C64 Demo: 13:37 by Fairlight ! 11 May 2024! Released At : X'2024! csdb.dk/release/?id=242855 f:Commodore 64 (C64) f:Commodore 64 (C64) Demos f:Commodore 64 (C64) Crack/Intros Airwolf/F4CG
Жүктеу.....
Пікірлер: 186
@johnadams336511 күн бұрын
Speechless as usual. Being born in 68 i grew up with a c64, and even was playing around in the dutch demoscene. Damn proud we were able to figure out raster-interupts for a simple scroll, bordershit and some music. But this is waaaaaaay out of my league...pheeew if only there where some tutorials to explain how they did it 🙂
@AlenMarkov
10 күн бұрын
kzread.info/dash/bejne/e3d1uJRwo8fcqM4.html
@Riva1000
6 күн бұрын
Wait. I was born in 78 and C64 was part of MY childhood :) I guess technologies didn't age that fast in those days.
@ragetist
4 күн бұрын
@@Riva1000 -82 and part of mine too
@RobertGabor
2 күн бұрын
I do not even know how to put a simple dot outside 40x25 screen. Long time trying to find way to went onto Assembler but finished at Basic with some cracking copycat programs from demos, speech simulators and fun.
@nahkanukke
4 сағат бұрын
69 almost had my demo ready for first Assembly meeting in Helsinki. I am so sad that the time did run out.
@AxelWerner11 күн бұрын
32k BASIC Bytes free they said. 16 Colors they said. 3 synth voices they said. WHAT THE F_CK WAS WHAT ?!?!?!
@juhajuntunen7866
6 күн бұрын
Enough.
@Del-Canada
6 күн бұрын
I use the Commodore colors on my channel.
@bojcio11 күн бұрын
Imagine seeing this in 1990.
@marquisor10 күн бұрын
It's 2024 and the C64 scene is still alive and kickin'. Awesome! And.... MY DREAMS CAME TRUE!
@carlopedersoli48449 күн бұрын
This is one of the best if not the best demo I have ever seen on a C64. No idea how u pulled this off but there are some serious magical skills involved to do this. Respect.
@marcogiuranna116
6 күн бұрын
Agreed. I've seen so many C64 demos and for some reason this is absolutely one of the best! Not the most complex, not the one with the best music...but it has everything. Entertaining, with captivating atmosphere, great story, great effects, amazing skills. Overall, one of the best ever, no doubts.
@middle-agedclimber9 күн бұрын
Better thqn 99% of cinematography created after 2005.😮😮😮😮
@curiousgeorge75155 күн бұрын
For those that keep asking, there's two ways to put graphics in the border: one byte that shows only black pixels, and sprites. With raster splits you can make limited patterns with the black byte. Easier to use expanded sprites. Removing the borders is about tricking the VIC by changing a counter dynamically, keeping it one step ahead so a certain function is never triggered.
@DadGamingLtd7 күн бұрын
All the best cracks of my childhood where by Fairlight. And niw they also did my fav c64 demo. Kudos
@WittichWolf10 күн бұрын
A real masterpiece ❤️ Didn’t saw such an impressive demo on the C64 before - with a continuous story, such incredible effects and wonderful soundtrack. I enjoyed every bit, every pixel and every second of it! Thank you very much for this outstanding experience, didn’t know, that this is ever possible on my lovely bread bin 🤩
@MrMaxeemum
8 күн бұрын
I've followed the demo scene for many years and remember when PCs got good mid Pentium life, I lost interest in demos because you could get them to do anything you wanted and became more of a film director instead of a tech demo. I still followed the demo scene but only the limited categories such as 64k 4k 1k and 128byte demos as that's where the skill was. I remember seeing a demo showing 99 shade bobs where they explained that they said 16 shade bobs was supposed to be the limit. Now we see a C64 carry out even better tasks, it's truly astounding. Farbrausch 008 is still a favourite of mine for 64k PC.
@52665736
4 күн бұрын
agree, i thourght "speed ball" was maxing the c64 out.... realy need to get an c64 again, now one can do internet and SD card with iT.
