Become a Pro at Redshift - Introduction to redshift materials(Beginner friendly)

In this tutorial we look at how the redshift shader system works. We will use texture maps to create a stone path material. This tutorial focuses on the basics of setting up texture maps in redshift. We discuss how to set the correct parameters around Ambient occlusion, displacement and roughness with a couple of handy tricks.
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⏱️Timestamps⏱️
0:47​ How to set up the Node view
2:09​ Creating material(Diffuse)
2:56 Normal Map
3:40 Displacement Map
5:40 Roughness Map/Convert Glossy Map
7:27 Ambient occlusion
9:30 Scale and Rotate
10:30 Grouping Nodes
11:05 Outro
Advanced Material Tutorial
• Make this exotic mater...
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Пікірлер: 6

  • @armandoramirez7300
    @armandoramirez73002 жыл бұрын

    I learned a lot in this video, thanks!

  • @BoldBreak

    @BoldBreak

    2 жыл бұрын

    Glad it was helpful!

  • @spoonci_nata
    @spoonci_nata2 жыл бұрын

    Hey hey! How to create all that collection of stone jpgs...? Thanks for a bit more explanation

  • @BoldBreak

    @BoldBreak

    2 жыл бұрын

    Hey there, the stone images are from quixel megascans which can be found here quixel.com/megascans

  • @ryanpwm-oldaccount5923
    @ryanpwm-oldaccount59232 жыл бұрын

    Why not use the normal map node for normal maps?

  • @BoldBreak

    @BoldBreak

    2 жыл бұрын

    Hey thanks you for commenting. The normal map node is now a deprecated node.