Taking a look at using Quad Remesher in Blender for hard surface modeling. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Жүктеу.....
Пікірлер: 67
@ThoughtsFew Жыл бұрын
Man, I just realized this about 10 minutes ago realizing you can preserve the loops you want by just marking them sharp. Too easy.
@pzthree
Жыл бұрын
sick right
@9b8ll Жыл бұрын
Thank you so much for this vid. I did not realize what use normal splitting does till now. I love this addon
@lunaedward6574 Жыл бұрын
I’m a noob learning 3DsMax but so grateful for the Blender community! Most of the knowledge is transferable once I find out a Max equivalent. Getting QuadRemesher right now.
@pzthree
Жыл бұрын
max should have a quad modifier that comes with max. I'm pretty sure it works well but if you need the plugin it probably won't hurt to have it.
@gillik7801
Жыл бұрын
@@pzthree you mean the retopology modifier? Also got a question, i have a high poly character but i wanna be able to rig it with a low poly mesh using skin wrap, can i rig and control a high poly mesh with the lower poly version of it?
@-arb- Жыл бұрын
great demonstration - thanks! I can see how this would save a lot of hours.
@RadiantMantra9 ай бұрын
When I changed from Maya 2022 to Blender, I was really missing Maya's included Remesh. It's a bit pricey compared to other Blender add-ons, but learning to use Quad Remesher makes your workflow just that much more fun and productive.
@TheSlyFawkes Жыл бұрын
I'm new to blender and even though most of your videos aren't necessarily "noob friendly" I do pick up a lot of cool tips and tricks that I try and incorporate into my workflow. You've got an easy sub from me! I would only ask if you could add screencast keys or something similar so us noobies can follow along a little better and understand what keys you're pressing It would help tremendously. Thanks for everything you teach us!
@pzthree
Жыл бұрын
Screen casts I've tried don't accurately reflect the hotkeys, plus some are custom or macros. I might make a video about this later on because I get this comment every now and then.
@sqwert654 Жыл бұрын
very nice , great addition to Blender.
@rsunghun Жыл бұрын
I was dissapointed with the quad remesh demo result however I might have not turned autosmooth on. I want to try it again. Thank you for the video.
@carlrotebrink Жыл бұрын
Thanks for sharing your knowledge, you're awesome.
@easygrammor Жыл бұрын
Hello, thanks for the video, really essential add-on. May i ask you, how did u make such round cornerns in interface?
@DarrenLGoldsmith8 ай бұрын
Great video, thank you! There aren't a lot of useful info/tutes regarding Quad Remesher. Most videos appear to cover someone trying it out and it not working that well. I tried the add-on a little while ago myself, and couldn't get decent results either. But, as you've stated, that was simply because I didn't know what I was doing/what settings to use. This video has been an eye-opener! I use a SubD workflow, mainly, so it's great to know that I can boolean away, and not have to worry too much that Quad Remesher won't be able to handle it. The 'Use Normal Splitting' option alongside Auto Smooth is so handy! And thanks to this video, I now know what marking my edges as sharp is doing. Presumably it won't matter if I use, say, Plasticity to create my objects with booleans, over Boxcutter, or any other tool, as long as I set the mesh to Auto Smooth in Blender, and then use that Normal Splitting option?
@pzthree
8 ай бұрын
Mileage may vary. It can deliver decent results but it helps to practice with it a bit to understand when and where it might fail. You will most likely still l have to do some manual cleanup.
@DarrenLGoldsmith
8 ай бұрын
@@pzthree Yes, thanks again. Your video makes it very clear that while the results are very good, and potentially great, there will likely be some clean-up, depending on the model. I'm fine with this! I think I'll take the 3-month subscription option, and test the heck out of it. :)
@robertshaer66033 ай бұрын
So for a low poly to high poly workflow for baking is a suitable workflow: make low poly, duplicate it, on high poly smooth by angle, mark edges as sharp (to preserve them), quad remesh (to get nice topo), then bevel edges (hard ops bevel). Would you still need a sub d modifier on it too?
@jakejake6029 Жыл бұрын
Yow, I really hope that I know how to use this add-on earlier, now I understand how to use it
@user-hv5qu7kz1m10 ай бұрын
I forgot I already liked it, and then I liked it again, and then I liked it again. Why can't I like this video twice?