@MrMaxeemum8 күн бұрын
I remember back in 87 leaving my C64 behind as I grew up and entered the work force and started to carve out a career for myself but the SID music always stayed with me listening to the music on cassette tapes and then CD and then MP3 all in my car. And as PCs were introduced into our day to day running of our business I remember downloading demos over modem from BBS sites and our 1993 high range 486 DX2 66 struggled to display demos this good and now the humble C64 blows it away and even some Pentium demos from a little later. If this was released back then the demo writers would definitely had been burned for witch craft. Amazing work. Even today I'm still surprised, Full screen graphics? WTF!!!! That's impossible but I'm seeing it, I don't believe my eyes. To the youth of today this means nothing, but for us old gits it's highly impressive. I'm expecting Crysis to be running on C64 in the next few weeks now.
@fluffycritter6 күн бұрын
I can't believe these folks are still active after 37 years and still putting out absolute bangers.
@SeverityOne8 күн бұрын
Initially: 'A cat! How cute!' Then: 'They made a meow sound on a C64.'
@franknurnberger110211 күн бұрын
Music, Graphic Novel Design, Effects and Storylining. This is love. THANK YOU!!
@ernestogarbarino575911 күн бұрын
This demo marked the day when the C64 was declared superior to the Amiga 500. Utter black magic. And Danko's tune to top it up! OMG
@simonebernacchia5724
9 күн бұрын
For storytelling definitely!
@CarstenMeyer11 күн бұрын
Oh my gosh! This demo has it all! What a gem! What a masterpiece! So many (impossible) effects ... unlimited :-) colors, a story ... music! Thank you commodore, thank you Fairlight! This is 1337! This is love! How long has this been in development ... just curious?
@JoachimLjunggren
11 күн бұрын
Thanks! :) Rougly two months with mostly three dedicated people.
@netlooker5841
6 күн бұрын
@@JoachimLjunggren Kudos !
@makidoko6 күн бұрын
Yay, Rasterlines are love. No more war, no more hunger nor global warming ; rasterize one another, like he has rasterized us.
@ktnlepside166511 күн бұрын
Watching this Demo on Twitch during the competitions, I was simply speechless. Fairlight, you are a phenomenally talented group of people! I am sure that this Demo will go down in the history of the C64 Demo Stage as an amazing event that provides amazing audio visual experiences. Hearty congratulations to coders, graphic designers and musicians!
@MrYazbo
8 күн бұрын
The most amazing part is this time the whole demo is only coded by one coder - Trident.
@ktnlepside1665
8 күн бұрын
@@MrYazbo Yes, that's right, Trident did it all, great respect from me!
@chrism727279 күн бұрын
My jaw hit the floor at around the 8 minute mark... full screen graphics. HOW????
@ZeroStatic
5 күн бұрын
My guess is a lot of precompute and clock accurate manipulation of the vic chip registers, this was too difficult before the existence of good emulation of the vic chip. Keeping the screen running smoothly while changing the registers during the scan of the display requires a lot of CPU cycle accurate code. Music is handled during the blanking period and the CPU is 100% cycle accurate during the display period, keeping the VIC chip registers changed at the precise timing to generate the display. In short, a lot of work. ❤
@Wadyface11 күн бұрын
Bloody nora that was some demo. The C64 has a special place in my heart. Banging tune. Unbelievable graphics. Fairlight still one of the best demo makers. Well done. :)
@IXSVideo3 күн бұрын
There is one thing about the C64 that I'm jealous of. It's the people who create those Demos around the given hardware. The ideas and how they were put into the demo and to tell a story . Congratulations. Now I'm not sure which demo impresses me more "Edge of Disgrace" or this one.
@paulz463211 күн бұрын
Hi its Colwyn of the old group The Force here wow this is one of my all time favorite demos i especially liked the no borders and the demo just showed off a mix of everything that max's out the c64's capabilities with a interesting script to follow. Imagine if we could go back in time 40 years ago and release this demo back then in 84 or in fact most of the demos being done now. Back in 80's theres no internet minimal modems so each creator has to learn from scratch late 80s early 90's modems meant we code coloborate more and copy partys talk about routines and codes together.
@vapourmile
10 күн бұрын
"that max's out the c64's capabilities" I have never seen any demo which achieves that. The reason being demo writers are obsessed with doing only things which can be done at 50fps or thereabouts so you haven't maxxed-out anything. A
@paulz4632
10 күн бұрын
@@vapourmile Ill rephrase what i meant to say, max's out the diversity of the type of demos noramlly done, some focus on borders some music. Didnt specify that it actually maxed out litteraly .
