Chernobylite Ray Tracing Analysis: Gorgeous on PC, but what about PS5?

Ойындар

Sci-fi, survival horror, RPG. Chernobylite has elements from a wide range of gaming genres, but does it also tick the box labelled 'ray tracing showcase'? After its recent launch on PS5 and Xbox Series X/S, Alex Battaglia investigates the game's ray tracing features and shows how the PC version stacks up against the PS5 release.
Tech Focus on Global Illumination: • Tech Focus: Global Ill...
Join the DF Patreon for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: bit.ly/3jEGjvx
Subscribe for more Digital Foundry: bit.ly/DFSubscribe
Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: bit.ly/2BqRTt0

Пікірлер: 990

  • @CobraF1
    @CobraF12 жыл бұрын

    Thanks Alex for putting the emphasis on those shader compilation issues with Unreal Engine 4 again! Maybe if it's mentioned or complained about enough, Unreal Engine will finally be fixed or the devs can fix that in their games. It's extremely annoying and has existed for most of the past 10 years I think with Unreal (I remember it even in Bioshock Infinite I believe)... Unacceptable! Cheers

  • @Christopher_K_Dot

    @Christopher_K_Dot

    2 жыл бұрын

    Bioshock infinite is the game that also comes to my mind from that time. Beautiful experience but When the shader compilation stutter sucks you out of the narrative flow - damn!

  • @PCGGC

    @PCGGC

    2 жыл бұрын

    I think Unreal Engine 5 has managed to work a lot of those issues out. I don't think they're going to try to ever fix U4 anymore

  • @MERCERENiTY

    @MERCERENiTY

    2 жыл бұрын

    Completely unacceptable

  • @nathane5287

    @nathane5287

    2 жыл бұрын

    I remember stuttering being a core common issue way back already with UE3, the texture streaming and stuttering, PCGW you'll find on many UE3 game pages instructions on dealing with those issues. And UE4 seems like it still keeps doing the same s**t, well, maybe slightly different things being loaded, but same result. I wonder if UE5 also has some nasty common stuttering issues.

  • @ZacDonald

    @ZacDonald

    2 жыл бұрын

    Most of the recent Unreal Engine 4 stuttering is directly related to DX12 shader compilation, which wasn't a thing in DX11 or lower. Streaming/loading hitches are pretty common, particularly in older games, but completely unrelated.

  • @MR-vg7yn
    @MR-vg7yn2 жыл бұрын

    It would be really nice if Unreal Engine games just had a "shader compilation" in their options menus. Something that just goes through shader compilation if the user wants it to... I'd much rather have a game sit there and compile shaders for a few minutes in one go instead of the game chugging along all the time.

  • @gameguy301

    @gameguy301

    2 жыл бұрын

    Call of duty did it best, it would start shader compilation as soon as you hit the main menu. And at anytime you could play the game, it would interrupt the process and let you play, and pick up again when you where back in a lobby doing nothing.

  • @Vulpas

    @Vulpas

    2 жыл бұрын

    Absolutely.

  • @Xbob42

    @Xbob42

    2 жыл бұрын

    @@gameguy301 The only problem there was that it seemed to do it every single time I opened the game since they patched it 300 times a week.

  • @AGFuzzyPancake

    @AGFuzzyPancake

    2 жыл бұрын

    COD's excellent performance is overlooked by most players, i think. On reasonably competent PC's and consoles, the smoothness contributes a lot to the fun of it.

  • @M419.99

    @M419.99

    2 жыл бұрын

    @@AGFuzzyPancake agree, for such a massive & detailed battle royale map, Warzone performs LIGHTYEARS better than PUBG & other craps

  • @ZinhoMegaman
    @ZinhoMegaman2 жыл бұрын

    We need an option for shader compilation in the same way we had optional HDD instalation for PS3 games. Just let the user decide if they want to wait for the game to compile and make a shader cache if they want to, instead of forcing it on the fly to evade longer loading times. I for one prefer much more a long loading time than stutters when playing.

  • @michaelmonstar4276

    @michaelmonstar4276

    2 жыл бұрын

    Why not just make it NON-optional as to not leave a bad impression with any player?... Compile those damn shaders if it's necessary to give smooth performance, don't just not...

  • @f.9344

    @f.9344

    Жыл бұрын

    @@michaelmonstar4276 1. Its too much work for devs -> Work -> Time -> less revenue 2. People will complain about long loading times Buy Console version and leave PC gaming is the easiest solution-

  • @adriantrusca1245

    @adriantrusca1245

    Жыл бұрын

    The world doesn't owe you anything, shut it! wE nEeD

  • @cakestealer5983
    @cakestealer59832 жыл бұрын

    It would be nice if ray traced reflections were a separate option because I’d be fine with only using the other ray traced elements.

  • @KvVortex

    @KvVortex

    2 жыл бұрын

    Yes same here

  • @user-ci3xc5bz5h

    @user-ci3xc5bz5h

    2 жыл бұрын

    I believe you can achieve this with a console command. See digital foundry's The Medium on PC video for this. They disabled AO and Shadows using a console command, whilst preserving RT reflections

  • @Snyma1985
    @Snyma19852 жыл бұрын

    The shot at 0:32 looks real WOW.

  • @floppydisk1137

    @floppydisk1137

    2 жыл бұрын

    Looks like a photo from a camera smartphone. to real with unreal.

  • @-whatsappme6591

    @-whatsappme6591

    2 жыл бұрын

    You got yourself a PlayStation5....

  • @CharlesVanNoland
    @CharlesVanNoland2 жыл бұрын

    No offense to everyone else with DF but as a lifelong graphics programmer Alex's analyses and breakdowns of games and their rendering techniques/performance and user options for optimizing things are my favorite videos.

  • @microtonalmilio5233

    @microtonalmilio5233

    2 жыл бұрын

    Why is this offensive?

  • @evo7836

    @evo7836

    2 жыл бұрын

    @@microtonalmilio5233 I think he's trying to not discredit everyone else's work at DF.

  • @sodapopinksi667

    @sodapopinksi667

    2 жыл бұрын

    As a not-a-lifelong graphics programmer, I agree. Literally the reason why I'm subbed, and why I got into DF in the first place. Their other content is good, too, but it is what it is

  • @minerkey682

    @minerkey682

    2 жыл бұрын

    Same! Love to see them, especially when they have stuff like debug footage, like that vid on DOOM Eternal and ID Tech

  • @davidludwig7501
    @davidludwig75012 жыл бұрын

    This game is impressive for a small indie studio. The art and atmosphere is really good imo. Picked it up at launch and the ps5 upgrade is nice to run the game at 60 fps option. I enjoyed the time i have put in the game. Get some definite Stalker vibes from certain aspects of the game.

  • @emiln768

    @emiln768

    2 жыл бұрын

    The Farm 51 has 100+ employees. So it's not so small studio.

  • @davidludwig7501

    @davidludwig7501

    2 жыл бұрын

    @@emiln768 it's definitely smaller than all the AAA studios. Indie developers with this high quality. Yes 100 people is small in game development.

  • @chickenwings6172

    @chickenwings6172

    2 жыл бұрын

    @@emiln768 Kid it's still Indie. lol Crystal Dynamics has 1,100 employees.

  • @fandangobrandango7864

    @fandangobrandango7864

    2 жыл бұрын

    @@davidludwig7501 100 people is not small in development team size lol, Christ man.