@pzthree
10 ай бұрын
You can. You have to make two accounts, lol.
@kenw8875 Жыл бұрын
fantastic ! mahalo !
@Rafi_3D Жыл бұрын
Wow, looks like it's worth the money
@SkeleTonHammer
Жыл бұрын
Yeah, it's a bit expensive but it's very well worth it. They have a demo you can try as well for like 30 days.
You missed Boxcutter and HardOps for a better fusion than Gogeta😎
@junweidong2448
10 ай бұрын
I still prefer Quad remsher since it is just a one click job. While weird, this add-on has no change log. So I am not sure if it updates recently and if it would be compatible with the coming blender 4.0. The latest version of it seems to be 1.23? Correct me if I am wrong.
@cyberbemon10 ай бұрын
Fairly new to this whole 3D modeling realm, so apologies if this is a dumb question. I have a bunch of low poly models and I would like to convert them to a high poly, so I can add details and then bake them to my low poly. Can I use quad Remesher to achieve this? i.e convert a low poly to high? or are there better alternatives?
@pzthree
10 ай бұрын
It could help in some ways but generally you will have to go over the models piece by piece and determine if you need recreate them, run them through quad remesher, or even try a remesh modifier followed by corrective smooth. Really depends on each model.
@cyberbemon
10 ай бұрын
@@pzthree Thanks mate, appreciate the response
@joelmalagala Жыл бұрын
Hello, I need your help with something. So I purchased a new license key today (1 March), but for some reason it says my subscription has expired. Have you had this issue before?
@pzthree
Жыл бұрын
No I haven't you may want to email the company about it.
@joelmalagala
Жыл бұрын
@@pzthree No problem. Thanks for the reply
@sadaine10 ай бұрын
I tried remeshing and it makes every other nerdy in my collection disappear (not visible)
@pzthree
10 ай бұрын
Not normal behavior. Check the outliner and see if turned them off?
@handlehaggler6 ай бұрын
okay now bring those 1mil poly objects down to like 50 k but retain the edges. thats what i really came to see
@ObscureHedgehog Жыл бұрын
Using Quad Remesher feels illegal. It's unreal how great of a tool it is.
@malak678 ай бұрын
I have no clues how to make this app reliable, half of the time models wont remesh, getting stuck at a fixed percentage no matter how many attemps.
@episkyrosbet47988 ай бұрын
ITS THE BEST REMESHER...... I SUPPOSE........
@chaos-design Жыл бұрын
Hello, may I ask filor a link to the addon? I am to stupid to find the right one...
@pzthree
Жыл бұрын
exoside.com/quadremesher/
@chaos-design
Жыл бұрын
@@pzthree uff, I expected it to be cheaper. Thanks anyway
@chaos-design
Жыл бұрын
Ok, forget my concerns. This thing is pretty awesome. Not sure if I buy it because heavy in price but will see. Thanks for the Vid
@Nhillus478 ай бұрын
is this addon a one time pay or subscription based?
@pzthree
8 ай бұрын
1 time
@Nhillus47
8 ай бұрын
@@pzthree awesome, thanks sir
@soyv4113 Жыл бұрын
Tell me what is your topic?
@ThatVinci10 ай бұрын
Is your blender theme public, looks awesome
@pzthree
10 ай бұрын
It is on gumroad. Not sure why the backface is semi-transparent though.
@ThatVinci
10 ай бұрын
@@pzthree thank you
@Visuals_by_Design8 ай бұрын
Will it work with 4.0?
@pzthree
8 ай бұрын
I don't know, I'm not switching to 4.0. To many issues with other addons.
@artisans8521
3 ай бұрын
Try 4.1 😢.
@danq2656 Жыл бұрын
Unfortunately, if you have any bevels on hard surface highpoly models, the result is quite bad.
@pzthree
Жыл бұрын
use materials to split it up.
@AbdulAziz-cj4hg Жыл бұрын
is the addons free?
@pzthree
Жыл бұрын
no it is not
@junweidong2448
10 ай бұрын
@@pzthree The worst thing for this add-on is that I can't see any change log related to it. Thus, I won't buy it since I don't know if the team of it is still active or whether the coming blender 4.0 is feasible to use it.
