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Blender Sound Reactive Geometry Nodes | Tutorial How-To Audio Music Simulation Mograph

Пікірлер: 66

  • @chrisprenn
    @chrisprenn Жыл бұрын

    Simulation Nodes Playlist: kzread.info/dash/bejne/fXeFzLGapZnLeaQ.html

  • @Shmittery
    @Shmittery6 ай бұрын

    For anyone on Blender 4.0, "Bake to F curves" is no longer shown in the settings, you have to use " Sound to Sample" in the same Channel drop down menu.

  • @vizdotlife

    @vizdotlife

    4 ай бұрын

    Thank you!

  • @workingwithaudioandvideo6239

    @workingwithaudioandvideo6239

    17 күн бұрын

    I was able to use the key tab next to channel. On a side note, the blender launcher seems to have dissappeared from Github. It's cool on here though, up until you get to the part when you have to have blender launcher.

  • @workingwithaudioandvideo6239

    @workingwithaudioandvideo6239

    17 күн бұрын

    @@vizdotlife Thank you, working through this mess one issue at a time and this was a life saver. Much appreciated.

  • @ItsWesSmithYo
    @ItsWesSmithYo10 ай бұрын

    Nice job covering this. I hope Blender continues to improve the music timing oriented features because for now it’s almost impossible to get anything to actually sync without using f-curves and a LOT of time spent bouncing stems, etc. Even then, it’s so sensitive to the spectrum and clumsy to adjust, it’s just easier to do this in an Ableton plugin, skip the waveform baking and have full GUI for automation on ghost tracks, etc…of course then you can’t have the detailed blender animation response 😂 party on friends 🖤🍭😎

  • @unicodePug
    @unicodePug Жыл бұрын

    100% legitimate grass-fed comment that is not from a comment farm that mistreats comments, which is all comment farms.

  • @chrisprenn

    @chrisprenn

    Жыл бұрын

    😁

  • @oodoodoopoopoo
    @oodoodoopoopoo10 ай бұрын

    That Low fx shader is so impressive. Simple but really cool result 👍

  • @alaanasser3243
    @alaanasser3243 Жыл бұрын

    Love this! Please keep the great work

  • @chrisprenn

    @chrisprenn

    Жыл бұрын

    Please share the video. Thx!

  • @nekogui
    @nekogui8 ай бұрын

    loved it, good work sir

  • @ccjmusic
    @ccjmusic Жыл бұрын

    This is going to be really useful. Thank You!

  • @JanWischnat
    @JanWischnat Жыл бұрын

    Great tutorial and nice pace. Please keep making these! 👍

  • @chrisprenn

    @chrisprenn

    Жыл бұрын

    Thank you! Have you seen the sim nodes tutorial series?

  • @JanWischnat

    @JanWischnat

    Жыл бұрын

    @@chrisprenn Yes, i've been subbed to your channel forever. I really like your way of showing off blenders capabilities and features. Top notch videos! Thanks!

  • @chrisprenn

    @chrisprenn

    Жыл бұрын

    @@JanWischnat thank you so much! 🥰

  • @jblendings
    @jblendings3 ай бұрын

    Wondered about it, tried it, searched, found. ladies and gents, the fucking web working its magic once again.

  • @DawkinsDog
    @DawkinsDog8 ай бұрын

    There was/is a great sound react addon, but I don't think it's been updated in a while, which is a shame as it was really useful. This tutorial is excellent, not just for using in geo nodes but just as a general driver elsewhere in Blender, great work!

  • @chrisprenn

    @chrisprenn

    8 ай бұрын

    Thank you!

  • @volsteh
    @volsteh Жыл бұрын

    FINALLY!!!

  • @quasicesium
    @quasicesium Жыл бұрын

    Even now Blender's GN doesn't provide a node that can extract frequencies on the fly, Animation Nodes had this years ago. This's quite frustrating.