  • @arturfojcik9216

    @arturfojcik9216

    2 жыл бұрын

    @Emil N It's true that The Farm 51 employs over 100 people, but the vast majority of them work on World War 3. Chernobylite was indeed a small side project with around 30 people working on it. Total indie game.

  • @ThaMobstarr
    @ThaMobstarr2 жыл бұрын

    As an XSX owner, I must say that I would have appreciated, if the XSX version of the game would have gotten a look as well in the video.

  • @DrJones20
    @DrJones202 жыл бұрын

    There should be a 1080p ray tracing mode on PS5. Too much GPU power is spent on maintaining 1512p, leaving very liitle to spare on ray tracing

  • @ando_red

    @ando_red

    2 жыл бұрын

    yeah agreed, i care much more about cool rt effects than i do about resolution, 1080p is fine

  • @82rafaa

    @82rafaa

    2 жыл бұрын

    On what? 55" and above? 2022 says hello. 1080p is ps4 standard🤦‍♂️

  • @DrJones20

    @DrJones20

    2 жыл бұрын

    @@82rafaa Jokes on you. I play on a 1080p tv. You could still have the 1512p option if you care that much.

  • @vollkerball1

    @vollkerball1

    2 жыл бұрын

    COnsoles need the AMD upcaling techs, not the checkerboard methods the FSR and the other method. Both would help greatly

  • @lawyerlawyer1215

    @lawyerlawyer1215

    2 жыл бұрын

    @@DrJones20 I have to agree with him. 1080p on a tv? It’s 2022 , that’s too blurry. I mean if they make like 5 modes and that’s one of them yeah , let anyone who wants to play in a resolution I already had in my living room back in 2006 if they want too. But if they are going to sacrifice the 4k mode nope. On any screen above 42 inches of size 4k makes a HUGE difference in graphics quality

  • @toastedoats5074
    @toastedoats50742 жыл бұрын

    At this point frame time spikes from shader compilation scare me more than jump scares lol

  • @danieleder4587
    @danieleder45872 жыл бұрын

    Too bad the “tourist mode” is only available on PC. I tried the game on a free trial on console and was absolutely mesmerized by the game world and the setting but i’m not into this whole survival horror thing. If they include that mode on PS5 i would buy the game in a heartbeat!

  • @fafski1199

    @fafski1199

    2 жыл бұрын

    It's a great idea TBH and I'd love to see it implemented into more games. Especially, in large, open sandbox worlds, where there's often lot's of eye candy to be seen. I find that sometimes when you're playing a game, you can be too much focused on the gameplay itself, to be able to fully take it all in. This way it lets you free roam and explore the map, along with having the time, to fully soak up all that beautiful eye candy.

  • @chickenwings6172

    @chickenwings6172

    2 жыл бұрын

    Just buy it on PC i see no demo on PS5 Also the PS5 and Xbox version have no demo and only 2 pieces of DLC. There is 7 DLC packs on PC. and it is all on sale now.

  • @fandangobrandango7864

    @fandangobrandango7864

    2 жыл бұрын

    @@chickenwings6172 gonna go out on a whim here and say that he doesn't have a pc...

  • @pitchen

    @pitchen

    2 жыл бұрын

    @@fandangobrandango7864 *limb

  • @AJ-xv7oh

    @AJ-xv7oh

    2 жыл бұрын

    @@fafski1199 Very true.

  • @MrH-GB
    @MrH-GB Жыл бұрын

    Was the stutter ever fixed?

  • @pixelbitg9386
    @pixelbitg93862 жыл бұрын

    Was this update not deployed to Xbox Series X? I'd like to know how it performs there as well

  • @HBlatz87

    @HBlatz87

    2 жыл бұрын

    Came here to mention that myself. Would like to know how performance stacks against the PS5 version cause it would prob influence which machine I bought it on.

  • @-whatsappme6591

    @-whatsappme6591

    2 жыл бұрын

    You got yourself a PlayStation5.

  • @westernrev9628

    @westernrev9628

    2 жыл бұрын

    The Series X is too weak.

  • @MrxbobCoUk

    @MrxbobCoUk

    2 жыл бұрын

    @@westernrev9628 Literally untrue.

  • @nicktronson2977
    @nicktronson29772 жыл бұрын

    Good use of parallax scrolling and no sntax errors to be found anywhere. AWESOME.

  • @MEMPHISMILLS
    @MEMPHISMILLS2 жыл бұрын

    i bought this in the steam sale and have been playing it on my steam deck using direct x 12. It does have the ray tracing option in the settings, im interested to see what DF does with this game on the deck.

  • @gaetanoisgro6710
    @gaetanoisgro67102 жыл бұрын

    Great video and thanks for mentioning the stuttering problems. We must insist on this point with every single game in order to have a hope of eradicating this plague.

  • @fafski1199

    @fafski1199

    2 жыл бұрын

    II agree, but it's just mainly games that are using Unreal Engine 4. Most games on other game engines, don't suffer from stutter or at least not nearly as bad. It really should be Epic Games that should be sorting the problem out and not be down to the games devs (although any help, is still help). BTW, Epic have known about the issue for years, but still haven't done a damn thing to fix or alleviate it. I'm just hoping the same issue doesn't get passed onto and re-occur in games using UE5.

  • @julianbransky7168
    @julianbransky71682 жыл бұрын

    I still think the lack of (or insufficient) contact shadows between objects is super annoying. 05:58 for instance- the book on top of the table (with and without Ray Tracing) looks like it is "floating" in the air without the contact shadows. The grass looks amazing but again- it looks like it originates way bellow the ground and it just penetrates it without the contact shadows. Really beautiful game though.

  • @victfv

    @victfv

    2 жыл бұрын

    They might as well implement RT shadows since they are comparatively cheap.

  • @thepunic5261

    @thepunic5261

    2 жыл бұрын

    good catch julian ! personally I'm still hesitant on turning on RT in every game even If I have a capable rtx 3070 running on a 1080p monitor, I just can't see the appeal of it for now, sometimes it just break the artistic vision of the game (like the ascent). it's a really good technology but still in its very early days.

  • @kamranki

    @kamranki

    2 жыл бұрын

    @@victfv I don't think RT shadows are cheap when GI is on. Which means, any bounce light can and will act as a source of light and hence shadows, it means that it will require a very high number of rays to produce a reasonably acceptable image, resulting in a slide show essentially. That is the reason there aren't 100% RT games yet, apart from Quake 2 and Minecraft (and a few other relatively simpler looking games).

  • @ZalvaTionZ

    @ZalvaTionZ

    2 жыл бұрын

    @@kamranki The soft shadows from GI are different than light sources. You can get pixel perfect RT shadows that don't interact with any GI system more than shadow maps do and in that case any RT effects share some of the same overhead making them cheaper.

  • @victfv

    @victfv

    2 жыл бұрын

    @@kamranki RT shadows and GI are separate. RT shadows are only cast by manually placed light sources, hence why they are very cheap, it's basically a visibility check. Since the ray acceleration structure is already built, the performance impact would be minimal.

  • @krisbramleydrums2261
    @krisbramleydrums22612 жыл бұрын

    I feel like with the art direction and setting of this game, DDGI would've been more transformative on PS5 vs. RT reflections.

  • @fullmetalchamploo
    @fullmetalchamploo2 жыл бұрын

    What’s the guitar piece in the beginning?

  • @fakharakhtar8606
    @fakharakhtar86062 жыл бұрын

    Is there any UE4 game that pre compiles shaders or is it simply not possible to do in UE4?

