Bifrost Bootcamp 9.3 - USD tips and traps
Ғылым және технология
Jason demonstrates some of the current limitations of USD for game workflows, and shows how to avoid some of the common pitfalls. Part of a 10-lesson workshop for aspiring technical artists. Expand this description for download links and more.
00:00 - Intro
00:07 - What's a bridge anyways?
00:50 - Import recap
21:10 - Loose output system/Output recap
27:35 - PBR texture transfer overview
29:40 - The "normals" issue
Download the scenes, compounds, slides, lesson plans and other files to follow along or adapt for your own curriculum: areadownloads.autodesk.com/wd...
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