  • @chrisprenn

    @chrisprenn

    Жыл бұрын

    I know, I made tutorials about that back when GN wasn't a thing yet

  • @Ivan_Balakirev

    @Ivan_Balakirev

    11 ай бұрын

    lets develope custom node for that

  • @VillonHU
    @VillonHU4 ай бұрын

    I really love your tutorials. This one is the cherry topping for me, with so many ideas and tips included. I even have a question to this. :D How could I solve the below? At a specific point, I want to stop the animation. The visible objects ( representations of bass, mid, and treble) should freeze in the stance it happens to be in that particular moment, but keeping the sound go on, uninterruptedly. In my finaI motion graphic I want to change from the rendered to the viewport animation, going around the frozen scene. But with the music playing in the background, not to interrupt the vibe.

  • @chrisprenn

    @chrisprenn

    4 ай бұрын

    Have you checked out my video: kzread.info/dash/bejne/aJubmZqwqbe2cqg.html

  • @VillonHU

    @VillonHU

    4 ай бұрын

    @@chrisprenn Man, you're the best! Thank you!

  • @_evildoer
    @_evildoer Жыл бұрын

    Saw your post on X/Twitter about losing subscribers and lower views. This is a great tutorial as usual from you and would assume KZread fuckery as others have suggested

  • @chrisprenn

    @chrisprenn

    Жыл бұрын

    Thank you!

  • @RichOBrien
    @RichOBrien Жыл бұрын

    1st! Excellent tutorial 👍

  • @chrisprenn

    @chrisprenn

    Жыл бұрын

    Thank you!

  • @byAndreasEkberg
    @byAndreasEkberg Жыл бұрын

    Adding a comment ; )

  • @markdanni6189
    @markdanni61899 ай бұрын

    Nice. I've got the bass working but then when we got to the mids I got lost. What is the purple scale node just above the first Store Named Attribute? An extended video where you show how to get the mids and highs working would be better for those of us who are still wrapping their heads around nodes! Apart from that, thanks for the video. :)

  • @chrisprenn

    @chrisprenn

    9 ай бұрын

    Hi, I just had to watch the video to see what you mean - LOL. I actually explain that in the video: I scale the normal vector by the audio volume so that particles move faster when the audio is louder. (Can't really tell in the final video cuz' it is just a mess of particles but theoretically that would be that). Hope this helps to understand a bit better

  • @markdanni6189

    @markdanni6189

    8 ай бұрын

    @@chrisprenn Thanks Chris. Yes, it does.

  • @user-bi6cc1ff3d
    @user-bi6cc1ff3d2 ай бұрын

    Hello, is it possible to add more than sound to the same object, which the first sound starts from frame 1 to frame 30 and second sound starts from frame 60 to frame 100, for example, if it is possible, please tell me how i can do this, thanks for your efforts sir.

  • @eliasvargas.
    @eliasvargas.2 ай бұрын

    like and subbed

  • @chrisprenn

    @chrisprenn

    2 ай бұрын

    Appreciated ♥️

  • @VideoGameBac0n
    @VideoGameBac0n3 ай бұрын

    Is it possible to make a particle emit particles after death? I would love a tutorial on this!

  • @chrisprenn

    @chrisprenn

    3 ай бұрын

    with Geometry Nodes you are in charge of everything... so yes, you can do whatever you like :) Just store required attributes on the points and use those in calculations/simulations/shaders

  • @Cineinsaner
    @Cineinsaner Жыл бұрын

    this is awsome

  • @chrisprenn

    @chrisprenn

    Жыл бұрын

    Thank you!

  • @DistroBulk
    @DistroBulk8 ай бұрын

    👍👍👍Very useful

  • @markgreen9225
    @markgreen9225Ай бұрын

    Hello, I'm very confused, right out out of the gate, there is no option to bake sound to f curve?? Please help, 😢 I've looked all over the drop down menu and can't find anything that says Bake sound to F curve.

  • @chrisprenn

    @chrisprenn

    Ай бұрын

    It's now called "Sound to Samples". Make sure you are in the Graph Editor, this option doesn't show up in the Dope Sheet

  • @markgreen9225

    @markgreen9225

    Ай бұрын

    @@chrisprenn thank you, I found it !!