  • @-MaXuS-
    @-MaXuS-2 жыл бұрын

    I always enjoy Alex’s videos. I would even go so far as to say they’re the content I appreciate the most from DF. With that said I do take issue with how Alex uses technical terms seemingly either unaware that they aren’t self explanatory nor always easy to find the contextually correct definition of, or he assumes the viewer to already know these terms. Now of course it’s unreasonable to expect a long winded detailed explanation of the relevant terms in every video he creates. Vincent Teoh at HDTVTest have devised a simple yet very help solution to the limitations in knowledge in viewers like me by simply by adding a small box somewhere on screen, where as an example abbreviated words are unabbreviated. Or maybe just add a legend of sorts in the description where simple definitions of abbreviations and technical terms can always be found so it makes it easier for someone like me that want to fully understand every spoken word used seeing as unnecessary words tend to be scarce in content like this. It would at least in my humble opinion be a small yet very valuable addition of such description boxes when Alex is talking about/mentioning BVH and IES profiles to give a specific example. As always many thanks for the awesome content and I look forward to the next one! 🙏✌️🖖

  • @-whatsappme6591

    @-whatsappme6591

    2 жыл бұрын

    You got yourself a PlayStation5.

  • @platinum2905

    @platinum2905

    2 жыл бұрын

    I literally fall asleep listening to his videos. He talks about technical terms with the enthusiasm of a pregnant elephant 🐘 and it's so boring

  • @TheeRogerWayne

    @TheeRogerWayne

    Жыл бұрын

    These guys aren't built for narration. They don't have the voice or diction for it, and one of the guys has a small speech impediment where he absolutely butchers certain small words. Its odd. Some of their content stretches into such uber nerd territory 98% of gamers just don't care about, that I rarely finish their videos. But I narrate for a living so I'm probly biased. Most KZreadrs just suck terribly at it.

  • @cannonaire
    @cannonaire2 жыл бұрын

    I love RT, and this game looks amazing and photorealistic. I especially like the fairly novel RT effects used in this case. However, it sorely needs ray traced sun shadows. Even in the opening scenes of the video you can see blocky aliasing presenting as flickering shadow edges and when it contrasts with the photorealism of everything else it looks horrendous.

  • @i3l4ckskillzz79
    @i3l4ckskillzz792 жыл бұрын

    i can´t use raytraycing in the grapics menu. it´s there but grey and i can not enable it. my hardware is rtx compatibel (RTX 3070 ti) can someone help ?

  • @killermoon635

    @killermoon635

    2 жыл бұрын

    Update to latest nvidia driver

  • @i3l4ckskillzz79

    @i3l4ckskillzz79

    2 жыл бұрын

    @@killermoon635 yes i did that already

  • @i3l4ckskillzz79

    @i3l4ckskillzz79

    2 жыл бұрын

    the problem fixed itself somehow

  • @postbaz123
    @postbaz1232 жыл бұрын

    @digitalfoundry could you do switch sports maybe ? It seems it has some frame rate issues at bowling, motion control also seems to have some flaws etc

  • @majormalfunction0071
    @majormalfunction00712 жыл бұрын

    Haven't watched the video yet, but I'm hearing of shader compilation issues. The right way to solve this is to compile all shaders on startup. If you're compiling during gameplay, stuttering is guaranteed. vkCreateGraphicsPipelines can take 2-2.5 ms, or more, per shader object. Because pipelines (compiled shader objects with raster state in Vulkan lingo) are immutable, you need permutations compiled from the same raw bytecode, in order to set state on the GPU. It's an engine-side issue. I'm working on a game + engine (specific requirements means I need to forgo UE4. I also don't want to write C++, but that's a separate issue). I'm avoiding this as best I can.

  • @FortyThievesOrkestar
    @FortyThievesOrkestar2 жыл бұрын

    Who else wants a DF retro on the original stalker games before stalker 2

  • @-whatsappme6591

    @-whatsappme6591

    2 жыл бұрын

    You got yourself a PlayStation5...

  • @animeknowledge5048
    @animeknowledge50482 жыл бұрын

    I have a question why does 1512p doesn't look bad on ps5 4k but if you do it with the pc it would look blurry and not detail

  • @ComeForPeace
    @ComeForPeace2 жыл бұрын

    The jump scare stuttering is so hilarious 😂

  • @Zansilveira
    @Zansilveira2 жыл бұрын

    I honestly wish that some day, games will add graphics settings as "ps5 pre set" or "xboxsx pre set", cause those are probably well optimized and it will be wonderful for accurated performance test

  • @user-ci3xc5bz5h

    @user-ci3xc5bz5h

    2 жыл бұрын

    Definitely. I'm glad DF does this for us most of the time. Also, Sony does this for their pc games, Death stranding and horizon have an "original" console preset

  • @Untayza

    @Untayza

    2 жыл бұрын

    they are will optimized for those platform with their fixed hardware and API.

  • @vividas

    @vividas

    2 жыл бұрын

    id find a lot of value in a website that compiled data like console equivalent settings, even if it was just sourced from DF videos.

  • @xilonqmb

    @xilonqmb

    2 жыл бұрын

    Actually, I don't think this would help much. They are optimized specifically for consoles hardwares and APIs, they wouldn't make much difference on PCs and their varied components. Well, maybe (a BIG maybe) they would help on pcs running AMD hardware, specially with zen 2 processors and rdna2 graphics card.

  • @Zansilveira

    @Zansilveira

    2 жыл бұрын

    @Boinz exactly

  • @kupokinzyt
    @kupokinzyt2 жыл бұрын

    Please do a DF Retro on DOOM 3 and Half-Life 2 for the OG Xbox. Not just videos on the series, but the console exclusives that pushed the Xbox farther than I believe any other games did. It would be amazing to see DF break down the techniques used in these. This almost always gets top comment when I post it, so I know I am not the only one who would be interested. Thank you.

  • @kawii9793

    @kawii9793

    2 жыл бұрын

    Yes please! Half Life 2 was amazing!

  • @Aggrofool

    @Aggrofool

    2 жыл бұрын

    Why not ask MVG to do that? He's the Xbox history guy

  • @Green_Stache_Productions

    @Green_Stache_Productions

    2 жыл бұрын

    They already made a video about Half Life 2 and the different versions of the game. In the video they due talk about the original Xbox port. Though I assume you want a more in depth look at that?

  • @tylerm5862
    @tylerm58622 жыл бұрын

    I'm sure you're aware but they added a 120 mode to the series S on Halo infinite now. Would like to see you guys deep dive into the performance of that.

  • @ShootFirstSev
    @ShootFirstSev2 жыл бұрын

    Speaking of global tourism, you guys should check out "Titanic: Honor and Glory". It's a recreation of the Titanic in Unreal Engine 4. The game's not out yet, but they have a demo out now that shows what it will be. It'd be cool if you guys could collaborate and do a DF Tech analysis on it.

  • @RadioactiveLobster
    @RadioactiveLobster2 жыл бұрын

    I'd love to get an an honest answer from a dev using UE4 on why they don't seem to care about shader stuttering. It's very simple, just pre-compile them. It seems so easy to fix and yet they don't do it.

  • @Dr.D00p

    @Dr.D00p

    2 жыл бұрын

    What is there to say? It's a fundamental design flaw with Unreal engine on non fixed platforms like the PC. Epic won't fix it because they make all their money from console developers using the engine, where shader compilation stuttering isn't an issue.

