C64 Demo: Next Level by Performers ! 3 June 2023! #1 at X23!

C64 Demo: Next Level by Performers ! 3 June 2023! #1 at X23!
csdb.dk/release/?id=232976
Released At : X'2023! X-23 Demo Compo Place #1!
f:Commodore 64 (C64)
f:Commodore 64 (C64) Demos
f:Commodore 64 (C64) Crack/Intros
Airwolf/F4CG

Пікірлер: 144

  • @ludeksmetana8696
    @ludeksmetana869610 ай бұрын

    Sometimes I thought the demoscene had progressed so far that it couldn't be pushed any further. And then the Performers come along and wipe my eyes clean. This is a total blast, gentlemen...

  • @LoneyD

    @LoneyD

    9 ай бұрын

    yep. it’s simply incredible. watched it full in awe.

  • @BillAnt

    @BillAnt

    9 ай бұрын

    Yeah well, at 12:15 In GEOS there's a "Porn" folder... cracked me up. lol

  • @CBM64
    @CBM6410 ай бұрын

    The 100 games section must've taken a tremendous amount of work. ❤ Mahoney

  • @birchna

    @birchna

    10 ай бұрын

    Just.... how!?

  • @tw1l1ght75

    @tw1l1ght75

    10 ай бұрын

    lol, just wrote a similar comment on FB, was wondering how many months/years finishing that part alone took. 🔥🔥🔥

  • @CBM64

    @CBM64

    10 ай бұрын

    @@birchna i guess he would have to recreate every scene by hand

  • @guidogouweloos

    @guidogouweloos

    10 ай бұрын

    This part blew my mind. Love it! I was wondering if they made some smart kind of screen/audio capture algorithm. For SID audio it would be pretty easy to dump all $d400-$d418 values per frame to a table. And putting the back to $d400-$d418 in the correct order. I am not aware of a normal SID player that could handle this much 'instruments' and soundseffect and still sound good. Although this would mean a lot data since it is 25 bytes per frame, they would need some smart compression there.

  • @goldblatalex7516

    @goldblatalex7516

    10 ай бұрын

    @@guidogouweloos moreover : Mahoney had to re-written some of WinVice engine , to save the snapshot , of the game , then to make it to some of custom data for compress and also wrote tables to capture the on-going music sid filters + notes + waveforms data , thermendous work i believe took him more than a year to do it !

  • @CrassSpektakel
    @CrassSpektakel10 ай бұрын

    I loved the cameo of the C= demo balloon most. I guess only real C64-Dudes know where it came from. Ok, watched the whole demo. And I did some back myself in the days. For most demos I instinctively know how they were made. But in this demo I saw several effects which I considered impossible on a 64k/1Mhz system. I bow my head in amazement.

  • @wizdude

    @wizdude

    10 ай бұрын

    The C64 balloon brought back good memories for me as well 😊

  • @csgowoes6319

    @csgowoes6319

    8 ай бұрын

    Yeah, I don't have the remotest idea how some of this is done, and the makers of the C64 certainly never imagined anything like this could be done. It's funny how the demo is technologically miles ahead of most of the games depicted, even though it's the same machine.

  • @HansSiemons

    @HansSiemons

    7 ай бұрын

    #TeamBalloon right here. I was at a C64 event earlier this year and I had so much nostalgia browsing through the book and seeing that balloon sourcecode again.

  • @ProBloggerWorld
    @ProBloggerWorld11 ай бұрын

    Stunning. Hypnotizing intro was pure magic. Mahoney’s style reminds me of Cycleburner.

  • @FPAMulleDE
    @FPAMulleDE10 ай бұрын

    I was wondering this runs really on the breadbox? Incredible! I am speechless!

  • @AddyBook
    @AddyBook10 ай бұрын

    Wow! So far nothing better seen, you rock times really the C64 off! Let's keep the C64 alive all as we are there.

  • @NotMarkKnopfler
    @NotMarkKnopfler9 ай бұрын

    Holy moly! It looks more like an Amiga demo than a Commdore 64. Absolutely un-freaking-believable!

  • @NotMarkKnopfler
    @NotMarkKnopfler9 ай бұрын

    Have to post another comment! The graphics at 15:00 - If that was on an Amiga it would be impressive - but on a Commodore 64 it's just NUTS! HOW!!!????

