Bugs are Features in Evolution [The Life Engine]

Ғылым және технология

Play the Life Engine: thelifeengine.net/
Simulation Rules: github.com/MaxRobinsonTheGrea...
Music: / user-82623269
No commentary this time, you're welcome. While playing around with the evolution simulator, I came across a simple bug that I had overlooked that changed the way the graphics were rendered. Setting the cell size to a float value rather than an integer results in "soft" cells, giving a sort of bacteria/mold colony vibe. I liked it so much that I decided to keep it and make a little video out of it. It's not a bug, its a feature! Who needs texture packs?
This is probably the only time I will thank javascript for being weakly typed.
Besides the rendering bug, I also show the effects on the ecosystem as I slowly reduce the food production probability.
Timestamps:
(0:25) - Changing cell size
(3:44) - The cool looking one
(6:21) - A more classic evolution

Пікірлер: 62

  • @KiithNaabal
    @KiithNaabal2 жыл бұрын

    Human Programmer: Bugs are Features in Evolution [sets cell size to 1.5] Evolution: Hold my beer.. [abused quantum physics to become more efficient in photosynthesis]

  • @Noferrah

    @Noferrah

    2 жыл бұрын

    for those wondering, yes, its actually legit kzread.info/dash/bejne/oaZp07Bpg6uwc5c.html

  • @TurtleAcademyFarsi

    @TurtleAcademyFarsi

    2 жыл бұрын

    or, we just haven't figured the quantum states properly.

  • @CoreStarter

    @CoreStarter

    Жыл бұрын

    @@TurtleAcademyFarsi photosynthesis literally abuses how light reflects inside objects.

  • @boponthewee7585

    @boponthewee7585

    Жыл бұрын

    well i don't think there's any quantum stuff going on here. the cells still occupy a rigid lattice, it's just a graphical bug from them being displayed on fractions of pixels rather than full ones.

  • @kaibalonek2916

    @kaibalonek2916

    2 ай бұрын

    @@boponthewee7585 The OP is talking about actual evolution, not the simulation.

  • @abdullahalshanqiti6966
    @abdullahalshanqiti69662 жыл бұрын

    When you spawned the food and the creatures "follow its path", it reminded me of the ant colony simulation. The ants walk randomly in all directions and each ant puts traces behind, and when it finds food it returns to the colony and puts different trace that lead to the food source. All the nearby ants then follow the path to the food source. An amazing strategy inspired by ants in real life.

  • @finn8518

    @finn8518

    2 жыл бұрын

    not to mention each ant that follows the path puts down the same markers and slightly deviates from the path, meaning it gets stronger and stronger as well as more optimized over time

  • @jarjab2games

    @jarjab2games

    2 жыл бұрын

    It woukd be very interesting if the brain cells in this life ending could evolve to share information. Maybe that kind of behavior would be a good way of implementing it. Though it would also be interesting just to see brain cells that tell other cells in an area when a condition is met.

  • @HexaflexagonFan

    @HexaflexagonFan

    6 ай бұрын

    it reminds me of a slime mold -

  • @lordofleviathans8432
    @lordofleviathans84322 жыл бұрын

    I think an update that could be good would be environmental factors. Maybe temperature or moisture level or something like that could affect the organisms somehow, and different areas of the grid would favor different organisms and stats, and you could watch the organisms adapt as you edit their environment

  • @EpicMiniMeatwad
    @EpicMiniMeatwad2 жыл бұрын

    The ability to leave a property on the ground is quite interesting

  • @TVtheTV
    @TVtheTV Жыл бұрын

    It's like they leave their own little mucus trails. Cute!

  • @beep_the_foolish
    @beep_the_foolish Жыл бұрын

    I didn't expect to find this to be so cool, I'm learning coding and now I really want to make my own life/evolution simulators. I've only messed around with one simulation so far, forcing all mutations to add a cell and nothing else. Also seeing through self. I've ended up with large stationary 'flowers' that either have a lot of killer cells on the outside or armour cells, they will dominate for a while but after the oldest start to die the corpse will prevent new flowers from spawning and will cause massive areas of food that can't be eaten because of the 'wall' of flowers preventing the moving species from breaking through. I always assume this is the extinction event because the moving creatures lose more and more territory and they can't kill the flowers. Eventually though, there will just enough of a hole for a moving creature to get in, they then breed like crazy and eat all of the food. This creates space for the flowers to breed again and the cycle repeats. I thought that my simulation would create very large creatures that would all go extinct very quickly, instead it seems that the flowers reached a good design and now whenever they mutate that new design dies off quickly and the species remains almost the same even over long periods of time. The moving creatures do change and I think they'll eventually cause the final extinction due to being eventually unable to break through the 'wall' probably because they're too fat or scared of killer or armour cells.

  • @beep_the_foolish

    @beep_the_foolish

    Жыл бұрын

    every moving thing is now a fat blob with loads of eyes that constantly jitters due to being scared of everything while the flowers are all armoured with killer 'tails' that scare off predators. The largest creature was 36 cells edit: actually, there are no predators, the blobs are so scared of everything that they just jitter in place until they either die and their corpse is eaten by another blob or the flowers die and they can run past them to the food. The blobs have learned that their survival is not up to them, their many eyes are only useful for watching the walls of deadly flowers close around them as they shiver in fear. If they are lucky the flowers will die of old age and they can suck up enough food to breed a bunch of new blobs to repeat the process.

  • @beep_the_foolish

    @beep_the_foolish

    Жыл бұрын

    I've created shoggoths that only know fear. Their own parents, children and the endless walls of encroaching flowers. I'm honestly kind of upset and disturbed.

