BLENDER BASICS 8 - Mesh Components and Object Origins

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In Blender, vertices are the most foundational component. Edges are just connections between vertices, and faces are just connections between edges.
As mentioned before, objects are just containers for the mesh and are not the same as the mesh itself. In Object Mode, transforms ignore the mesh data and are instead based on the object origin. In this lesson, we explore the importance of the object origin and how to manipulate in relation to the mesh in order to make the object transform in a more natural way.
We also talk about how to split and join objects. The hotkeys for that are:
P: Separate from Edit Mode
Ctrl + J: Join objects in Object Mode
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Пікірлер: 23

  • @ShadowMakerSdR
    @ShadowMakerSdR7 ай бұрын

    Can we please get a supercut of all those supercute intro animations?

  • @ParrayAnif
    @ParrayAnif7 ай бұрын

    I have to watch this again.. I didn't got a thing, but it was interesting. Please keep the videos coming

  • @ankitghosh2910

    @ankitghosh2910

    6 ай бұрын

    Seriously? 😂 I put the notes in comment

  • @osacuveia
    @osacuveia6 ай бұрын

    Thank you for not being boring! I'm actually digging this and start to understand something. Great videos, my likes are yours.

  • @Topcatyo.
    @Topcatyo.7 ай бұрын

    I definitely learned some helpful stuff in this video. Did some super low-poly modeling for a game project (which didn't get finished but I did finish my modeling) and learned quite a bit going through that process, but there were some nuggets of wisdom in this video that I wish I'd known at that point in time. Looking forward to watching the rest of the videos in this series. I also really appreciated the explanation of which objects should be separate. That was something I felt very insecure about when I was doing the modeling for that project.

  • @cg_cookie

    @cg_cookie

    7 ай бұрын

    Thank you, I'm glad it's been helpful even though you're well past the first steps!

  • @Ecodro
    @Ecodro5 ай бұрын

    Wow this video blew my mind so many times. Preci ate it can’t wait to show some sick rendures

  • @richochet
    @richochet7 ай бұрын

    This is brilliant, thank you!

  • @jaim2
    @jaim27 ай бұрын

    more blender basics!

  • @moularaoul643
    @moularaoul6436 ай бұрын

    Thank you!

  • @jeremyko1765
    @jeremyko17655 ай бұрын

    thank you very much. very very helpful

  • @baeyongsam
    @baeyongsam2 ай бұрын

    Thankyou for what you do

  • @ACIDmit
    @ACIDmit7 ай бұрын

    thanks

  • @michaeltrull5788
    @michaeltrull578815 күн бұрын

    great videos

  • @Numocron
    @Numocron7 ай бұрын

    Awesome😃👍❤️

  • @ankitghosh2910
    @ankitghosh29106 ай бұрын

    Part 8 Mesh components and object origins Revision and use of previous lessons Deletion of object, vertex, face or edge While using edit mode- from header use mesh mode and choose separate. Also, while using object mode select the object- set origin- origin to geometry Shortkeys ✅ Ctrl L for select and link Ctrl J for Join

  • @jaysonfontela5761
    @jaysonfontela57617 ай бұрын

  • @michelets9536
    @michelets95367 ай бұрын

    So join its like "group"? I want to group meshes but i guess i can only parent stuff. Or i can just group somehow?

  • @jonlampel

    @jonlampel

    7 ай бұрын

    Sort of... there's no direct correlation with grouping in other apps. What you want is probably a combo of parenting and collections. You can skip ahead to episode 11 for that: kzread.info/dash/bejne/hoV_t9mTocjgd9Y.htmlsi=FjxXuDl-z5jGv_4Z

  • @michelets9536

    @michelets9536

    7 ай бұрын

    ​@@jonlampeli just want like max, to groupo to avoid selecting something by mistake. I use colecctions but the objects are still independent. I will check the other video thanks

  • @AhmadKadi10
    @AhmadKadi107 ай бұрын

    Great videos.. Please we want a detailed tutorial on how to render animation without noise 😢

  • @seriouslycoolful

    @seriouslycoolful

    7 ай бұрын

    I have some quick suggestions: 1. Render tab > Sampling > Render > Increase 'Max Samples' number 2. Render tab > Sampling > Render > Enable denoise 2. Render tab > Light Paths > Max Bounces > Reduce 'total' number

  • @weakvar
    @weakvar6 ай бұрын

    Thank you!