Building a model of Mount St Helens using Digital Elevation Maps, in TerraformFX, Cinema 4d - Part 1

Фильм және анимация

In this tutorial I will show you my process of using a digital elevation Map (DEM) in TerraformFX to create a model of Mount St. Helens for an infographic. You can use this process for many geographical landmarks, that's if your DEMs are of a good enough resolution. The model I show at the beginning of this video and the thumbnail is one I prepared earlier and is based on earlier reference images. We are going to create something slightly different, which is a bit more complex and a bit more up to date. This video will demonstrate how layering your operators can create something that looks amazing. To follow along you need to have Insydium Fused and TerrformFX installed.
I've split this into 3 parts.
Part 1: I will cover where you can find your DEMs and how you can bring them into TerraformFX to get a base model for sculpting. My DEM is of a low resolution, so I will break down the process of what operators I used and how I used these to get a relatively detailed model. It's a not an exact replica, but you can get a good representation of your subject for a presentation.
Part 2: I will show you how I textured the original model and the process of creating a new Octane material for our new model. We're going to create some elements for our presentation, like a smoke plume and contour lines. I'm going to cover the use of external compositing for our call outs. If you haven't watched it already, I cover external composting in this video • External Compositing f...
Part 3: Once we've rendered our animation, we're going to assemble everything in After Effects. I will show you my work flow.
00:00 Intro
03:01 Finding Your Digital Elevation Maps (DEM)
06:30 Reference Photos
08:56 Building Mount St. Helens
34:21 Name Your Layers and Watch Your Erosions
35:45 We've Built Our Volcano, So What Happens Next?
Sources:
earthexplorer.usgs.gov/
Subscribe: / usgs
If you are into 3D, Cinema 4D, X-particles, After Effects and the like. Then like, subscribe and tinkle the notification bell, so you don't miss a thing. I'll be uploading projects and Tutorials regularly.
System Specs:
CPU: AMD Ryzen 9 3950X
GPU: NVIDIA GeForce RTX 2080 Super
Motherboard: MEG X570 UNIFY
RAM: Corsair CMK32GX4M2B3200 16 DDR4 x4 64GB
Tools I use: Cinema 4D, Octane, Redshift, X-Particles, After Effects, Illustrator, Photoshop, Character Animator
www.stephencourtney.ca/
/ almost_daily_render
#TerraformFX #Cinema4D #Tutorial

Пікірлер: 4

  • @AlmostDailyRender
    @AlmostDailyRender2 жыл бұрын

    00:00 Intro 03:01 Finding Your Digital Elevation Maps (DEM) 06:30 Reference Photos 08:56 Building Mount St. Helens 34:21 Name Your Layers and Watch Your Erosions 35:45 We've Built Our Volcano, So What Happens Next? Sources: earthexplorer.usgs.gov/ Subscribe: kzread.info

  • @brunobordini7696
    @brunobordini76962 жыл бұрын

    Nice!

  • @FrankWilleke
    @FrankWilleke2 жыл бұрын

    Nice video, thanks for that! May I ask why you chose not to use the operator shader for texturing?

  • @AlmostDailyRender

    @AlmostDailyRender

    2 жыл бұрын

    Of course you can. It’s just a matter of preference. I find the Operator Shader is a hinderance sometimes, especially with so many layers. If I need to close C4D or there’s a crash, I can return to editing the material immediately instead of waiting for everything to calculate again. And I’ve found that sometimes some of the Erosion Layers fail to calculate when reopening the project. Which is a pain. By making a TIF of my terrain, I know exactly what I am working with and it speeds up the workflow. Thanks for watching.

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