Checking out Blender Eevee Next - Tips for Realism

Фильм және анимация

In this video I'll show you a little of what's new in Eevee Next, introduced in Blender 4.2. I also show you how to make a simple procedural material, and a few tips for realism using the camera and the compositor.
I have a Patreon in case you want to support the channel since it's not yet monetized.
Patreon: / membership
0:00 Intro
0:54 Ray Tracing
2:30 Procedural Material
4:18 Depth of Field
4:49 Compositing
6:33 Examples
6:55 Outro

Пікірлер: 56

  • @sebbosebbo9794
    @sebbosebbo979419 күн бұрын

    4.2 is a amazing milestone update ... Not only Evee'$ rewrite is nailed and works very well,..thx devs.& Community --- lighting system , viewport/ compositing , rendersystems , polishing of GUI/ UI , overall performance enhancement , even VSE , etc. ... ----

  • @avirgosh
    @avirgosh19 күн бұрын

    Thank you for showing how beautiful you can make an image in Eevee Next! I'll definitely use this

  • @satyamanu2211
    @satyamanu221117 күн бұрын

    There is something soothing in ur voice which is perfect for tutorials

  • @void_visuals_

    @void_visuals_

    15 күн бұрын

    @@satyamanu2211 lol thanks! Glad to know that

  • @prashantkhandelwal755
    @prashantkhandelwal75519 күн бұрын

    please DON'T EVER STOP 🙌🙌🙌🙌

  • @void_visuals_

    @void_visuals_

    17 күн бұрын

    @@prashantkhandelwal755 I won’t!

  • @FlavioHenrique-ko3bi
    @FlavioHenrique-ko3bi20 күн бұрын

    The wise Void. You are the best Blender user lol

  • @Positronit
    @Positronit19 күн бұрын

    Thanks for the tips. Keep up the good work and show what is possible with EEVEE. Great work.

  • @void_visuals_

    @void_visuals_

    17 күн бұрын

    @@Positronit I’m having a lot of fun with Eevee Next and I’m getting even better results as I keep getting the hang of it.

  • @ShahulHameed-yl8um
    @ShahulHameed-yl8um8 күн бұрын

    super and easy sir

  • @krysidian
    @krysidian9 күн бұрын

    Going into the Film settings and turning on + increasing the overscan feature can be really useful as well, when the limiting screen-space nature of the GI becomes noticable. It basically just computes and renders a certain amount over the camera border which can be really useful if reflections seem to be cut off or shadows shift and disappear.

  • @scoutsoftworks
    @scoutsoftworks11 күн бұрын

    Best EEVEE NEXT video I've seen so far.

  • @Gametime05577
    @Gametime0557716 күн бұрын

    Awesome Video ❤

  • @M16papercraft
    @M16papercraft19 күн бұрын

    bro, tysm for all your info on EEVEE and now EEVEE next, I've been wanting to learn how to use it cause I feel it's just as valid to use as cycles so long as you know how to use it. your last video and this one are perfect introductions into it, so thank you again! one question I do have is how you made that handheld feeling movement to the camera on your quick render with your emission cubes and the extruded in cube? it looked really good lol. anyway, would love to see more tips and tricks, and can't wait to see updates on your short film, your trailer looked gorgeous! keep up the good work mate!

  • @void_visuals_

    @void_visuals_

    19 күн бұрын

    Thank you! I will make a video about camera movement, probably my next video. I will remake and re-render an old first person horror animation I made with realistic camera movements, and I’ll show you how I do it

  • @M16papercraft

    @M16papercraft

    19 күн бұрын

    @@void_visuals_ ooh sounds awesome! if it's on EEVEE, I'd love to have a few more tips thrown in that video too lol

  • @deareeMusic
    @deareeMusic9 күн бұрын

    thanks! trying out all the new features u mentioned, great way to explain the way the retrace works. I will be watching more! plus I think u and I have similar style interests so it will be great to learn from you. thanks much keep it up!

  • @antoonsorg
    @antoonsorg19 күн бұрын

    Wow that looks awesome

  • @basspig
    @basspig18 күн бұрын

    Just two more days till the official release!

  • @MarcioGianotti
    @MarcioGianotti19 күн бұрын

    Void Eevee Tips at full throttle

  • @abdulfathah4126
    @abdulfathah412617 күн бұрын

    Please make some good interior tutorial in evee next. And you are goooood.

  • @richard29sher
    @richard29sher16 күн бұрын

    Excellent work and tutorial!

  • @webinatic216
    @webinatic21619 күн бұрын

    It's still limited by the screen space solution. However the irradiance volume is blazingly fast so it will help.

  • @mastergenom
    @mastergenom19 күн бұрын

    The biggest problem of Global Illumination is the rendering of light sources that are only in front of the camera, everything behind it does not work. This problem could be solved by baking the light. But I couldn't find such a feature in EEVEE Next. Or, аm I wrong?

