Blender - Remesh and Baking

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A remesh and baking tutorial. Useful for game models when doing high to low poly bakes.
Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more.
www.pzthree.com/

Пікірлер: 14

  • @marsmotion
    @marsmotion5 ай бұрын

    this basically comes from chamfer zone revolver tutorial. poly model, with some care for eventual edge crease, subdivision, remesh, corrective smooth length weight and only smooth repeat on 25 to 100 depends, decimate. and im saying if your low has a one poly bevel the bake projection can handle more sharp corners on things. and making cust cages would take too long in production. no one really bothers.

  • @embacherjames
    @embacherjames5 ай бұрын

    wow you are on a grinde, great videos. Thanks!

  • @sylorgy
    @sylorgy5 ай бұрын

    Nice tutor! Model looks kinda familiar :)

  • @Ragibrumman1618
    @Ragibrumman1618Ай бұрын

    Which addon are you Using?

  • @user-rr3workshop
    @user-rr3workshop5 ай бұрын

    Can u help me? i have powerful pc, but when i choose remesh modifyer blender crash or so laggy. How can i fix that?

  • @pzthree

    @pzthree

    5 ай бұрын

    Your system might not have enough vram. It's laggy for most people as well.

  • @TheUninstaller2000
    @TheUninstaller20005 ай бұрын

    great video. Its a shame there is so much messing around. Is there a program out there that is just for making Normal maps ?

  • @shook3153

    @shook3153

    5 ай бұрын

    Marmoset Toolbag is excellent for bakes as well as renders. You can also bake in Substance Painter.

  • @jijijijijijijijijijijijiji
    @jijijijijijijijijijijijiji4 ай бұрын

    Can i use quad remesh instead of voxels and follow the same workflow?

  • @pzthree

    @pzthree

    4 ай бұрын

    Sort of... you have to refine the quad remesh. It's better used as part of the process instead of using it at the end of modeling.

  • @marsmotion
    @marsmotion5 ай бұрын

    you really should bevel for better edges before remesh. and if you do pre remesh you can even subdiv as well so poly bevel subdiv remesh dec more edge qual and control. the minor artifacts are hardly noticeable in normal esp for games. and esp when you add materials in sp which usually have lots of imperfections on purpose. your bake errors are because you dont have bevels in the lp to handle the sharp angles

  • @kalpit3d934
    @kalpit3d9345 ай бұрын

    which addon you are using for modifer stack ?

  • @pzthree

    @pzthree

    5 ай бұрын

    Modifier list. That's what it's called. The addon.

  • @kalpit3d934

    @kalpit3d934

    4 ай бұрын

    actually this should be the default behaviour of blender and i even write post in right-click select for the same feature@@pzthree

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