Blender Tutorial | Lofting Shapes
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Пікірлер: 124
I used to do all this by hand...you saved me man!
@AidyBurrows3D
4 жыл бұрын
Woo! Very glad to have helped! This is something that crops up a lot! 😀
More will follow! If you have any other modeling hell issues you'd like us to take a look at please let us know, many thanks! :)
@gustavoluisrodela
4 жыл бұрын
One out of the tip of my head: how to create (an editable) face with n-gons out of an empty edge loop (and not a flat face wich in the best case scenario will be barely workable with an "inset" command)? Thanks!
E for even and F for flip, got it!
@anotherKpresser
4 жыл бұрын
and bridge edge loops in the context menu is L, so that you can go CTRL+E, L and get it done without even moving your mouse
@MMMM-sv1lk
3 жыл бұрын
These were the bits I couldn't catch now I know thanks 😁😔☺️
Jeez. I can't even count the number of USEFUL things I just learned in this video. Wow!
Building engine piping used to be so limiting and strenuous. However, now that I now know about this new method you've taught me, it'll cut down my project time significantly!
@edenassos
2 жыл бұрын
You can all of those in CAD and then bring it to Blender.
Woah 😮 Never thought about setting the process up this way. Thank you! This will come in really handy.
This was really eye-opening. Thanks for the share. Super efficient way of modeling. Almost a whole classification outside of hard surface modeling.
Woah, this video is legendary. So much valuable info in so little time
Aidy, your delivery and content in your tutorials is the absolute best. Keep up the good work!
@AidyBurrows3D
4 жыл бұрын
Thanks for the support Chipp! Your content and tools are top notch so same to you! :D
Wow, I learned at least 3 new shortcuts I never knew existed. Thank you so much man!
As a noob struggling with modelling a cup handle, this tutorial saved me from a mental breakdown! Awesome job. Thank you! 🙏
Im floored... I had no idea this workflow even existed. Thanks for sharing!!
Oh my god, how did I not know about this technique? You are my hero! Thank you so so so so much for this
wow...thanks for sharing this amazing and smart way of modeling..very helpful
Very effective video. Learned a lot and you saved me a ton of time with modeling. Thank You sir
it's crazy how blender can figure out the edge flow so well!
@benhardwiesner6963
4 жыл бұрын
Every other program always wants to do this with fancy handles that you adjust in 3d while raw numbers are just soo much easier to work with...
Yes!!! Been looking for this technique ever since switching from C4D to blender 2.8! Thank you thank you thank you for sharing this
@AidyBurrows3D
4 жыл бұрын
Hello there! Glad you liked it! :D
awesome details well pointed out kudos indeed
Fantastic video! I'm going to definitely check out your videos
So much useful tips in this video !!! Thanks !
Very helpful, thank you. I have a suggestion. If you make your parts manifold before you union Boolean, it usually removes all internal geometry.
Thanks for showing that. I found it really helpful
Brilliant video!
Thank you so much for your great informative and interesting videos :)
Simple, effective, quick, useful )) Thank you!
I learnt some cool tricks! Thank you a lot!
It's exactly what i needed for my bicycle model. Many thanks!
@AidyBurrows3D
4 жыл бұрын
Bicycle! Yes! What a great example, damn I should have demoed that! 😀
You enhanced the reason why we should use blender, good job!
@AidyBurrows3D
4 жыл бұрын
Thanks! It's always worth taking a moment to stop, and just reflecting on just how many things Blender can actually do! :D
awesome tutorial, thanks
Eye opening stuff!!
Excellent Tip! Thank you much.
Great tutorial. Thank you
Great video, thanks!
Brilliant video, I learned a lot 👍
This is definitely going to help me in many of my projects... Probably every single one of them..
@AidyBurrows3D
4 жыл бұрын
That is a better outcome than I hoped! :D
Super helpful! Thank you!
bloody hell mate, mad skill!
didnt know we have extra mesh by default. Thanks Aidy!
this is great! thanks!!
Excellent, thank you!
Nice one, thank you!
Sooooo goooooood!
