Become a Pro at Redshift - Volumetric Lighting (Part 2)

Part 2 of volumetric lighting in the Redshift series. In this section of volumetric lighting we use a more challenging scene with a glass object. We explore how to use volumetric lighting in advanced and creative ways.
We look at using a redshift shader to break up our fog making it look more realistic.
We take a look at using the advanced parameters of volumetric lighting. Then we follow up with looking into how each parameter works in tandem with your scene. This lead us to tweaking some render setting to speed up our render with volumetric lighting.
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⏱️Timestamps⏱️
0:00​ Intro
1:15​ Getting started
1:52 Fog
2:31 Ground fog coordinates
3:16​ Mixing Ground fog
5:28​ Reset
5:45​ Shader for fog
7:01 Spotlight
8:31​ Exclude Dome light from Volumetrics
10:32​ Render Settings
13:45​ Outro
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Пікірлер: 7

  • @locola7429
    @locola74292 жыл бұрын

    thanks

  • @zhijiawang9726
    @zhijiawang97262 жыл бұрын

    Thankyou! Some of the best free tutorials

  • @BoldBreak

    @BoldBreak

    2 жыл бұрын

    Thank you much appreciated.

  • @arseniyzibarev8788
    @arseniyzibarev87882 жыл бұрын

    thanks! big up

  • @BoldBreak

    @BoldBreak

    2 жыл бұрын

    Our pleasure

  • @Mucharyan
    @Mucharyan2 жыл бұрын

    lets gooo best tut on this ive seen

  • @BoldBreak

    @BoldBreak

    2 жыл бұрын

    Thank you