@MrYazbo
8 күн бұрын
@@vapourmile That's complete rubbish - the amount of complex self-changing code and literally requiring accuracy to ONE CPU CYCLE (e.g. to do all the side border opening which is all over the demo), never mind using hidden (i.e. not published in any c64 manual) opcodes some of the time for additional speed, which is required for most or even close to all of the effects in this demo. The whole point of demo coding is optimisation and having things run in realtime not doin some shitty ray tracing which runs at 2fps and can't run natively on a c64. For most of the complex effects if you open a disassembler and look at the code it won't make sense at all as it's in massive self-changing lists for speed. The fact that you think its 'fairly elementary' to me shows you know precisely ZERO about demo coding - feel free to post some of your own coding examples if you l ike though.
@vapourmile
8 күн бұрын
@@MrYazbo You are funnier than you can imagine. The code required for cycle-accurate timing is very, very simple. Self-modifying code is very easy to write. The quasi-opcodes are all very well known and easily understood by anybody already familiar with assembly language. A ray tracer which takes even an hour to render to basic scene uses more complex programming and substantially more complex knowledge than anything you have listed.
@MrYazbo
7 күн бұрын
@@vapourmile I never said writing a ray tracing algo was simple however saying the effects in here are 'easy' or 'elementary' is comical. If all this stuff is so easy why don't we see tens or hundreds of demos doing these same effects like the side border tricks and ghost bytes in this demo used all over? Feel free to also link some of your demos as well if this stuff is so simple (I do actually know both 6502 and 68000 as I was a scene coder and musician in the Amiga scene in the early 90s and there's even some of my intros kicking around on YT if you scout around)
@0rigpumu7 күн бұрын
Epic! And that's coming from an Amiga devotee who never owned a C64.
@mariol.671411 күн бұрын
Hey, I was a co-founder of the C64 group CRAZY, and in the beginning times of CENSOR-DESIGN, I helped it to race the charts to the very top back then, as my main work was the import-export things by modem to & from the U.S. So I wasn't a coder back then, and I am not a coder today... BUT MY GOOD GOD!! I CAN TELL YOU GUYS, THIS IS A DEMO OF QUALITY AND ONE TO REMEMBER. 🤜🏿PEACE💋RESPECT🤛🏻 DEREK.B/C64.
@WoodmanFFM10 күн бұрын
Holy crap, what a ride. Took me straight back to childhood, sitting in my room late in the evening watching the latest demos or, more likely, playing the latest games...
@MartinGalway8 күн бұрын
Wow... amazing. I can only imagine what running this in 1987 at the Ocean offices would have done to the programmers. (Well... everybody actually 🤣)
@patrickhausser5 күн бұрын
"To us, it is love" 😍
@StianSreng9 күн бұрын
Blimey. A lot of these effects I couldn't even do on an Amiga.
@moregamemusic11 күн бұрын
Great demo, I was just waiting for the WARGAMES quote "Shall we play a game?" in the end.
@simonebernacchia5724
9 күн бұрын
I was waiting to see all the generals dance around the table in the style of the MUSE song
@Erlandsson196411 күн бұрын
Absolutely mesmerizing and fantastic. I love the punchline. Great work.
@GordonBraicks11 күн бұрын
You really had me with those raster splits 👏
@deifury57682 күн бұрын
What a master piece ! Incredible ! I loved so much the music. Less is more. Incredible !
@acidzebra11 күн бұрын
Several moments where I went "wait what", amazing stuff, pushing the 6510 hard. Fun silly story and having the great music and story "interact" was very cool - the whole thing really kept my attention until the end.
@marcoschincaglia7 күн бұрын
The world was saved by the rastersplits
@thomaskarlsen13899 күн бұрын
Probably the best thing I have ever seen on this machine. True art! Love!
@dougjohnson426611 күн бұрын
Nice homage to that 60's movie with the really long title. (Aka, Dr. Strangelove) These programmers know the C64 for sure.
@JoachimLjunggren
11 күн бұрын
Thanks. Yes that was exactly my goal with the art! But with my own twist.
@cybear197710 күн бұрын
mindblowing on SO many levels. love it
@FPAMulleDE10 күн бұрын
Another masterpiece and art. Just wow!
