Basic Nation Analysis - MA T'ien Ch'i

Ойындар

MA T'ien Ch'i retains the wide pathspread of the EA version of the nation, and yet ends up quite a bit more magically focused - mainly because of access to an extremely efficient E/S communion mage, and a loss of paths on their Celestial Masters. Strong troops backing up a wide selection of cheap, efficient mages and all the same strong national summons as their predecessor - not to mention the presence of crossbows in the roster - keep MA T'ien Ch'i a powerful nation, and one that isn't nearly as capital-dependent.
You can buy this game here; store.steampowered.com/app/722...
Subscribe to the channel! / @generalconfusionplays
If you like my content and want to support me, check out my Patreon: / generalconfusion

Пікірлер: 28

  • @HisRotundity
    @HisRotundity6 жыл бұрын

    MA T'ien Ch'i doesn't actually have access to a few of the EA summons; they can no longer summon Demons of Heavenly Rivers or Demons of Heavenly Fires, nor can they summon Ancestor Ghosts in combat. All that combined makes a strong blessing on MA TC significantly less attractive. I'll also note that your Masters of the Way in the EA can absolutely summon Demons of Heavenly Rivers if they have an Astral random; I've tested it myself.

  • @DrQuackzalver

    @DrQuackzalver

    6 жыл бұрын

    Yeah, the lack of Heavnly Demons is fairly important to how you play this.

  • @HisRotundity

    @HisRotundity

    6 жыл бұрын

    LA TC does end up getting the Ancestor Ghost summons back, which is useful, but they don't get the Heavenly Demons back which is a real shame. Only EA TC has access to those.

  • @GeneralConfusionPlays

    @GeneralConfusionPlays

    6 жыл бұрын

    Huh, that's. . . weird. I went into debug to double-check before I recorded this video and the Debug Senseis, at least, seemed like they could summon the Heavenly Demons. . . I must have fucked up somehow. Ok, thanks for the correction! Gonna pin this comment so people see it, it is indeed pretty important.

  • @HisRotundity

    @HisRotundity

    6 жыл бұрын

    I don't blame you; sometimes third party tools can be a little inaccurate compared to the actual game itself, so if anything, we need to contact the creator of the debugger to let him know that there's an error. The Dom5 mod inspector does list both Heavenly Rivers and Heavenly Fires as being EA TC exclusive, so it's correct on that end.

  • @Isvoor

    @Isvoor

    3 жыл бұрын

    The Celestial Masters are just more practiced Masters of the Way, so thematically it makes sense. It also seems like that mod inspector doesn't say only celestial masters can cast it anymore, so hurrah!

  • @nicolinrucker5181
    @nicolinrucker51816 жыл бұрын

    ...Defence Organizer TWO, he ups it by TWO per turn.

  • @bread1958
    @bread19584 жыл бұрын

    Ministers of Rituals can trigger a common good event in your provinces in which you gain 250 or 500 gold depending on population if the province has order scales or reduce unrest by 25 and lose all turmoil scales if the province has them. The order version of the event requires at least 2500 population for the 250 gold version and 5000 population for the 500 gold version. Order 1+ and Luck 3 with a ceremonial master preaching in every province could be a good idea. Though the minister of rituals bringer of fortune and the widespread fortune teller abilities of the nation mean you could easily dump misfortune.

  • @d1halberdgnoll963
    @d1halberdgnoll9636 жыл бұрын

    I really appreciate your analyses. Thanks!

  • @jameslonghurst5914
    @jameslonghurst59146 жыл бұрын

    Just ended work and what a surprise!

  • @ResandOuies
    @ResandOuies6 жыл бұрын

    Mage bless? Doesn't seem like you got a lot of sacred mages

  • @Madhattersinjeans

    @Madhattersinjeans

    4 жыл бұрын

    Shroud of the battle saint can help with that.

  • @bobdavey9009
    @bobdavey90095 жыл бұрын

    My first noob question (I'm restraining myself) is this: if your main combat mages are communions of Imperial Geomancers and they will be just casting high earth and astral, what combat spells are we talking about in particular, besides Gifts from Heaven? Blade wind? Legions of Steel? Strngth of Giants? ehh...Astral Healing? What are the obvious go-to spells there?

