Cities Skylines Beginners Guide - Transit Oriented Planning | Ep. 3
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Cities Skylines Beginners Guide - Transit Oriented Planning | Ep. 3
In Todays Episode, we continue the Cities: Skylines Beginners Guide by going over how to incorporate transit into your city expansions. If you can grow with transit in mind, it will be a giant leap forward for your city and city design. We also expanded our freeway access and introduced a new DLC Green Cities.
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The library will educate people to university level. Not many but it will do it. The floating garbage collector put in near your sewer outlets and they clean the water
@CityZilla
Жыл бұрын
Thanks for the tip! I always forget about the floating garbage collector
Watching the fluidity of your design process is as satisfying as a bob ross video. I always struggle with falling into min-maxing and zoning too dense without caring about character
@CityZilla
Жыл бұрын
It can be easy to fall into that trap
@AwesometownUSA
11 ай бұрын
haha I was thinking of bob ross too “and let’s just put in some happy little dog parks here and there, and yeah that looks nice…”
The first thing I heard when I started watching CS players was "roundabouts are absolutely necessary, you can't manage traffic without them". One guy started the city with it, another one even had a city plan based on traffic circles. It is so stunning to see that the real problem is somewhere else - don't put all industry together, preserve space, keep landscape, preserving space, tell a story, think about citizens and their children, ... it sounds so simple and is so hard to do. Thanks a lot for this series 🙏
@HappyBacon777ttv
Жыл бұрын
Honestly it also seems so much more realistic. I've personally heavily disliked cities that were hyper focused on roundabouts, because you don't really see them that often in reality (speaking just from experience from American cities, not too sure on European cities). Whenever I see a city planner playing this game and actually using proper interchanges, thoughtfully placing intersections/stoplights, and as you said also being mindful of traffic heavy areas ahead of time... its just beautiful to watch develop because I can actually look at google maps for high population cities and think "holy smokes, it looks just like it!"
@stefanformgren4978
11 ай бұрын
I always have roundabout bonanza cities lol, it helps alot and eazy to do . maby cous my town is the leading roundaboutcity in my country 🤣 but also trying to think about road hirarki that helps alot :) (and dont forget about the indystri one way roads tactic to save your big indystri zones) ;)
@decnet100
2 ай бұрын
Well honestly, it's a question of space and distance, so yes that is very much influenced by where you live. Looking at that highway intersection, that's about 250-500m wide with all the connecting roads, and increasing capacity mostly through giving every destination a separate connection and a lot of "queuing space" - you wouldn't be able to put that monster anywhere near the center of a central european city, the space demand (on very expensive land!) is just too large, it only makes sense if you're literally piping people into a city center who live about an hour away, with plenty of rural space in between. Just have a comparison on Google Earth if you like: Phoenix, Arizona and Munich, Germany - both similar in population (1.5 Mio in the city proper, give or take), quite open surrounding geography with a well-populated metropolitan region (Munich has about 6 million, Phoenix metropolitain about 5 million). Phoenix looks exactly like a mid-level city simulator player would design an efficient city I suppose; it has two interstates going through the city, also US Route 60, essentially forming a north-south, east-west cross with big highway intersections all placed right next to the city center ; in addition to this they have the 101, 202 and 303 beltways which form a sort of loop, but are all following that griddy pattern. All very rectangular and tidy. When passing through town, chances are you'll use about two main roads, maybe three. Munich however looks entirely organic and funky, has a concentric structure, with a ring autobahn going (almost but not entirely) around the city center , basically six actual Autobahns going from all sorts of directions to that ring autobahn, all of them also curving every which way to avoid obstacles such as towns, lakes and so on, some even crossing each other before hitting the ring, and also for the most part passing through, but none of them going entirely through to the city center as that would be a completely cost-prohibitive endeavour - they are all just connecting to the mid ring with a 1-2km diameter around the city, where traffic is then distributed onto slow roads, and in the center is the inner ring (Altstadt-Ring, old town ring), a circular road - also just as irregular as the rest, obviously - spanning the old town where the city wall had been (which is a feature present in just about all european towns and was in many cases turned into roundabouts nowadays). There was also a started outter ring between the Ring-Autobahn and the mid ring, which was modelled explicitly on American city planning examples in the 1950 and 60s (long sections of straight car-only sections, essentially much like an american belt-road), but left unfinished due to large protests of the population against the necessary destruction of existing cityscape. So yes, it's way more roundabouty and organic in that way by default, just by preservation of the preexisting structures. I think it's clear, if you want to simply pass through town you'll use about 5 different main roads, and you'll very likely have to use a navigation aid or be really good with remembering number combinations. Also, you'll very likely spend some time on the mid ring, probably not covering all that much distance in the meantime. In fact I'd say, city planning in European cities like that is like playing cities skyline where you can only start with a prebuilt-town, in Multiplayer with other players trying to build their settlements simultaneously in the same region, with no way to bulldoze their buildings or even your own once they've reached a certain age, except for going through a very lengthy diplomatic process, or having a natural disaster - or a war to get your city bombed a bit. That's why you see roundabouts in Europe more often as a way to solve traffic problems - they're definitely more space-efficient and work well for these constraints, but aren't so much necessary in American "let's build a road over there, and make it, umm, six lanes in each direction!" conditions.
