Blender 4.1 Rig Any Car in MINUTES | Quick And Easy Rig A Car Tutorial (For Beginners!)

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Пікірлер: 23

  • @arundas2280
    @arundas228029 күн бұрын

    very use full. thank you

  • @tranvungocthinh2006
    @tranvungocthinh20063 ай бұрын

    thanks you

  • @kt-lg5md
    @kt-lg5md3 ай бұрын

    When I select the deformation rig. The bones are facing vertically downwards. I can't figure out how to put the rig in the right position. I named everything correct and the car self is facing in the right direction

  • @MrFishyCC
    @MrFishyCC24 күн бұрын

    it says Posebone object has no attribute 'bone_group' then it just spawns in more bones. Can you please help?

  • @trueedm8076

    @trueedm8076

    18 күн бұрын

    me the same

  • @MrFishyCC

    @MrFishyCC

    18 күн бұрын

    @@trueedm8076 just download the latest fix version (V3)

  • @surajrajeev3593
    @surajrajeev359314 күн бұрын

    hi thankyou for this update and i got fix my rig but i got another error when i tryed to do the bake car steering . Report: Error Python: Traceback (most recent call last): File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons igacar\bake_operators.py", line 34, in wrapper return func(self, context, *args, **kwargs) File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons igacar\bake_operators.py", line 382, in_bake_steering_rotation baked_action = self._bake_action(context, bone) File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons igacar\bake_operators.py", line 212, in_bake_action baked_action = bpy_extras.anim_utils.bake_action( TypeError: bake_action() got an unexpected keyword argument 'only_selected" can you fit this too ??

  • @amerio00
    @amerio002 ай бұрын

    i download v3 of that version

  • @colinredwood
    @colinredwood3 ай бұрын

    When I select the car deformation rig, my wheels get flipped. I also can't see the bones the same way you can in this video. I don't know what I'm doing wrong, but if you can help, I can provide screen recordings of my issue.

  • @AP3DStudio

    @AP3DStudio

    3 ай бұрын

    Hey, you can send it to my insta @Aryapribadhi_ and I'll help you👌🏻

  • @colinredwood

    @colinredwood

    3 ай бұрын

    @@AP3DStudio ok thank you!

  • @suthan6325
    @suthan63253 ай бұрын

    I got it It's my first time to perfectly ringing a car But my brakes got separate from car I joined them to car body Do the brakes also get riged with the car or????

  • @AP3DStudio

    @AP3DStudio

    3 ай бұрын

    Yes, the brake pads and calipers are Joined with the car body..

  • @suthan6325

    @suthan6325

    3 ай бұрын

    @@AP3DStudio 🖖🖖

  • @Darkest_matter
    @Darkest_matter25 күн бұрын

    theres no link in description

  • @AP3DStudio

    @AP3DStudio

    20 күн бұрын

    Hi, I Just Update the description. sorry to bother you

  • @favazkp4328
    @favazkp43282 ай бұрын

    How the wheels rotate automatically when car run on surface

  • @AP3DStudio

    @AP3DStudio

    2 ай бұрын

    Animate the wheel rotation manually with keyframe

  • @zdog0336
    @zdog03363 ай бұрын

    You lost me at pose, It's unclear on what to actually do. Then my wheel disappears when I add the bone...

  • @AP3DStudio

    @AP3DStudio

    3 ай бұрын

    after you apply object rotation and scale, add the rig a car armature, then align the center of your wheel with the wheel bone, after that select your wheel and select your rig, press ctrl+tab then go to pose mode, select the bone which has the same location as your selected wheel, then press ctrl+p and select bone. repeat the process to all wheel and car body. select the car rig and go to properties menu on the right side search for rig a car on bone properties menu, and click generate rig. Hope This explanation help you :)

  • @mohitnarkhede6346

    @mohitnarkhede6346

    16 күн бұрын

    @@AP3DStudio we cant go to pose mode even after pressing ctrl n tab cuz theres no option and i didnt understand how u did cuz even u didnt had option to switch thru menu

  • @dannishkibet3063

    @dannishkibet3063

    Күн бұрын

    select the entire car model then right click :parent, clear parent( keep transformation) then now you can parent to bone without anything disappearing.

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