BOOLEAN workflow - Blender Hard Surface Modeling Tutorial

In this video, we're going to create a hard surface cylindrical piece using booleans and basic modeling techniques in Blender.
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Пікірлер: 55

  • @andrewoakley737
    @andrewoakley737 Жыл бұрын

    Make sure you turn on experimental features in MeshMachine preferences so you have access to the offset cut tool.

  • @dbcomm
    @dbcomm Жыл бұрын

    Awesome tutorial as always, I would love to see a workbook style guide with daily practice shapes and parts going more and more in depth through the practice

  • @GuidoWorship
    @GuidoWorship Жыл бұрын

    Great video as aways Josh. Thanks for the inspiration!

  • @_blender_man_
    @_blender_man_ Жыл бұрын

    Amazing shape ! Cool video. Thanks 👍🏻👍🏻👍🏻

  • @cashtonbriggs2135
    @cashtonbriggs2135 Жыл бұрын

    Mmmm...love me some offset cut. That could be an addon by itself and bevels and chamfers make ALL the difference. Great video Josh. Thank you.

  • @KRIZINKGRIN
    @KRIZINKGRIN Жыл бұрын

    Legendary JG™️ Blender hard surface master many thanks Josh 👊🏽⚡🏁

  • @AlifHarsanPradipto
    @AlifHarsanPradipto Жыл бұрын

    Great approach! Love to learn new thing from your video, as always.

  • @JoshGambrell

    @JoshGambrell

    Жыл бұрын

    Cheers!

  • @devformation
    @devformation Жыл бұрын

    Top content as always, like your way to HS!

  • @judithcastillo4647
    @judithcastillo4647 Жыл бұрын

    great~absolutely fantastic!

  • @hnx9083
    @hnx9083 Жыл бұрын

    I bought all their plugins, you taught me how to use them properly. 😀

  • @pZq_
    @pZq_ Жыл бұрын

    Great tut. Thx 4 share!

  • @ThreeDCreate
    @ThreeDCreate Жыл бұрын

    Great video thanks for sharing

  • @adilamiot3351
    @adilamiot3351 Жыл бұрын

    I watch your videos to learn English and also for 3D modeling! thank you 😃

  • @musiclbeast7741
    @musiclbeast7741 Жыл бұрын

    Super satisfying

  • @r10mba
    @r10mbaАй бұрын

    I made this without the addons after watching the video. I should be pretty proud of myself! :)

  • @rav3102
    @rav3102 Жыл бұрын

    i never even considered booling a bool. genius

  • @TitusKrakenDesigns
    @TitusKrakenDesigns Жыл бұрын

    Nice víideo again Master

  • @afrosymphony8207
    @afrosymphony8207 Жыл бұрын

    one thing i've learned from this channel is that bevel is king! lool

  • @Michael-gf7mh
    @Michael-gf7mh Жыл бұрын

    Be good if you turned on your keypad icons so we can see what your clickin on the mouse and keyboard, would be a lot easier to follow for us newbies! Love the work tho...so sick

  • @CristianAvellino
    @CristianAvellino Жыл бұрын

    Thanks

  • @michaelmclean2363
    @michaelmclean2363 Жыл бұрын

    Thats pretty cool I model with Solid works and Mastercam in a manufacturing environment, If I could apply these techniques I could achieve more machinable models.

  • @GranokGab
    @GranokGab Жыл бұрын

    I'm refreshing myself a little with some mechanical design @u@ just a side not, to enable OFFSET CUT you need to activate the experimental feature on preferences->addons->meshmachine

  • @Glyc01

    @Glyc01

    Жыл бұрын

    ThnX, Dude, you helped me !)

  • @mohammadjohnson_YT
    @mohammadjohnson_YT Жыл бұрын

    Hey Josh, Great work. Do you know anything similar to Offset Cut for Maya?!

  • @norm_olsen
    @norm_olsen Жыл бұрын

    Very good tutorial Josh! Thanks for sharing :) I do have to wonder though: At around the 12:30 mark after selecting the inner cylindrical faces, instead of extruding, then right-clicking to cancel the default extrude depth and then scaling inwards, why not simply press Alt+E (to bring up the Extrude menu) and choose Extrude Faces Along Normals? This saves you a few steps and would look like it would accomplish the same results.

  • @JoshGambrell

    @JoshGambrell

    Жыл бұрын

    It’s actually slower. With my muscle memory E->Escape (or right click)->Alt+S is actually faster for me than reaching Alt+E which is a weird combo to press when actively working. To each their own though

  • @EliteInExile
    @EliteInExile Жыл бұрын

    When you shaved the sides to make them more flat but round. The caps that have the hole in it could've used the intersection cylinder boolean to make the ends flat?