Keep this series alive, these videos have been extremely helpful!
The upper city: Avenues, arterials conections, collectors, industries, beautiful road connections, amazing! The front of my house: MUD
It's amazing seeing you planning all the kinds of stuff in your mind before making them come true. When I purchase a big terrain like that, I end up messing everything up, and watching how you design everything is awesome! Keep up the good work man! Best tutorial I ever saw, even for those like me who only have vanilla :D
@CityZilla
Жыл бұрын
Thanks Alan! I try to do my best!
@Mr.A.J.1
Жыл бұрын
@@CityZilla But cool
@Mr.A.J.1
Жыл бұрын
@@CityZilla Whats your first Cities skylines video
@Mr.A.J.1
Жыл бұрын
@@CityZilla I play cities Skyline also
@CityZilla
Жыл бұрын
It's my zilla wood series. Not my proudesr but I keep it up to show where I came from
I noticed that you zone everything 4x4 when you space out buildings - for anyone that is not in the no, you can do 4x4 4x3 3x3 3x2 2x2 as well. You can do smaller shops instead of large office spaces for little neighborhood areas, so there is more variety. I space them out 1 or 2 wide or sometimes 3, for pathways. Also, if you space them enough, you can fill the rest after those spots are filled in, for more buildings as wide as those unused spaces are.
@CityZilla Tip: The small building on the back side of the commuter train station works as an entrance point . While it does not have a connection point for a path, if you run one along side it, pedestrians will use it.
@CityZilla
Жыл бұрын
Thanks for the tip!
I've really been enjoying this series. When I first start, i don't really plan I just build. It works out well 90% of the time. Not much traffic and I make a fair amount of money. Your videos are making me rethink how I build which I enjoy
@CityZilla
Жыл бұрын
It easy to get into the habit of not really thinking about it. I think the game becomes a little more enjoyable when you plan it out. You don't have to do the whole thing at once but a direction helps 😀
Don't overlook the importance of libraries, specially in early game like this. It does convert citizens to highly educated.
@CityZilla
Жыл бұрын
I do my best to think of them but I do have to admit they slip my mind more often than I wish they did. Thanks for the tip!
All the little accessory roads you make for schools and other services are really nice (and realistic). Definitely going to influence my future cities. Thanks for these videos.
Even though I don't play Cities:Skylines, I really enjoy watching these videos!
Some notes on the roundabout roads: 1) The 3 lane and 4 lane one-way roads came with a free update alongside Plazas & Promenades, so everyone gets those, for free! 2) I feel like the difference between the curve tool and the free-form road tool isn't explained very well yet. Definitely not your fault, as the game tutorial is also very bad at explaining their full potential. You see the outline of two straight segments when you draw a curve? With the Curve tool, these "arm" segments can be different sizes and create a curve with a smooth transition between two different radii. The free-form tool will let you choose the angle more freely, but the "arms" and thus the radius will be constant. Also, with the Curve tool, the length of the first segment is fixed, while with the Freeform tool it is not. You can use the Curve tool to build fixed-size 90° curves without a scaffold, as well as easing drivers into curves, e.g. at the Parclo interchange, or U-turns, and easily creating ellipses.