  • @dieterkalt4281
    @dieterkalt428110 ай бұрын

    I am absolutely blown away by this experience! It feels like a wonderful trip down memory lane. all the memories flood back as I explore and reminisce. It's amazing how time can seem to stand still in certain moments, while at the same time speeding by in others. This has truly been an incredible journey that I will always cherish! i am speechless ty, ty, ty, i have to watch this again ! next level is on point

  • @christophstrokosch1992
    @christophstrokosch199211 ай бұрын

    Wow what wahat what was this??? Wow , no words for this incredible masterpiece!

  • @w.o.t.w.-8bit-demoscene738
    @w.o.t.w.-8bit-demoscene7388 ай бұрын

    Next Level definetely ....:) congrats!!

  • @siddcandy
    @siddcandy6 ай бұрын

    Jesus Jiggin’ Christ… I was part of the scene in my teens in the early nineties. This is really some next level sh@t… is it running on a standard C64??? Unbelievably cool!! Scotex/Trias

  • @axelheld6655
    @axelheld665510 ай бұрын

    Total spritzig, das Gemüt erwärmend, tolle Klänge und optische Eindrücke. Wow!

  • @TL....
    @TL....6 ай бұрын

    imagine time traveling to the 80s and showing this demo to the commodore people

  • @rfxtuber
    @rfxtuber10 ай бұрын

    The 100 games segment could not of been done better with video editing for peeks sake? WTH!!!! How!!! Legendary! Blown away!!!!! C64 is the true 8bit KING there is just no argument anymore... Amazing

  • @frankmeyer9984
    @frankmeyer998410 ай бұрын

    Profis Machen Das So... Mein Herz ist bei Euch ❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤

  • @axelheld6655

    @axelheld6655

    10 ай бұрын

    Mein Herz auch. Was für ne tolle Show! ❤❤❤

  • @marcteufel8348
    @marcteufel834810 ай бұрын

    I love the credits scroller in the beginning and of course the 100 moments oh no i like simply everything in this great demo !!!!!

  • @C64sidVSsid
    @C64sidVSsid10 ай бұрын

    The best demo ever on C64 ! The first place is correct ! They made a hard work and very fabulous demo... transitions, graphics and musics are perfect ! Whaouuu

  • @werre2
    @werre210 ай бұрын

    the opening effect was the best I've seen

  • @radioparalax
    @radioparalax10 ай бұрын

    This will be part of our next livestream on this Saturday (10.6.23) which you can watch from our website or Twitch channel at 19:00 CEST. 🙂

  • @mattpierce5009
    @mattpierce500910 ай бұрын

    My favorite demo of the past decade. Top-notch effects, Linus killing the soundtrack as always, and a positive, upbeat theme. 64 out of 10

  • @pragmax
    @pragmax6 ай бұрын

    This is some proper VICII disrespect. I love it. 4:00 - whoa 5:00 - how? 8:00 - HOW?! 12:00 - disk drive suffers a heart attack from loading that nostalgia sequence non-stop 15:00 - yes I do, thanks for asking. 17:00 - looks simple, but is kind of novel for a lavalamp/plasma effect 17:40 - VICII: "I'm tired now." Performers: "Too bad. Render this 3D scene with lighting, rotation, translation, materials, and make it snappy." There's bending the rules and exploiting the occasional silicon bug, but these guys just combined every last trick into one demo. "Next Level" indeed.

  • @D_VAULTZ
    @D_VAULTZ9 ай бұрын

    amazing work, the software engineeringis out of this world, i wonder what could be achieved by these great minds on modern OSes like Windows with GDI Plus.

  • @glennchallen8081
    @glennchallen808116 күн бұрын

    Had to run this on genuine hardware to make sure this wasn't fake. Mind blowing. I'm in awe at their coding abilities. Incredible!

  • @marhete5
    @marhete510 ай бұрын

    Simply insane!!! ❤

  • @spindizzyremake
    @spindizzyremake7 ай бұрын

    This is the first C64 demo I've seen on KZread that's made me question if it was faked... So far beyond anything else! Incredible stuff!

  • @AndersElmen
    @AndersElmen10 ай бұрын

    Great work guys! Thanks for the show!

