Blender Tutorial | Lofting Shapes

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Пікірлер: 124

  • @Cyberdemon1542
    @Cyberdemon15424 жыл бұрын

    I used to do all this by hand...you saved me man!

  • @AidyBurrows3D

    @AidyBurrows3D

    4 жыл бұрын

    Woo! Very glad to have helped! This is something that crops up a lot! 😀

  • @AidyBurrows3D
    @AidyBurrows3D4 жыл бұрын

    More will follow! If you have any other modeling hell issues you'd like us to take a look at please let us know, many thanks! :)

  • @gustavoluisrodela

    @gustavoluisrodela

    4 жыл бұрын

    One out of the tip of my head: how to create (an editable) face with n-gons out of an empty edge loop (and not a flat face wich in the best case scenario will be barely workable with an "inset" command)? Thanks!

  • @ShawnTheRazor
    @ShawnTheRazor4 жыл бұрын

    E for even and F for flip, got it!

  • @anotherKpresser

    @anotherKpresser

    4 жыл бұрын

    and bridge edge loops in the context menu is L, so that you can go CTRL+E, L and get it done without even moving your mouse

  • @MMMM-sv1lk

    @MMMM-sv1lk

    3 жыл бұрын

    These were the bits I couldn't catch now I know thanks 😁😔☺️

  • @UstedTubo187
    @UstedTubo1874 жыл бұрын

    Jeez. I can't even count the number of USEFUL things I just learned in this video. Wow!

  • @dylanhoang3915
    @dylanhoang39154 жыл бұрын

    Building engine piping used to be so limiting and strenuous. However, now that I now know about this new method you've taught me, it'll cut down my project time significantly!

  • @edenassos

    @edenassos

    2 жыл бұрын

    You can all of those in CAD and then bring it to Blender.

  • @pseenazloy6409
    @pseenazloy64094 жыл бұрын

    Woah 😮 Never thought about setting the process up this way. Thank you! This will come in really handy.

  • @jeffg4686
    @jeffg46863 жыл бұрын

    This was really eye-opening. Thanks for the share. Super efficient way of modeling. Almost a whole classification outside of hard surface modeling.

  • @SquaaProductions
    @SquaaProductions4 жыл бұрын

    Woah, this video is legendary. So much valuable info in so little time

  • @ChippWalters
    @ChippWalters4 жыл бұрын

    Aidy, your delivery and content in your tutorials is the absolute best. Keep up the good work!

  • @AidyBurrows3D

    @AidyBurrows3D

    4 жыл бұрын

    Thanks for the support Chipp! Your content and tools are top notch so same to you! :D

  • @Patrick-ct7ix
    @Patrick-ct7ix4 жыл бұрын

    Wow, I learned at least 3 new shortcuts I never knew existed. Thank you so much man!

  • @elian3084
    @elian30842 жыл бұрын

    As a noob struggling with modelling a cup handle, this tutorial saved me from a mental breakdown! Awesome job. Thank you! 🙏

  • @LO_FLI
    @LO_FLI2 жыл бұрын

    Im floored... I had no idea this workflow even existed. Thanks for sharing!!

  • @zurkio6179
    @zurkio6179 Жыл бұрын

    Oh my god, how did I not know about this technique? You are my hero! Thank you so so so so much for this

  • @amirshayanmoghtaderi5840
    @amirshayanmoghtaderi58404 жыл бұрын

    wow...thanks for sharing this amazing and smart way of modeling..very helpful

  • @sirchewtrain
    @sirchewtrain Жыл бұрын

    Very effective video. Learned a lot and you saved me a ton of time with modeling. Thank You sir

  • @ggentertainment2737
    @ggentertainment27374 жыл бұрын

    it's crazy how blender can figure out the edge flow so well!

  • @benhardwiesner6963

    @benhardwiesner6963

    4 жыл бұрын

    Every other program always wants to do this with fancy handles that you adjust in 3d while raw numbers are just soo much easier to work with...