@CityZilla
Жыл бұрын
Thank you again! I had forgotten those roads were apart of the free update. We can use them! I don't often use the curve tool so this really helps me to better understand it!
@eier5472
Жыл бұрын
@@CityZilla You're welcome. I spent most of my time in CS building road and rail networks, mostly because my computer shits itself on a city of more than 30,000
I'm pretty sure public library contributed towards your higher education
@CityZilla
Жыл бұрын
They do! Thank you! I didn't even think to mention this!
@imdaboaguy
Жыл бұрын
They do
@Trapsarentgay133
Жыл бұрын
They also provide entertainment I think
Absolutely loving this series always checking to see if a new one has been uploaded, thanks man!
The Rectilinear system was developed in the 1780s to manage the NW Territory, which was then extended across all new US territories. Each tract is one mile on a side, with so many cumulative miles being called a township. Not a "West coast" thing.
You can connect a foot path to the small building across the tracks at the back of the train station if you don't want to keep the elevated path.
@CityZilla
Жыл бұрын
Thanks for the tip!
Owen wilson is the best city planner
to have a bit of change with the high schools i like to use both the regular high school and the European highschool. i love the design with the European one it’s a bit more realistic my opinion
@CityZilla
Жыл бұрын
That's a good idea! What always gets me with the high school is how big it is but it's way more realistic
Insane trumpet tutorial. I keep trying to just extend the freeway and add exits into obnoxious interchanges and roundabouts lmao
A cargo train station may help relieve a lot of traffic on the highway junction
@CityZilla
Жыл бұрын
Thanks for the tip Sheq! 😀
Very satisfying to watch man, thanks for your videos. With a coffee and a smoke I really enjoy and relax watching this
could you please add as a save game in your workshop from 1h 03 mins video. thanks
I bought the game when I got my PC last year and never got into it. I found your videos per chance, and watching you work is honestly more fun than playing myself. However, you've given me a fresh approach to take into a new city. DLCs purchased, thank you for your videos!
@CityZilla
Жыл бұрын
Happy to help!
This is a sick build. Love the series. Love the way youre putting this together so seamlessly and articulate
@CityZilla
Жыл бұрын
Thank you!
I really like these series and hope you keep them up. I don't get the point of starting off from the highway with a couplet though. I've been watching these episodes and still don't understand its purpose vs just using an arterial which would seem to require less space and be easier to manage.
@CityZilla
Жыл бұрын
It's provides a balance between a highway and a road. It acts like a highway but has greater access than it. You could also achieve this with a regular road as well with no zoning. I just like the couplets
"I would prefer this to be even." Proceeds to make it the exact same. lmao I'm enjoying this series so far.
@CityZilla
Ай бұрын
🤣 glad you are enjoying it!
Episode 3 - check and done. I started tonight on Ep1 as I am looking to get back to streaming CS+DLCs which I have not done in some time. Love your style! ♥
@CityZilla
Жыл бұрын
Thanks Davidious! Glad to hear you are enjoying it!
nice city, its going really good! I'm learning a lot how to make my cities better, thank you!
I think your builds are great! Thank you so much.
This is so helpful- I just started playing the game. Thank you!
This series is helping me making my city better and it helps a lot ngl Thanks! ☺
@CityZilla
Жыл бұрын
Happy to hear it's helping! 😀
@clarajulio2024
Жыл бұрын
I just feel like the whole city is roads more roads and more roads… and more roads 😢
Amazing video - already can’t wait for Ep4
@CityZilla
Жыл бұрын
Thanks Clement! 😀
Watched !! Woooohoooo ... Always enjoy watching you building up the town ...
@CityZilla
Жыл бұрын
Thanks Ammotyr! We have a long ways to go but it's starting to come together! 😀
A) Would love to see touris & leisuure specialization districts. B) Would love to see you change one the organic districts as one low density and the other high density. C) When you did the agriculyure industry why not do a dew of the multi-lane one way roads to control traffic flow? and why not use the cheaper industry roads?? D) Maybe name one the districts either 'cornville / peachville'? Anyways keep them coming these videos really helping me. Cheers
@CityZilla
Жыл бұрын
Awesome suggestions! Thank you! I'm glad you are enjoying the videos!