@00smash69 Жыл бұрын
Is it free No How much Only 50$
@artisans8521
3 ай бұрын
Or 123 Euro for commercial use and VAT. But you make that back in a day.
@zevac10 ай бұрын
They made it subscription based 🤦♂️
@pzthree
10 ай бұрын
website still has perpetual licensing on it.
@zevac
10 ай бұрын
@@pzthree you're right, my bad
@ElenaBG3 Жыл бұрын
Well, Zremesher in Cinema 4D still a more powerful tool
@pzthree
Жыл бұрын
Quad remesher is actually integrated into the zremesher modifier for Cinema 4D.
@edenassos
Жыл бұрын
Another monkey who thinks he knows better. They use the same algorithm.
Пікірлер: 67
Man, I just realized this about 10 minutes ago realizing you can preserve the loops you want by just marking them sharp. Too easy.
@pzthree
Жыл бұрын
sick right
Thank you so much for this vid. I did not realize what use normal splitting does till now. I love this addon
I’m a noob learning 3DsMax but so grateful for the Blender community! Most of the knowledge is transferable once I find out a Max equivalent. Getting QuadRemesher right now.
@pzthree
Жыл бұрын
max should have a quad modifier that comes with max. I'm pretty sure it works well but if you need the plugin it probably won't hurt to have it.
@gillik7801
Жыл бұрын
@@pzthree you mean the retopology modifier? Also got a question, i have a high poly character but i wanna be able to rig it with a low poly mesh using skin wrap, can i rig and control a high poly mesh with the lower poly version of it?
great demonstration - thanks! I can see how this would save a lot of hours.
When I changed from Maya 2022 to Blender, I was really missing Maya's included Remesh. It's a bit pricey compared to other Blender add-ons, but learning to use Quad Remesher makes your workflow just that much more fun and productive.
I'm new to blender and even though most of your videos aren't necessarily "noob friendly" I do pick up a lot of cool tips and tricks that I try and incorporate into my workflow. You've got an easy sub from me! I would only ask if you could add screencast keys or something similar so us noobies can follow along a little better and understand what keys you're pressing It would help tremendously. Thanks for everything you teach us!
@pzthree
Жыл бұрын
Screen casts I've tried don't accurately reflect the hotkeys, plus some are custom or macros. I might make a video about this later on because I get this comment every now and then.
very nice , great addition to Blender.
I was dissapointed with the quad remesh demo result however I might have not turned autosmooth on. I want to try it again. Thank you for the video.
Thanks for sharing your knowledge, you're awesome.
Hello, thanks for the video, really essential add-on. May i ask you, how did u make such round cornerns in interface?
Great video, thank you! There aren't a lot of useful info/tutes regarding Quad Remesher. Most videos appear to cover someone trying it out and it not working that well. I tried the add-on a little while ago myself, and couldn't get decent results either. But, as you've stated, that was simply because I didn't know what I was doing/what settings to use. This video has been an eye-opener! I use a SubD workflow, mainly, so it's great to know that I can boolean away, and not have to worry too much that Quad Remesher won't be able to handle it. The 'Use Normal Splitting' option alongside Auto Smooth is so handy! And thanks to this video, I now know what marking my edges as sharp is doing. Presumably it won't matter if I use, say, Plasticity to create my objects with booleans, over Boxcutter, or any other tool, as long as I set the mesh to Auto Smooth in Blender, and then use that Normal Splitting option?
@pzthree
8 ай бұрын
Mileage may vary. It can deliver decent results but it helps to practice with it a bit to understand when and where it might fail. You will most likely still l have to do some manual cleanup.
@DarrenLGoldsmith
8 ай бұрын
@@pzthree Yes, thanks again. Your video makes it very clear that while the results are very good, and potentially great, there will likely be some clean-up, depending on the model. I'm fine with this! I think I'll take the 3-month subscription option, and test the heck out of it. :)
So for a low poly to high poly workflow for baking is a suitable workflow: make low poly, duplicate it, on high poly smooth by angle, mark edges as sharp (to preserve them), quad remesh (to get nice topo), then bevel edges (hard ops bevel). Would you still need a sub d modifier on it too?
Yow, I really hope that I know how to use this add-on earlier, now I understand how to use it
I forgot I already liked it, and then I liked it again, and then I liked it again. Why can't I like this video twice?
