Blender 4 Stone Geometry Node with Live UV Automatic Unwrapping

Blender 4 Stone Geometry Node with Live UV Automatic Unwrapping
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Discover the power of the 🔥 'Blender 4 Stone & Rock Geometry Node' 🔥. This cutting-edge geometry node allows you to easily craft detailed stone structures-from ancient ruins to mystical landscapes-enhancing realism and creativity in your designs.
👉 See the visual geometry node map below for a glimpse of its capabilities!
Key Features:
✅ Versatile Curve to Stone Conversion
✅ Live UV Unwrapping for seamless texture alignment
✅ Enhanced Modifiability with additional modifiers
✅ Non-Destructive Workflow for flexible adjustments
✅ Randomness Controls for natural-looking stone textures
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Пікірлер: 7

  • @hazdrubal5962
    @hazdrubal59622 ай бұрын

    What about the rock wall? On the Blender Market product page there is a rock wall segment, but there was no mention here?

  • @3DTudor

    @3DTudor

    2 ай бұрын

    This geometry node is mainly for Pattern setup, To achieve the exact result, I recommend you watching our stone texture video - kzread.info/dash/bejne/iqqFq7aOc5fcfLA.html

  • @Nasylbek
    @Nasylbek3 ай бұрын

    FOR ROCK AND STONE!

  • @3DTudor

    @3DTudor

    3 ай бұрын

    FOR ROCK AND STONE!!!

  • @eclecticgamer5144
    @eclecticgamer51442 ай бұрын

    Aww. :( I watched the entire video to see the *nodes* you used to do live UV unwrapping. Every attempt I've made has went... poorly. But my object is an entire humanoid figure... so that may be the issue.

  • @3DTudor

    @3DTudor

    2 ай бұрын

    Hi @eclecticgamer5144, you would need to find another method for unwrapping a humanoid figure, you might want to try unwrapping it based on normal to get up and down of a mesh, this way you would split UV into 2 shells.

  • @eclecticgamer5144

    @eclecticgamer5144

    2 ай бұрын

    @@3DTudor I was hoping to manually define seams, but haven't seen any nodes that do that.