C4D Quicktips: Volumetric Light in Redshift

Today we look at how to add some atmosphere into our scenes by using volumes in Redshift and Cinema 4D
Chapters:
0:00 - 0:07 Introduction
0:07 - 0:51 Add area light
0:51 - 2:33 Fog Settings Overview
2:33 - 3:06 Adjusting the Look
3:06 - 3:36 Narrow Area Light
3:37 - 5:09 More Detailed Lightrays

Пікірлер: 10

  • @frozenflame597
    @frozenflame5979 ай бұрын

    this was suuuch a well paced, clear, and useful tutorial!!! redshift beginner here, been using the physical and standard renderer for a decade! just started and tutorials like this are gold

  • @rupertenberg5949
    @rupertenberg5949 Жыл бұрын

    Amazing, so straight to the point! Just those little tips that we all need from time to time. Thanks!

  • @carlosbrenes2139
    @carlosbrenes2139 Жыл бұрын

    Straight to the point and easy to follow, THANKS!!

  • @amberthompson9854
    @amberthompson98545 ай бұрын

    Perfect tutorial. Thank you, sir!

  • @tiagocardoso4434
    @tiagocardoso4434 Жыл бұрын

    Great channel! Keep up with the good work ;)

  • @3rdDim3nsn3D
    @3rdDim3nsn3D Жыл бұрын

    Thanks for that pretty neat informations🙂 Like and subbed 🥳

  • @vladislavkit4343
    @vladislavkit4343 Жыл бұрын

    Soooooo cool!

  • @stepansolovev1838
    @stepansolovev1838 Жыл бұрын

    спасибо за контент, очень полезно )

  • @saikaLdim
    @saikaLdim Жыл бұрын

    on 2:27 you say that Phase is making steam or smoke but actually what phaze does is making the fog more visible towards the camera, or pulling it away from the camera. So it's not about the style of the volumetrics but it's about the distance towards the camera. ;-)

  • @Elysium.4D
    @Elysium.4D6 ай бұрын

    my light is flickering in the render, i changed the global illumination to brute force and i added 512 brute force rays and i am still getting this flickering