@quir08 күн бұрын
What a nice detail, that there's 13:37 left until impact, 1:23 in to a 15 minute long video
@ingolf1711 күн бұрын
Just awesome!! Great work!
@NewFunnyAnimations10 күн бұрын
This is damn cool work!
@WayBester3 күн бұрын
Beautiful and crazy story. Thanks a lot for your ART!
@JoshWhelchel4 күн бұрын
This was amazing! I loved the message
@cheddarfish2258 күн бұрын
Just amazing. No other words for it.
@funkymedlol11 күн бұрын
amazing production
@PeranMe11 күн бұрын
That was quite a käftsmäll! Well done! ❤
@georgesfocant7787 күн бұрын
What a beautiful demo!
@acied62008 күн бұрын
Great demo,, live even better. Keep it up !
@iseptimus7 күн бұрын
Fairlight. That’s a group that always knocked it out of the park.
@Pootie_Tang6 күн бұрын
Commenting as I've seen 4:39 of this demo: this is, probably, one of the most expressive demos I've ever seen. Kudos! Masterpiece indeed
@KlaraKopf10 күн бұрын
i am stunned by this!
@cucho6911 күн бұрын
Fascinante 🖖
@OLIV3R_YT11 күн бұрын
Absolutely awesome!
@LilMissMurder34094 күн бұрын
Masterful! BRAVO!
@gamingyourway9 күн бұрын
That was jaw dropping, wow!
@espenskog874511 күн бұрын
Great work!
@jenniferpsaki617611 күн бұрын
There are too many incredible and unimaginable effects in every unit of time ! Too much)) An aesthetic orgasm!..
@ivanskido11 күн бұрын
amazing! love it!
@MMSZoli11 күн бұрын
That speedup at the end... LOL
@ericus6667 күн бұрын
Beyond Amazing ! Kudos !!! 🙂
@cmachador7 күн бұрын
Wow!!!! It has left me speechless!
@agpxnet7 күн бұрын
FLESCOS? New graphic mode? Outstanding!
@SamGalabb11 күн бұрын
Masterpiece!
@PlayBASIC-Developer10 күн бұрын
Brilliant !
@Midwinter26 күн бұрын
Pretty flipping amazing.
@cooee_fancy9 күн бұрын
Amazing demo! 💎🥰⭐
@dolf11111 күн бұрын
outstanding show...
@CommodoreFan6411 күн бұрын
Freaking brilliant!! 👏
@aspide30004 күн бұрын
Really Awesome! Respect.
@pazsion7 күн бұрын
i didnt thibk c64 could do transparency or more than 3-4 layers over others... 😳 then a 3d perspective... crazy good stuff
@ragetist4 күн бұрын
Thanks for the feels guys, for a moment I was a kid again and loading Turrican.
@giuseppegiuseppe90110 күн бұрын
Fantastic demo! Music graphics atmosfire
@gnu-lynx250111 күн бұрын
terrific! great show, the c64 saves the world
@grongy612211 күн бұрын
awesome!
@b.e.e.k.e.r9812Күн бұрын
how....how......HOOOOOOOWWW?!?! I created some Intros/Demos myself back then - I always imagine: WHAT would the creators of the C64 have said to something like this back in the time ☺🤯😇 Just so f-awesome geniusanity!!! 👌✌
@JH-lo9ut4 күн бұрын
This is a piece of art.
@hrruben51352 күн бұрын
Love the music!
@captstulle10 күн бұрын
Boah! Wow! blowing away!!
@yotraxx6 күн бұрын
This is a crazy f* Demo for an 8 bits machine !!!
@DeadDroids646 күн бұрын
😢It`s awesome. That You can do those things. I really miss my old c64. Would have been nice to run this demo natively. Really good work.
@dreiariola47619 күн бұрын
Wow, awesome!
@dejanm7511 күн бұрын
That was fcking impressive!
@djmkrr6 күн бұрын
I don't think I could ever write software as glorious as this
@sniglom7 күн бұрын
Amazing.
@Shay_7769 күн бұрын
Loved it :- )
@moosemooseson7 күн бұрын
I don't know what this is but it's fantastic
@cornjulio40332 күн бұрын
Nice ! I feel like this was done "for the honor" !
