Basics of Cardboard VR Game in Unity - Google VR Tutorial

Support me on Patreon : / the_game_guy 💖
In this video, we are going to take a look at the basics of making cardboard VR game for unity using the Google VR SDK. We are going to learn how to look around and interact with the environment in around you.
I just recently started working with the Google VR SDK and for my first project I decided to make a VR quiz game which turned out to be quite good.
If you want to learn more about the VR games, you should definitely check out ‪@ValemVR‬youtube channel which is dedicated to VR games in unity and quite frankly, he does an awesome job.
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Some interesting and fun Unity videos by DANI
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Music: www.bensound.com 🎵
#CardBoardVr #GoogleVRUnity

Пікірлер: 37

  • @TheGameGuy
    @TheGameGuy3 жыл бұрын

    Grab the VR Classroom Quiz Project from my Patreon page : www.patreon.com/posts/48147083

  • @LibduP
    @LibduP3 жыл бұрын

    Very clear and nice tutorial, but as many are saying, this is NOT a 2021 tutorial. Unity 2021 versions work completely different that what is explained, and an updated version of this tutorial would be welcomed. The only way to get this tutorial working in 2021 is to grab the same Unity 2019.1 version this guy is using. I tried later versions of 2019, as well as 2021, but none are working. Hopefully, all Unity versions are available online. Also, even if you get the same Unity version and follow those steps, the first time you hit the "Play" button to try the HelloVR demo (4:33 on the vidéo), you can get a warning message telling you it can't find the Android SDK. I got it working by going in Edit > Preferences > External Tools and down the Android section, uncheck all the 4 first boxes (JDK, SDK, NDK, and Gradle), then browse to find them manually (when you hit browse, it should automatically give you the correct link). Then save and leave the project. Next time you start the project, everything should work.

  • @madsoncaminha2517
    @madsoncaminha25173 жыл бұрын

    Thanks for the tutorial, as the guys pointing out this is 2019 but still a great help for me

  • @NiftyGamesStudios
    @NiftyGamesStudios Жыл бұрын

    You earned yourself a sub by directing us to other channels without hesitation.👏

  • @DragonitaPurple
    @DragonitaPurple2 жыл бұрын

    how *do* you build the game after this and test it on mobile?

  • @nahelmoussati6258
    @nahelmoussati62582 жыл бұрын

    Hi I would like to know which software you use for prototyping vr apps for Google cardboards ? Thanks ☺️

  • @soumyasamal6314
    @soumyasamal63143 жыл бұрын

    Is google vr cardboard SDK supported in unity version 2019.4.19f1 , please ans 😥

  • @user-yv6wh6gf7l
    @user-yv6wh6gf7l7 ай бұрын

    Hi, Thanks for the great tutorial I want to switch the VR mode off with pressing the close button but it closes the whole application, do you know how to implement that ?

  • @thedarkshadoww9711
    @thedarkshadoww97112 жыл бұрын

    Thanks a lot

  • @Mr.Epsilion
    @Mr.Epsilion3 жыл бұрын

    2020.2 unity it's work on it?

  • @thebaltsology246
    @thebaltsology2462 жыл бұрын

    I dont have xr settings under player, others or anywhere else

  • @DevelopGames_rawatSubham
    @DevelopGames_rawatSubham2 жыл бұрын

    hey bro from where we can get your project

  • @TheMadhurBharadwaj
    @TheMadhurBharadwaj3 жыл бұрын

    i tried to add google vr sdk , but it showing error involving daydream codes , what should i do?