Now I understand why you could not upload it yesterday. Given the length of the video and informations you added, it was not easy! I was eagerly waiting for this...Keep it up bro...
@CityZilla
Жыл бұрын
Thanks Mohayminul! Yeah, this episode was a doozy! We got a lot done!
When I see above-ground metro, I ask myself "Why? WHY?" Underground metro is the next best invention after making fire.
Call the agricultural area "Boone's Farm".
Best Vanilla i've seen, nice serie
Oh the wait is over :-) thx for a great episode
@CityZilla
Жыл бұрын
I'm glad you enjoyed it!
I know this is an older video so I hope you see this. My son actually found your channel and told me about it today. This is easily the best tutorial I've seen! I play on an old PS4 I inherited when my son upgraded and it really suits me perfectly. I appreciate the no mods method you're using. It helps seeing someone do what I can do! Thank you so very much for this series. You're very easy to watch and listen to.
@CityZilla
Жыл бұрын
Thank you! I love hearing about how people stumbled on my little corner of KZread. I'm glad you are enjoying it!
Excellent! Been waiting for this! 😅
@CityZilla
Жыл бұрын
I'm glad I got it out. It was a lot to edit. I was shooting for a little shorter but there was just so much information
@Ben_LaBroca
Жыл бұрын
@@CityZilla I bet! I’m only half way and wow! I’ve been playing long time but this my first time following a series and copying the build. Great work so far, really enjoying it!
omg! that is too awesome solution to connect the highway. that is simply genius!
@CityZilla
2 ай бұрын
Glad it helped!
Great video. Keep this series going!
@CityZilla
Жыл бұрын
Thanks Wannabe Gamer! I plan to! I'm really enjoying being back in vanilla again!
Quality content. Subed
I'm looking forward to the next friday episode ! Great job, I'm following these steps and it's very helpful, thank you! Just wondering when the best time to start tourism and Leisure like stadiums stuff like that. The only downside I'm playing on ps5, and it seems the graphics are lot better on PC. Thanks
@CityZilla
Жыл бұрын
The game is still fun on play station though! I usually wait a bit till I start doing tourism stuff. Maybe 25 - 30k population. Then your transport network will be a bit better and you will be better able to handle to influx of tourists 😀
I hope your Metro's escalators work better than my real life Metro's escalators. There's at least one escalator outage per day at any given stop.
Its the thing that is happening in my city now one of our colector roads that was made to take people to the arterial is in reconstruction now and is beeing upgraded from 2 lane streed with turning lane to a 4 lane median avenue with bus lanes(that are actually separated lanes and with them it is a 6 lane avenue) and bicycle lane
@CityZilla
Жыл бұрын
Sounds like it may improve transit for the area. I like to see the bike lanes! 😀
Been waiting for this one for a while! Thanks for this series, CityZilla, it's a good one! Been modelling a new city from these videos.
@CityZilla
Жыл бұрын
Thanks Kevin! That's awesome to hear you are enjoying it!
@KevinGWhittaker
Жыл бұрын
@@CityZilla Got 1300 hours in on this game and for whatever reason this series has given me life and so many new ideas to start a new city. It's progressing as my best thus far so please keep them coming!
@CityZilla
Жыл бұрын
😀 that's awesome to hear! I'm glad I can inspire even just a little bit!
Really enjoying this series! Is it me or is that roundabout you placed (furthest north) going in the wrong direction? Seems like that a roundabout for left-side driving...
@CityZilla
Жыл бұрын
😅 I was wondering if anyone caught that. Yes, it was facing the wrong direction!
@zclaydrones8006
Жыл бұрын
I noticed that, wanted to yell through my screen lol
These videos have the same vibe as The Joy Of Painting and I love it.
Dude, you rock!
@CityZilla
Жыл бұрын
Thanks Roberto! I do my best!
Great Series... It helps a lot... Please upload the save on steam. .
about the paths... sims will have to walk down the block and back up in order to use the path however if you add a crosswalk 😬
Day by day I learn something new 🙏🏻
@CityZilla
Жыл бұрын
Thanks Hamad! I do my best to bring something new everytime! 😀
So many trees, pollution should not be a problem in this city. Lol I grew up in Phoenix, so trees are abundant for shade and landscaping, but I just like the sight of trees.
