Celeste Strawberry Jam - Nelumbo (full clear)

Ойындар

nyoooom again I guess
This map has you zoop through lanterns (definitely not resprited jellyfishes) at very high speed, and makes you buffer dashes and neutral drops during the grabbing animation. This creates very impressive gameplay that is actually slightly easier than it looks, and incredibly satisfying to pull off. The input density is still very high, especially the bottom left section of the final room which nearly killed my hands.
The setting and music are absolutely wonderful, props to the moving blocks sound effect that blends in perfectly with the music. Overall this is probably my favourite GM map so far, and perhaps even one of my favourite SJ maps

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