  • @adventuresinportland3032
    @adventuresinportland3032 Жыл бұрын

    What are you using that makes all your edges pop while you are editing. Looks like the bevel node but you are in Eevee.with any materials as far as I can tell.

  • @AV_OCEAN
    @AV_OCEAN Жыл бұрын

    What do you use for boolean add-on?

  • @UTINNIDESIGNS
    @UTINNIDESIGNS Жыл бұрын

    When I use offset it kills the mesh, triangles in places like its overlapping edges somewhere for some reason. Is it because I didn’t apply Scale to the Cylinder before I made the booleans? Cause I didn’t see you do that either, but for some reason its not working like yours does at 6:37-6:39

  • @jliaan
    @jliaan Жыл бұрын

    I have a question: I just bought the boxcutter addon and looked through your videos to follow along and learn the addon... but when I left-click and drag for the basic cutting it is a grey colour and when I release I create mesh rather than remove it. This also happens with the ngon cutter, while I followed along to one of your older videos I had to use the ngon cutter which after left-click and drag created mesh but not even on my cube but far in the background. Maybe there is some option I did not turn on or something else. If you or someone else could help it would be really helpful :). (And sorry for my bad english)

  • @JoshGambrell

    @JoshGambrell

    Жыл бұрын

    You don't have an object selected. If no object is selected, it automatically goes into create mode.

  • @ln9808
    @ln9808 Жыл бұрын

    When I select that edge at 6:35 and press Y nothing happens (even though I have MeshMachine 1.0.2 installed

  • @NCHDEMON
    @NCHDEMON Жыл бұрын

    👍👍👍

  • @derekkennedy20
    @derekkennedy20 Жыл бұрын

    please which video can you recommend for your hard surface beginner tutorials🙏🙏

  • @JoshGambrell

    @JoshGambrell

    Жыл бұрын

    Any of my beginner tuts

  • @derekkennedy20

    @derekkennedy20

    Жыл бұрын

    @@JoshGambrell ok thanks

  • @Michael-gf7mh
    @Michael-gf7mh Жыл бұрын

    What did you press to resize the offset cut

  • @Glyc01

    @Glyc01

    Жыл бұрын

    the comment is above yours

  • @PHAS71
    @PHAS71 Жыл бұрын

    It would probably make it easier to add the first sphere sideways, that would avoid a lot of artefacts

  • @evnmorfun
    @evnmorfun Жыл бұрын

    The final step where you split it down the middle 'to make it look better' . Any other reason ? I'm not sure if it looks better . The rest of the video is great and I'm working my way through one of the freebies on blenderbros , thank you !

  • @JoshGambrell

    @JoshGambrell

    Жыл бұрын

    No other reason. I like the way it looks personally.

  • @evnmorfun

    @evnmorfun

    Жыл бұрын

    @@JoshGambrell Okay , thanks mate !

  • @lsig7975
    @lsig7975 Жыл бұрын

    How long have you been using 3D?

  • @JoshGambrell

    @JoshGambrell

    Жыл бұрын

    10 years, i took a 2 year break though a couple years in

  • @ejazmuneeb
    @ejazmuneeb Жыл бұрын

    👍

  • @KRNFF777
    @KRNFF7777 ай бұрын

    can i get the 3d model of this :)

  • @svendkorsgaard9599
    @svendkorsgaard9599 Жыл бұрын

    This is fine and all, but because of the messy topology, it is useless in a game engine. What would be the next step of you wanted to use it for games?

  • @JoshGambrell

    @JoshGambrell

    Жыл бұрын

    This would function perfectly fine in game engines if triangulated properly, but I would still clean it up beforehand. Many different solutions - quad remesher, decimating the bevel segments, connecting the geo a bit cleaner, etc. But as-is, as long as there are no mesh overlaps, all you really need to do is triangulate it. Our Game Asset 2.0 course covers this process in-depth.

  • @user-lj1qw5hv7l

    @user-lj1qw5hv7l

    Жыл бұрын

    You could also make a lower poly version of it and bake this high poly version down.

  • @Mr.Doruko
    @Mr.Doruko Жыл бұрын

    Great job, I've started posting new videos, I hope it turns out well :) I wish you success.

  • @tommiedrake1365
    @tommiedrake1365 Жыл бұрын

    WELL ....I COULD BE here all day singing due praise.... so ill just ask.......can you direct me to all things God rays....ive been trying so many different ways with less the results in seeking....in a nut shell can you direct me to God Rays land...please .Tommie Drake....

  • @hnx9083
    @hnx9083 Жыл бұрын

    When Blender uses mid-pan, in perspective view, when I'm very close to the object, the pan seems to be very slow, I turned on auto depth, but it's still slow. Do you feel this way?🥲