@CityZilla
Жыл бұрын
I too enjoy the sight if trees
I was stuck. Was going to call it quits. I was not understanding highway/arterials and other road hierarchy. Other vids just didn't click for me. I would get to 10k and pow. 10 percent traffic every time. I made the same mistake every time, and did not know why. Your videos especially this one, opened my eyes. I can see it now! Thanks so much. You are awesome, Mr. Mayor!
@CityZilla
Жыл бұрын
Thanks dude! My hope was to help people with traffic. It can be really tough to get good at
@christianbrotherspaintingi6821
Жыл бұрын
@@CityZilla I always thought it was traffic, so please be careful stating that is the problem. Traffic is the RESULT of the problem, which is road layout and zoning. I know you get the difference. I did not until your series of vids. Spent 8 hours today lol. 36k sims, 80% traffic, and very random notifications lol. Everyone working, industry, jobs, commercial, demand, etc etc. Beautifying as it grows, not just zoning lol. The road layout is KEY my friend, PLEASE make it clear to dummys like me. Thanks again!
@christianbrotherspaintingi6821
Жыл бұрын
@@CityZilla Well, all was good. Until 50k population. Highways jammed. Multiple highway entrances. It just shut down. Like every other time. Lost. I am not getting it at all. This is so frustrating. Use TMPE for lanes, etc. It was fine at 48k, 70pct. 50k, it was shut down at all entrances. I am throwing in the towel. Happens EVERY time I get near 50. Way too many hours in but it isn't working for me. Best wishes to others, not sure how it is done!
Beginnerville looks beautiful
As usual very detailed and very informative, love it
Still loving this series
@CityZilla
Жыл бұрын
Thanks Reggie!
EWnjoy, just watching the serie
very cool, man! I'm addicted to this game and this series is helping me a lot! I do wonder, though... where do poor people live is this game? maybe they will release hobos and favelas in the sequel, and homeless decoration to go under the elevated highways
something i noticed in my last time playing was my industry was using my non educated workers for most things as i had a full slum setup within a few tiles of my main industry hub and this left all other jobs for the smarter people as all the plebs and dumb people were dong the jobs no one wanted
@CityZilla
Жыл бұрын
This is a trick you can use to push workers around. You can utilize the schools out policy to compound this 😀
There’s a mod that changes the “traffic flow” colors. Some part will no longer be red due to low traffic activity.
@CityZilla
Жыл бұрын
I didn't know that. Thanks for the tip!
Name "Moore Hills" - "Solacz" becouse your design of this place remindes me of my homeland estate in Poland I love to watch Your city desing
@CityZilla
Жыл бұрын
Thanks for the suggestion!
The roundabout is backwards, idk if you fixed it later.
The Bob Ross of gaming👍
When i buyed this game, i though it would be sooo easy to make a great city.. i couldnt be more wrong..
Metro systems need to be elevated in low density areas and underground in high density areas. I remember that based on my experience riding the Boston and Washington systems as well as the light rail in Seattle which operates underground in the city center.
@CityZilla
Жыл бұрын
I really enjoy the look of above ground metro though I know it's not super common. There are some in Chicago and New York. Underground makes more sense though in terms of land use.
@SigmaRho2922
Жыл бұрын
@@CityZilla But it costs higher.
@CityZilla
Жыл бұрын
It does and in most cities its not feesable. Underground works better
I am anxiously awaiting episode 4!!!!!!!!!!!
@CityZilla
Жыл бұрын
Tomorrow morning again 😀
@Dukefrukem
Жыл бұрын
@@CityZilla Do you tackle how to do the down town area? I'm struggling in my city with it.
@CityZilla
Жыл бұрын
Not yet but I did just do a large downtown expansion for my other city canalville 😀
@Dukefrukem
Жыл бұрын
@@CityZilla I saw that city. Way too advanced for me at the moment.
Dlaczego nie używasz gotowego skrzyżowania autostrad, tzw. koniczyny? To, które zbudowałeś, jest ogromne. Twoje miasto będzie się składało głównie dróg i skrzyżowań!