@ASUSfreak17 сағат бұрын
Born in 1980, this C64 was my first computer in 1986 in Belgium. 64 kilobytes... 64 kilobytes x 1000 is 64 megabytes... x 1000 is 64 gigabytes... These days 64GB is almost the new normal for PC gaming (32 whatever)... It's 1 million times more RAM than in the 80's and yet they had to run the operating system, the graphics, music and the thing you actually wanted to do all in that 64kb... Nowadays if you don't have enough place in your RAM, add more! Back then... well... you can't... It's hardware limited. So the real software coders had to figure out stuff to do more with less/limit. 4 colours? Want 8? Too bad... no room in RAM for more colours. Find a way to fake more colours. Higher res? Nope not enough power. Add empty lines between each line to create bigger pictures. Hold RAM, clear RAM, Restore RAM ... Etc, etc... Those where the real coders! (and I'm an electrician who knows nothing about coding lol) That said, i had C128, A500 and A1200 after C64 😊 good memories! Thank god for retropie and amiberry stuff etc.
@Del-Canada6 күн бұрын
Dang. Fairlight. Now there is a name I haven't heard for some time. I have an Eaglesoft Incorporated cracktro on my channel. I was a member on their BBS and had my own group releasing 0day stuff. My BBS was calling Spitting Image and I first put it online in 1987.
@lavinagotu593411 күн бұрын
DOPE
@health_doc5 күн бұрын
Amazing 🎉
@kevincolyer10 күн бұрын
I'm gobsmacked. Art, wit, code!
@nahkanukke8 күн бұрын
Jeees! How did they pull out this soundquality from SID!
@ArneChristianRosenfeldt11 күн бұрын
01:56 Unfortunately, "FAIRLIGHT" has one letter more than would fit into the 8 sprites of the VIC-II . Oh wait ..
@S1eepy111 күн бұрын
Impressed 😲😲😲
@marcelk.43714 күн бұрын
Thats insane
@waltimo8 күн бұрын
I don't have words
@agentsuperautodrome11 күн бұрын
❤
@fabulousfab2822 күн бұрын
Superbe. Une pensée pour Jack Tramiel.
@Iris_and_or_George3 күн бұрын
DAMN, I just tried to explained how crazy this is too someone born 1992 and I still couldn't really convince them.
Пікірлер: 186
Speechless as usual. Being born in 68 i grew up with a c64, and even was playing around in the dutch demoscene. Damn proud we were able to figure out raster-interupts for a simple scroll, bordershit and some music. But this is waaaaaaay out of my league...pheeew if only there where some tutorials to explain how they did it 🙂
@AlenMarkov
10 күн бұрын
kzread.info/dash/bejne/e3d1uJRwo8fcqM4.html
@Riva1000
6 күн бұрын
Wait. I was born in 78 and C64 was part of MY childhood :) I guess technologies didn't age that fast in those days.
@ragetist
4 күн бұрын
@@Riva1000 -82 and part of mine too
@RobertGabor
2 күн бұрын
I do not even know how to put a simple dot outside 40x25 screen. Long time trying to find way to went onto Assembler but finished at Basic with some cracking copycat programs from demos, speech simulators and fun.
@nahkanukke
4 сағат бұрын
69 almost had my demo ready for first Assembly meeting in Helsinki. I am so sad that the time did run out.
32k BASIC Bytes free they said. 16 Colors they said. 3 synth voices they said. WHAT THE F_CK WAS WHAT ?!?!?!
@juhajuntunen7866
6 күн бұрын
Enough.
@Del-Canada
6 күн бұрын
I use the Commodore colors on my channel.
Imagine seeing this in 1990.
It's 2024 and the C64 scene is still alive and kickin'. Awesome! And.... MY DREAMS CAME TRUE!
This is one of the best if not the best demo I have ever seen on a C64. No idea how u pulled this off but there are some serious magical skills involved to do this. Respect.
@marcogiuranna116
6 күн бұрын
Agreed. I've seen so many C64 demos and for some reason this is absolutely one of the best! Not the most complex, not the one with the best music...but it has everything. Entertaining, with captivating atmosphere, great story, great effects, amazing skills. Overall, one of the best ever, no doubts.
Better thqn 99% of cinematography created after 2005.😮😮😮😮
For those that keep asking, there's two ways to put graphics in the border: one byte that shows only black pixels, and sprites. With raster splits you can make limited patterns with the black byte. Easier to use expanded sprites. Removing the borders is about tricking the VIC by changing a counter dynamically, keeping it one step ahead so a certain function is never triggered.