  • @ganjahtron

    @ganjahtron

    2 жыл бұрын

    @@Dr.D00p this! 10000%.

  • @xiaobinlu5394

    @xiaobinlu5394

    2 жыл бұрын

    @@Dr.D00p he said the dev force pre compile the shader, seems have nothing to do with unreal engine, or more like a quick fix,

  • @RadioactiveLobster

    @RadioactiveLobster

    2 жыл бұрын

    @@Dr.D00p UE4 supports compiling shaders at launch/load but for some reason devs are choosing not to use it. I would much rather way 30 more seconds loading up the game/level than experiencing stutter every time something new in the level loads.

  • @thebrightestsun4685
    @thebrightestsun46852 жыл бұрын

    Maybe one day in the future Xbox version will be covered too.

  • @RetroniOS

    @RetroniOS

    2 жыл бұрын

    Don't hold your breath... I almost made this mistake with Psychonauts 2 analysis...

  • @yomamasohot6411

    @yomamasohot6411

    2 жыл бұрын

    Alex already mentioned in a DX direct that MS told them not to compare Xbox with PC. Don't know why MS is this insecure about their console.

  • @professionalshooter1

    @professionalshooter1

    2 жыл бұрын

    @@yomamasohot6411 it’s because it’s “the most powerful console ever” why does Xbox need to prove anything just believe them

  • @lawyerlawyer1215

    @lawyerlawyer1215

    2 жыл бұрын

    @@professionalshooter1 it is tho… you don’t think the ps5 is more powerful right? I mean numbers are there , you can’t argue numbers

  • @professionalshooter1

    @professionalshooter1

    2 жыл бұрын

    @@lawyerlawyer1215 i was being sarcastic MS was boasting about how powerful the Series X is all through 2020

  • @psiphorplaysagame
    @psiphorplaysagame2 жыл бұрын

    Love these RT videos Alex... RT isn't possible on my aging GTX 980, but I enjoying seeing the future potential here. Maybe I'll upgrade my whole PC in a couple of years, when we may, by then, have had the next-next-gen cards (Even from Intel?). Exciting times.

  • @desertxpunk
    @desertxpunk Жыл бұрын

    Wonder why xbox series was left out? I'm curious what my series s version has compared to the others.

  • @BenchARTVideos
    @BenchARTVideos2 жыл бұрын

    This stuttering in pretty much unreal engine games and some other dx12/vulkan titles have been a nemesis so big to me, that i have been less and less enthusiastic over time about on PC (GPU Prices also pay a huge role too). Its impressive how this continue to happen

  • @kelownatechkid
    @kelownatechkid2 жыл бұрын

    Always impressed with your coverage Alex. Thank you for pushing against these stutters which are ruining the experience for everyone.

  • @Geckokidthepaladin
    @Geckokidthepaladin2 жыл бұрын

    some of the shadows feel quite a bit out of place in terms of their resolution when put against such incredible ray tracing options, and it is quite odd how you get pixel-sharp shadows in places that are ray-traced (like the translucent glass materials) right next to super pixelated shadows on the more diffuse objects surrounding it.

  • @TilSkywalker
    @TilSkywalker2 жыл бұрын

    I really hope the stutter issues can be fixed by the developers. This is definitely a game I want to try out at some point!

  • @itsd0nk
    @itsd0nk2 жыл бұрын

    All of these Unreal 4 games should be mandated to include a “compilation tour” option in the main menus that will do a basic play through of the game with a loading screen hiding everything. Sure it could take a very long time, but I bet a lot of people would still choose to run this option and just come back an hour or two later with all or most of the shader compilation taken care of.

  • @Untayza

    @Untayza

    2 жыл бұрын

    or just load a scene with all the shaders before starting the game, in an out of bound room .

  • @MLWJ1993

    @MLWJ1993

    2 жыл бұрын

    That's usually what the loading screen at the start is for... madness that they still haven't figured out that a 10-15 minute wait to compile shaders is preferable over stuttering wherever you go...

  • @mrjing0

    @mrjing0

    2 жыл бұрын

    @@MLWJ1993 Horizon Zero Dawn actually did - people largely hated it and demanded it be removed

  • @MLWJ1993

    @MLWJ1993

    2 жыл бұрын

    @@mrjing0 That's what the checkbox "pre-compile shaders" would be for, nifty things, those options 😅

  • @cheese_crab

    @cheese_crab

    2 жыл бұрын

    100% I would use this

  • @N0N0111
    @N0N01112 жыл бұрын

    10:20 Next-gen high-end GPUs will be 2X the performance, it's such a huge leap that we will see. It's like going from 60FPS to 120FPS but then all at max settings, it will be mind blowing!

  • @rixzin5046
    @rixzin50462 жыл бұрын

    I’m surprised there was no mention of the fact the console version uses fsr

  • @Helifax19
    @Helifax192 жыл бұрын

    Danke Schön ^_^ Very nicely put videos and awesome analysis!

  • @richardtucker5938
    @richardtucker59382 жыл бұрын

    What an unexpected opening chord!

  • @kristoferstoll587
    @kristoferstoll5872 жыл бұрын

    Great video Alex!

  • @-whatsappme6591

    @-whatsappme6591

    2 жыл бұрын

    You got yourself a PlayStation5....

  • @jamesgravil9162
    @jamesgravil91622 жыл бұрын

    *Fifty thousand people used to live here. Now it's a ghost town.*

  • @5izzy557
    @5izzy5572 жыл бұрын

    In the beginning in the train when you get player control the framerate tanks to 30fps but as soon as you get out it stabilizes (but if you look at the train again it tanks...very odd) very bad first impression, great game though. RX 6600, Ryzen 5 3600, 1080p 60FPS target, Ultra settings. So far it hasn't dropped below 60 except that beginning part which is only like a 10/15 second part of the game.

  • @-whatsappme6591

    @-whatsappme6591

    2 жыл бұрын

    You got yourself a PlayStation5....

  • @peterfranzi643
    @peterfranzi6432 жыл бұрын

    Cool, but how is it gameplay wise, is anything like stalker for example?

  • @floppydisk1137

    @floppydisk1137

    2 жыл бұрын

    Atmosphere, yes. gameplay, not so much.

  • @kendokaaa

    @kendokaaa

    2 жыл бұрын

    Check out a review for that info

  • @peterfranzi643

    @peterfranzi643

    2 жыл бұрын

    @@floppydisk1137 thanks for the review

  • @InFlames20bests
    @InFlames20bests2 жыл бұрын

    0:46 Metro Exodus: gets dark AF when you enable raytracing Chernobylite: gets brightend TF up when you enable raytracing. They really cant fucking decide which way all these trays seem to work! 😂

  • @alecatttheman896

    @alecatttheman896

    2 жыл бұрын

    Stay woke 👀

  • @TheRealPaull
    @TheRealPaull2 жыл бұрын

    Hoping you guys make a video on the new halo infinite update. Says it is bringing back 120fps to the Xbox series S. It was in the beta but was taken out.

  • @jonnyX06
    @jonnyX062 жыл бұрын

    This is some beautiful footage you captured, this game looks great.

  • @8Paul7
    @8Paul72 жыл бұрын

    Wow this game looks amazing. I already bought it but still waiting for the final DLC and patch before going in. I hope devs fix the stutters too.

  • @-whatsappme6591

    @-whatsappme6591

    2 жыл бұрын

    You got yourself a PlayStation5...

