecubed Жыл бұрын

    It's so fascinating to see little tiny cones swimming in air.

  • @Nkrasart
    @Nkrasart4 ай бұрын

    Man, I really enjoy your content. Pure professional and pleasant.

  • @michaeldougherty6036
    @michaeldougherty60363 жыл бұрын

    Simple concept, elegant execution, insightful explanation. Brilliant! Subbed.

  • @AceTheBlue
    @AceTheBlue4 жыл бұрын

    I must confess that thanks to you I have a newfound love and passion for using Unity and Compute Shaders for my simulation projects. If I may make a suggestion, would it be possible for you to go back to your planet generation code but maybe add a tectonic plates simulation to see how the planet would change its shape with time?

  • @leecaste

    @leecaste

    4 жыл бұрын

    WTF?! yesterday I was thinking exactly the same after watching those same videos. This would add another layer of realism to procedural planet generation. 🤤

  • @AceTheBlue

    @AceTheBlue

    4 жыл бұрын

    @@leecaste I wholeheartedly agree! Though from the few papers I've read regarding that, it seems quite convoluted.

  • @aikatheshibainu3994
    @aikatheshibainu39944 жыл бұрын

    Damm your coding skills are amazing! My favorite unity related channel on KZread 👏

  • @florianestour3233
    @florianestour32334 жыл бұрын

    I don't know what is better : Your animations and teaching, or your ideas and skills. Anyway, you are really smart and entertaining ! I really enjoy your genius videos !

  • @Kioselis
    @Kioselis4 жыл бұрын

    You're really inspiring, love these challenging little adventures, opens up your eyes.

  • @rutgertenbrinke7827
    @rutgertenbrinke78274 жыл бұрын

    I got distracted at 3:30 by the mesmerizing way the vortex moved

  • @cakeboy6422
    @cakeboy6422 Жыл бұрын

    I may be a 7th grader but that won't stop me from trying to understand These equasions.

  • @tnkspecjvive
    @tnkspecjvive4 жыл бұрын

    Man maaaann... Your teaching ability is insane. My respect, stunning job!

  • @irregular1430
    @irregular14303 жыл бұрын

    I remember that when this video came out it was what introduced me and finally helped me understand rays in coding and stuff. This is still so cool to watch!

  • @akenny4308
    @akenny43084 жыл бұрын

    8:10 if I could bottle up the feeling of excitement, pleasure, and satisfaction I got when this part came on, I’d be a millionaire. Seriously, well done

  • @Arnatious
    @Arnatious4 жыл бұрын

    Definitely try using a discretized vector field for performance gains - divide the space into voxels/pixels and assign a vector to each voxel. Each entity goes to neighboring voxels and adds a vector from the center of that voxel to itself, with magnitude falling off with distance. When a boid tries to find its neighbors, it subtracts its own field from the global field and averages the vectors of its neighbors. This gives a nice "pheromone" style approach like in ant colony simulations.

  • @techgamer1597
    @techgamer15973 жыл бұрын

    Sebastian really makes some interesting and cool videos and makes them look easy using Unity which everyone can get for free. Much respect for this guy.

  • @YasnaKo
    @YasnaKo3 жыл бұрын

    I`m absolutely in love with this channel, it`s very inspiring and my big thanks to Sebastian!

  • @matthewspencer6669
    @matthewspencer66694 жыл бұрын

    Whenever I watch Sebastian I realize I am a trash programmer. But what I have to remember is that Sebastian is world-class. It's like comparing yourself against Usain Bolt in running. Strive to be the best you can be and learn from giants, but don't compare yourself.

