Axis and Allies D-Day series: Video 4, Balance

In this video, I discuss the imbalance in D-Day and my recommendations for rebalance.
11 Turn Map: www.mediafire.com/file/kuicqy...
Optional Rules Document:
www.mediafire.com/file/9z54fw...
My tour of Utah Beach, April 2024: • Day 1 Utah Beach
Omaha Beach: • Day 2 Omaha Beach
American Airborne Sector: • Day 3 American Airborne
British Airborne Sector: • Day 4 - British Airborne

Пікірлер: 20

  • @kasperk.651
    @kasperk.65119 күн бұрын

    Thanks for the shout-out! Fun Easter Egg in the video: A cute black cat on the bottom left from 13:12 - 13:26! I thought it was your shadow at first until I took a closer look. Then it suddenly disappears. Wow! Black Magic!

  • @thegoodcaptain1217

    @thegoodcaptain1217

    18 күн бұрын

    You earned it... as for the cat - yes, imagine my surprise when I was doing the editing. I still don't know what he was looking at or doing down there.

  • @AChannelThatDoesNothing
    @AChannelThatDoesNothing19 күн бұрын

    Thank you so much for mentioning me! I was pleasantly surprised, given that we haven't even finished one game of D-Day together yet. At 5:58 you accidentally said "fortune cards" instead of "tactics cards". Glad we got to hear your thoughts on those first 2 questions. Those definitely were quite "pressing". I'm really happy you showed us the plow in more detail. When looking through the German strategic video to remind myself of actually executing the strategy, (while I did only skim it, I think my assessment is mostly accurate) I realized that there wasn't much talk between the early turn 2 moves (which I still greatly appreciate due to how they cover multiple scenarios in resposne to enemy action, always welcome in a strategy video) and the end goal of being able to attack with 8 units at Caen and St. Lo. I figured it out myself, but it definitely was a bit puzzling and I was a bit worried early on that I wouldn't be able to properly do it. Not sure why the game is compared to Snickers specifically (like, is there hate around that bar? What is Snickers being compared to? I'm quite confused on that metaphor). The dirt bike reference worked quite well. I wasn't aware these videos take that long to make. Glad you gave the heads up though, so I could set my expectations accordingly. I find it very impressive you went to Normandy. I'll definitely go check those videos out. Thanks for providindg the 11 turn map! I'm surprised you were able to edit it yourself. How hard was it? Do you have any other TripleA coding experience? Thank you! Thank you to Ragnell804 for helping The Good Captain with this series!

  • @thegoodcaptain1217

    @thegoodcaptain1217

    19 күн бұрын

    Just an awesome comment from top to bottom. Thank you my friend. For anyone who reads this comment, this is SuperBattleship Yamato, a seasoned player of several different versions of Axis and Allies.

  • @thegoodcaptain1217

    @thegoodcaptain1217

    19 күн бұрын

    Also, regarding my map editing skills. I just downloaded the free program GIMP and then watched a five minute KZread video, lol. The wonders of modern technology...

  • @victoryfirst06
    @victoryfirst0620 күн бұрын

    Awesome you have been to Normandy! Where can I find your "Captain at war" channel?

  • @thegoodcaptain1217

    @thegoodcaptain1217

    20 күн бұрын

    @@victoryfirst06 the video description has the direct links :)

  • @OznerpaGMusiC
    @OznerpaGMusiC20 күн бұрын

    Just curious, you plan on eventually covering the new A&A GI Joe: Battle For The Arctic Circle game? If you'r going in order I know you'd be doing Guadalcanal next anyways. Board Game Nation does a good overview of the game, and a while back they did a great replay of the last A&A World Championship finals if you'v never seen it

  • @thegoodcaptain1217

    @thegoodcaptain1217

    19 күн бұрын

    To properly represent a game takes at least one year of consistent playing - and multiple opponents are needed. Aside from that, I will say that I would love to do GI Joe (or any version in the canon) - but the thing that makes this particularly difficult is that there is currently no online platform to play that version. I playtest for Renegade (although I was not apart of GI Joe) and I have made my opinion known on making an online platform available. It really is the only way to analyze the dice stats and find enough opponents. I hope to stack games of GI Joe sometime in the future, I just don't know when that would be.

  • @TheHilltopPillbox
    @TheHilltopPillbox19 күн бұрын

    Interesting thoughts! For my part, I remove the rule that states that the Allies must hold all three cities for a complete turn. That seems to help balance out the wins for me and my group.

  • @thegoodcaptain1217

    @thegoodcaptain1217

    19 күн бұрын

    It's funny you mention this. This was my initial "knee jerk" reaction as well. I went with the 11th because it essentially allows the Allies full access to the 10th turn (which is in line with your house rule) but also stays more in line with the out of box rules by still allowing for a potential German counterattack with whatever might be left on the last turn. I also felt it was an easier sell in terms of clarity "just add an 11th turn - everything else stays the same". At the end of the day I think they both fill the same purposes though. I guess great minds think alike, hah!

  • @TheHilltopPillbox

    @TheHilltopPillbox

    19 күн бұрын

    @@thegoodcaptain1217 Funny enough, we rarely have any German units left on the board after Turn 10, in the event of an Allied win. If the Germans win, they usually are disputing St. Lo. Interesting how different experiences drive game variants!

  • @thegoodcaptain1217

    @thegoodcaptain1217

    19 күн бұрын

    @@TheHilltopPillbox no, no - that’s my/our experience as well. There are rarely, if any, pieces left on the map at that stage. I just felt better about not removing the possibility of an end turn G counterattack …etc, etc

  • @Frayed175
    @Frayed17519 күн бұрын

    Will you do a global 40 series like you have done for 1914 and D-day?

  • @thegoodcaptain1217

    @thegoodcaptain1217

    19 күн бұрын

    As much as I appreciate this comment, I likely will not - at least not in the near future. I feel that game has an oversized amount of attention and although I do enjoy it and feel experienced with it, I feel strongly that all these other versions stand in its shadow undeservedly. I would like to throw some daylight at non-G40 versions. That being said, I do intend at some point to release a companion video to the J1 and cover the Germany/Italy side of the board. This would be limited to the Axis side however.

  • @Einheit091
    @Einheit09120 күн бұрын

    Regarding 1:27. Would you say the balncing problem changes in scope, if thre were two equal but worse players, like 5vs.5? And how much better must the allied player be to win? Thank yu for the series.

  • @thegoodcaptain1217

    @thegoodcaptain1217

    20 күн бұрын

    Great question - thanks for posting this. I feel that if two "5"s sat down to play, the imbalance would not be readily apparent. I say this out of my own experience. It took me about 20-25 games to figure out the optimal plays for both sides but until then, it was not intuitive or apparent that the allies had it so rough. We did notice they lost more than they won but not at the 10:1 ratio it later became.

  • @Einheit091

    @Einheit091

    20 күн бұрын

    @@thegoodcaptain1217 So you would say a allied 8 could win against a germann 5? Of course in the long run the skill gap will narrow

  • @thegoodcaptain1217

    @thegoodcaptain1217

    19 күн бұрын

    @@Einheit091I think an Allied 8 vs and Axis 5 would be a tight game and likely (hopefully) come down to the dice.

  • @Einheit091

    @Einheit091

    19 күн бұрын

    Thank you