  • @Shmittery
    @Shmittery6 ай бұрын

    @9:55, it says tip: Plug Frame into Seed. When I search possible nodes to add, frame is only an aesthetic option to literally frame a set of nodes. Can you clarify how to plug frame into seed there?

  • @chrisprenn

    @chrisprenn

    6 ай бұрын

    See node "Scene Time"

  • @Shmittery

    @Shmittery

    6 ай бұрын

    @@chrisprenn Awesome, thanks for the help!

  • @Babalous
    @Babalous7 ай бұрын

    Can you do 4.0 tutorial?

  • @chrisprenn

    @chrisprenn

    7 ай бұрын

    🤔 doesn't this work exactly the same in v4?

  • @VortexVernon
    @VortexVernon11 ай бұрын

    👀👀

  • @user-fr7mz3ft8s
    @user-fr7mz3ft8s8 ай бұрын

    subscribe because your videos are awsome and your dog is realllllllllllly cute

  • @chrisprenn

    @chrisprenn

    8 ай бұрын

    Thank you! 🤩

  • @T0xIcNigHtMarE
    @T0xIcNigHtMarE9 ай бұрын

    I'm still struggling, what the heck is V used for? lol

  • @chrisprenn

    @chrisprenn

    9 ай бұрын

    V is the velocity vector of each the particle emitted from the center. It has a direction an length (speed) and on each frame of the animation we move the particle by V.

  • @Cyber_Kriss
    @Cyber_Kriss Жыл бұрын

    I'm not part of the 70% 😎👌

  • @thomasluo9033
    @thomasluo9033 Жыл бұрын

    where can find BMG music?👏

  • @chrisprenn

    @chrisprenn

    Жыл бұрын

    Bmg?

  • @thomasluo9033

    @thomasluo9033

    Жыл бұрын

    @@chrisprenn sorry should be BGM. Thanks a lot

  • @thomasluo9033

    @thomasluo9033

    Жыл бұрын

    @@chrisprenn really thanks if I could find BGM url

  • @oodoodoopoopoo

    @oodoodoopoopoo

    10 ай бұрын

    "BackGround Music" music?

  • @thomasluo9033

    @thomasluo9033

    10 ай бұрын

    yes@@oodoodoopoopoo

  • @konradswart4069
    @konradswart40697 ай бұрын

    Have you given up on Animation Nodes? Animation Nodes can do things which are impossible to do with Geometry Nodes, even if I extend Geometry Nodes with Python scripting! At present, I use both Animation Nodes and Geometry Nodes. I combine them with scripting. There are thingsI can do with Geometry Nodes that are more difficult, but not impossible with Animation Nodes. And things Geometry Nodes cannot do I do with Animation Nodes. Which shows to me that Animation Nodes is more powerful than Geometry Nodes, even though the programming node system of Geometry Nodes is more advanced. The biggest drawback of Geometry Nodes is that it turns everything into _one huge geometry!_ Something that Animation Nodes does not do. This makes Geometry Nodes _unsuitable_ for MIDI animations, because I must make the graphical nodes react to MIDI. This requires them to be geometrically separate entities. Up to a point this can be done in Geometry Nodes by using the Collection Info node. But what Geometry Nodes is missing is _colliders!_ Animation Nodes misses them too, but at least Animation Nodes has a scripting node in which I can compensate for that. The only thing I can do with Geometry Nodes and MIDI is moving the graphical nodes _after_ I have created them either with a Python script or with Animation Nodes. I cannot make the graphical notes to 'light up' or to make the cubes that are 'hit' by the notes 'light up' as I have done on my 'The Virtual Musician' channel with the Mozart sonata animation.

  • @chrisprenn

    @chrisprenn

    7 ай бұрын

    Haven't used/needed AN for a while now but yes, AN is more than just "geometry" nodes and sometimes it is nice to have separate objects like AN generates... It's just one of those "the right tool for the job" situation - use what makes most sense to solve the problem you are facing ;)

  • @YuweiTong
    @YuweiTong3 ай бұрын

    Hi Chris, love your videos!!! Can I have your email please?