Specialists in the creation of Plugins for MAXON’s Cinema 4D.
INSYDIUM Fused contains all of our plugins and products in one complete collection.
X-Particles - satisfies all your particle needs: cloth, smoke, fire, fluids, grains and dynamics.
NeXus - harnesses the power of Vulkan. Our cross-platform particle simulation framework brings fluids, grains, constraints and particle modifiers onto the GPU.
Taiao - a procedural plant animation system used to generate trees, flowers, grasses and custom objects.
TerraformFX - the powerful, art-directable terrain generator.
MeshTools - enables users to model with total artistic control allowing them to keep their mesh geometry live while stacking up the mesh tools to create mulitple effects.
Cycles 4D - is a dedicated bridge plugin allowing Cinema 4D users to access the Cycles rendering engine directly inside Cinema 4D.
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How can I download this project ?
How magical and beautiful! Thank you. The fun never ends.
So powerful!
Maybe a new Terraform tutorial would be nice
nice to get these tips, come on!!more to come!!!
Nothing better than Bob's tips on a Tuesday morning!
ha! cool stuff
Excellent as always ! If have chance can you make beer pouring tutorials please, thank you in advance.
Brilliant tut - thank you!! Any tips on how to dislodge those last few particles that are stuck to the side of the model?
I am a c4d beginner,In X-Particles, I changed the emission shape to "Object" and selected "Emit from Texture," but the particles are not emitting from the texture's color. What could be the reason?Additionally, the texture tag is also a material, but my material is an RS (Redshift) Standard Material. Could this be the reason?
Anyone else who has problems with the trails not following the emitters on the surface?
What a fantastic tip/tutorial. I've wondered how this was done for many years now. The use of possibility for this tip alone is worth the price of admission. Thank you Bob and Insydium. Much appreciated.
Do we need the newest update for this ?
Hi, The only tool from the latest build in this Top Tip is nxColor. This technique will work with older builds, but the particle color would need to be set using the old xpColor modifier, or setting the color directly within the xpEmitter Display settings.
Really cool indeed. thanks!
It looks like a handless beginner did it according to the tutorial. disgusting
Thank you for another Top Tip Tuesday! Great tutorials
why would you not show the render????
Every day of the week should be Tuesday🙂
I love top tip Tuesdays ❤
That is amazing tip! Thanks. Short tutorials are the best.
coool stuff as always
Great stuff - thanks for sharing!
Awsome as always ! :)
absolutely brilliant
Part 2 with redshift render ?
Great, is there any solution to fix moving point when i use MtShortestPath to animated surface
厉害呀,这个技巧很实用,谢谢大佬分享
fix uv advection in opendvmesher please!
If I add selections under the mtInset it doesn't seem to render correctly. The materials with the selections tag applied seems to get a bit weird. I might just be missing something...?
really cool
I love tips like these, they really help demystify a lot of the questions I have about 3D
Awesome and helpful as always!
Is there anything in here that can only be done in the newest xParticles release? I bought a perpetual license in November, but I love this technique and want to know if I can do the same thing.
Yes, this can be done with your build, you'll just have to use the old xpColor modifier instead of the new nxColor and use a noise Shader set to Shader space to get the same effect
It's really magical and brilliant but I need a cup of coffee to try and follow it! Thank you
Houdini type of stuff, thank you Bob!
Your software is great but technical support is very very crap. I had so many issues and waited feedback and never reached out to me. So expensive software but not getting support like others. Recently I have a issues and asked “Nexus and Taiao not showing up, I think Fused not working properly. Need immediate feedback because I have a schedule to meet. Thank you” Its been a week now, no one replied yet.
Hi there. Our technical support team replied to you 25 minutes after receiving your initial request. Please can you check your spam email folder? If you still can't find our reply, please try using the Customer Services contact form rather than Technical Support, and we'll try again.
That’s cool 😮
Really fab technique - many thanks for sharing!
So cool…!!!
why do they never show some realistic simulations?
just a guess, but for me xParticles has more of been a tool for artstyle and not exactly for physical correct simulations. I believe the goal of the TTT is more to show whats possible than to show how to do stuff. Well, maybe both. But lets face it, if you want to make physically accurate stuff, houdini will mostly be the tool of choice. xParticles is my fav tool in c4d nontheless.
absolutely awesome!
Very Nice Bob ! can you breakdown the Star Walking scene seen in Shorts? 🙂 Best regards
Just the tip I was looking for! Thank you for these short tips!
Many thanks, Bob!
Thanks for the in depth tutorial, there is a lot going on! Learned a lot about how to split a project like this into steps and partial caches. I have a question about making the base Platonic mesh small (smaller then C4D's usuall scale). Is it a performance side of choice, or it's just about making the values of the settings and stuff more convenient to work with? thanks in advance!
Why not Crank Up the Particle - Count and Resolution?!?! This looks Odd.
Excellent! More Redshift/XP tutorials please!
good explanation of whats going on but you should have started from zero
love it!
do you think the particles run faster with xparticles or the C4d new particles?