Coding Guild Architect | #01

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Extra weekly videos on Patreon: / bitemegames
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Пікірлер: 3

  • @GAGONMYCOREY
    @GAGONMYCOREY29 күн бұрын

    thomas looks so diff with that cam

  • @Definesleepalt
    @Definesleepalt28 күн бұрын

    thanks for this , ive been wanting some casual programming and views on the general day as a game dev working for biteme lol

  • @philbertius
    @philbertius29 күн бұрын

    Exciting! Some feedback as I watch through this. (Maybe y'all are already aware of these things, or don't care, but jic): * Love the Bokeh menu, but feels weird with UI buttons directly on top of the blurred simulation. Maybe put a little background image behind it, that's solid behind buttons but fades with transparency into the actual scene? * Looking at the Adventure menu, the all-caps medieval font looks off to me. The glyphs are very wide. Also, I wonder if frilly art + frilly font == too frilly, hard to look at? Maybe try a sleeker modern font in places? I do like the medieval title font, however. * Colors on day/night circle seem too bright to me, compared to the rest of the screen. Maybe play with colors, darken, desaturate? Maybe pretend it's a real, physical object and draw it that way? * Look into Git LFS if you haven't, for large files (i.e. game assets). Fixes a lot of the problems. I'll keep adding as I watch.

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