You were saying that your exit ramp thing would never exist except for those daughter lines, but I can tell you, but that’s not true here in Connecticut. We have a highway offramp it’s very similar it’s not exactly the same but it does abruptly and like that and then have some things to go off to either side that are small roads that’s weird.
is it better with landfills or recycling ? I usaly plop down an recycle building instead of a garbage dump in the beginning? or is it better do do both ? I havent looked at the cost in different that mutch
@CityZilla
11 ай бұрын
I usually do both
You can tell this guy is american, he spent like the first 30 min of this video just building the most monstrous highway interchange ever and was so pleased with himself 😂
@CityZilla
Жыл бұрын
🤣 I did it because roads are one if the hardest parts about this game.
1:08:00 Ok, this music is very familiar. Is it the Sims? It's just got that Sims vibe to it, and you've called these people Sims before.
@CityZilla
Жыл бұрын
No I use soft house for my music. It has a calming sound to it
Imagine getting heart from him . Love from india bro
@CityZilla
Жыл бұрын
I'm glad you enjoying the videos! 😀 hello from Arizona!
Did you ever change the direction of that roundabout in “Belmont hills”?
@CityZilla
Жыл бұрын
I did : )
This road trick at 19:39 is not working anymore... at least for me. Road always red, as it is blocked, no matter how I try to do this.
I absolutely love this series, but in this episode you should have explained the concept of special areas, district etc. I am starting this game again and forgot everything I used to know, so I am pretty much a novice, and I am very confused. If this is a beginner guide you need to explain more. EDIT: I don't mean the basic zoning, I mean the specialised, the districts etc.
@CityZilla
7 ай бұрын
Ah, I wish I had dove into it. Thanks for the suggestion!
If you want to see a confusing layout for a city look up kitchener/waterloo ontario 😂😂 they dont follow any rules for roads or grids that i noticed
So, are the trees on the farms technically "taking nutrition from the crops" ? Might be sure to add the park maintenance faclity when you grow the north side of your city more.
@CityZilla
Жыл бұрын
That's the idea. That they are destroying the land. Thanks for the tip!
@Coren999
Жыл бұрын
@@CityZilla i believe the benefits from trees catching wind outweighs the negative effect of the trees… it is kind of counterintuitive that patches / rows of trees lower production tbh. Also production is increased by some percentage from your policies so it should be more than 4.800 units I think?
I've recently purchased this game so I'm still on vanilla for now. However, I have watched tonnes of your videos and your UI is completely different and seems so much easier to navigate and use. Can you tell me what mod you have installed for that please? Love the guides aswell super helpful!
@CityZilla
Жыл бұрын
Glad you are enjoying them! I have unified ui, toggle it, and better road toolbar as my main ui mods. Without mods though unified won't be necessary.
@o62ndAssassin
Жыл бұрын
@@CityZilla Thankyou! The vanilla UI is a mess it's so hard to find anything on the task bar because everything is mixed into one. Appreciate your response!
@CityZilla
Жыл бұрын
Yeah no problem. Happy to help!
One request, it would be really great if you introduce some of the essential and popular mods in details. Maybe one or two each episode? May be some essential creator packs too? Or may be in a different series if you want! That will be a real help if possible. Cheers! :)
@CityZilla
Жыл бұрын
I could do that. Thanks for the suggestion!
@mohayminasif
Жыл бұрын
Thanks man! ❤️ Detailed tutorial about mods and assets are a rare thing. Everyone just builds cities.
@donlively4334
Жыл бұрын
@@CityZilla I made this suggestion a long time ago. Do a brief side panel of a mod as you introduce it. Make is a separate, short video, perhaps with a name. People would look forward to it and it would be more popular than you think, CZ. Very useful. Good suggestion.
@CityZilla
Жыл бұрын
Yeah, I thought about you when I read this comment. I think I'm going to give it a try on the next one!
@donlively4334
Жыл бұрын
@@CityZilla I know this will add to your workload, but I believe it will be worth it. Nobody else is doing this. Value added. I look forward to how you do this.
community pool noise pollution= 0 academic library noise pollution= 10 those damn academic researchers are out of control!