  • @GezGean

    @GezGean

    4 жыл бұрын

    What I exactly feel :(

  • @simonisenberg4516

    @simonisenberg4516

    2 жыл бұрын

    There is no linear scale of how "good" a programmer is. We're all made up of different strengths and weaknesses and tendencies. Sebastian has a very inquisitive and creative mind that drives him to dive deeper into lots of little aspects as many would and finding fun new experiments on the side. And he has(or rather takes) the luxury of having time and allowing himself to go off on tangents which often are rewarded with deeper understanding or snippets that can be used later or for something different or inspire a whole new project. I don't know what his job is or how much "professional" development he does but in some regards he might be considered a "bad" programmer. When he doesn't stick to a deadline, the scope get's bloated, maybe he has a difficult time concentrating on the task at hand, his code, while creative and doing what it should, may not fit well with others from a team or cohere to certain standards, might lack motivation when the project isn't challenging or interesting. There's just so many aspects and different coders are better suited for different tasks. Find your niche and strengths and decide if you really want to earn money with it or rather try to keep the passion alive as a hobby. Not that it's impossible to work on a passion project and make money with that but that's the holy grail of most professions or activities. Like right as I bought my first DJ equipment, I decided I never wanted to do that for money despite investing money into it. (actually DJed two weddings of family/friends, swearing never to do so again after both :D )

  • @hejsandu1215

    @hejsandu1215

    2 жыл бұрын

    @@simonisenberg4516 I'm honestly saving this for when I need it, nicely explained!

  • @weckar
    @weckar3 жыл бұрын

    I come back here every few months just to hear Seb say 'boiiids'.

  • @octosaurinvasion
    @octosaurinvasion2 жыл бұрын

    Every minute of the video, you're going the extra mile. Wonderful!

  • @Cauks1
    @Cauks14 жыл бұрын

    Gosh this is so beautiful. I've never seen something like it. Not just a coder, an artist.

  • @thegreatwarrior1239
    @thegreatwarrior12394 жыл бұрын

    Hey its Cod Ghost and we want our fish AI back.

  • @rubenleejohnsen2037
    @rubenleejohnsen20374 жыл бұрын

    I love your visual studio colour theme! Which one is it?

  • @michaelbeeler7461
    @michaelbeeler74614 жыл бұрын

    I have always been fascinated by boids and recently became enamored with spatial partitioning techniques. Great video

  • @maify13
    @maify132 жыл бұрын

    Very nice. I find very amazing that you can combine Math and nature. It seems so fun and interesting to watch you.

  • @KsizaBoid
    @KsizaBoid3 жыл бұрын

    Damn. It took me 12 years to find out. But now I finally know the meaning of half of my nickname.

  • @levifzephyr
    @levifzephyr3 жыл бұрын

    Hi @Sebastian, don't know I you ll read this, but I just loved the ending, going from completely off track abstract Fibonacci sphere to... Actual usage for fish behavior! Just drop my jaw! I loved both the idea and the result. Enjoy your deep sea journey :) 🕊️ => 🐟 🐠 !? 🤯 ... 😍

  • @Dannnneh
    @Dannnneh3 жыл бұрын

    I'm just blown away by your videos.

  • @tahiriqbal8543
    @tahiriqbal85434 жыл бұрын

    Always comes with mind blowing coding adventures

  • @mikaxms
    @mikaxms4 жыл бұрын

    [Dunkey Voice] Procedural Subnautica baby!

  • @123eee555
    @123eee5554 жыл бұрын

    That raycasting object avoidance solution seems really performance intensive I wonder if there is a better way

  • @ThePC007

    @ThePC007

    4 жыл бұрын

    Maybe you could loop through all nearby objects (using the spacial partitioning scheme shown in the video) and just calculate the distance and angle towards their center?

  • @bigboobmasterbaiter69

    @bigboobmasterbaiter69

    4 жыл бұрын

    more intense than twice your existence

  • @bearwynn

    @bearwynn

    4 жыл бұрын

    @@ThePC007 looping is pretty intensive, the less you can do the better. The best solution for performance is to calculate the raycast vectors at the start, so that you only ever have to calculate the directions once. Then, whenever a boid checks for a direction it's not doing all the turn fraction stuff and instead is just looping through an array of vectors. You can also adjust how many directions would be generated at the start if you wanted a less detailed obstacle avoidance, decreasing the amount each one would loop. The most performance intensive part other than calculating neighbours is actually iterating through each boid and applying their new movement vector.

