Blender 4.1 new Nodes and Features!
Hi yes, Hello Everyone! Blender 4.1 releases soon (maybe today?) and I've been hard at work reading over all of the new Geo Nodes documentation so you don't have to!
Here's the link to the developer docs I've been referencing:
developer.blender.org/docs/re...
If you'd like to support the work I do, consider checking out my Patreon!
/ gavindotjs
Music by ImKibitz:
open.spotify.com/user/31oduql...
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The Menu Switch Node also allows you to change the name from A, B, or item and rename them to something like Cube, Cone, or Cylinder! They will then show up in the Menu dropdown!
Niiice, an actual in-depth overview instead of "it is out and it's awesome". Thank you.
I am happy about the viewer node option to see the index values. Been diving into geo nodes lately and that would help alot
Ура, я дождался нового видео на вашем канале!
Thank you very much! It would be great if you make a video with examples, related to these new nodes.
one more extra thing , the set curve normal now can align the normal to a vector instead of the z up or minimum twist
thanks
Hello. Your explanation on every node used for Geometry nodes have been very helpful for me, but there is 1 part you never explained. That being Utilities. There are quite a few that I don't really know how it works like 'Accumulate Fields', 'Join Strings' or 'Align Euler to Vector'. I was hoping if you can take the time to explain what some of the nodes in the Utilities section do, so I would be able to know how it works and when to use them. Thanks.
@gavindotjs
4 ай бұрын
I absolutely will! I'm no where NEAR done explaining all of the nodes and I promise I will explain the Utility nodes. It just takes me a long time to research and do all of the things I need to to make sure I'm putting good information out into the world, so I will it'll just be a little while! Thanks for watching and I'm really glad to hear that my work is helpful! BTW: the Accumulate Fields Nodes takes a field and returns the total for each of the elements up to that element as well as including or discluding that element depending on the output you use, and it can give you the average. It can also do this per groups, so if you include an ID to get totals and averages of each group. This was all off the top of my head, so if you want more detail (or to make sure I'm right and you understand the details) you can find more on this node in particular here: docs.blender.org/manual/en/latest/modeling/geometry_nodes/utilities/field/accumulate_field.html I hope that helps!
by the way i made some researches, but i couldn't find them on the manual, can u help me pls on where i can find them? thank u
@gavindotjs
4 ай бұрын
Of course! I should've put that in the description developer.blender.org/docs/release_notes/4.1/nodes_physics/
@artscreations5
4 ай бұрын
@@gavindotjsthanks a million