  • @mgrinz.ireneuszukaszdzitko1348
    @mgrinz.ireneuszukaszdzitko13487 ай бұрын

    Classic and real scroll elegance in this demo setting logical form's for deep multimedia view.🎞⌨😗😐🙂

  • @plume...
    @plume...Ай бұрын

    It's going to be a decade until someone beats this. Actually, I think this is it.

  • @mjy
    @mjy11 ай бұрын

    Simply amazing.

  • @stefanflachenecker
    @stefanflachenecker10 ай бұрын

    I am glad to have been on the X! Amazing!

  • @makipri

    @makipri

    10 ай бұрын

    Likewise! It was worth visiting for the first time. Also as a performer couldn’t have hoped for a better audience.

  • @frankmeyer9984

    @frankmeyer9984

    10 ай бұрын

    I wasn't able to be there... 😭😭😭😭😭😭😭 not enough money...

  • @KOHLERChristophe
    @KOHLERChristophe10 ай бұрын

    Nice, so much work there. Congrats

  • @jasperd.5734
    @jasperd.573410 ай бұрын

    Very very cool. (That’s an understatement)

  • @seteney2732
    @seteney273210 ай бұрын

    Hammer!!!

  • @YQN2149
    @YQN21496 ай бұрын

    THE C64 SCENE IS SO AMAZING

  • @xxxhjb
    @xxxhjb10 ай бұрын

    You had me at Party x Leben

  • @MadJedfox
    @MadJedfox10 ай бұрын

    4:35 how?? How they did make it? It's almost impossible. This demo is brilliant 👏

  • @umberto21

    @umberto21

    10 ай бұрын

    lots happening at the same time. .that's for sure . quite amazing!

  • @kangarht

    @kangarht

    10 ай бұрын

    the "next level" thing is animation in characters, repeated by chars, the scroller is normal color ram, and the torus is sprite animation

  • @pragmax

    @pragmax

    6 ай бұрын

    I'm not sure either. I'm pretty sure they're using everything the VICII can do at once, and that "gutter" between the left and right halves is used to swizzle VIC registers around. But this is just an unreal amount of wizardry on display.

  • @ktnlepside1665
    @ktnlepside166510 ай бұрын

    Amazing !!! ❤❤❤

  • @phrasheekwerk354
    @phrasheekwerk35410 ай бұрын

    blown away at the 100 game section, how how how is all i thought

  • @goldblatalex7516

    @goldblatalex7516

    10 ай бұрын

    and all is one single side!! its totally insane...though its not the whole game but its simply insane!!

  • @punpcklbw
    @punpcklbw5 ай бұрын

    So, that's a great example of thinking outside the box to create a truly outstanding demo. The old Mac GUI part looks very plausible. The dithered transparency effect is cool and looks really fast, I wonder what hacks they've used to make it work on that hardware. The random pattern resembles Floyd-Steinberg diffusion and seems to be algorithhmically generated.

  • @datashat
    @datashat8 ай бұрын

    Absolutely INSANE O_O

  • @sharg0
    @sharg010 ай бұрын

    Astonishing!!

  • @jpalmz1978
    @jpalmz197810 ай бұрын

    Devilock never ceases to amaze 😊👍🏻

  • @brorianszk
    @brorianszk8 ай бұрын

    I hope they have a life. Had an awsome time watching this. Thank you guys!

  • @HiskoArt
    @HiskoArt11 ай бұрын

    I'm speechless.

  • @user-bl3fh2nw5r
    @user-bl3fh2nw5r10 ай бұрын

    Yet another person (ZX Speccy nerd) asking how you packed all these game clips into 64K. Did you talk to ChatGPT and say "how can we make it smaller than Farbrausch?" -- anyway -- very cool

  • @andyknowles666
    @andyknowles6666 ай бұрын

    4:02 That music track is bad ass.

  • @PSL1969
    @PSL196911 ай бұрын

    Pretty crazy demo!

  • @summerWTFE
    @summerWTFE10 ай бұрын

    Outstanding!

  • @lavinagotu5934
    @lavinagotu593411 ай бұрын

    Well deserved winner! Thumbs up.

  • @chrishelfrich6017
    @chrishelfrich601711 ай бұрын

    Incredible ❤

  • @rjs1138
    @rjs113810 ай бұрын

    Incredible 😮

  • @marzlberger
    @marzlberger10 ай бұрын

    Incredible!

