Blender How To Perfectly Bend Meshes & Objects

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Who can claim they know everything about 3D modelling bridges without knowing how to bend them?
This tutorial will cover how to bend meshes with the Blender modifier called simple deform. I will show you how to bend from any angle and how to bend large objects like bridges in multiple ways.
Watching this tutorial will set you up for a future tutorial focused on creating oriental style roofs.
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About the Channel Hi and welcome to 3D Tudor on KZread! I am Neil, the person behind 3D Tudor, a 3D modeling artist and online tutor. I tutor 3D modeling students and video game enthusiasts of all levels: beginners, intermediate 3D modeling learners, and advanced 3D modeling artists. Have you ever wanted quick and basic tutorials on how to do 3D model for games? 3D Tudor is here to provide you with a seamless transition to direct and to the point tutoring. My 3D Tudor KZread channel's purpose is to bring you quick, and to the point tutorials about 3D modeling. It is also dedicated to my personal 3D modelling projects from my work as a 3D Freelance Artist and keeps you up to date with my online courses on Udemy and Skillshare. I update my 3D Tudor KZread content regularly, so subscribe to get all my updates! Have you ever wanted to build 3D models, assets, characters or scenes for games? I am excited about 3D modelling because the assets I will show you how to make will be ready to use for real video games. My KZread channel and courses on Skillshare and Udemy all feature the 3D Tudor brand name and are designed to teach you the tools of 3D modelling. With my instruction, you will be supporting through learning how to use the all-new Blender 2.9, Substance Painter, Unity, Unreal Engine 4 & 5 (UE4), Topogun, Houdini, Zbrush, and Maya. My tutorials and courses feature texturing, UV-unwrapping, re-topology and everything there is to know about 3D modelling and basic animations.

Пікірлер: 70

  • @3DTudor
    @3DTudor Жыл бұрын

    ⭐Check out the Blender Animation course on Udemy - www.udemy.com/course/blender-3d-rigging-animation/?referralCode=39A1E0B8F07B474DFE0F

  • @ianbarddal7294
    @ianbarddal7294 Жыл бұрын

    Thank you for the nice job! I was trying all the sort of things around, and then I have found your tutorial and it clicked! Thank you so much again!

  • @3DTudor

    @3DTudor

    Жыл бұрын

    Great to hear! ^^

  • @danyort1014
    @danyort10143 жыл бұрын

    This is exactly what i need! Thanks!

  • @3DTudor

    @3DTudor

    3 жыл бұрын

    Great :)

  • @FireDemon-ir5un
    @FireDemon-ir5un3 жыл бұрын

    This video help out alot, Great job!

  • @3DTudor

    @3DTudor

    3 жыл бұрын

    Glad it helped!

  • @ClearTheRubble7
    @ClearTheRubble72 жыл бұрын

    Okay, this was a little bit TOO good and easy to understand. Subscribed. 🤠

  • @3DTudor

    @3DTudor

    2 жыл бұрын

    Haha Thanks

  • @alenkaklim775
    @alenkaklim7752 жыл бұрын

    thank you very much for your lessons

  • @3DTudor

    @3DTudor

    2 жыл бұрын

    Glad you like them!

  • @meadowgrey6469
    @meadowgrey64692 жыл бұрын

    I've watched a video tutorial abt bending object but it only got me frustrated as it didn't worked. But yours solved the problem I've been struggling for a day. Thank you!

  • @3DTudor

    @3DTudor

    2 жыл бұрын

    Great to hear! That's exactly why I got this channel started :D

  • @icc7420
    @icc74203 жыл бұрын

    What a nice job you've done! Congrats and keep it up! Thats so useful, thanks you so much 🤗🤗🤗

  • @3DTudor

    @3DTudor

    3 жыл бұрын

    Thank you! 😃

  • @LycheeFast
    @LycheeFast Жыл бұрын

    Thanks alot for this tutorial

  • @3DTudor

    @3DTudor

    Жыл бұрын

    Glad it was helpful! ^^

  • @fajarprasetya4306
    @fajarprasetya4306 Жыл бұрын

    thanks for your tutorial 👍

  • @3DTudor

    @3DTudor

    Жыл бұрын

    Always welcome! :)

  • @chrislee4667
    @chrislee46672 жыл бұрын

    Could you use this to flatten an arched wall? Brilliant btw, so many good tips. loved it.

