Blender 2.92 New Sculpting Features : Trim Tools
Blender 2.92 has a new feature_ Trim tools for sculpting. I was really looking forward to this feature this is the first experimental implementation and it looks quite promising.
I also compare to 3d Coat (Cut Off tools) and ZBrush (Clip brushes, Curves), but it's not a real comparision, becasue it is an alpha version and the other tools have this feature for years - but I just wanted to point out that a lot of work is still to do:-)
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Пікірлер: 52
Nice update, ZBlender is coming :)
Blender is improving at lighting speeds tho. Its crazy how far weve come since 2.79.
@JayAnAm
3 жыл бұрын
Yes, absolutely
Good stuff, love seeing these new features featured here.
@JayAnAm
3 жыл бұрын
Thx a lot!
If you don't want to cut the upper part of the mesh with Line Project, you can use "Limit to segment" in the tool options in the N menu.
@JayAnAm
3 жыл бұрын
Thx for mentioning
Performance is greatly improved in recent sculpt dev branch. Also there is box project and lasso project
Thank u soo much for this tutorial! I love u S2
Awesome tutorial!
@JayAnAm
3 жыл бұрын
Thank you m8!
Excellent, thanks for this vidéo, very useful
Thanks!
Zblender haha nice.
This is cool beans. Cool 3d beans!
thanks. If you record all your key pressing on the screen, the videos will be teaching some extra content along with the main subject
thanks for this
ty
You can also use dyntopo if you don't want to remesh whole mesh ^^
If you choose the Join mode for LassoTrim or Box Trim, you can create a new mesh, but I have not found how to adjust the depth of the extrusion of a new mesh of these tools. Maybe you can tell me that ).
Do you now how to activate the vertex paint brush? I've looking every where I cannot find a way to activate it. :(
Hi! I really enjoyed your great tutorial, but when I tried to use the knowledge, I got stuck with an error. After using the loop trim tool on an area of my object, I tried to use it again, but when I did that, it seems as if the tool worked in inverse, deleting the majority of my object and leaving only the area I was trying to delete. Can you please help me how to solve this issue?
nice to compare 3dcoat and zbrush i hope blender gets to add the spline painting of 3dcoat in blender
@JayAnAm
3 жыл бұрын
That would be cool!
Where can I find the box trim tool? It is not in my workspace when in Sculpt Mode
An improvement of knife project. This stuff so far has been made by paid add-ons... Looking forward to using this.
Hi Jayanam, thank you for all those excellent videos. I would like to ask you do you believe that in near future Blender will come close to 3d Coat for hard surface design? I understand that 3d Coat is voxel based, and for rapid prototyping, cutting hard surfaces, splitting... I find it unmatchable for now, but I must admit that Pablo sometimes looks like magician, so maybe he can find some replacement for voxels.
@JayAnAm
3 жыл бұрын
Well, I dont know it exactly but I think he is creating a voxel based mesh system under the hood - it's hard to say if it will be that fast some day, I I think so.
Finally!
zbrush doesnt actually cut the geo though
I can't seem to find it even though my blender is 2.92
Cool
Aww, i like to sculpt (still a noob at it) and zBrush seems really good at it. To bad i can't afford it.
@JayAnAm
3 жыл бұрын
It's not really needed, Blender does a pretty good job and it's improving a lot
3 жыл бұрын
@@JayAnAm Well.Not really true, ZBrush is a huge program it can do a lot. But I agree blender does a great job nowadays. However when it comes to dealing with super high poly counts ZBrush is easily unmatched.
@JayAnAm
3 жыл бұрын
@ Yes, ATM, but when Blender is able to compete with this it will be a game changer - twitter.com/pablodp606/status/1309556563787550720
Honestly I just really hate the artifacts that using voxel remesher produces. It became more beareable with the recent fix but you still lose a lot of detail when constantly remeshing the whole mesh
How to apply remesh :D ?
@meatpuppet5036
3 жыл бұрын
ctrl + R
Only cursor depth doesnt seems to work EDIT: its not 3d cursor location but brush cursor, so the brush size determines the cut depth
@JayAnAm
3 жыл бұрын
Exactly
If you use the cast modifier on that subdivided cube it'll be a perfect sphere
unfortunately the performance aren't improving at all for this useful tools for sculpting i wonder why
I try it for couple of minutes and it Blender it is definitely too slow to have fun with. I was very happy about trim but...it’s not usable now. And as it is in new version released it is not experimental i guess
This tool do not work with multiresolution.
@DirkTeucher
2 жыл бұрын
Yeah the box trim tool has not worked with the multi res modifier since 2.91 which is unfortunate. Over to zbrush it is or I just use a boolean and do it manually.
Yeah, this stuff in Blender is just a joke. I guess they just use the already existing boolean functions which won't be enought for the desired performance.
Trim tools are far too slow to be usable, unfortunately.
@JayAnAm
3 жыл бұрын
Well, yes, but of course depends on resolution. For mid poly models works nicely - but Im sure they will improve them.
@osakanone
3 жыл бұрын
@@JayAnAm I hope so! :)
developers must understand one thing.. that they cant put all the things together in one pack with good performances... blender is awesome tool for modeling … little texturing and few sculpting jobs in hand . most of the users don't have high-performance machine for Multi-Res Modifier and high SUBDV.. miss 2.79 modeling tips dude ... they must have improve the 2.79 as solid version . all the changes likes Ui Tolls and etc. must have been add to the 2.79 wit same structure and UI .. Imagine Photoshop about 20 years and maybe more ... same structure and changes apply to solid software ... if you look at CC ! and adobe PS 5.5 ... you see what i mean ...