Castlevania - Symphony Of Horrors - NPC Update 06132024

Ойындар

I made my main NPC code today. I can put any animated sprite into the code as well as set their movement speeds and dialogue all individually. The interaction button will be displayed over them when Simon is near. People will have multiple dialogue lines when you keep talking to them. Some more than others. At nightfall, they fade out. At daylight they fade back in. I'm pretty happy with how they turned out. I just have to do some tweaking to the dialogue types out in a little smoother fashion.

Пікірлер: 5

  • @FirstServeGaming
    @FirstServeGaming12 күн бұрын

    I need to adjust the typing sound. It's so loud on the phone but on my PC speakers it sounds balanced. 😂

  • @mrc7489

    @mrc7489

    12 күн бұрын

    the rectangular chat box should look better since the game is now wide screen, maybe the letters could even be smaller too

  • @Kiermes

    @Kiermes

    10 күн бұрын

    Damn...

  • @MrDark086
    @MrDark08612 күн бұрын

    Ain no way these are the same npc's man. Theyre actually tellin me useful things and being clear about it! The NPC's i know were all high and drunk while having a lobotomy and speaking in tongues! For real though good work and progress on the project. Enjoyin these updates

  • @stenback31289

    @stenback31289

    11 күн бұрын

    Lmao

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