All the best cracks of my childhood where by Fairlight. And niw they also did my fav c64 demo. Kudos
A real masterpiece ❤️ Didn’t saw such an impressive demo on the C64 before - with a continuous story, such incredible effects and wonderful soundtrack. I enjoyed every bit, every pixel and every second of it! Thank you very much for this outstanding experience, didn’t know, that this is ever possible on my lovely bread bin 🤩
@MrMaxeemum
8 күн бұрын
I've followed the demo scene for many years and remember when PCs got good mid Pentium life, I lost interest in demos because you could get them to do anything you wanted and became more of a film director instead of a tech demo. I still followed the demo scene but only the limited categories such as 64k 4k 1k and 128byte demos as that's where the skill was. I remember seeing a demo showing 99 shade bobs where they explained that they said 16 shade bobs was supposed to be the limit. Now we see a C64 carry out even better tasks, it's truly astounding. Farbrausch 008 is still a favourite of mine for 64k PC.
@52665736
4 күн бұрын
agree, i thourght "speed ball" was maxing the c64 out.... realy need to get an c64 again, now one can do internet and SD card with iT.
I remember back in 87 leaving my C64 behind as I grew up and entered the work force and started to carve out a career for myself but the SID music always stayed with me listening to the music on cassette tapes and then CD and then MP3 all in my car. And as PCs were introduced into our day to day running of our business I remember downloading demos over modem from BBS sites and our 1993 high range 486 DX2 66 struggled to display demos this good and now the humble C64 blows it away and even some Pentium demos from a little later. If this was released back then the demo writers would definitely had been burned for witch craft. Amazing work. Even today I'm still surprised, Full screen graphics? WTF!!!! That's impossible but I'm seeing it, I don't believe my eyes. To the youth of today this means nothing, but for us old gits it's highly impressive. I'm expecting Crysis to be running on C64 in the next few weeks now.
I can't believe these folks are still active after 37 years and still putting out absolute bangers.
Initially: 'A cat! How cute!' Then: 'They made a meow sound on a C64.'
Music, Graphic Novel Design, Effects and Storylining. This is love. THANK YOU!!
This demo marked the day when the C64 was declared superior to the Amiga 500. Utter black magic. And Danko's tune to top it up! OMG
@simonebernacchia5724
9 күн бұрын
For storytelling definitely!
Oh my gosh! This demo has it all! What a gem! What a masterpiece! So many (impossible) effects ... unlimited :-) colors, a story ... music! Thank you commodore, thank you Fairlight! This is 1337! This is love! How long has this been in development ... just curious?
@JoachimLjunggren
11 күн бұрын
Thanks! :) Rougly two months with mostly three dedicated people.
@netlooker5841
6 күн бұрын
@@JoachimLjunggren Kudos !
Yay, Rasterlines are love. No more war, no more hunger nor global warming ; rasterize one another, like he has rasterized us.
Watching this Demo on Twitch during the competitions, I was simply speechless. Fairlight, you are a phenomenally talented group of people! I am sure that this Demo will go down in the history of the C64 Demo Stage as an amazing event that provides amazing audio visual experiences. Hearty congratulations to coders, graphic designers and musicians!
@MrYazbo
8 күн бұрын
The most amazing part is this time the whole demo is only coded by one coder - Trident.
@ktnlepside1665
8 күн бұрын
@@MrYazbo Yes, that's right, Trident did it all, great respect from me!
My jaw hit the floor at around the 8 minute mark... full screen graphics. HOW????
@ZeroStatic
5 күн бұрын
My guess is a lot of precompute and clock accurate manipulation of the vic chip registers, this was too difficult before the existence of good emulation of the vic chip. Keeping the screen running smoothly while changing the registers during the scan of the display requires a lot of CPU cycle accurate code. Music is handled during the blanking period and the CPU is 100% cycle accurate during the display period, keeping the VIC chip registers changed at the precise timing to generate the display. In short, a lot of work. ❤
Bloody nora that was some demo. The C64 has a special place in my heart. Banging tune. Unbelievable graphics. Fairlight still one of the best demo makers. Well done. :)
There is one thing about the C64 that I'm jealous of. It's the people who create those Demos around the given hardware. The ideas and how they were put into the demo and to tell a story . Congratulations. Now I'm not sure which demo impresses me more "Edge of Disgrace" or this one.