  • @HansSiemons
    @HansSiemons7 ай бұрын

    For me, these are modern day puzzles, thinking about possible solutions on how you would be able to create all these effects. So far i've solved about 10% of that puzzle, guess I have to rewatch this a lot more! So great!

  • @hannuback
    @hannuback10 ай бұрын

    Ok, I think there's reasons this one won! 😂🎉

  • @johnmindful3493
    @johnmindful349310 ай бұрын

    Fantastic! ❤

  • @DJSpaceRetrotunes
    @DJSpaceRetrotunes8 ай бұрын

    👏👏👏👏👏

  • @DarrenAudioguy
    @DarrenAudioguy10 ай бұрын

    Wow, that was pure gold

  • @UserX860
    @UserX8607 ай бұрын

    Best demo I´ve seen till today! The game part is insane af !!! 😮

  • @OLIV3R_YT
    @OLIV3R_YT5 ай бұрын

    That games part is insane ❤

  • @MrMarianoamigo
    @MrMarianoamigo10 ай бұрын

    amazing!

  • @MarvelousLXVII
    @MarvelousLXVII10 ай бұрын

    The most amazing thing I’ve seen today! Wow!!!

  • @itpros-z
    @itpros-z10 ай бұрын

    respect for c64 coders! it was great !

  • @cy-kl5hg
    @cy-kl5hg11 ай бұрын

    Gnarp! kzread.info/dash/bejne/dayfttmDn6Tgcqg.html. Amazing demo, I've been long waiting for it. Seeing that little cameo from a demo I liked in my childhood, 30 years ago, is also amazing. Mahoney still knows his stuff.

  • @rfxtuber

    @rfxtuber

    10 ай бұрын

    Mahoney? What from Mahoney & Kacktus fame? That Mahoney? If so... the noisetracker intro from protracker on amiga still echoes in my brain all these years later...Amazing work...

  • @JrundPedersen
    @JrundPedersen10 ай бұрын

    Absolute insane amount of work. The 100-games part, as said, is completely wild. The sound samples, and music, as well. This deserves all the praise. All of it. So happy this exists. And honestly, the use of samples here are fucking amazing kzread.info/dash/bejne/dayfttmDn6Tgcqg.html

  • @jammerc64

    @jammerc64

    10 ай бұрын

    Insomnia plays first as tiny loader SID tune which is below 512b, then it switches to 15,6khz digis :)

  • @crunch42
    @crunch429 ай бұрын

    Virginity has its benefits!