  • @PrintThatThing
    @PrintThatThing4 жыл бұрын

    Yes!!! Been looking for this technique ever since switching from C4D to blender 2.8! Thank you thank you thank you for sharing this

  • @AidyBurrows3D

    @AidyBurrows3D

    4 жыл бұрын

    Hello there! Glad you liked it! :D

  • @akarabdallatyf8422
    @akarabdallatyf84224 жыл бұрын

    awesome details well pointed out kudos indeed

  • @chipdavis3956
    @chipdavis39564 жыл бұрын

    Fantastic video! I'm going to definitely check out your videos

  • @ForeignPixel
    @ForeignPixel4 жыл бұрын

    So much useful tips in this video !!! Thanks !

  • @elevatingimages8736
    @elevatingimages87362 жыл бұрын

    Very helpful, thank you. I have a suggestion. If you make your parts manifold before you union Boolean, it usually removes all internal geometry.

  • @russelldicken9930
    @russelldicken99304 жыл бұрын

    Thanks for showing that. I found it really helpful

  • @potatoman999
    @potatoman9994 жыл бұрын

    Brilliant video!

  • @alhdlakhfdqw
    @alhdlakhfdqw4 жыл бұрын

    Thank you so much for your great informative and interesting videos :)

  • @zyzo99
    @zyzo994 жыл бұрын

    Simple, effective, quick, useful )) Thank you!

  • @balazssrancsik1691
    @balazssrancsik16914 жыл бұрын

    I learnt some cool tricks! Thank you a lot!

  • @matesrate24
    @matesrate244 жыл бұрын

    It's exactly what i needed for my bicycle model. Many thanks!

  • @AidyBurrows3D

    @AidyBurrows3D

    4 жыл бұрын

    Bicycle! Yes! What a great example, damn I should have demoed that! 😀

  • @AImagery4444
    @AImagery44444 жыл бұрын

    You enhanced the reason why we should use blender, good job!

  • @AidyBurrows3D

    @AidyBurrows3D

    4 жыл бұрын

    Thanks! It's always worth taking a moment to stop, and just reflecting on just how many things Blender can actually do! :D

  • @MusiciansReflib
    @MusiciansReflib3 жыл бұрын

    awesome tutorial, thanks

  • @the_greck
    @the_greck3 жыл бұрын

    Eye opening stuff!!

  • @Jake-co7rt
    @Jake-co7rt2 жыл бұрын

    Excellent Tip! Thank you much.

  • @lz4090
    @lz40904 жыл бұрын

    Great tutorial. Thank you

  • @izaakbecker4263
    @izaakbecker4263 Жыл бұрын

    Great video, thanks!

  • @pauljarvis5384
    @pauljarvis53844 жыл бұрын

    Brilliant video, I learned a lot 👍

  • @duck_boi
    @duck_boi4 жыл бұрын

    This is definitely going to help me in many of my projects... Probably every single one of them..

  • @AidyBurrows3D

    @AidyBurrows3D

    4 жыл бұрын

    That is a better outcome than I hoped! :D

  • @texwan
    @texwan3 жыл бұрын

    Super helpful! Thank you!

  • @-erikros-
    @-erikros-4 жыл бұрын

    bloody hell mate, mad skill!

  • @ColdmochaArt
    @ColdmochaArt4 жыл бұрын

    didnt know we have extra mesh by default. Thanks Aidy!

  • @patomariano
    @patomariano4 жыл бұрын

    this is great! thanks!!

  • @ChrisAllenMusic
    @ChrisAllenMusic4 жыл бұрын

    Excellent, thank you!

  • @berringervids
    @berringervids4 жыл бұрын

    Nice one, thank you!

  • @pixunPL
    @pixunPL4 жыл бұрын

    Sooooo goooooood!

  • @KenanTheFab
    @KenanTheFab Жыл бұрын

    Never thought of using bridge edge loops like this. I usually just used it to connect two things quickly.

  • @BlenderDaily
    @BlenderDaily4 жыл бұрын

    great, i love your tutorials!

  • @AidyBurrows3D

    @AidyBurrows3D

    4 жыл бұрын

    woo! Thanks so much for the positive vibes! :)

  • @thomasmurphy5417
    @thomasmurphy54174 жыл бұрын

    As always. I would consider this the gold standard of modelling courses for Blender.

