Awesome changes to Model Design ~ Shadow Empire

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Shadow Empire is a turn-based strategy/war game offering a unique blend of 4X gameplay, procedural generation, and a deep simulation of fictional planets.
The development of the game just gets better and better and this video shows the latest changes to model design.
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Пікірлер: 23

  • @battlemode
    @battlemode Жыл бұрын

    Great info here Das, I'd passed over this Model Design change but this is really significant stuff!

  • @DasTactic

    @DasTactic

    Жыл бұрын

    Thanks Ben. It helps so much. :) Needs to be an integral part of the Model Builder screen.

  • @SuperVic010
    @SuperVic010 Жыл бұрын

    Note that the Improvisation Skill is only used upon making a NEW version of a Model. The first version does not use Improvisation Skill yet. Note that rolling high on these Director's skills does not ensure better model stats, it just allows extra rolls for those stats (which could still be bad rolls). Keeping it a bit fuzzy.

  • @SuperVic010

    @SuperVic010

    Жыл бұрын

    Even a genius can design something horrible after all

  • @Trifler500
    @Trifler500 Жыл бұрын

    Nice. This is the Buggy info I've been saying for ages. :) Light Engine + 25mm is great Also great breakdown of which skills affect which stats now.

  • @mikegillespie5218
    @mikegillespie5218 Жыл бұрын

    I see GoG have the game on deep discount at the moment!

  • @battlemode

    @battlemode

    Жыл бұрын

    Just a heads up, that the beta patches don't come to GOG, or they come very slowly, and so you'll have to be content with playing the latest stable releases, and miss the bleeding edge features.

  • @eddieballgame
    @eddieballgame Жыл бұрын

    Outstanding video, Das...thank you.

  • @RenegadePawn
    @RenegadePawn6 ай бұрын

    Was wondering why I was getting so many high structural design models in the late stage of my campaign. Had thought it was just luck!

  • @dyculus
    @dyculus Жыл бұрын

    Amazing, so much needed imporovement. Does it also apply to aircrafts in any way?

  • @balvsmalvs5425
    @balvsmalvs5425 Жыл бұрын

    FINALLY! About time. Next: we need to actually change how the models and graphics look for units and so on. There's already a great mod that changes the cards to something that isn't horrid. It just needs to be updated into the main game. The drawings are bad.

  • @Burnrate
    @Burnrate Жыл бұрын

    My gosh can you do this with aircraft?! I never use aircraft because the design process is total garbage but if you can click around the see performance that will be amazing!

  • @Iturnright

    @Iturnright

    Жыл бұрын

    Yes, same thing for aircraft. Massively useful.

  • @samhavoc1066
    @samhavoc10666 ай бұрын

    Given up on Shadow Empire. Damn logistics system in play requires a fricking PhD to understand and a lot of time to comb through spreadsheets in the game to track. Tired of having my units out of supply in their own capital with no idea why.

  • @JerryNorthwayNJ
    @JerryNorthwayNJ Жыл бұрын

    So much nore updates have been added. Jump in i justvstarted another campaign and its great.

  • @DasTactic

    @DasTactic

    Жыл бұрын

    It is a great game.

  • @insectus1
    @insectus1 Жыл бұрын

    Is this from the latest patch, or is it in beta? I havent played since the steam launch, but i'm getting very eager to jump back in.

  • @DasTactic

    @DasTactic

    Жыл бұрын

    This was from yesterday's Twitch livestream using the latest open beta.

  • @monochromeslave
    @monochromeslave Жыл бұрын

    Game essentially only works against another Human. The AI cheats to such a gigantic extent that it reduces any tactical decision-making on the part of the player to merely role-playing; the complexity on display is only player deep.

  • @DasTactic

    @DasTactic

    Жыл бұрын

    The AI differences really are minimal in the game. It has some advantages in road building to allow it to be more aggressive but it doesn't have the advantages the player has with the various Councils. The AI uses the same restrictions as the player with supply and combat (unless you select hard or above where the AI gets a small percentage modifier in combat). The main difference between this game and others is that the dev explained exactly what the AI is doing - most devs hide this.

  • @Flackon

    @Flackon

    Жыл бұрын

    That's what I enjoy about 4X games, personally. I don't enjoy when the AI is overpowering and takes forever to defeat. I just like to build my tech and cities and eventually steamroll the AI

  • @torrasque0151

    @torrasque0151

    Жыл бұрын

    @@DasTactic AI cheats on logistics like a mofo.

  • @Magicwillnz

    @Magicwillnz

    Жыл бұрын

    This is only true for minors. Major AIs use basically the same rules as the player.

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