Never thought of using bridge edge loops like this. I usually just used it to connect two things quickly.
great, i love your tutorials!
@AidyBurrows3D
4 жыл бұрын
woo! Thanks so much for the positive vibes! :)
As always. I would consider this the gold standard of modelling courses for Blender.
@AidyBurrows3D
4 жыл бұрын
Thanks so much for the encouragement Mr Murphy! I see you're doing more devlogs! WOO! :)
@thomasmurphy5417
4 жыл бұрын
@@AidyBurrows3D haha yeah nowhere near as Pro level as you guys. I'm putting all my effort into making the game look slick!
Very good video. Thank you 😊
Shortcutwizard :o Awesome tutorial, thanks!
I broke my head figuring this out by myself (trying to model a scissor). Wish I had seen this before! Great tip!
@AidyBurrows3D
4 жыл бұрын
thanks! Hope your head has recovered. :)
this video is very helpful, thanks :)
excellent. ty
Thanks! I learned a lot :)
you saved me a lot of time...thanks a lot
Cool technique.
I'm so glad I found your video
Damn i've stumbled upon this, i didn't look for it but DAMN i learned a few tricks, thanks !
Great thank you
Very Good Sir, Thank you
Thanks!!!
Well, damn. Haven't even thought about using bridge for that. Excuse me for a moment...
Great demo, thank you! Where to get the 3D print tab in side menu?(got it, I never know it is a bundled add on)
very informative thanks for useful tips stay connected
Thank you for saving my life 😭->😀
This is wonderful. Will help modeling airplanes.
Impressive video. Btw, do you know if there is an automatic (addon) or semi-automatic way to turn an existing object into a mesh. Basically you would select an Axis and the number of "slices" and the addon would cut the existing object into slices (optimally with the same number of vertices) which you then loft together. Maybe if could also automatically set the distance between slices. If there is a lot of "change" between slices, it would add more slices, if it is just a straight tube without changes, it would just set one slice at the beginning and one slice at the end of the tube. I hope I explained it clearly?
How do you make a shape's edges the same number as a different shape in order to bridge the faces?
Can you revolver a Profile around an axis in blender? Ending closed and sircular
I am designing a drilling rig and that's exactly what I was looking for.
@AidyBurrows3D
4 жыл бұрын
a drilling rig! That's a good example! :) For certain structures, you can just model the edges without faces and then use a skin modifier, or keep the faces and use the wireframe modifier, but it often doesn't hold up very well if it's close up stuff which is where this sort of lofting approach helps a lot more. :)
Wow that is amazing, I loved how it found faces that were not needed. Is there somewhere I can learn more about this? And thank you so much for this video.
@AidyBurrows3D
4 жыл бұрын
glad you liked it, :) i'm not sure where to get further info on it, perhaps the blender manual? docs.blender.org/manual/en/latest/
thats some cool stuff, now i wanna model an engine with alot of pipes or something :D
@AidyBurrows3D
4 жыл бұрын
that's a great idea to take it to the next level! :D
@arloc_official
4 жыл бұрын
@@AidyBurrows3D already taking it into practice right now, working great
how do you change the path to objects? Thanks so much
In this I noticed you selected back vertices along with front. Generally I can't select back vertices from front. I have to rotate and select or go in Wireframe mode and select. Can someone tell me how to achieve this?
Is there a way to select two edge loop and automatically make them to have the same number of vertices or you have to always check and do it manually??
ace
my head is spinning. But damn useful
You have to be called super user #. I don't use bridge like that. Thats awesome! 👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻
why say to me in minute 2:16 " select at least two edge loops " its not work with me what i do
This is a great tutorial, but there are so many options I despair at the thought of learning them all.
Hi I recommend you make the edges and lines more Thick and colors more viable for the videos you make. You can make a theme just for recording this stuff (set blender dpi on 1.25 or more). many thanks.
@AidyBurrows3D
4 жыл бұрын
I have been thinking about taking the scale even further beyond 1.1 as it happens. Thanks for the feedback! 🙂
thanks for the amazing video, btw how did you make the cuts of the square 32 ??