  • @3DTudor

    @3DTudor

    2 жыл бұрын

    Absolutely!

  • @thomasevergreen5282
    @thomasevergreen5282 Жыл бұрын

    "You're gonna need some edge loops, 'let me show you why-" That right there got you a sub immediately, you don't know how much I appreciate that blunt type of explanation

  • @3DTudor

    @3DTudor

    Жыл бұрын

    Thank you! ^^

  • @trashman1156
    @trashman11563 жыл бұрын

    Thanks for the tuto but would a lattice modifier would be better to have more control over how it bends ?

  • @3DTudor

    @3DTudor

    3 жыл бұрын

    It has its place for sure and I may cover that in another tutorial. :)

  • @Ali-sh3tg
    @Ali-sh3tg11 ай бұрын

    ❤thank

  • @3DTudor

    @3DTudor

    11 ай бұрын

    Glad you liked it ^^

  • @TheDutchFreddy
    @TheDutchFreddy Жыл бұрын

    Hi there 3DTudor thnx for all those videos about Blender ect ect ,but i have a question if i may? I have Blender 2.9 and also Blender 3.4 and i do exactly what you are telling in this video the first steps are ok but there is a problem when i am at 4.40 min of the video and doing the Array Modifer then it is all going wrong becuase i am not getting a second cube or ( stair step ) if you know what i mean and also i tried something else but i am in touble then when i must do the Loops because that dosent work ,i have done this now for 5 days and it is not working ,what do i do wrong ?? can you maybe help me pleace ,because i want to make a curved stairs kind regards Dan.

  • @3DTudor

    @3DTudor

    Жыл бұрын

    Array modifier is not really a user friendly in my opinion, I see so many people confused about it. First think you need to know that it's best to apply modifiers before using it (ctrl + a) as it works best that way. Also, you need to know that array is done based on origin points of a mesh, so make sure that that's at a center of your object. All in all, if you are working on curved staircase, i recommend you doing it from the world origin, and set up an object to be used to modify that array. I know it's confusing but I'm sure you'll get there in the end. Hope this helps :)

  • @vazak11
    @vazak113 жыл бұрын

    Oooh!

  • @lordyrich
    @lordyrich2 жыл бұрын

    I think I know but why do you have to do the part at the end when you change the rotation in edit then object mode?

  • @3DTudor

    @3DTudor

    2 жыл бұрын

    This is an easy way to change the axis is bending on. If I rotate in object then the object will be upside down and hard to judge :)

  • @Iastrebner
    @Iastrebner Жыл бұрын

    When I press control+j to join everything together, the parts touching each other disappear, creating holes. Any idea what is going on?

  • @3DTudor

    @3DTudor

    Жыл бұрын

    Normally this is caused by a modifier not being applied before joining.

  • @Anonymousboxer7
    @Anonymousboxer72 жыл бұрын

    can you teaches us how to create a basic knife

  • @3DTudor

    @3DTudor

    2 жыл бұрын

    Hi matey, I will keep that in mind for future videos for you :)

  • @fasspot
    @fasspot11 ай бұрын

    Thank you for this great video!! :) I still struggle because my mesh always bend on itself... I don't obtain the same results as your bend, I don't understand why.... -_-

  • @3DTudor

    @3DTudor

    11 ай бұрын

    Glad it was helpful! Try having the object at the world's origin and press CTRL + A to apply rotation/scaling.

  • @fasspot

    @fasspot

    10 ай бұрын

    @@3DTudor thank you so much again, it was the solution! 😁 🙏

  • @HEWfunkingKNEWit
    @HEWfunkingKNEWit3 ай бұрын

    6:30 *Using ctrl+a to APPLY transforms not reset them.

  • @3DTudor

    @3DTudor

    3 ай бұрын

    Yeah, people refer to it in both ways, I think older versions used to have it as 'reset'.