@CityZilla
10 ай бұрын
There getting crazy 🤣
I don't follow how you go up and down levels on your roads and motorways, or how you go deeper underground with your tunnels? I can't follow what you're doing with the mouse. Or are they keys you press? Some advice would be great.👍
@CityZilla
Жыл бұрын
Yes, you press page up and down to change the height of roads. Sorry for being a bit confusing
Time for "Water Treatment Falicilties".
The eco-sewage is not actually eco at all. Sure it produces half the pollution, but they also only process half the volume of sewage, so it takes 2 of them to process the same volume of sewage, meaning that, for the same volume of sewage, they produce the same amount of polition, but for more than double the cost since they are more expensive and you need 2 of them. They are completely pointless.
@CityZilla
Жыл бұрын
Thanks for the insight. I don't think I ever looked into it before. It would make sense just to use the non eco ones
Hey im new to cities skylines and im sorry this has probably been asked so much but I did click this as its a beginners guide! How does your game look so.....clean? Im playing with the same map but my colourings are completely different? Is it a mod to change the look? I have looked at the mod list but as a new player this is totally overwhelming so i was wondering if someone could tell me which specific ones i need and how this works to change the look of the game? thanks!
@CityZilla
Жыл бұрын
I use a mod called theme mixer 2 that allows me to change the color and texture of everything in the game except for building
This is a great learning series. Why do you make your on/off ramps so long?
@CityZilla
Жыл бұрын
I prefer longer off ramps in real life. The one's that just dump you on the freeway before you get up to speed can be pretty hectic
This City have more trees than Cologne. 😛
how did you get your roads dark? they look like freshly paved asphalt 😀
@CityZilla
Жыл бұрын
I use theme mixer 2. There are some awesome road textures you can choose instead of the standard vanilla one 😀
Is there a savegame download available for this? I'd love to fly around and explore it
@CityZilla
Жыл бұрын
There is on my steam page 😀
Post more pleaseee
I'm really enjoying this series so far! What is the name of this map?
@CityZilla
Жыл бұрын
Thanks! The map is called Coastal Gem and it's apart of the plazas and promenades dlc
38:48 When the roundabout is anti clockwise. Or is the traffic on the left side?
@CityZilla
Жыл бұрын
I may have put it backwards
what mods are you using that is not a cheat mod? mine stopped working after patch non of my saves loads
@CityZilla
Жыл бұрын
Usually when I have this issue I will uninstall all of my mods. Then go into the saves screen and hit subscribe to all mods within save. Then get the comparability report and see if you are running any mods with major issues. Also go through all of the mods steam pages and read the comments to see if other people are having issues with any of your mods. Saves are almost always able to be saved. Let me know if this helps
I have been bandying about with the idea of buying this game, but in the grand tradition of games published by Paradox there are 5 million different DLCs. I wonder which ones are the DLCs i should go for to get the most bang for my buck. Also where mods are concerned I would assume that there are some DLCs that are dependencies for a lot of mods. You wouldn't happen to have a video about this subject or be able to push me in the right direction. Thanks.
@CityZilla
Жыл бұрын
I always recommend going for dlc that most interests you. As for best bang for the buck. Green cities is always at my top. It has a ton of content with it. Most mods that are regularly updated will let you know current as of so and so. I haven't had any issues with backward compatibility. Hope this helps!
You urgently need that sloping mod
@CityZilla
Ай бұрын
🤣
is it possible to diverging diamond intersections? You're the Bob Ross of Cities. - lol
@CityZilla
Жыл бұрын
For a regular intersection?
@wxmyjnsn
Жыл бұрын
@@CityZilla No. Just in general. I just bought the game and am watching videos on how to play.
@CityZilla
Жыл бұрын
@@wxmyjnsn I do a diverging diamond in this series. They definitely work better with mods though I gave it my best try.
Why are you creating small, inset roads in your blocks; for example your school and hospital blocks - what is the advantage to this as opposed to just putting them on the road? (Sorry if this is a repeat question, I've been looking through the comments but don't see it)
@CityZilla
Жыл бұрын
It's just for aesthetic reason
@vernallongthaw9295
Жыл бұрын
@@CityZilla It does look really good - I love the whole series and need to up my game when it comes to aesthetics.