@AidyBurrows3D
4 жыл бұрын
Glad you liked it! Do you mean just the square shape when it's just the edges with no faces? I think the simplest way is to select the edges and then right click > subdivide. If you have time check out this free modelling crash course...kzread.info/dash/bejne/mZxq1sazgN2fm7Q.html which might have a couple of other useful things like that. 🙂
@distressedmystery7233
4 жыл бұрын
@@AidyBurrows3D thanks man !!
HA!
How would this work when making models for games? Wouldn't this method create a ton of Ngons?
@AidyBurrows3D
4 жыл бұрын
I didn't use ngons in these examples. You could use ngons if you wanted though, Keep them to flat areas and it should be ok, but, to be on the safe side you can also use a triangulate modifier to force the preferable triangulation method for the model at export. Hope that makes sense. 🙂
Why did you choose "bridge edge loops" instead of loop tools "bridge?" I never thought to use the 3d printing thing to vet my mesh, tyvm for that, it reminds me a little of the C4D mesh tool... If you do slide edges around, how would you do so and keep the curvature you want, not reenforce the linear approximation of the curvature?
@AidyBurrows3D
4 жыл бұрын
the loop tools bridge doesn't allow you to loft through more than 2 shapes at the same time as far as i know. Though that could be a current bug as I think it's probably supposed to be able to. I'd probably only slide edges around near intersections of joints to tighten or smooth out the blend. Hope that makes sense. :)
@jeffspinner6579
4 жыл бұрын
@@AidyBurrows3D, k, ty. Blender has very powerful things just hanging out in menus that some one happens to point out, and you go holy mackerel now THAT'S useful...so I'm just checking.
@AidyBurrows3D
4 жыл бұрын
@@jeffspinner6579 so true!!! Also i forgot to mention that the looptools bridge option doesn't do so well with different amounts of vertices should that be a consideration. :)
‘I’m going to come out of isolation’ Nice try
(gg e f) blew my mind
ERROR THE SELECTED BUCLES MUST HAVE THE SAME NUMBER OF EDGES BLENDER SAY....
How many times does youtube let you hit like?
@AidyBurrows3D
4 жыл бұрын
hahaaa! I appreciate the enthusiasm even if KZread does not. :D
Fuckin wait f4 is preferences?!
when ctrl + e does nothing on my blender....f
How do i subdivide those points to get more points to match the other points?You are too fast.
This type of NURBS to mesh style modeling is obnoxious, I do wish blender had proper NURBS fillet and surface tools .
@AidyBurrows3D
4 жыл бұрын
that would be amazing to bring some proper moi3d type system into it somehow, who knows what the future will bring! :D Hmm, i wonder is there any open source projects out there that are similar to moi3d/fusion 360 sort of thing?
I love blender but, I reject this description of a loft :) It's not a loft its a just a bridge polygons. Blender can't do a real loft using cruves. It can do tubes with cruves but thats about it. Search for lofts in Maya or XSI.
@AidyBurrows3D
4 жыл бұрын
Yeah that would be very cool if we could do that with curves is lofting really a curve exclusive term though? :D It's a term that comes before even 3D curves were a thing if i'm not mistaken. :D Feels reasonable to use the description here for creating geometry that passes interpolated smoothly through more than 2 mesh shapes.
@ceridangauv3955
4 жыл бұрын
@@AidyBurrows3D I used to do a lot of curve modeling in in the early 2000s in XSI but stopped when we switched to Maya because Maya is bad with curves. I miss those days when we could just loft from a series of curves and modify the result live. But Im old school, people love boxes these days. That said Im happy blender is around, can''t stand Maya :) Thanks for the tutorial.
poop
@AidyBurrows3D
4 жыл бұрын
poop poop e doop
Blender is always crashing, weather its HDRI too big, Graphics cards settings, subdivision instability. The fact is you get what you pay for. Spent a whole year learning this software, gave up after one crash too many. And the modelling functionality is poor compared with even C4D. (even if you know what you are doing). Lost countless hours through crashes (on different hardware set-ups), decided to go with paid software. I can't blame them really, who would care about creating software without getting paid?? Charity software won't get you a job.