  • @0kti
    @0kti11 ай бұрын

    Awesome

  • @BixenteFabregas
    @BixenteFabregas10 ай бұрын

    Last (?) Update. Here is the list of the 100 games Thanks to UnknownUserUU for the entries 16, 28, 52, 61, 62 and 94 Thanks to CBM64 for the entries 01, 24, 44 and 82 Thanks to TynkaTopi for the final entry missing 90. Thanks to pextufvesson for signaling bugs, especially 20 (NOT Suicide Express), and 75 release year (NOT 1954, obviously) Also clones : 34 (Bac Pac, not Jet Pac) 49 (Petch, not Pengo) Here is the list formatted number; name; year; developer (or if not available, first publisher) 01. Comic Bakery; 1986; Konami Industry Co. Ltd. 02. Gauntlet; 1986; Atari Games Corporation 03. Skramble; 1983; Anirog Software Ltd. 04. International Soccer; 1983; Commodore Business Machines, Inc 05. Frak!; 1985; Aardvark Software 06. Skate or Die; 1987; Electronic Arts, Inc. 07. Bruce Lee; 1984; Datasoft, Inc. 08. Henry's House; 1984; The English Software Company 09. Impossible Mission; 1984; Epyx, Inc. 10. Oils Well; 1983; Sierra On-Line, Inc. 11. Raid over Moscow; 1984; Access Software, Inc. 12. Temple of Apshai; 1983; Automated Simulations, Inc. 13. Krakout; 1987; Gremlin Graphics Software Limited 14. Roland's Rat Race; 1985; Denton Designs 15. Uridium; 1986; Graftgold Ltd. 16. Paperboy; 1986; Atari, Inc. 17. Maniac Mansion; 1987; Lucasfilm Games LLC 18. Cavelon; 1984; Jetsoft 19. Aztec Challenge; 1983; Cosmi Corporation 20. Loco; 1984; Alligata Software Ltd. 21. Cauldron; 1985; Palace Software, Ltd. 22. Robocop; 1988; Ocean Software Ltd. 23. Master of the Lamps; 1985; Activision, Inc. 24. Toy Bizarre; 1984; Activision, Inc. 25. Montezuma's Revenge; 1984; Parker Brothers 26. Tapper; 1984; Bally Midway Mfg Co. 27. Lazarian; 1983; Midway Mfg. Co. 28. Hero of the Golden Talisman; 1985; Mr Chip Software 29. Pitfall II; 1984; Activision, Inc. 30. Space Taxi; 1984; Muse Software 31. Ghostbusters; 1984; Activision, Inc. 32. Druid; 1986; Firebird Software 33. Mountain King; 1983; E.F. Dreyer, Inc. 34. Bac Pac; 198x; I.M. Scull 35. Killerwatt; 1983; Alligata Software Ltd. 36. Arkanoid; 1987; Taito Corporation 37. Fort Apocalypse; 1982; Synapse Software Corporation 38. Blagger 64; 1983; Alligata Software Ltd. 39. Marble Madness; 1986; Atari, Inc. 40. Zenji; 1984; Activision, Inc. 41. Cauldron II; 1986; Palace Software, Ltd. 42. B.C. II - Grog's Revenge; 1984; Sydney Development Corp. 43. Commando; 1985; Capcom Co., Ltd. 44. Flight Path 737; 1984; Advantage Computer Accessories, Inc. 45. Defender of the Crown; 1987; Master Designer Software, Inc. 46. Sid Meier's Pirates; 1987; MicroProse Software, Inc. 47. World Cup; 1985; Artic Computing Ltd 48. Caverns of Khafka; 1984; Cosmi Corporation 49. Petch; 1985; Colosoftware 50. Gilligan's Gold; 1984; Ocean Software Ltd. 51. High Noon; 1984; Ocean Software Ltd. 52. Shamus: Case II; 1984; Synapse Software Corporation 53. Lazy Jones; 1984; Terminal Software 54. Thing on a Spring; 1985; Micro Projects Limited 55. Panic 64; 1983; Interceptor Software 56. 1942; 1986; Elite Systems Ltd. 57. Airwolf; 1985; Elite Systems Ltd. 58. Rastan; 1988; Imagine Software Ltd. 59. The Human Race; 1985; Mastertronic Ltd. 60. Pac-Man; 1983; Namco Limited 61. Caverns Of Khafka; 1984; Cosmi Corporation 62. Ghettoblaster; 1985; Virgin Games, Ltd. 63. Buga Boo; 1983; Quicksilva inc. 64. Werner Flaschbier; 1985; Wernersoft 65. Crossfire; 1983; Sierra On-Line, Inc. 66. Bomb Jack; 1986; Tehkan Ltd. 67. Hungry Horace; 1983; Psion Software Ltd. 68. Hunchback; 1984; Century Electronics 69. Drelbs; 1984; Synapse Software Corporation 70. Hollywood Poker; 1987; Golden Games 71. Biggles; 1986; Dalali Software Ltd. 72. Cauldron; 1985; Palace Software, Ltd. 73. Bubble Bobble; 1987; Taito Corporation 74. Rick Dangerous; 1989; Core Design Ltd. 75. Burgertime; 1984; Data East Corporation 76. Paradroid; 1985; Graftgold Ltd. 77. Falcon Patrol; 1984; Quicksilva inc. 78. Ghost's n Goblins; 1986; Capcom Co., Ltd 79. Gianna Sisters; 1987; Time Warp Productions 80. Hover Bovver; 1983; Llamasoft Ltd. 81. Snokie; 1983; Funsoft, Inc. 82. Nebulus; 1987; Hewson Consultants Ltd. 83. Wizard of Wor; 1982; Dave Nutting Associates, Inc. 84. Neverending Story; 1985; Ocean Software Ltd. 85. Gorf; 1983; Dave Nutting Associates, Inc. 86. Blue Thunder; 1984; Richard Wilcox Software 87. Spy Hunter; 1984; Bally Midway Mfg Co. 88. Monty on the Run; 1985; Gremlin Graphics Software Limited 89. Attack of the Mutant Camels; 1983; Llamasoft Ltd. 90. Task III; 1988; Databyte 91. Super Pipeline; 1984; Taskset Ltd. 92. Kettle; 1986; Alligata Software Ltd. 93. Boulder Dash; 1984; First Star Software, Inc. 94. Shamus; 1983; Synapse Software Corporation 95. Uridium; 1986; Graftgold Ltd. 96. Daredevil Dennis; 1984; Visions (Software Factory) Ltd. 97. Forbidden Forest; 1983; Cosmi Corporation 98. Yie are Kung Fu; 1986; Konami Industry Co. Ltd. 99. Revenge of the Mutant Camels; 1984; Llamasoft Ltd. 100. Archon; 1984; Free Fall Associates If you can correct or complete, I'll update the list and add you as contributors in the beginning of this post. Many thanks, and more importantly... HAPPY NEW YEAR 2024! Bix