  • @danielstrobel8369

    @danielstrobel8369

    3 жыл бұрын

    Same. Problem File is HelloVRManager.cs Deleting or excluding following code helped me wit my issue (line 48-78): #if UNITY_ANDROID && !UNITY_EDITOR GvrDaydreamApi.LaunchVrHomeAsync((success) => { if (!success) { // Unexpected. See GvrDaydreamApi log messages for details. Debug.LogError("GvrDaydreamApi.LaunchVrHomeAsync() failed"); } }); #endif // UNITY_ANDROID && !UNITY_EDITOR } private void Start() { #if !UNITY_ANDROID || UNITY_EDITOR if (launchVrHomeButton == null) { return; } launchVrHomeButton.SetActive(false); #else GvrDaydreamApi.CreateAsync((success) => { if (!success) { // Unexpected. See GvrDaydreamApi log messages for details. Debug.LogError("GvrDaydreamApi.CreateAsync() failed"); } }); #endif // !UNITY_ANDROID || UNITY_EDITOR

  • @ramadhanadmiralhamzah7719
    @ramadhanadmiralhamzah77193 жыл бұрын

    can i change the reticle pointer size? i mean i want the size a little bit bigger for my own project

  • @TheGameGuy

    @TheGameGuy

    3 жыл бұрын

    Yes you can easily do that. Reticle Pointer has some paramters that you can tweak

  • @scarletrunner85
    @scarletrunner853 жыл бұрын

    doesnt work anymore in 2021.

  • @SAL73VFX
    @SAL73VFX2 жыл бұрын

    In Unity versions 2020 and beyond the "Virtual Reality" option in XR Settings is not more, how do you fix this? Only in version 2019 works...!

  • @musicamsacram33

    @musicamsacram33

    2 жыл бұрын

    Same problem, that option doesn't appear on my player settings

  • @Hemoplaguer
    @Hemoplaguer3 жыл бұрын

    I get a bunch of errors saying this is depreciated and unity XR is used now, does this matter? Can I still use this tutorial?

  • @Beh3D

    @Beh3D

    3 жыл бұрын

    Any solution?

  • @pdstudio4477

    @pdstudio4477

    3 жыл бұрын

    use this instead developers.google.com/cardboard/develop/unity/quickstart

  • @pdstudio4477

    @pdstudio4477

    3 жыл бұрын

    Daydream support was removed from 2020.1 unity version so this is a deprecated tutorial....

  • @macaaris1018
    @macaaris10183 жыл бұрын

    But if we build this game and play bin android what to do next

  • @TheGameGuy

    @TheGameGuy

    3 жыл бұрын

    You can then try it out on google cardboard.

  • @robloxtvprogrammingshow.2480
    @robloxtvprogrammingshow.24802 жыл бұрын

    How do I walk?

  • @zahabkhan6832
    @zahabkhan6832 Жыл бұрын

    where is vr sdk link

  • @macaaris1018
    @macaaris10183 жыл бұрын

    Great video ever Make more

  • @a.b.g9755
    @a.b.g97553 жыл бұрын

    Please make tutorial on zig Zag game

  • @charaPats
    @charaPats3 жыл бұрын

    Verify that your Android SDK path is configured correctly (Unity > Preferences > External Tools > Android SDK).

  • @contracger

    @contracger

    3 жыл бұрын

    Did u solve it? i've already figure it out

  • @contracger

    @contracger

    3 жыл бұрын

    @せいあ / 星愛-SEiA- I unchecked the option of using the recommended version and used to browser to manually set the path

  • @phoenixx3694
    @phoenixx36943 жыл бұрын

    I have unity 2020 LTS. I am not able to find that virtual reality supported checkbox in the player setting. SEND HELP ;,(

  • @auliaheningdarmasti1899

    @auliaheningdarmasti1899

    3 жыл бұрын

    Install the XR Plugin Management first, you can find the tab on Project Settings

  • @phoenixx3694

    @phoenixx3694

    3 жыл бұрын

    @@auliaheningdarmasti1899 yea I figured it out but while building app I am facing problem of Gradle build failed

  • @merttanyur8909
    @merttanyur89093 жыл бұрын

    Please use more attractive background musics, my ears are bleeding. But thx for informative lecture.