Bringris Trailer

Ғылым және технология

zenorogue.itch.io/bringris

Пікірлер: 39

  • @vanderkarl3927
    @vanderkarl39273 жыл бұрын

    I tried it out, it definitely makes low end machines chug but it's a lot more fun than I was expecting! Even just rotating pieces can be satisfying and builds non-euclidean intuition.

  • @mobcont8335
    @mobcont83353 жыл бұрын

    Nice, my lsd stock was running low anyway

  • @ninjacat230
    @ninjacat2303 жыл бұрын

    you almost gave my computer a doddamn heart attack

  • @martinasdf4056
    @martinasdf40563 жыл бұрын

    how to edit das of my brain cells?

  • @tranminhang8296
    @tranminhang82963 жыл бұрын

    Yay new game

  • @Guitareben
    @Guitareben3 жыл бұрын

    Wow, that looks amazing, and also confusing and mind-blowing!

  • @melwugon3687
    @melwugon36873 жыл бұрын

    Reusing old code and music for new projects is great. I am not being ironic, it is not lazy, and it is something many people could do more off

  • @alan2here
    @alan2here3 жыл бұрын

    There is so much more gameplay to explore in this spa… area :) this is reassuring.

  • @evilsorosfundedgovernments433
    @evilsorosfundedgovernments4333 жыл бұрын

    pretty epic

  • @tap9095
    @tap90953 жыл бұрын

    So non-Euclidean Welltris? Neat.

  • @ZenoRogue

    @ZenoRogue

    3 жыл бұрын

    More like Blockout than Welltris.

  • @bengineer8
    @bengineer83 жыл бұрын

    Cool!

  • @bobotheclown2739
    @bobotheclown27393 жыл бұрын

    Very kool

  • @alan2here
    @alan2here3 жыл бұрын

    What is a lack of isotropism, compared to flat, negatively curved, hilbert, and spaces like the flat torus?

  • @ZenoRogue

    @ZenoRogue

    3 жыл бұрын

    It basically means that the geometry is not the same in every direction. The curvature can be different in various directions, or parallel lines may neither converge nor diverge, but rather move in the third dimension.

  • @alan2here

    @alan2here

    3 жыл бұрын

    @@ZenoRogue Thanks :)

  • @Invalid571
    @Invalid5713 жыл бұрын

    Awesome! 👏 👏 ☺

  • @ktosnieznany5543
    @ktosnieznany55433 жыл бұрын

    nice!

  • @groszak1
    @groszak13 жыл бұрын

    What is a hyperbolical analog of DIB (device independent bitmap)

  • @opensinguplantity
    @opensinguplantity3 жыл бұрын

    my whole computer crashed trying to load the website version, can i uh- have a version that doesnt do that

  • @BenjaminGoldberg1
    @BenjaminGoldberg13 жыл бұрын

    Is the music by the same author as hyperrogue?

  • @ZenoRogue

    @ZenoRogue

    3 жыл бұрын

    The music in the video is taken from the HyperRogue soundtrack (the Crossroads theme). It is by Shawn Parrotte.

  • @alexanderthomas1869
    @alexanderthomas18693 жыл бұрын

    Pretty cool, but I think it might be better to stick with the Poincare projection, because it isn't a visually cluttered.

  • @ZenoRogue

    @ZenoRogue

    3 жыл бұрын

    Thanks! This is a three-dimensional geometry (H2xR), so we use the perspective projection (which simulates what a person actually inside the world would see). Poincare x R would just not look natural, and also it would not be conformal. But maybe projecting to the hyperbolic plane and displaying that with Poincare (or any other projection available in HyperRogue) could be added as an option.

  • @alexanderthomas1869

    @alexanderthomas1869

    3 жыл бұрын

    @@ZenoRogue Good point. I guess its more a case of me, personally, finding the Poincare projection much easer to work with visually, if at the expense of not really accurately representing the space. Of course, having an alternate display mode option similar to what hyperrogue has would render the issue moot.

  • @creature2322
    @creature23225 ай бұрын

    Awesome game!

  • @melwugon3687
    @melwugon36873 жыл бұрын

    the -ris is obviously from tetris, but where does the bring come from?

  • @ZenoRogue

    @ZenoRogue

    3 жыл бұрын

    en.wikipedia.org/wiki/Bring's_curve (as explained in the website on itch.io)

  • @melwugon3687

    @melwugon3687

    3 жыл бұрын

    @@ZenoRogue Ah thank you!

  • @alan2here
    @alan2here3 жыл бұрын

    Please make an IOS app I might be able to pay if that helps. Is there an IOS browser that it works well on?

  • @groszak1
    @groszak13 жыл бұрын

    When is the source code for the x86 version coming?

  • @ZenoRogue

    @ZenoRogue

    3 жыл бұрын

    github.com/zenorogue/hyperrogue/blob/master/rogueviz/bringris.cpp

  • @alan2here
    @alan2here3 жыл бұрын

    Bring It :)

  • @tristenarctician6910
    @tristenarctician69103 жыл бұрын

    Is that godamn gans?

  • @ZenoRogue

    @ZenoRogue

    3 жыл бұрын

    No, this is a simulation of what you would actually see if you were in this three-dimensional space with H2xR geometry. The result of this is that the flat levels are rendered as in the azimuthal equidistant projection (not the Gans projection).

  • @tristenarctician6910

    @tristenarctician6910

    3 жыл бұрын

    @@ZenoRogue I just call any projection that goes off screen and get infinitely thin gans And what's H2xR?

  • @ZenoRogue

    @ZenoRogue

    3 жыл бұрын

    @@tristenarctician6910 It is the three-dimensional geometry obtained by stacking the hyperbolic planes in an Euclidean way. So the XY plane is hyperbolic, but XZ and YZ are Euclidean.

  • @glitchersnadin305
    @glitchersnadin305 Жыл бұрын

    bro h2xe?

  • @ZenoRogue

    @ZenoRogue

    Жыл бұрын

    Yes.

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