  • @bobdavey9009

    @bobdavey9009

    5 жыл бұрын

    To answer my own noob question, using knowledge greater than I posses, I would refer any and all interested to the other GenConfusion vid: "Mandala Turns 6 - 10 - I Live For T'ien Ch'i" wherein, at the 23 minute mark, he gives a very specific recipe for a communion strat for "drop rocks" aka Gifts from Heaven that will allow you to cast multiple volleys per turn with little to no fatigue to your 8 mage communion slave party and several masters. The 150 damage headcaving bludgeon damage assaults that ensue should pretty well justify it's use as a "staple" casting strat "early on." Though, at evo 5 and requiring 12+ Imperial Geomancers, it seems hardly early...but perhaps he means that ideally it will come in time for your first real war in multi. The short answer is watch the vid and, yes you can simply go all in on this communion/spell combo. kzread.info/dash/bejne/qWisw5SamM24ks4.html

  • @Sorrac0001

    @Sorrac0001

    5 жыл бұрын

    Stellar Cascades can be really useful if you mass it, which MA Tien Chi can do fairly easily. There's also Mind Burn and Soul Slay if you go down Thaumaturgy, which are good against targets with low MR. Soul Slay also kills immortals.

  • @Madhattersinjeans

    @Madhattersinjeans

    4 жыл бұрын

    You can combo destruction with blade wind to get more bang for your buck or if you're facing better armoured enemies than usual. Weapons of sharpness is a good option too. In astral soul slay is a good option for taking on thugs and high hp enemies. Enslave mind is a nice trick as well if you end up picking up some thaumatury research for whatever reason. What you can do is have one communion master with some gems casting the big buffs for your army like luck, power of the spheres, or antimagic or astral healing. Or just regular earth buff spells like legions of steel and strength of giants. While you have another master or several masters using pure damage spells like soul slay, gifts from heaven, blade wind etc. If you don't have access to the big gem cost spells or more powerful stuff your buffer communion master could also just cast personal luck to help keep the communion alive and some smaller buff spells for your troops. Although ideally you would have the higher level research done before throwing out communions into battle in the first place. There's a lot of tools you can use in communions depending on who you're fighting. But you do need to be careful with how many masters you have casting big spells in a communion or else you run the risk of burning those communion slaves out.

  • @douglassantos9611
    @douglassantos96112 жыл бұрын

    「あなたはビデオにもっと明るさを与えようとします、そうすればそれは素晴らしいでしょう」、

  • @godisen13
    @godisen136 жыл бұрын

    bureaucracy!!

  • @nicolash2103
    @nicolash21036 жыл бұрын

    the mage bless wok on non sacred mage?

  • @GeneralConfusionPlays

    @GeneralConfusionPlays

    6 жыл бұрын

    Nope, only sacred ones.

  • @nicolash2103

    @nicolash2103

    6 жыл бұрын

    why prick a mage bless if the geomencer don't benefit it?

  • @GeneralConfusionPlays

    @GeneralConfusionPlays

    6 жыл бұрын

    It helps your Celestial Masters, and you can easily forge Shrouds to put on other key communion leaders to get any mage-bless benefits.

  • @nicolash2103

    @nicolash2103

    6 жыл бұрын

    the communions slave get the bless?

  • @rovsea-3761

    @rovsea-3761

    5 жыл бұрын

    @@nicolash2103 Shroud of the Battle Saint is astral pearl costing armor that makes your guy sacred.

  • @Segord
    @Segord4 жыл бұрын

    Xbows are bad while don't supported by fire arrows buff. Also xbows is a type of unit for lone spamming as you will want to build to defend your mages in late game. As melee and cavalry just don't want to stay still more than 3 turns they can't defend your mages from enemy and will be obliterated by Gifts from the Heaven along with enemy units. For early game Imperial Horseman is best and most cost-effective unit. As like any other knight it has insane lance damage, high defence, solid armor and shield. Neutral units are just too weak against knights and very rarely cause casualties to them.

  • @DrQuackzalver
    @DrQuackzalver6 жыл бұрын

    Combat speed 7 body guard vs Empoisoners? Meh. What you want is FAST body guards to shank the lizard before it can cast.

  • @HisRotundity

    @HisRotundity

    6 жыл бұрын

    It does help versus Abysia, Pythium, and Marignon, mind you, given that all those nations have standard recruitable assassins.

  • @DrQuackzalver

    @DrQuackzalver

    6 жыл бұрын

    Fair, but those assassins are fairly anemic and prone to just dying to a mage anyway. Dryads and Empoisoners are what you need to deal with. I suppose if they're trying to gear thug-sassins you can counter it a bit better than most.

Келесі