  • @AidyBurrows3D

    @AidyBurrows3D

    4 жыл бұрын

    Thanks so much for the encouragement Mr Murphy! I see you're doing more devlogs! WOO! :)

  • @thomasmurphy5417

    @thomasmurphy5417

    4 жыл бұрын

    @@AidyBurrows3D haha yeah nowhere near as Pro level as you guys. I'm putting all my effort into making the game look slick!

  • @MrSorbias
    @MrSorbias4 жыл бұрын

    Very good video. Thank you 😊

  • @simondemeulenaer9653
    @simondemeulenaer96532 жыл бұрын

    Shortcutwizard :o Awesome tutorial, thanks!

  • @gustavoluisrodela
    @gustavoluisrodela4 жыл бұрын

    I broke my head figuring this out by myself (trying to model a scissor). Wish I had seen this before! Great tip!

  • @AidyBurrows3D

    @AidyBurrows3D

    4 жыл бұрын

    thanks! Hope your head has recovered. :)

  • @robithalizainmusyafa5270
    @robithalizainmusyafa52704 жыл бұрын

    this video is very helpful, thanks :)

  • @gx3305
    @gx33054 жыл бұрын

    excellent. ty

  • @Fleck2011
    @Fleck20114 жыл бұрын

    Thanks! I learned a lot :)

  • @abd-elrahmankhalifa4453
    @abd-elrahmankhalifa44534 жыл бұрын

    you saved me a lot of time...thanks a lot

  • @BlenderLearningChannel
    @BlenderLearningChannel2 жыл бұрын

    Cool technique.

  • @zillaquazar
    @zillaquazar3 жыл бұрын

    I'm so glad I found your video

  • @Omidion
    @Omidion2 жыл бұрын

    Damn i've stumbled upon this, i didn't look for it but DAMN i learned a few tricks, thanks !

  • @MWSculpts
    @MWSculpts2 жыл бұрын

    Great thank you

  • @pako_tube6898
    @pako_tube68984 жыл бұрын

    Very Good Sir, Thank you

  • @cghkfqchan4212
    @cghkfqchan42124 жыл бұрын

    Thanks!!!

  • @espenstoro
    @espenstoro4 жыл бұрын

    Well, damn. Haven't even thought about using bridge for that. Excuse me for a moment...

  • @fusamsonfu
    @fusamsonfu4 жыл бұрын

    Great demo, thank you! Where to get the 3D print tab in side menu?(got it, I never know it is a bundled add on)

  • @Loveyourcooking
    @Loveyourcooking4 жыл бұрын

    very informative thanks for useful tips stay connected

  • @saran9736
    @saran97363 жыл бұрын

    Thank you for saving my life 😭->😀

  • @flankerchan
    @flankerchan3 жыл бұрын

    This is wonderful. Will help modeling airplanes.

  • @dieterkrachtus2256
    @dieterkrachtus2256 Жыл бұрын

    Impressive video. Btw, do you know if there is an automatic (addon) or semi-automatic way to turn an existing object into a mesh. Basically you would select an Axis and the number of "slices" and the addon would cut the existing object into slices (optimally with the same number of vertices) which you then loft together. Maybe if could also automatically set the distance between slices. If there is a lot of "change" between slices, it would add more slices, if it is just a straight tube without changes, it would just set one slice at the beginning and one slice at the end of the tube. I hope I explained it clearly?

  • @wizendweaver
    @wizendweaver4 жыл бұрын

    How do you make a shape's edges the same number as a different shape in order to bridge the faces?

  • @Christiansteinskog
    @Christiansteinskog3 жыл бұрын

    Can you revolver a Profile around an axis in blender? Ending closed and sircular

  • @lameiraangelo
    @lameiraangelo4 жыл бұрын

    I am designing a drilling rig and that's exactly what I was looking for.

  • @AidyBurrows3D

    @AidyBurrows3D

    4 жыл бұрын

    a drilling rig! That's a good example! :) For certain structures, you can just model the edges without faces and then use a skin modifier, or keep the faces and use the wireframe modifier, but it often doesn't hold up very well if it's close up stuff which is where this sort of lofting approach helps a lot more. :)

  • @axlem.6977
    @axlem.69774 жыл бұрын

    Wow that is amazing, I loved how it found faces that were not needed. Is there somewhere I can learn more about this? And thank you so much for this video.

