Camping Area in Blender 3.1 - 3D Modelling and Rendering
#blender #blendertutorial #bdstudios This week I modeled the camp area with Blender. A field in the forest with a river next to it. The most enjoyable times of the camps are at night. So it's night on render. Normally I was making lower poly models. But we can make very sweet models with subdivision surface and smooth shading tools. In this video, I mostly used these two tools. As lighting, I used two sunlight as it is a night render. One for the main light and the other for the areas where the main light cannot illuminate, just opposite the main light. Of course, the auxiliary light is weaker than the main light. In general, in these double or triple lighting, we can achieve beautiful effects by giving the light colors inverted colors. But in this scene, I chose blue color for both of my lights. The main light is a lighter blue, the auxiliary is a darker blue. This has the advantage that colors that match the atmosphere more are formed on the surfaces where your auxiliary light hits. Colors and scenes are very long processes to understand and apply, click the subscribe button to be included in this process.
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Пікірлер: 7
Well done dude. Like it!
This is amazing
ooo I love it!
@BDStudios3d
Жыл бұрын
Thank you, glad you love it
@humanofthehumanoids
Жыл бұрын
@@BDStudios3d np!
❤❤❤❤❤❤❤❤
@BDStudios3d
2 жыл бұрын
😊😍🐿