  • @ThePC007

    @ThePC007

    4 жыл бұрын

    @@bearwynn If you use the partitioning scheme the looping shouldn't be _that_ intensive and depending on how you store the coordinates of the boids (preferably in an array consisting of only the coordinates themselves (and not a pointer to their object or anything)), then you could loop through them with very few cache misses, which would make it pretty fast. Calculating their distance and angle should be fast as well, since (I believe) you could even drop the square root part of the distance formula entirely.

  • @hi_im_a_kookie

    @hi_im_a_kookie

    4 жыл бұрын

    There aren't many optimizations if we want to keep using rays in a classic "does the ray hit the triangle" way. But in this case we don't really care about precise surface collisions, just a rough idea of whether or not e.g a random background fish is about to swim through a wall or something. So we can optimize this significantly by by precomputing a 3D grid or octree and simply marking a given cell as solid or empty. Now we only need see if a vector passes through any solid cells, which is much easier than looking for ray-triangle intersections. Of course, once we have a simple integer-aligned grid like this, we can make a bunch of additional assumptions and optimizations. But I'll leave this as an exercise for the reader.

  • @ricardsvilipsons2988
    @ricardsvilipsons29884 жыл бұрын

    These things are so fascinating, i love these series

  • @mehdimo6306
    @mehdimo63064 жыл бұрын

    maaaan you are the boss !!! Haven't seen anything rapped up that clean before !! thanks for being there !!! 🙌🏽🙌🏽🙌🏽🙌🏽

  • @Blaxpoon
    @Blaxpoon4 жыл бұрын

    5 episodes later: recreating the entire Earth

  • @shifanahmed3990

    @shifanahmed3990

    3 жыл бұрын

    this comment aged well

  • @l0k048

    @l0k048

    3 жыл бұрын

    @@shifanahmed3990 indeed xD

  • @bartekm3878
    @bartekm38784 жыл бұрын

    Wow! Amazing video. I love those coding adventures. I've got 3 questions: 1. Wouldn't it be easier if you used the Job System instead of compute shaders? 2. Where do you get the ideas and inspiration for coding adventures? 3. When is the next episode of the neural network series coming?

  • @AramilAnakir

    @AramilAnakir

    4 жыл бұрын

    It definitely wouldn't be faster using JobSystem. It spreads things on CPU Threads. There are far more on GPU. The rest of questions... I don't know :D

  • @bartekm3878

    @bartekm3878

    4 жыл бұрын

    @@AramilAnakir Thanks for the answer.

  • @noamweiss2244

    @noamweiss2244

    4 жыл бұрын

    The Job System is definitely easier than compute shaders. It's also extremely fast when using the Burst Compiler. Compute shaders still have the potential for much more performance, if done right. We're using the Jobs+Burst for the same thing (but not entities), and using compute shaders for occlusion and indirect instanced rendering. I've been wanting to move the Boid code as well but haven't had the time. Right now I can get 50k+ fish reliably, I'm temporarily blocked by some data copying (yeah, take time!) and a bug with the GPU sorting that limits me to 65k instances for now. Here's an example of how our game looks: media.giphy.com/media/2xEAuD1mqqjk7ul1Pp/giphy.gif Beyond Blue is an underwater exploration game releasing this year on PC, Xbox1, PS4, and on Apple Arcade, if all goes well :) Come follow us on twitter.com/BeyondBlueGame :)

  • @bartekm3878

    @bartekm3878

    4 жыл бұрын

    @@noamweiss2244 Woah! Such a smooth transition between answering a question in comment to promoting your game. You clever.

  • @lantinghsueh5537
    @lantinghsueh55373 жыл бұрын

    I'm really enjoying your videos! I'm not a coder, but it's beautiful to see how you play around with the code.