  • @void_visuals_

    @void_visuals_

    19 күн бұрын

    There’s a light baking system in eevee next similar to the one in legacy eevee. It used to be called irradiance volume, now it’s just volume. But I haven’t tried it out yet

  • @mastergenom

    @mastergenom

    19 күн бұрын

    @@void_visuals_ Glad to hear good news. I'll check what I can do. But I hope you will also make a video about it, because there are not many videos about it now.

  • @VentelHD

    @VentelHD

    17 күн бұрын

    But baking is not a good idea for any animated thing in the scene. Still, amazing progress on EEVEE.

  • @mastergenom

    @mastergenom

    17 күн бұрын

    @@VentelHD But if static meshes are baked and animated objects are rendered with Global Illumination, it can become cheap high quality.

  • @ahmedwafi2171

    @ahmedwafi2171

    17 күн бұрын

    It's not global illumination problem indeed, because Eevee next uses( Screen Space Global Illumination), so it just shows the light bounces through the camera not the world space like Cycles for example because it's using path tracing😅

  • @himanshusingh4451
    @himanshusingh445118 күн бұрын

    u inspire me man

  • @void_visuals_

    @void_visuals_

    17 күн бұрын

    @@himanshusingh4451 So glad to hear that!

  • @sanyi9667
    @sanyi966717 күн бұрын

    I'm using 2.9 but might update. this looks pretty AWESOME

  • @benveasey7474
    @benveasey747419 күн бұрын

    Newbie query: If you use EEVEE raytracing then do you still need light probes?

  • @void_visuals_

    @void_visuals_

    19 күн бұрын

    Nope, like I showed it in the video, it’s all realtime now.

  • @fisherman10101
    @fisherman1010117 күн бұрын

    great vid, many thanks

  • @dzulrashdi6689
    @dzulrashdi668919 күн бұрын

    How to make glass in new Eevee. There's no screen space reflection and blend mode.

  • @void_visuals_

    @void_visuals_

    19 күн бұрын

    Just mix a glass bsdf with a transparent bsdf with the mix shader node, then turn on ray traced transmission in the material properties ;)

  • @arturbynibo8753
    @arturbynibo875319 күн бұрын

    Do you know when eevee next should appear? I listened that in this july.

  • @void_visuals_

    @void_visuals_

    19 күн бұрын

    I couldn’t find an actual date on their website but it says something about the next few weeks. It’ll be out soon, but you can go ahead and use the beta version until then. It’s fairly stable

  • @alexandrearaujo4256
    @alexandrearaujo425618 күн бұрын

    Greetings from Brasil. Nice video, very handy. Gave me a lot of information about evee next. I am very excited to have it. thank´s

  • @void_visuals_

    @void_visuals_

    17 күн бұрын

    @@alexandrearaujo4256 Thank you!

  • @SethdNoah
    @SethdNoah15 күн бұрын

    Salut j'ai telechargé la mise a jour de Blender version 4.2 mais y a pas Elevee Next dedant vraiment je n'ai comprends pas !

  • @sachipoonga8741
    @sachipoonga874119 күн бұрын

    Thank you love u 💙

  • @johnlemon874
    @johnlemon8744 күн бұрын

    Does anyone else think this release is unstable? It looks pretty decent in the viewport, but I get some bugs with the lighting in the renders like flickering.

  • @FlavioHenrique-ko3bi
    @FlavioHenrique-ko3bi19 күн бұрын

    From 1 to 10 you are 14 my friend

  • @juanortega7493
    @juanortega749315 күн бұрын

    What about render times?

  • @void_visuals_

    @void_visuals_

    15 күн бұрын

    @@juanortega7493 at least on my machine, they were pretty much the same as with the old eevee. I’ve got an 8GB 2060 Super

  • @juanortega7493

    @juanortega7493

    15 күн бұрын

    @@void_visuals_ thank you man!

  • @jimividovic2406
    @jimividovic24069 күн бұрын

    EVEE can't handle visibilty object in camera for get only reflection without objek

  • @nicksiber
    @nicksiber13 күн бұрын

    where is bloom ?

  • @void_visuals_

    @void_visuals_

    12 күн бұрын

    @@nicksiber it’s been removed from Eevee but you can use it via compositing. I mention it at 5:55

  • @nicksiber

    @nicksiber

    12 күн бұрын

    @@void_visuals_ thx

  • @nm-com
    @nm-com17 күн бұрын

    switch to cycles. eevee next is so slow and still has artefacts all over the place. legacy eevee is much faster, and good enough for its use: the viewport.

  • @void_visuals_

    @void_visuals_

    17 күн бұрын

    @@nm-com I was using cycles only for like 2 years, now I switched to Eevee and I’m getting really good results, especially with Eevee next which is not slow at all for me. Also I’m getting no artifacts. And as for its use, it’s called a render engine, so I’ll keep rendering with it lol it looks great, I don’t see why not use it

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