  • @Fina1Ragnarok
    @Fina1Ragnarok2 жыл бұрын

    Looks great overall...but...the interior lit with RTX doesn't seem right to me. That scene that was completely black before in the hallway looks like there is extra light, but most of the light doesn't seem to be coming from a source. There is way too much light and it is spread so evenly around the room, way too much to just be coming from that window at the end. Unless there is a giant hole in the wall behind the camera.

  • @UltraCasualPenguin

    @UltraCasualPenguin

    2 жыл бұрын

    Learn how light bouces around room. Light doesn't have to come directly from source. Metro Exodus is good example of it.

  • @Fina1Ragnarok

    @Fina1Ragnarok

    2 жыл бұрын

    @@UltraCasualPenguin Yeah, I know how light can bounce but....this long hallway as shown is way too lit for just a bit of light coming in a medium size window.

  • @UltraCasualPenguin

    @UltraCasualPenguin

    2 жыл бұрын

    @@Fina1Ragnarok Timestamp? I know there's video showing RT things (shadows, GI and bounces) on YT but I can't find it now. It even showed performance hit with unpractical amount of bounces in very long, dark hallway with multple 90° corners. You could see how far light gets if only I could find it.

  • @Fina1Ragnarok

    @Fina1Ragnarok

    2 жыл бұрын

    @@UltraCasualPenguin 7:08 was the one I was thinking of. I have now realized that they show the same scene again later but with more before hand and there literally is a giant open door behind where the camera is so...

  • @thenonexistinghero

    @thenonexistinghero

    2 жыл бұрын

    @@UltraCasualPenguin That hallway is shown a couple of times throughout. I do think the amount of light is a bit too much.

  • @A_Lazy_Mutt
    @A_Lazy_Mutt2 жыл бұрын

    One thing to note that I haven't seen most people address is that this game's benchmark tool is not representative of actual in-game performance. A 3080 can hit 80+ fps on nearly all benchmark runs at 1440p, DLSS Quality and RT High, but it will never maintain that framerate in the actual game itself, often hovering between 75~60, and, depending on the map, even lower than that, going to the 50s and even 30s. I suspect it's because the benchmark maps have nothing else in them besides the scenery. No enemies, items, effects etc. The game is actually surprisingly CPU demanding, and it's hard to hit full GPU utilization even with a high end 8-core CPU like the 5800X. The RT effects themselves are nice, but I do wish you could choose them individually. I would be willing to turn on reflections at least, since you spend a lot of the time looking at the ground, scrounging for supplies, but everything else seems to be too demanding on any system, and difficult to notice unless you actually stop and analyze individual scenes like in this video (outside of a few instances like sunlight accurately bleeding into interiors).

  • @2ndLastJedi
    @2ndLastJedi2 жыл бұрын

    I'm tempted to get this to run ultra on my 3080 at 1080p but those stutters look so bad I think I need to wait and hope it gets patched somehow.

  • @casualslax
    @casualslax2 жыл бұрын

    Alex x RT = Great lunch time content

  • @yfz450rider39
    @yfz450rider392 жыл бұрын

    Ray Tracing and DLSS are the greatest features added to gaming in the last decade. Bought a 2080ti at launch and loved every minute of it. RTX makes the world feel soo much more real.

  • @thenonexistinghero

    @thenonexistinghero

    2 жыл бұрын

    Graphical features? Sure. But VR's progress is the greatest feature added to gaming in the last decade. Sadly not enough devs are implementing it in their games. The tech and audience would no doubt grow a lot faster if they quit worrying about dumb stuff like motion sickness and just added VR. Players will be able to adapt. They will be willing to adapt because dumbed down gimmicky games & VR-exclusive modes simply don't provide the depth a full game does. Plenty of gamers want that full game experience with full VR immersion. Been using it with Monster Hunter Rise through a mod and it's a fantastic experience (even with wonky stability and some crashes). The detailed monsters and people look fantastic (could look all day at the twins in VR, they just look that good) and it's a shame there's hardly any VR games out there on PC that have detailed 3D models. But I suppose it's not much different for DLSS and ray-tracing. Not nearly enough devs are jumping on it and growth is fairly slow as a result. Just like VR it will improve in time... but it'll take some time.

  • @yfz450rider39

    @yfz450rider39

    2 жыл бұрын

    @@thenonexistinghero fair enough! VR is awesome when it's done right!

  • @sergeysiminyuk

    @sergeysiminyuk

    2 жыл бұрын

    I got a 2060 at launch in anticipation of next gen cards, figured $350 is way less of a risk, plus I had only my 1080p display at the time. Man am I happy I went with the 2060 and not a 1070ti or a 1080. Control in full RT mode at 60fps was amazing, such an incredible experience where RT greatly added to the immersion. The pascal cards I was looking at are aging, the 2060 in modern games is faster than the 1080 and the gap will only grow. Turing got a good bit of undeserved hate. Sure the 2080ti jumped in price by like 100% from the 1080ti but the lowest end RTX card at $350 was faster than the flagship of the prior gen and still delivers at its intended resolution and beyond. A card older than the consoles by 2 years still offers a very competative experience often exceeding console performance. DLSS allowed me to max out cp2077 with no RT at 85fps. I now have a 12gb 3080 at 380w but I still like to play on the 2060. Its now in the living room' hooked up to a 42' 1080p led tv, and its still delivering a hell of an experience. Not bad for a 4.5yr low end card.

  • @milklordnomadic

    @milklordnomadic

    2 жыл бұрын

    @@sergeysiminyuk 2060 holds up!

  • @varshoee

    @varshoee

    2 жыл бұрын

    @@sergeysiminyuk Agreed. DLSS is a huge advantage for Turing compare to Pascal and AMD counterparts. I wish my 1080ti had this feature as it would age much better with DLSS.

  • @HotSizzleTV_
    @HotSizzleTV_2 жыл бұрын

    Great video on my birthday, I planned to pick this up on my PS5 disc like I did for my PS4

  • @Rimmer666
    @Rimmer6662 жыл бұрын

    Great video analysis Alex thanks! This is the first game that really looks a lot better with raytracing for me! I get 150+ fps at 3880x1440 with 3080 on pure ultra mostly, with RT high i get more like 50-70 (with DLSS) fps but for once im happy with that tradeoff. This game so stunning with RT i only turn it off in big firefights. Amazing job developers! The atmosphere is truly mindboggling.

  • @chamamemestre
    @chamamemestre2 жыл бұрын

    The Last of Us Part 3 needs to have Ray Tracing like this. Days Gone 2 that NEEDS to happen SONY...would also look amazing with this tech. On PS5 pro of course.

  • @user-ci3xc5bz5h

    @user-ci3xc5bz5h

    2 жыл бұрын

    Yep. And they need to use Nixxes and bring it all to PC.

  • @xenomorphlover

    @xenomorphlover

    2 жыл бұрын

    Doesn't need a PS5 pro to get good ray tracing.. look at Metro Exodus. The only thing needed is very good optimization and some compromises..

  • @finaldivine8235

    @finaldivine8235

    2 жыл бұрын

    @@xenomorphlover PS5 Pro would be nice tho

  • @mrpopo5097

    @mrpopo5097

    2 жыл бұрын

    @@finaldivine8235 it’s a waste of time considering the fact people can’t even get a ps5 in the first place. It’s also not needed within the next 7 years.