@pzthree
10 ай бұрын
You can. You have to make two accounts, lol.
fantastic ! mahalo !
Wow, looks like it's worth the money
@SkeleTonHammer
Жыл бұрын
Yeah, it's a bit expensive but it's very well worth it. They have a demo you can try as well for like 30 days.
Quad Remesher + Mesh Machine + Speed Retopo or Retopoflow = Unstoppable combo
@EduAmericam
Жыл бұрын
You missed Boxcutter and HardOps for a better fusion than Gogeta😎
@junweidong2448
10 ай бұрын
I still prefer Quad remsher since it is just a one click job. While weird, this add-on has no change log. So I am not sure if it updates recently and if it would be compatible with the coming blender 4.0. The latest version of it seems to be 1.23? Correct me if I am wrong.
Fairly new to this whole 3D modeling realm, so apologies if this is a dumb question. I have a bunch of low poly models and I would like to convert them to a high poly, so I can add details and then bake them to my low poly. Can I use quad Remesher to achieve this? i.e convert a low poly to high? or are there better alternatives?
@pzthree
10 ай бұрын
It could help in some ways but generally you will have to go over the models piece by piece and determine if you need recreate them, run them through quad remesher, or even try a remesh modifier followed by corrective smooth. Really depends on each model.
@cyberbemon
10 ай бұрын
@@pzthree Thanks mate, appreciate the response
Hello, I need your help with something. So I purchased a new license key today (1 March), but for some reason it says my subscription has expired. Have you had this issue before?
@pzthree
Жыл бұрын
No I haven't you may want to email the company about it.
@joelmalagala
Жыл бұрын
@@pzthree No problem. Thanks for the reply
I tried remeshing and it makes every other nerdy in my collection disappear (not visible)
@pzthree
10 ай бұрын
Not normal behavior. Check the outliner and see if turned them off?
okay now bring those 1mil poly objects down to like 50 k but retain the edges. thats what i really came to see
Using Quad Remesher feels illegal. It's unreal how great of a tool it is.
I have no clues how to make this app reliable, half of the time models wont remesh, getting stuck at a fixed percentage no matter how many attemps.
ITS THE BEST REMESHER...... I SUPPOSE........
Hello, may I ask filor a link to the addon? I am to stupid to find the right one...
@pzthree
Жыл бұрын
exoside.com/quadremesher/
@chaos-design
Жыл бұрын
@@pzthree uff, I expected it to be cheaper. Thanks anyway
@chaos-design
Жыл бұрын
Ok, forget my concerns. This thing is pretty awesome. Not sure if I buy it because heavy in price but will see. Thanks for the Vid
is this addon a one time pay or subscription based?
@pzthree
8 ай бұрын
1 time
@Nhillus47
8 ай бұрын
@@pzthree awesome, thanks sir
Tell me what is your topic?
Is your blender theme public, looks awesome
@pzthree
10 ай бұрын
It is on gumroad. Not sure why the backface is semi-transparent though.
@ThatVinci
10 ай бұрын
@@pzthree thank you
Will it work with 4.0?
@pzthree
8 ай бұрын
I don't know, I'm not switching to 4.0. To many issues with other addons.
@artisans8521
3 ай бұрын
Try 4.1 😢.
Unfortunately, if you have any bevels on hard surface highpoly models, the result is quite bad.
@pzthree
Жыл бұрын
use materials to split it up.
is the addons free?
@pzthree
Жыл бұрын
no it is not
@junweidong2448
10 ай бұрын
@@pzthree The worst thing for this add-on is that I can't see any change log related to it. Thus, I won't buy it since I don't know if the team of it is still active or whether the coming blender 4.0 is feasible to use it.
Is it free No How much Only 50$
@artisans8521
3 ай бұрын
Or 123 Euro for commercial use and VAT. But you make that back in a day.
They made it subscription based 🤦♂️
@pzthree
10 ай бұрын
website still has perpetual licensing on it.
@zevac
10 ай бұрын
@@pzthree you're right, my bad
Well, Zremesher in Cinema 4D still a more powerful tool
@pzthree
Жыл бұрын
Quad remesher is actually integrated into the zremesher modifier for Cinema 4D.
@edenassos
Жыл бұрын
Another monkey who thinks he knows better. They use the same algorithm.