Hi its Colwyn of the old group The Force here wow this is one of my all time favorite demos i especially liked the no borders and the demo just showed off a mix of everything that max's out the c64's capabilities with a interesting script to follow. Imagine if we could go back in time 40 years ago and release this demo back then in 84 or in fact most of the demos being done now. Back in 80's theres no internet minimal modems so each creator has to learn from scratch late 80s early 90's modems meant we code coloborate more and copy partys talk about routines and codes together.
@vapourmile
10 күн бұрын
"that max's out the c64's capabilities" I have never seen any demo which achieves that. The reason being demo writers are obsessed with doing only things which can be done at 50fps or thereabouts so you haven't maxxed-out anything. A
@paulz4632
10 күн бұрын
@@vapourmile Ill rephrase what i meant to say, max's out the diversity of the type of demos noramlly done, some focus on borders some music. Didnt specify that it actually maxed out litteraly .
@MrYazbo
8 күн бұрын
@@vapourmile That's complete rubbish - the amount of complex self-changing code and literally requiring accuracy to ONE CPU CYCLE (e.g. to do all the side border opening which is all over the demo), never mind using hidden (i.e. not published in any c64 manual) opcodes some of the time for additional speed, which is required for most or even close to all of the effects in this demo. The whole point of demo coding is optimisation and having things run in realtime not doin some shitty ray tracing which runs at 2fps and can't run natively on a c64. For most of the complex effects if you open a disassembler and look at the code it won't make sense at all as it's in massive self-changing lists for speed. The fact that you think its 'fairly elementary' to me shows you know precisely ZERO about demo coding - feel free to post some of your own coding examples if you l ike though.
@vapourmile
8 күн бұрын
@@MrYazbo You are funnier than you can imagine. The code required for cycle-accurate timing is very, very simple. Self-modifying code is very easy to write. The quasi-opcodes are all very well known and easily understood by anybody already familiar with assembly language. A ray tracer which takes even an hour to render to basic scene uses more complex programming and substantially more complex knowledge than anything you have listed.
@MrYazbo
7 күн бұрын
@@vapourmile I never said writing a ray tracing algo was simple however saying the effects in here are 'easy' or 'elementary' is comical. If all this stuff is so easy why don't we see tens or hundreds of demos doing these same effects like the side border tricks and ghost bytes in this demo used all over? Feel free to also link some of your demos as well if this stuff is so simple (I do actually know both 6502 and 68000 as I was a scene coder and musician in the Amiga scene in the early 90s and there's even some of my intros kicking around on YT if you scout around)
Epic! And that's coming from an Amiga devotee who never owned a C64.
Hey, I was a co-founder of the C64 group CRAZY, and in the beginning times of CENSOR-DESIGN, I helped it to race the charts to the very top back then, as my main work was the import-export things by modem to & from the U.S. So I wasn't a coder back then, and I am not a coder today... BUT MY GOOD GOD!! I CAN TELL YOU GUYS, THIS IS A DEMO OF QUALITY AND ONE TO REMEMBER. 🤜🏿PEACE💋RESPECT🤛🏻 DEREK.B/C64.
Holy crap, what a ride. Took me straight back to childhood, sitting in my room late in the evening watching the latest demos or, more likely, playing the latest games...
Wow... amazing. I can only imagine what running this in 1987 at the Ocean offices would have done to the programmers. (Well... everybody actually 🤣)
"To us, it is love" 😍
Blimey. A lot of these effects I couldn't even do on an Amiga.
Great demo, I was just waiting for the WARGAMES quote "Shall we play a game?" in the end.
@simonebernacchia5724
9 күн бұрын
I was waiting to see all the generals dance around the table in the style of the MUSE song
Absolutely mesmerizing and fantastic. I love the punchline. Great work.
You really had me with those raster splits 👏
What a master piece ! Incredible ! I loved so much the music. Less is more. Incredible !
Several moments where I went "wait what", amazing stuff, pushing the 6510 hard. Fun silly story and having the great music and story "interact" was very cool - the whole thing really kept my attention until the end.
The world was saved by the rastersplits
Probably the best thing I have ever seen on this machine. True art! Love!