  • @UnknownUserUU

    @UnknownUserUU

    10 ай бұрын

    16. Paperboy. 28. Hero of the Golden Talisman. 61. Caverns Of Khafka (again ?). 62. Ghettoblaster. 94. Shamus. 52 is Shamus II.

  • @BixenteFabregas

    @BixenteFabregas

    10 ай бұрын

    @@UnknownUserUU Thanks a lot! Games and credit added!

  • @CBM64

    @CBM64

    10 ай бұрын

    001 is comic bakery

  • @CBM64

    @CBM64

    10 ай бұрын

    024 is Toy Bizarre

  • @CBM64

    @CBM64

    10 ай бұрын

    044 is Flight Path 737

  • @luxdico
    @luxdico10 ай бұрын

    @10:53 she didn't even like men ... won't get fooled again

  • @alpharisc
    @alpharisc10 ай бұрын

    This is insane

  • @deadpoolredsuit4892
    @deadpoolredsuit489210 ай бұрын

    Excellent!!! ^_^

  • @yogers1
    @yogers17 ай бұрын

    how can I download the SID starting at 15:50? It is AMAZING

  • @mirkostrau9439
    @mirkostrau943910 ай бұрын

    wow! was this run on a "standard" c64 or is some kind of memory or cpu extension part of the compo rules? couldn't find any information on the party website

  • @mariuszszarek1992
    @mariuszszarek199210 ай бұрын

    What a party!!!

  • @xcoder1122
    @xcoder112210 ай бұрын

    Okay... nice effects and everything but the most impressive part for me as a developer: How did they fit all those game graphics one just one disk? These may not look as impressive as the effects before and after it, but to me that's the most impressive part of the entire demo. Even though it's just one screen of every game with a bit of movement, there must be a hell of compression going on behind the scenes to make this possible.

  • @rfxtuber

    @rfxtuber

    10 ай бұрын

    Indeed! They could not of done better with video editing that lot together...

  • @Crushbomber
    @Crushbomber10 ай бұрын

    A technical perfect demo and very well overall design, but the most astonishing is the game part - the most craziest thing I have ever seen. How did they compress this all - and how was it coded? This would take years for a horde of game rippers and coders ... with gfx, animation, sound and music? Did they create a realtime automatic ripping machine with compression? This is really the next level! Top!!!

  • @pragmax

    @pragmax

    6 ай бұрын

    "Did they create a realtime automatic ripping machine with compression?" I think it's that exactly. Consider the "real-time" video concept demos kicking around out there. In this case, you just stream SID code and screen update packets until you're done. All while running the 1541 flat-out. There's ample room for compression, but it would have to be lightweight for speed - probably resembles char data more than raw pixels. The SID data/stream might have been puzzled together manually unless there's an straightforward way to tease that out of an emulator in real time.

  • @DanyWildTV
    @DanyWildTV10 ай бұрын

    dope

  • @sensemusicofficial
    @sensemusicofficial10 ай бұрын

    bubble bobble !