  • @AidyBurrows3D

    @AidyBurrows3D

    4 жыл бұрын

    glad you liked it, :) i'm not sure where to get further info on it, perhaps the blender manual? docs.blender.org/manual/en/latest/

  • @arloc_official
    @arloc_official4 жыл бұрын

    thats some cool stuff, now i wanna model an engine with alot of pipes or something :D

  • @AidyBurrows3D

    @AidyBurrows3D

    4 жыл бұрын

    that's a great idea to take it to the next level! :D

  • @arloc_official

    @arloc_official

    4 жыл бұрын

    @@AidyBurrows3D already taking it into practice right now, working great

  • @blackoynx5
    @blackoynx53 жыл бұрын

    how do you change the path to objects? Thanks so much

  • @dreamyvisuals9181
    @dreamyvisuals91812 жыл бұрын

    In this I noticed you selected back vertices along with front. Generally I can't select back vertices from front. I have to rotate and select or go in Wireframe mode and select. Can someone tell me how to achieve this?

  • @78amir.j
    @78amir.j7 ай бұрын

    Is there a way to select two edge loop and automatically make them to have the same number of vertices or you have to always check and do it manually??

  • @polymix2971
    @polymix29713 жыл бұрын

    ace

  • @daxtonbrown
    @daxtonbrown4 жыл бұрын

    my head is spinning. But damn useful

  • @yusufalfatih8276
    @yusufalfatih82764 жыл бұрын

    You have to be called super user #. I don't use bridge like that. Thats awesome! 👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻

  • @Mus1995
    @Mus19954 жыл бұрын

    why say to me in minute 2:16 " select at least two edge loops " its not work with me what i do

  • @macrumpton
    @macrumpton3 жыл бұрын

    This is a great tutorial, but there are so many options I despair at the thought of learning them all.

  • @ThatFalseHat
    @ThatFalseHat4 жыл бұрын

    Hi I recommend you make the edges and lines more Thick and colors more viable for the videos you make. You can make a theme just for recording this stuff (set blender dpi on 1.25 or more). many thanks.

  • @AidyBurrows3D

    @AidyBurrows3D

    4 жыл бұрын

    I have been thinking about taking the scale even further beyond 1.1 as it happens. Thanks for the feedback! 🙂

  • @distressedmystery7233
    @distressedmystery72334 жыл бұрын

    thanks for the amazing video, btw how did you make the cuts of the square 32 ??

  • @AidyBurrows3D

    @AidyBurrows3D

    4 жыл бұрын

    Glad you liked it! Do you mean just the square shape when it's just the edges with no faces? I think the simplest way is to select the edges and then right click > subdivide. If you have time check out this free modelling crash course...kzread.info/dash/bejne/mZxq1sazgN2fm7Q.html which might have a couple of other useful things like that. 🙂

  • @distressedmystery7233

    @distressedmystery7233

    4 жыл бұрын

    @@AidyBurrows3D thanks man !!

  • @user-dw9sg5ql3h
    @user-dw9sg5ql3h4 жыл бұрын

    HA!

  • @happycabbage5407
    @happycabbage54074 жыл бұрын

    How would this work when making models for games? Wouldn't this method create a ton of Ngons?

  • @AidyBurrows3D

    @AidyBurrows3D

    4 жыл бұрын

    I didn't use ngons in these examples. You could use ngons if you wanted though, Keep them to flat areas and it should be ok, but, to be on the safe side you can also use a triangulate modifier to force the preferable triangulation method for the model at export. Hope that makes sense. 🙂

  • @jeffspinner6579
    @jeffspinner65794 жыл бұрын

    Why did you choose "bridge edge loops" instead of loop tools "bridge?" I never thought to use the 3d printing thing to vet my mesh, tyvm for that, it reminds me a little of the C4D mesh tool... If you do slide edges around, how would you do so and keep the curvature you want, not reenforce the linear approximation of the curvature?

