Blender Sea Coral Reef Geometry Node with Water Shader Setup

Blender Sea Coral Reef Geometry Node with Water Shader Setup
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Introducing the 'Blender 4 Coral Reef Geometry Node Pack' - a transformative toolkit for artists, game developers, and VFX specialists looking to enrich their underwater scenes with exquisitely detailed and lifelike coral reefs!
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Пікірлер: 7

  • @IlseMulAuthor
    @IlseMulAuthor3 ай бұрын

    This geometry node was something I was looking for! (and for some weird reason I only now saw your short about this pop-up in my feed... with sub + bell notification...) I'm working on a game concept where players will have a lot of under water exploring to do, so this will come in very handy! Can this also be (easily?) be exported to Unreal Engine? Possibly with also the corals themselves being useable as objects that can be harvested or something? Possibly with AlterMesh? (Currently out of my budget, but who knows.... I thought you had a tutorial on that here on your channel, but I can't seem to find it 😃 ) Oh, and I've got a question about your Patreon tiers: In the video you say about the highest tiers 2 courses each month and any of the geo nodes and any of the model packs and any of your KZread scenes. But the Patreon says for these last three: or. So... do you have to choose each month which to pick? Or would I be able to pick any and all with the highest tier? Oh, and are these nodes also available through Patreon? Thanks for the explanation!

  • @3DTudor

    @3DTudor

    3 ай бұрын

    I'm really glad to hear that the geometry node has caught your interest! It sounds like it will be a perfect fit for your underwater game concept. You can check out our guide on the coral geometry node here: kzread.info/dash/bejne/daaMzbJydaa7n8o.html It's quite timely that you mention exporting to Unreal Engine because we're actually in the early stages of developing an underwater scene in Unreal using this very node setup, including the corals which could indeed be utilized as harvestable objects in your game. Although exporting them with functionalities like AlterMesh might stretch beyond the current budget, it's definitely something to consider as you expand your project. Regarding your question about the Patreon tiers, thanks for bringing this up! On the highest tier, you indeed get instant access to all our geometry nodes right when you join, and we release about four new nodes per month, which you'll also receive. Additionally, you have the freedom to choose from the courses, model packs, and KZread scenes each month. There's no need to choose just one-you get access to any and all with the highest tier. I hope this clears things up, and thank you so much for your support!

  • @IlseMulAuthor

    @IlseMulAuthor

    3 ай бұрын

    @3DTudor Thanks for your fast response. I guess you responded through Studio, since you're commenting on my comment on the very video you linked 😁😁 I don't have Altermesh yet, but it's certainly on my wishlist for the future. It's just the one I found for exporting/importing the geometry nodes from Blender to Unreal. If there is any other method, I'd love to hear about it! Nice timing 😃😃The most important thing for me is exporting the result and the objects to have them harvestable. It sounds like your set up is worth the wait!😃 Thanks for the explanation about the Patreon tier! You guys really have awesome nodes and tutorials and having everything in one place comes in REALLY handy! I have one more question: Do the nodes through Patreon come with a commercial license? I noticed on your link on Artstation/Blendermarket that there's a personal license and a commercial license 😀

  • @3DTudor

    @3DTudor

    3 ай бұрын

    @@IlseMulAuthor We are trying to make it a one-stop place for sure :) unfortunately because of how systems work, we cannot give Patreons commercial licences sorry about that :/ Thanks so much for the support and I will reach out to you later to get you started with our Patreon since it is all manually done. We want to engage with our supporters but it takes a little time!

  • @IlseMulAuthor

    @IlseMulAuthor

    3 ай бұрын

    @@3DTudor Excellent! Thanks so much 😀 Once I receive your email, I'll also reach out about the commercial license thing :) It will be quite some time (due to circumstances) before my game gets released and I think initially your thresholds are more than enough for the standard license 😄 It's good that you said you're gonna send an email manually. Saves me time figuring out where to find everything 😁😁 Thanks again for everything you do!

  • @biriani2855
    @biriani28554 ай бұрын

    I cant find it on udemy

  • @3DTudor

    @3DTudor

    4 ай бұрын

    It is a geometry node, not a tutorial links are in description :)