Cloth Matrix - X-Particles Content Repository Tutorials 2019
Фильм және анимация
In this tutorial, we'll recreate the Cloth Matrix scene from INSYDIUM's FMX 2018 trailer.
Techniques covered include:
• Using XPCloth to dynamically drive a particle simulation.
• Use the Mograph Matrix object in conjunction with X-Particles to spawn and manipulate instances.
• Re-timing particles for more dynamic simulations.
• Setting up lighting objects in Cycles 4D.
• Using the cyInstance tag directly with the Matrix object.
• Applying the new Bevel node.
• Setting up and adjusting DOF settings.
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This video was recorded on a computer with the following specs: Processor: i7-7820X CPU @ 3.60GHz, 8 Core Graphics Card: 2 x Nvidia Geforce GTX 1080Ti RAM: 64.0 GB
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Пікірлер: 6
I love how no matter what tutorial I'm on, I'll follow the moves/directions to a T and still get some extremely different reaction than in the tutorial. It's like C4D changes things so much and so often that tutorials have a shelf life of maybe 2 years?
love your personal sound fx everytime the cloth hits the plane! more tutorials please, these are super helpful to learn more :)
Great tutorial, as usual. Thank you so much.
More of these tutorials please!
For some reason when I create the cloth dynamic object, there is some kind of turbulence and gravity already present..? Its falls slowly, even with the gravity off.
Thanks for the tutorial ! =D At some point, when you hit play on the timeline, the animation (le cubes position and all) updates real time in Cycle. In my case It doesn't seems to be getting that the animation is playing and the Real time preview is stuck somewhere in the animation. I have to desactivate and reactivate the matrix to make Cycle understand that it's been playing. Does someone has a solution? =D Cheers in advance