  • @channelname8623
    @channelname8623 Жыл бұрын

    have they cleaned up this workflow in newer versions? or do you still have to use such a silly method to achieve simple bends? my simple deform does nothing, even after applying scale and testing each axis and location of object origin.

  • @3DTudor

    @3DTudor

    Жыл бұрын

    It is still the same type of a modifier... Is it not getting effected at all? maybe it needs additional topology? Changing origin point would also effect this...

  • @wrillywonka1320
    @wrillywonka1320 Жыл бұрын

    lol i love this..i was just asking everyone the other day why no one can say oriental anymore. didnt make sense to me. good job not bein a weenie

  • @3DTudor

    @3DTudor

    Жыл бұрын

    Haha... Thanks!

  • @CC-rx9ty
    @CC-rx9ty11 ай бұрын

    would you know my it just tilts my object to the side instead of bending it?

  • @3DTudor

    @3DTudor

    11 ай бұрын

    You might need to apply rotation before using modifier. Use ALT + a for it

  • @mmo4754
    @mmo4754 Жыл бұрын

    When I tried this it just warped my geometry in bad ways... All I did was scale it, apply scale, add loop cuts, and then I tried to bend it with the modifier and it ignored the loop cuts and collapsed some of my geometry

  • @3DTudor

    @3DTudor

    Жыл бұрын

    You need to make sure that the origin points are reset properly for the mesh. Click ctrl + a to reset all transforms then right click and set origin to an object and see if it helps.

  • @langstonreese7077
    @langstonreese70772 жыл бұрын

    How will I know what angle I’m bending at?

  • @langstonreese7077

    @langstonreese7077

    2 жыл бұрын

    Nvm, I saw it says the angle 🤦‍♂🤣

  • @langstonreese7077

    @langstonreese7077

    2 жыл бұрын

    _epic_

  • @langstonreese7077

    @langstonreese7077

    2 жыл бұрын

    _Mashes ARE COOL 3d street_

  • @3DTudor

    @3DTudor

    2 жыл бұрын

    Glad you got it sorted :D

  • @micahwright-dx1kj
    @micahwright-dx1kj Жыл бұрын

    ive done exacty what you did and it is not working i am confused

  • @3DTudor

    @3DTudor

    Жыл бұрын

    It's hard to say, my guess is that you might need to click ctrl + a and apply modifiers for the objects, and i would recommend you try working at the world origin to see if it works better

  • @wesss9353
    @wesss93532 жыл бұрын

    its a good video however it goes left and right not back when it does go back its not bending backwards its just going back as if move

  • @Drastilex6969

    @Drastilex6969

    2 ай бұрын

    facing the same problem

  • @Drastilex6969

    @Drastilex6969

    2 ай бұрын

    what i did, i put loop cuts around one the horizontal axis, then added the modifier, then rotated.

  • @maikelkay9202
    @maikelkay9202Ай бұрын

    It simply does not work the way you describe it. The deform modifier tapers the mesh toward the end, it does not bend it.

  • @3DTudor

    @3DTudor

    Ай бұрын

    It might have something to do with origin point offset, try setting origin point to geometry and seeing if it fixes it :)

  • @johnnywick1110
    @johnnywick1110 Жыл бұрын

    the end does not work for me. this is so stupid, why cant they make bending simple and easy.

  • @3DTudor

    @3DTudor

    Жыл бұрын

    The modifier is effected by origin point (right click on object and set it to geometry) and its transform values (alt + a to reset). Hope this helps :)

  • @johnnywick1110

    @johnnywick1110

    Жыл бұрын

    @@3DTudor thanks i will try later when i got time

  • @dubtube6691
    @dubtube66912 ай бұрын

    bend modifier is really bad in Blender

  • @3DTudor

    @3DTudor

    2 ай бұрын

    It's alright once you get used to it :)

  • @dubtube6691

    @dubtube6691

    2 ай бұрын

    @@3DTudor yeah alright but room for improvemen, like the lattice.

  • @unknownuser8454
    @unknownuser8454 Жыл бұрын

    Slow Down

  • @3DTudor

    @3DTudor

    Жыл бұрын

    haha, sorry :D

  • @unknownuser8454

    @unknownuser8454

    Жыл бұрын

    @@3DTudor XD

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