  • @AidyBurrows3D

    @AidyBurrows3D

    4 жыл бұрын

    the loop tools bridge doesn't allow you to loft through more than 2 shapes at the same time as far as i know. Though that could be a current bug as I think it's probably supposed to be able to. I'd probably only slide edges around near intersections of joints to tighten or smooth out the blend. Hope that makes sense. :)

  • @jeffspinner6579

    @jeffspinner6579

    4 жыл бұрын

    @@AidyBurrows3D, k, ty. Blender has very powerful things just hanging out in menus that some one happens to point out, and you go holy mackerel now THAT'S useful...so I'm just checking.

  • @AidyBurrows3D

    @AidyBurrows3D

    4 жыл бұрын

    @@jeffspinner6579 so true!!! Also i forgot to mention that the looptools bridge option doesn't do so well with different amounts of vertices should that be a consideration. :)

  • @Sniperskilfaker
    @Sniperskilfaker4 жыл бұрын

    ‘I’m going to come out of isolation’ Nice try

  • @japrogramer
    @japrogramer4 жыл бұрын

    (gg e f) blew my mind

  • @masaturno
    @masaturno3 жыл бұрын

    ERROR THE SELECTED BUCLES MUST HAVE THE SAME NUMBER OF EDGES BLENDER SAY....

  • @amattcastley
    @amattcastley4 жыл бұрын

    How many times does youtube let you hit like?

  • @AidyBurrows3D

    @AidyBurrows3D

    4 жыл бұрын

    hahaaa! I appreciate the enthusiasm even if KZread does not. :D

  • @drumboarder1
    @drumboarder12 жыл бұрын

    Fuckin wait f4 is preferences?!

  • @Nekotico
    @Nekotico3 жыл бұрын

    when ctrl + e does nothing on my blender....f

  • @Der_Chefschweisser
    @Der_Chefschweisser11 ай бұрын

    How do i subdivide those points to get more points to match the other points?You are too fast.

  • @adamtemple9417
    @adamtemple94174 жыл бұрын

    This type of NURBS to mesh style modeling is obnoxious, I do wish blender had proper NURBS fillet and surface tools .

  • @AidyBurrows3D

    @AidyBurrows3D

    4 жыл бұрын

    that would be amazing to bring some proper moi3d type system into it somehow, who knows what the future will bring! :D Hmm, i wonder is there any open source projects out there that are similar to moi3d/fusion 360 sort of thing?

  • @ceridangauv3955
    @ceridangauv39554 жыл бұрын

    I love blender but, I reject this description of a loft :) It's not a loft its a just a bridge polygons. Blender can't do a real loft using cruves. It can do tubes with cruves but thats about it. Search for lofts in Maya or XSI.

  • @AidyBurrows3D

    @AidyBurrows3D

    4 жыл бұрын

    Yeah that would be very cool if we could do that with curves is lofting really a curve exclusive term though? :D It's a term that comes before even 3D curves were a thing if i'm not mistaken. :D Feels reasonable to use the description here for creating geometry that passes interpolated smoothly through more than 2 mesh shapes.

  • @ceridangauv3955

    @ceridangauv3955

    4 жыл бұрын

    @@AidyBurrows3D I used to do a lot of curve modeling in in the early 2000s in XSI but stopped when we switched to Maya because Maya is bad with curves. I miss those days when we could just loft from a series of curves and modify the result live. But Im old school, people love boxes these days. That said Im happy blender is around, can''t stand Maya :) Thanks for the tutorial.

  • @jondblames3488
    @jondblames34884 жыл бұрын

    poop

  • @AidyBurrows3D

    @AidyBurrows3D

    4 жыл бұрын

    poop poop e doop

  • @deeplyseated7427
    @deeplyseated74273 жыл бұрын

    Blender is always crashing, weather its HDRI too big, Graphics cards settings, subdivision instability. The fact is you get what you pay for. Spent a whole year learning this software, gave up after one crash too many. And the modelling functionality is poor compared with even C4D. (even if you know what you are doing). Lost countless hours through crashes (on different hardware set-ups), decided to go with paid software. I can't blame them really, who would care about creating software without getting paid?? Charity software won't get you a job.