  • @mrpopo5097

    @mrpopo5097

    2 жыл бұрын

    @@user-ci3xc5bz5h no

  • @pixlax9037
    @pixlax90372 жыл бұрын

    love the RTX content ALEX I just hope we get more RTX games soon I've had my 3090 TUF well over a year now but the games are releasing real slow these days.

  • @romanbellic810

    @romanbellic810

    2 жыл бұрын

    That's tuf.

  • @ronniewhitedx

    @ronniewhitedx

    2 жыл бұрын

    It's been a real struggle I was one of the first wave of people to get the 2080 and I have a 3090 now and I still think one of the best examples of RT is in the game Control

  • @pixlax9037

    @pixlax9037

    2 жыл бұрын

    @@romanbellic810 sure is lol

  • @jonny-b4954

    @jonny-b4954

    2 жыл бұрын

    @@ronniewhitedx Indeed. But I'd say Metro Exodus Enhanced Edition is probably the best overall implementation. Cyberpunk's ray tracing is pretty decent too.

  • @austin4700

    @austin4700

    2 жыл бұрын

    Waiting for full path tracing, than I'm switching to pc

  • @ironbeast7476
    @ironbeast74762 жыл бұрын

    What monitor are you guys using in the video for pc?

  • @-whatsappme6591

    @-whatsappme6591

    2 жыл бұрын

    You got yourself a PlayStation5....

  • @JulioFrosi
    @JulioFrosi Жыл бұрын

    Does this game support VRR on PS5?

  • @stephonhines6554

    @stephonhines6554

    Жыл бұрын

    Yes

  • @yupperdude1
    @yupperdude12 жыл бұрын

    I really tried to get into this game, as I love the atmosphere. It just bored me to tears and wish it hadnt

  • @-whatsappme6591

    @-whatsappme6591

    2 жыл бұрын

    You got yourself a PlayStation5.

  • @Randy28CR
    @Randy28CR2 жыл бұрын

    Isn't there a possibility that the devs create a sort of demo/benchmark which contains most of the shaders of the game, that lasts between 2 and 5 minutes, which can be optional, and that way people can run it everytime they update their drivers?

  • @nguyenvanduy247

    @nguyenvanduy247

    2 жыл бұрын

    I like the way you think.

  • @Randy28CR

    @Randy28CR

    2 жыл бұрын

    @@aweigh1010 I may, just imagine a demo that compiles the whole shaders, that is a incredible stuttery mess, that lasts 5 or even more mins, but you know after that you won't get any Shader stutter while play... I think every people would agree with it, no matter you gotta do it every time you update drivers.

  • @JirayD

    @JirayD

    2 жыл бұрын

    Some GameDevs actually do this. During the intro cinematic video, they would render all materials once to eliminate most of the stutter. Unfortunately this doesn't work with the dynamic system UE4 uses on PC.

  • @Randy28CR

    @Randy28CR

    2 жыл бұрын

    @@JirayD we can safely say this is mostly Epic Games fault then...

  • @JirayD

    @JirayD

    2 жыл бұрын

    @@Randy28CR Yesn't, it's possible to compile the shaders on PC just before they are needed, but this is difficult and very error prone.

  • @ricepony33
    @ricepony332 жыл бұрын

    What’s the best way to mimic 40fps/120hz trick on PC?

  • @viperviper6130

    @viperviper6130

    2 жыл бұрын

    Freesync/gsync, works on vrr tvs too.

  • @jose131991

    @jose131991

    2 жыл бұрын

    Cap the FR to 40 and make sure you’re playing on a 120hz, VRR capable monitor/TV….

  • @-whatsappme6591

    @-whatsappme6591

    2 жыл бұрын

    You got yourself a PlayStation5.

  • @childofvenus3781
    @childofvenus37812 жыл бұрын

    I don't get it, how can PS5 fix the stutter issues of UE present in PC version? Is it only related to Direct X12 stuff? Why doesn't Windows implement the same tech?

  • @yomamasohot6411

    @yomamasohot6411

    2 жыл бұрын

    Some DX11 have the issue as well.

  • @prodj.mixapeofficial6431

    @prodj.mixapeofficial6431

    2 жыл бұрын

    Might be because consoles have constant hardware spec while PCs have different builds, different gpu specs and speeds. Imagine if Microsoft release a Xbox series x PC, the specs are constant, from that devs can develop games accordingly.

  • @yomamasohot6411

    @yomamasohot6411

    2 жыл бұрын

    @@prodj.mixapeofficial6431 it has probably more to do with how the engine is designed around consoles because unreal engine makes most of the money from the console market. It's just Epic being too lazy to fix Unreal. I can't even fathom what Xbox Series X PC is, what are you talking about?

  • @jose131991

    @jose131991

    2 жыл бұрын

    @@yomamasohot6411 lol 😂

  • @-whatsappme6591

    @-whatsappme6591

    2 жыл бұрын

    You got yourself a PlayStation5...

  • @Jaybird2136
    @Jaybird21362 жыл бұрын

    I literally spent all night looking up videos to see how the ps5 version was, found a few old video's, but nothing recent. And here comes Digital Foundry posting a vid on it the same day xD bravo and cheers!

  • @HugoStiglitz88

    @HugoStiglitz88

    2 жыл бұрын

    And they did a shitty job even showing the ps5 version. 30 seconds out of a 20 m video

  • @williamcrms
    @williamcrms2 жыл бұрын

    Reminds me a lot of Metro Exodus Enhanced, but I feel that Metro struck a better balance between RT and performance. A lot of the higher end RT features on display here just aren't that noticeable during gameplay and certainly not worth the performance impact.

  • @mattygee79

    @mattygee79

    2 жыл бұрын

    Yeah the performance costs weren’t worth the RTX imo. I went from around 144 fps to the 60-70 range. Playing on a 3070 at 1440p

  • @chillhour6155

    @chillhour6155

    2 жыл бұрын

    Stalker games still has way more atmosphere, even without this nonsense

  • @Deliveredmean42

    @Deliveredmean42

    2 жыл бұрын

    It's also worth noting that is still raster heavy under that ray tracing unlike Metro Exodus enhance, which might explain the performance in some cases.

  • @CorePixels
    @CorePixels2 жыл бұрын

    All those features look amazing, but I'm surprised you said nothing about how terrible those shadows are even on PC, they are just spotty and popping in and out consistently.

  • @DM-of7ys
    @DM-of7ys2 жыл бұрын

    Reminds me of stalker. And talking about stalker I remember seeing the same spinning wheel on the first teaser.

  • @dtf.editzz
    @dtf.editzz2 жыл бұрын

    What about series x/s?

  • @banehd3255

    @banehd3255

    2 жыл бұрын

    I think there was no need for Xbox series s or x comparison we know series s won't match ps5 or series x and series x version will match ps5. I think ray tracing was introduced into console s way to early.

  • @accelement3499

    @accelement3499

    2 жыл бұрын

    ps5/pc = meta - xbox = uhhg really

  • @Hamox

    @Hamox

    2 жыл бұрын

    @@accelement3499 most people has series s tho

  • @ARIXANDRE
    @ARIXANDRE2 жыл бұрын

    I was thinking of getting this for PS5 but I was worried if the console even got a performance upgrade.

  • @DRex45

    @DRex45

    2 жыл бұрын

    @@tom_123 then just play in performance. It's obvious you don't have a PC and something tells me your TV is trash to

  • @Necr0Mancer666
    @Necr0Mancer6666 ай бұрын

    This is an incredibly gorgeous looking game. And well optimized too. Only problem is the Enhanced Edition DX 12 version HDR mode is busted and I cant get it working.