Nice homage to that 60's movie with the really long title. (Aka, Dr. Strangelove) These programmers know the C64 for sure.
@JoachimLjunggren
11 күн бұрын
Thanks. Yes that was exactly my goal with the art! But with my own twist.
mindblowing on SO many levels. love it
Another masterpiece and art. Just wow!
What a nice detail, that there's 13:37 left until impact, 1:23 in to a 15 minute long video
Just awesome!! Great work!
This is damn cool work!
Beautiful and crazy story. Thanks a lot for your ART!
This was amazing! I loved the message
Just amazing. No other words for it.
amazing production
That was quite a käftsmäll! Well done! ❤
What a beautiful demo!
Great demo,, live even better. Keep it up !
Fairlight. That’s a group that always knocked it out of the park.
Commenting as I've seen 4:39 of this demo: this is, probably, one of the most expressive demos I've ever seen. Kudos! Masterpiece indeed
i am stunned by this!
Fascinante 🖖
Absolutely awesome!
Masterful! BRAVO!
That was jaw dropping, wow!
Great work!
There are too many incredible and unimaginable effects in every unit of time ! Too much)) An aesthetic orgasm!..
amazing! love it!
That speedup at the end... LOL
Beyond Amazing ! Kudos !!! 🙂
Wow!!!! It has left me speechless!
FLESCOS? New graphic mode? Outstanding!
Masterpiece!
Brilliant !
Pretty flipping amazing.
Amazing demo! 💎🥰⭐
outstanding show...
Freaking brilliant!! 👏
Really Awesome! Respect.
i didnt thibk c64 could do transparency or more than 3-4 layers over others... 😳 then a 3d perspective... crazy good stuff
Thanks for the feels guys, for a moment I was a kid again and loading Turrican.
Fantastic demo! Music graphics atmosfire
terrific! great show, the c64 saves the world
awesome!
how....how......HOOOOOOOWWW?!?! I created some Intros/Demos myself back then - I always imagine: WHAT would the creators of the C64 have said to something like this back in the time ☺🤯😇 Just so f-awesome geniusanity!!! 👌✌
This is a piece of art.
Love the music!
Boah! Wow! blowing away!!
This is a crazy f* Demo for an 8 bits machine !!!
😢It`s awesome. That You can do those things. I really miss my old c64. Would have been nice to run this demo natively. Really good work.
Wow, awesome!
That was fcking impressive!
I don't think I could ever write software as glorious as this
Amazing.
Loved it :- )
I don't know what this is but it's fantastic
Nice ! I feel like this was done "for the honor" !
Born in 1980, this C64 was my first computer in 1986 in Belgium. 64 kilobytes... 64 kilobytes x 1000 is 64 megabytes... x 1000 is 64 gigabytes... These days 64GB is almost the new normal for PC gaming (32 whatever)... It's 1 million times more RAM than in the 80's and yet they had to run the operating system, the graphics, music and the thing you actually wanted to do all in that 64kb... Nowadays if you don't have enough place in your RAM, add more! Back then... well... you can't... It's hardware limited. So the real software coders had to figure out stuff to do more with less/limit. 4 colours? Want 8? Too bad... no room in RAM for more colours. Find a way to fake more colours. Higher res? Nope not enough power. Add empty lines between each line to create bigger pictures. Hold RAM, clear RAM, Restore RAM ... Etc, etc... Those where the real coders! (and I'm an electrician who knows nothing about coding lol) That said, i had C128, A500 and A1200 after C64 😊 good memories! Thank god for retropie and amiberry stuff etc.
Dang. Fairlight. Now there is a name I haven't heard for some time. I have an Eaglesoft Incorporated cracktro on my channel. I was a member on their BBS and had my own group releasing 0day stuff. My BBS was calling Spitting Image and I first put it online in 1987.
DOPE
Amazing 🎉
I'm gobsmacked. Art, wit, code!
Jeees! How did they pull out this soundquality from SID!
01:56 Unfortunately, "FAIRLIGHT" has one letter more than would fit into the 8 sprites of the VIC-II . Oh wait ..
Impressed 😲😲😲
Thats insane
I don't have words
❤
Superbe. Une pensée pour Jack Tramiel.
DAMN, I just tried to explained how crazy this is too someone born 1992 and I still couldn't really convince them.
Wow 👍👍👍👍👍