  • @leonbishop7404
    @leonbishop74044 жыл бұрын

    i wish there was more content on the internet like this. pure quality

  • @jay-tbl
    @jay-tbl4 жыл бұрын

    Coding Adventure Guy: I want to program many individual objects to move around the field as if they were alive. Coding Adventure Guy, 2 minutes later: haha spirals

  • @boredman4687
    @boredman46874 жыл бұрын

    I swear Sebastian. You could recreate the universe if you tried. Make a randomly generated spherical planent (which you've done), add an also randomly generated ocean (also done) apply Darwinism to the fish you've made. Calculate your rain water erosion with real time clouds and plop a third person character on said planet. Combine all the things you've already done and you've got a game far better than all those AAA games. Make it an Rpg simulation game charge $20 and you'd make millions. You've been my coding hero since High school. Keep at it, your videos always make my day :)

  • @altaudio555
    @altaudio5554 жыл бұрын

    Absolutely amazing, that’s actually mad, please never stop!

  • @jasonguest6516
    @jasonguest65163 жыл бұрын

    That's gotta be one of the coolest programming projects I've seen, gonna try this now thanks

  • @ruinsage2677
    @ruinsage26774 жыл бұрын

    I'm gonna stea- COUGH COUGH I mean cop- COUGH COUGH I mean look into this on my own and make my personal* implementation.......

  • @genericytprofile852

    @genericytprofile852

    4 жыл бұрын

    Well I mean most coders aren't afraid to say they borrowed a few ideas from here and there. Especially if it's free to use. Why build say an entire system from scratch when someone has already done the feature you want?

  • @ruinsage2677

    @ruinsage2677

    4 жыл бұрын

    @@genericytprofile852 true, but it's also bad practice to copy entire sections without understanding them ;)

  • @slyguy8808
    @slyguy88084 жыл бұрын

    Usually when watching these videos, I do not understand half of what he says. Does it get better over time? Still, they are very interesting to watch.

  • @rohingosling
    @rohingosling3 жыл бұрын

    I love your work. So clean and elegant.

  • @AissurDrol
    @AissurDrol4 жыл бұрын

    Not sure why this popped up in my recommendations, but it's actually very useful to me. I haven't looked up coding or math videos in a very long time, but today I'm doing some programming on a project involving lighting and the point distribution stuff will be very helpful to me. Thanks for uploading!

  • @maugre316
    @maugre3163 жыл бұрын

    5:44 looks like the start of some pretty cool spiral galaxy rendering. Maybe a future part of your solar system series?

  • @landru27
    @landru274 жыл бұрын

    As soon as you said "a nice irrational number" at 3:01, I thought instantly of this Numberphile video : kzread.info/dash/bejne/pZ5stclxodHQf8o.html There is an immense overlap between this aspect of your direction-picking function and that video. And, the Golden Ratio is in fact *the most* irrational number, and that Numberphile video explains exactly why (watch all the way to the end). I'm mentioning it because of your clearly evident joy becoming sidetracked by the beauty of the underlying math. (100% with you on that, by the way!) Cheers!

  • @karolakkolo123

    @karolakkolo123

    3 жыл бұрын

    That's exactly the video I thought about lol that was one of the best Numberphile videos imo

  • @rudolfsykora3505
    @rudolfsykora35054 жыл бұрын

    This is very sophisticated explanation. Its pleasure to listen your voice

  • @koper072
    @koper0724 жыл бұрын

    Wow this exact thing was one of my university assignments like a year ago - it's amazing to see what we did similarly and what we did differently. In the end your solution seems to be a better one all around - well you live and you learn.

  • @calvin311222913
    @calvin3112229134 жыл бұрын

    0:13 No one: Touhou players: put their cursor on the screen and start dodging

  • @themichaelconnor42
    @themichaelconnor423 жыл бұрын

    I just realized "boids" is supposed to be "birds" bit with a Jersey/NY accent

  • @minorseven8134
    @minorseven8134 Жыл бұрын

    Very inspiring to watch + cool result + cute dog profile picture = perfection. Thanks for creating this

  • @bitgalaxis1147
    @bitgalaxis11474 жыл бұрын

    From start to finish, every bit of this video was impressive.