  • @NoFear1979
    @NoFear1979 Жыл бұрын

    Given it has been three month since the making of this video, one would presume the issue may have been addressed by now from the game devs? Cheers for a nice video on graphics. I cant wait to immerse myself into the enviroment of this game... 👍

  • @kamranki
    @kamranki2 жыл бұрын

    While the RT feature set looks impressive, we are still missing proper GI. Which will bring down even the mighty 3090 to its knees, if implemented.

  • @user-ci3xc5bz5h

    @user-ci3xc5bz5h

    2 жыл бұрын

    Running metro exodus with path traced GI at 4k60 (dlss) with an rtx 2060.....

  • @kamranki

    @kamranki

    2 жыл бұрын

    @@user-ci3xc5bz5h Metro Exodus still uses lots of baked lights and isin't totally path traced (lot of rasterization). Unlike Quake 2 RTX, which is like 99% path traced. Now, I know that a modern engine will be impossible to run at playable speeds when using total RT for rendering, but it will be cool to see someone implement it anyways!

  • @finaldivine8235

    @finaldivine8235

    2 жыл бұрын

    @@user-ci3xc5bz5h It is not path traced afaik. If it were, it would be a very noisy and poor-performing game

  • @kamranki

    @kamranki

    2 жыл бұрын

    @Boinz Yes, definitely. With RT becoming a reality for real time graphics, it is bound to get accelerated further, making it possible to cast more rays into the scene, thereby creating a more stable image. Current gen RT games like Quake 2 cast so few rays that the denoiser has to work very hard to remove noise, but this also results in low contrast shadows almost getting totally lost. This is the reason many objects in Quake 2 seem to cast no shadows at all sometimes. The denoiser is destroying low contrast details and turning it off shows that the shadows are actually there (albeit with a totally unusable image). I reckon that it will take a further 2 generations of GPUs for RT to go totally mainstream (by then there will be better algorithms and improved AI will also help a lot).

  • @-whatsappme6591

    @-whatsappme6591

    2 жыл бұрын

    You got yourself a PlayStation5...

  • @jbway86
    @jbway862 жыл бұрын

    Sony should have waited until PS6 to market Ray Tracing. Currently its a joke on consoles. Until it matches atleast mid to mid-high RT settings on PC then you have my ears.

  • @crestofhonor2349

    @crestofhonor2349

    2 жыл бұрын

    No this is the right time. Them doing it is also incentivizes more devs a chance to experiment with it and figure out how to make it more performant. Them not doing it would of left a massive visual gap between PCs and consoles since PCs could take advantage of the much more accurate form of lighting available to them. It was always going to be worse than high end PCs since they never put high end hardware inside of the consoles unless it’s for specific parts like the SSD inside the PS5. Giving the PC 7-9 years worth of ray tracing development on their GPUs is a ton of time and by the end expect GPUs to be significantly better at RT performance

  • @tonysoderman7844

    @tonysoderman7844

    2 жыл бұрын

    @@crestofhonor2349 ps5 have a rdna 2 amd gpu lol?

  • @crestofhonor2349

    @crestofhonor2349

    2 жыл бұрын

    @@tonysoderman7844 What are you trying to say? The PS5 has a RDNA 2 based GPU. I've seen some call it RDNA 1.5 though.

  • @rodrigopinchiari4027
    @rodrigopinchiari4027 Жыл бұрын

    GREAT review as always! 👏🏻👏🏻👏🏻

  • @brad7957
    @brad79572 жыл бұрын

    A great video but i'd like to have seen 1080p and/or 1440p benchmarks over the 4K benchmarks. I don't think many gamers are playing 4K just yet. I'm at 3440x1440p but this isn't a common resolution.

  • @Ajax-322
    @Ajax-3222 жыл бұрын

    I've never even heard of this game, but it definitely looks like something I need to check out.

  • @JamieRobert_

    @JamieRobert_

    2 жыл бұрын

    Nah it’s boring and poorly optimised

  • @sheikhrayan9538

    @sheikhrayan9538

    2 жыл бұрын

    @@JamieRobert_ Not boring, played for about 35 hours pretty fun and the decisions you make are quite detrimental

  • @dcarpenter85
    @dcarpenter852 жыл бұрын

    I know I am just one person and it probably doesn't matter much, but I have been boycotting UE4 games with shader compilation stutter for the past year. I refuse to give money to studios who are shipping games with such terrible stutter on PC. I hope DF shining a light on this issue will get more devs to focus on eliminating it in their games.

  • @chuckmayhem1991

    @chuckmayhem1991

    2 жыл бұрын

    Most people literally dont care. Just like most console gamers dont care that its 30fps. If there was actual backlash for either of those problems something would be done.

  • @yomamasohot6411

    @yomamasohot6411

    2 жыл бұрын

    @@chuckmayhem1991 there is nothing that can be done about 30fps on consoles because console manufacturers are already selling them at a loss. Xbox has never made a profit with their hardware, PS only makes profit because it achieves economies of scale by selling 100+ million console over a generation.

  • @chuckmayhem1991

    @chuckmayhem1991

    2 жыл бұрын

    @@yomamasohot6411 what does that have to do with what I said? I said people dont care about stuttering. Its an issue for 5 minutes. Seriously, if people cared about stutter on PC, and shit performance on console Elden Ring would have flopped..

  • @yomamasohot6411

    @yomamasohot6411

    2 жыл бұрын

    @@chuckmayhem1991 you literally said " if there was actual backlash for either of those problems something would be done" to which I replied nothing can be done about 30fps on consoles asking with the reason. Do you not read your own comment? 🤦‍♂️

  • @-whatsappme6591

    @-whatsappme6591

    2 жыл бұрын

    You got yourself a PlayStation5..

  • @ArkanoidMcZombietron
    @ArkanoidMcZombietron2 жыл бұрын

    This game also has a nice implementation of HDR, though oddly I've noticed that DLSS appears soft in comparison to FSR (performance is the same). This is the only game I've played where it's better than DLSS as far as sharpness goes.

  • @vasilisskarlatopoulos9051

    @vasilisskarlatopoulos9051

    2 жыл бұрын

    You can increase the sharpness through nvidia settings

  • @HenryTownsmyth
    @HenryTownsmyth2 жыл бұрын

    Stutters still not fixed, for me they only happen with RT on. It drops to like 4 fps and stays there for minutes on end and sometimes picks it back up and other times, not. When RT is off, no issues.

  • @SocialBandit
    @SocialBandit2 жыл бұрын

    I really hope to see more examples of ray tracing enhancing "non realistic" or more extravagant art design. It starts to look the same between things like this, metro, dying light, and to a lesser extent Control. I hope the alleged Elden Ring ray tracing update does actually happen.

  • @HeloisGevit

    @HeloisGevit

    2 жыл бұрын

    Rachet and Clank's RT reflections spring to mind. Rumour is we'll see it on PC at some point too. Minecraft is pretty out there too.

  • @SocialBandit

    @SocialBandit

    2 жыл бұрын

    @@HeloisGevit oh yah Minecraft certainly looks neat, and I'm all for those little "lets inject ray tracing into something old" games like the recent Doom thing.

  • @borderlinebunk9069
    @borderlinebunk90692 жыл бұрын

    Why the Series X omission on some games lately?

  • @nguxurr9667

    @nguxurr9667

    2 жыл бұрын

    Because Ps5 is more powerful so it get covered first.