  • @Psyagnostic
    @Psyagnostic4 ай бұрын

    What the actual quack... how?!?🤯

  • @brianstuntman4368
    @brianstuntman436810 ай бұрын

    Mind mind = blown😮

  • @BixenteFabregas
    @BixenteFabregas10 ай бұрын

    Which is the game featured at 1:29 and following? and on which platform? (Neo-Geo?) Fantastic Demo, really...

  • @henningharperath9260

    @henningharperath9260

    10 ай бұрын

    That's not a real existing game - just made for this demo.

  • @adymode
    @adymode10 ай бұрын

    Supernatural

  • @SchardtCinematic
    @SchardtCinematic4 ай бұрын

    Would this run on native hardware or are memory expansion needed to run these. Because I'd love to run this on an actual C=64 on a CRT monitor

  • @NahMagic

    @NahMagic

    2 ай бұрын

    Just standard C64

  • @MAE-lc9ee
    @MAE-lc9ee10 ай бұрын

    😲🤯

  • @brutusmuerto
    @brutusmuerto8 ай бұрын

    HOW??

  • @Otternase2011
    @Otternase2011Ай бұрын

    Hammer ab Minute 13

  • @feacrew
    @feacrew10 ай бұрын

    How is this possible?! Black magic?

  • @xlar54
    @xlar548 ай бұрын

    da fuq did i just watch? holy crap

  • @kimmoveijalainen2055
    @kimmoveijalainen205510 ай бұрын

    I'm confused should I vote this on csdb as worst ever or best ever?

  • @tehlaser
    @tehlaser9 ай бұрын

    Egad

  • @jakubkrcma
    @jakubkrcma10 ай бұрын

    ❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤

  • @0xGEEK
    @0xGEEK10 ай бұрын

    UN-BE-LIEV-A-BALE.

  • @wheezingjuice
    @wheezingjuice27 күн бұрын

    I highly doubt this could be done on the original machine. There are all sorts of modernized hw and sw mods like machines with two sids and this is cool, but the original 80s setup has limits which had been reached decades ago.

  • @vetodrom

    @vetodrom

    21 күн бұрын

    The demo actually works on an unexpanded C64 with 1541 disk drive. Seen it multiple times and also on my own C64.

  • @wheezingjuice

    @wheezingjuice

    14 күн бұрын

    ​@@vetodromstill highly doubt. maybe on an emulator with modernized gizmos. no way on an original 80s machine. too much going on too fast, too many layers, too much code, not doable on retro disks. sorry sir, but no way 🤷🏻‍♂️

  • @vetodrom

    @vetodrom

    14 күн бұрын

    @@wheezingjuice I am part of the development team. Believe me. It works on a vanilla C64 with a stock 1541 drive.

  • @wheezingjuice

    @wheezingjuice

    14 күн бұрын

    @@vetodrom well I guess I have to take your word for it then. Don't get me wrong I'm astonished by the demo, but the only way I'd be really convinced was I'd run this thing myself on my old stock machine + 1541 I own since the 80s. There's no other way I'd believe you without a doubt left (and don't forget we're all strangers and don't know each other, so things here are always easily said, much harder done, just saying).

  • @erikpost1381
    @erikpost13817 ай бұрын

    😦😧😲🥺😭

  • @AmstradExin
    @AmstradExin11 ай бұрын

    I would have fallen asleep at the party. Good I didn't go for that insane entrance fee.

  • @jasperd.5734

    @jasperd.5734

    11 ай бұрын

    Show us what you can do

  • @AmstradExin

    @AmstradExin

    10 ай бұрын

    @@jasperd.5734 You? I think you're very capable on finding out what nonsnse I did. (:

  • @AmstradExin

    @AmstradExin

    10 ай бұрын

    @@jasperd.5734 Also I think the problem for me was I pay 200€ for the same stinking location as years before....but how would they fit 600 people in there? I didn't sign up. Also Top dogs like Arise, Samar, Resource, etc. Don't wanna go there....why? I dunno, ask them? Without these, these compos look kinda bleak because quality over quantity. Innovation over Oldskool. And also exciting music over whatever was in this Demo....

  • @brorianszk

    @brorianszk

    8 ай бұрын

    There is always this one troll. What a way to think you exist!

  • @transilvanischervampir666
    @transilvanischervampir66611 ай бұрын

    Neue Effekte 🤪

  • @gateroozeink5061
    @gateroozeink506110 ай бұрын

    Incredible!