  • @noidea5597

    @noidea5597

    7 ай бұрын

    Thats very interesting!

  • @omegahaxors3306
    @omegahaxors33062 жыл бұрын

    Don't set it to a value under 1 though, it will lock up.

  • @Luredreier

    @Luredreier

    2 жыл бұрын

    What value? The cell size one?

  • @finn8518

    @finn8518

    2 жыл бұрын

    he did at 3:44

  • @vanderkarl3927
    @vanderkarl39272 жыл бұрын

    havoc on the bitrate lol

  • @varrantgreen4259
    @varrantgreen42592 жыл бұрын

    Be interesting if movers produced less than stationary producers.

  • @infinitytower8957

    @infinitytower8957

    2 жыл бұрын

    There’s a setting where you can disable moving producers entirely

  • @wun_zee3599
    @wun_zee35992 жыл бұрын

    is the ambient music also on that soundcloud account? if not then where can i find it?

  • @osterlaich6395
    @osterlaich6395 Жыл бұрын

    Dung beetle are rather important. There is a reason why I am on and on about dung beetle. Less stagnant food areas.

  • @jeffr3773
    @jeffr37732 жыл бұрын

    that's awesome, you go find some pond water or a blood sample and look at it under a microscope and that's exactly what you see

  • @iamsushi1056
    @iamsushi10562 жыл бұрын

    Oh boy the KZread compression algorithm does not like this

  • @Luredreier
    @Luredreier2 жыл бұрын

    I *need* to try this out myself.

  • @Graverman
    @Graverman2 жыл бұрын

    cool bug xD

  • @akariyorukage9588
    @akariyorukage95882 жыл бұрын

    Thank god you linked the artist of the bg music :>

  • @DiamondSane
    @DiamondSane Жыл бұрын

    2:58 this reminds me a city

  • @Green24152
    @Green241522 жыл бұрын

    Wait, why do they move away from mover cells and move towards armor cells?

  • @Tsuchimursu

    @Tsuchimursu

    2 жыл бұрын

    Herd mentality, if there are others surviving in that direction, it's likely possible to find food there. Movers are often predators so better run away? Or it's just luck. The behaviours are random mutations.

  • @wiez543

    @wiez543

    2 жыл бұрын

    Maybe plants got armor

  • @Djones314
    @Djones3142 жыл бұрын

    this is valid

  • @johnsmith-lz4kk
    @johnsmith-lz4kk2 жыл бұрын

    maybe a difrent kind of producer wich uses 1 food ( and maybe something like water or it uses extra time) to create fat wich stores food

  • @shrekeyes2410

    @shrekeyes2410

    2 жыл бұрын

    Nice idea!

  • @johnsmith-lz4kk

    @johnsmith-lz4kk

    2 жыл бұрын

    @@shrekeyes2410 thx

  • @johnsmith-lz4kk

    @johnsmith-lz4kk

    Жыл бұрын

    the fat does not have to be visible of course

  • @puntedhat5025
    @puntedhat50252 жыл бұрын

    What is actually happening

  • @mistycremo9301
    @mistycremo93012 жыл бұрын

    To be honest... you should probably fix that instead of trying to keep it. You could replace it with something like a "trails" toggle, but it definitely shouldn't be allowed to exist in it's current form. I've also noticed that custom-sized grids tend to be off center, and that the "reset camera" option doesn't handle them quite as well

  • @end-quote
    @end-quote2 жыл бұрын

    have you checked if your simulation is Turing Complete?

  • @spooder1568

    @spooder1568

    2 жыл бұрын

    I dont think it would be. This is evolution, not cellular automata.

  • @Dreddwinner
    @Dreddwinner Жыл бұрын

    😱

  • @Wib0
    @Wib02 жыл бұрын

    The rumble in the music is terrible. I had to mute because it is soooo anoying. Great video though. Awesome to watch CA in whatever from.

  • @Jkauppa
    @Jkauppa2 жыл бұрын

    neutrons are also random things, as everything else, according to the soup model

  • @Jkauppa

    @Jkauppa

    2 жыл бұрын

    emergent behaviour (random creations), under that assumption, you just let it randomly try all combinations

  • @Jkauppa

    @Jkauppa

    2 жыл бұрын

    who created the minimum pieces

  • @Jkauppa

    @Jkauppa

    2 жыл бұрын

    God did

  • @Jkauppa

    @Jkauppa

    2 жыл бұрын

    but you are gods

  • @Jkauppa

    @Jkauppa

    2 жыл бұрын

    you simulated bacteria

  • @lucianmaximus4741
    @lucianmaximus4741Ай бұрын

    Gematria444:360=1.23*Monad

  • @brothernicole3112
    @brothernicole31123 ай бұрын

    0:03

  • @AnApePlaysMinecraft
    @AnApePlaysMinecraft2 жыл бұрын

    soil

  • @yetidoesstuff228
    @yetidoesstuff2282 жыл бұрын

    Wot

  • @MrRyanroberson1
    @MrRyanroberson1 Жыл бұрын

    Try 1.2

  • @dodgerberlin

    @dodgerberlin

    Жыл бұрын

    Try 3.14...

  • @wiez543
    @wiez5432 жыл бұрын

    This is how God created string theory. God: How do we get rid of the fractal dimensions Holy Spirit: That's not a bug, that's a feature

  • @jessasto947
    @jessasto9472 жыл бұрын

    In the beginning was the Word, and the Word was with God, and the Word was God. 2He was with God in the beginning. 3Through him all things were made; without him nothing was made that has been made. (John 1:1-3)

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