  • @iijumperi8711

    @iijumperi8711

    2 жыл бұрын

    Its Alex

  • @jaigray5422

    @jaigray5422

    2 жыл бұрын

    @@nguxurr9667 10 Tflops vs 12 = Xbox more powerful, they simply dont want to make Playstation look bad even though PC has already made it look weak trash already, not like xbox would do much better that's weak too when it comes to games with RT.

  • @prodj.mixapeofficial6431

    @prodj.mixapeofficial6431

    2 жыл бұрын

    @@nguxurr9667 powerful with that cheap crapped out RT.

  • @gabrielm.k.8094
    @gabrielm.k.80942 жыл бұрын

    Feels a lot like kingdom come: deliverance, where they made graphics settings for future generations(as current gen hardware at the time couldn't run it at max)

  • @-whatsappme6591

    @-whatsappme6591

    2 жыл бұрын

    You got yourself a PlayStation5...

  • @dat-e.z3352
    @dat-e.z33522 жыл бұрын

    recommended setting for rx 6800xt is (fsr quality) and (raytracing medium) at 1440p. everything else is maxed out. get anywhere from 60 to 90 fps 75 average

  • @lukastemberger
    @lukastemberger2 жыл бұрын

    What stops developers from baking in the exact light that ray-tracing creates. Wouldn't that make it indistinguishable?

  • @Chewsstudio

    @Chewsstudio

    2 жыл бұрын

    moving objects and foliage dynamic lights angle dependent distortion etc. Ad in dynamic time of day and it gets trickier that said baked raytracing is used a lot in various games

  • @GregReavis

    @GregReavis

    2 жыл бұрын

    Basically to get the same quality would be even more expensive in some cases. It would also take a ridiculous amount of time to precalculate all of that lighting. Even with FU Disney money it could take months just to calculate a small area. The "close enough" approach still takes a while but is also way cheaper to run. TLDR light math is hard.

  • @ka7al958

    @ka7al958

    2 жыл бұрын

    It can get close but will take more time to create

  • @lukastemberger

    @lukastemberger

    2 жыл бұрын

    Thanks for explaining!

  • @digitalbarrito3555

    @digitalbarrito3555

    2 жыл бұрын

    Time and effort. It's taken the industry a long time to get really good at faking lighting and shadows, and it's a pretty intensive task for the people who work on it. Real-time Ray Tracing can provide what used to take a LOT of man hours to do, in real time, with the only major intensive work having been implementing Raytracing.

  • @theoldpcgamer77
    @theoldpcgamer772 жыл бұрын

    I might have to download the game again to look at the supposed dx12 stutter as i have a 12900k and 6200mhz ddr5 now. Obviously it was fine before under dx11 before this RT patch on an older system. Having said that as i run a 240hz monitor without v sync or g sync any stutters would be very quick and not very noticable like the lack of seeing any tearing at that refresh rate. I never noticed any massive Elden Ring stutter before my cpu and ram upgrade anyway.

  • @-whatsappme6591

    @-whatsappme6591

    2 жыл бұрын

    You got yourself a PlayStation5...

  • @y0rema
    @y0rema2 жыл бұрын

    Is it my imagination, or does his voice pitch always change at the end when he starts saying 'as always, this is Alex'.

  • @cigi9935
    @cigi99352 жыл бұрын

    Please look at the FSR implementation on Xbox SX.

  • @KOTD2010
    @KOTD20102 жыл бұрын

    But what about Xbox?

  • @paul1979uk2000
    @paul1979uk20002 жыл бұрын

    Honestly, as good as ray tracing is, I usually switch it off because of the performance hit and because, yes it looks better but not by much considering the hit to performance. The problem is with ray tracing in games at the moment is that it's just slapped on a game that wasn't designed around it and I think once games do ray tracing where you can't switch it off because there is no basked lighting is when ray tracing will really shine, but for now, it feels like they all just slap a coat of paint on the game with ray tracing, it does look better but the games look great without it. I think ray tracing will really kick in with the next gen of consoles because by then, developers will feel comfortable doing ray tracing without a fallback to baked lighting and I think that will have a far greater impact because of how they design levels in a game with ray tracing lighting, shadows, reflections and other stuff.

  • @bullykojima3232

    @bullykojima3232

    2 жыл бұрын

    Well ray tracing is made for story driven single player games and it is worth for these type of games because you don't need high fps for such games .

  • @jfd4706

    @jfd4706

    2 жыл бұрын

    @@bullykojima3232 Rn RTX is a marketing gimmick to sell more GPU's, not worth the performance drop imo

  • @digitalbarrito3555

    @digitalbarrito3555

    2 жыл бұрын

    ​@@bullykojima3232 While this is true, the main issue is most people want RTX to not tank their FPS to below a 60FPS stable point, and as we've seen, unless you're sporting a fairly high end Nvidia GPU, you're taking a harsh hit to performance when a lot of current Raytracing implementations offer up a lot of expensive and subtle effects that you only really notice on direct side-by-side comparisons. That's the main point, traditional methods of doing baked in lighting and whatnot have come a long way and when done right, look fantastic, and are far less expensive. Either the hardware or implementations just aren't there yet, hopefully in the future it will be.

  • @DerelictDoug10266

    @DerelictDoug10266

    2 жыл бұрын

    @@jfd4706 Tell me you can't afford a 3080 without telling me you can't afford a 3080

  • @bullykojima3232

    @bullykojima3232

    2 жыл бұрын

    @@digitalbarrito3555 i think we are almost there . A rtx 2060 super can play games with ray tracing at almost 60 fps if the game is well optimized . The next generation of gpu's will be a good leap ( i hope ) .

  • @aliofarabia974
    @aliofarabia9742 жыл бұрын

    Who else remembered bald and bankrupt’s videos?! Same scenes in real life in his videos on his visit to Chernobyl!

  • @Soulintent95
    @Soulintent95 Жыл бұрын

    Just got the ps5 version and had never played this before and i do have to say, the texture work and lighting are incredible. Overall though the game looks last gen (because it is) but you cant deny the lighting and textures.

  • @al-muntaseral-ramadneh8936
    @al-muntaseral-ramadneh89362 жыл бұрын

    "Similal-ly" That's a tongue twister for Alex 😂

  • @iceagex
    @iceagex2 жыл бұрын

    Looks really well, but optimization seems crap on both platforms...

  • @o_KingOfKings_o

    @o_KingOfKings_o

    2 жыл бұрын

    Are you bot?

  • @iceagex

    @iceagex

    2 жыл бұрын

    @@o_KingOfKings_o no, why?

  • @o_KingOfKings_o

    @o_KingOfKings_o

    2 жыл бұрын

    @@iceagex your acc is 16years old Damm 😅

  • @rah113
    @rah1132 жыл бұрын

    How does this run on a 3060 card

  • @-whatsappme6591

    @-whatsappme6591

    2 жыл бұрын

    You got yourself a PlayStation5..

  • @BomimoDK
    @BomimoDK2 жыл бұрын

    If the shader compilation stutters are universal for dx12 titles (TWW3 has it too), is it not a bit misleading to just dump it all on unreal engine 4 just because they have the biggest marketshare. Every engine needs this fix.

  • @CaptToilet

    @CaptToilet

    2 жыл бұрын

    Not just a DX12 issue. UE4 in most titles has this stutter even under DX11

  • @-whatsappme6591

    @-whatsappme6591

    2 жыл бұрын

    You got yourself a PlayStation5..

Келесі