Assassin's Creed Climbing Parkour is Evolving, Just Backwards

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Assassin's Creed Climbing System is Evolving, Just Backwards
The old Assassin's Creed climbing system is better than the new one -
People complain that the old system takes too long to climb buildings, but that is just what I like about it. The new version you can just climb up any wall incredibly fast and jump to a ledge that is over 10 feet above the character. This is increasingly unrealistic like Uncharted and simply not fun.
I like the old system because you can't just climb up in a straight line. You have to go around the tower to a part that has a window you can climb up. Doing this is like a small maze finding the right path to get to the top of the tower, building, church or whatever you are climbing. I enjoy rock climbing in real life and it is just like this, you can't just go up in a straight line, you have to find a path with places to put your hands and feet.
When I see old churches or castles I like to make a plan in my head of how I would climb it. Is there a ledge, crack, or sculpture in the rock that I could use to climb. It's a maze going up the side of a building and the new AC games have lost this. Climbing is no longer fun for me because it is so unrealistic since no one can make the jumps in the new system. Say what you will about the graphics in AC 1 - Revelations they had very realistic climbing mechanics.
In This video I am Showing You Assassin's Creed Climbing System is Evolving, Just Backwards in games like-
Assassin's Creed (2007)
Assassin's Creed II (2009)
Assassin's Creed: Brotherhood (2010)
Assassin's Creed: Revelations (2011)
Assassin's Creed III (2012)
Assassin's Creed III - Liberation (2012)
Assassin's Creed IV: Black Flag (2013)
Assassin's Creed IV: Black Flag - Freedom Cry (2013)
Assassin's Creed Rogue (2014)
Assassin's Creed Unity (2014)
Assassin's Creed Syndicate (2015)
Assassin's Creed Origins (2017)
Assassin's Creed Odyssey (2018)
Assassin's Creed Valhalla (2020)
Assassin's Creed Mirage (2023)
This Video Also Showcases the Graphics Evolution in Every Assassin's Creed Games in Series till now... EVOLUTION OF GRAPHICS IN AC Games
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  • @Hasieve
    @Hasieve2 ай бұрын

    Older AC climbing is like a puzzle. You have to figure out where to climb. Unlike newest AC games, the characters just climb straight up and it is boring.

  • @Godspeed5384

    @Godspeed5384

    Ай бұрын

    Nothing more boring than climbing a synchronize tower in 5 mins when you can now do it in 1

  • @GamerDisturbed

    @GamerDisturbed

    Ай бұрын

    @@Godspeed5384 well you are wrong, because that mean you had 5 minutes of havin fun while climbing in the prevoous games. Now the fun part of climbing is almost non existent, like you said, since you seem to view it now like a chore, even if it is only for 1 minute. You already want to get over with it from the get ko. At that point why not just close the game and find something more exciting to do that fits your need for speed standards? Like play spiderman for example.

  • @generaldasbananas

    @generaldasbananas

    Ай бұрын

    ​@@GamerDisturbed That's the point, who has fun looking for a way to climb a tower for 5 minutes straight in an action game?

  • @suwamekyu

    @suwamekyu

    Ай бұрын

    Maybe AC games is not for you anymore, you need to go find another climbing simulator

  • @disasterpiece7583

    @disasterpiece7583

    Ай бұрын

    @@generaldasbananas me... parkour is a very big aspect of AC games (good ones at least). This is like saying i don't want to be stealthy when i can just bumrush and kill everyone in combat.

  • @LelloDalamiq
    @LelloDalamiqАй бұрын

    Altair, Ezio, and Arno: Actual climbing The Kenways: Sticky fingers The Fryes and Basim: Evolved gorillas Bayek, The Spartan Siblings and Eivor: SPIDER MAN, SPIDER MAN, DOES WHATEVER A SPIDER CAN

  • @therealajzaini

    @therealajzaini

    Ай бұрын

    😂

  • @florians9949

    @florians9949

    Ай бұрын

    For the last ones this is exactly ehat I was playing in my head. It’s so dumb almost to the point of being genious.😂

  • @zer0_effort

    @zer0_effort

    Ай бұрын

    You do realize that syndicates climbing is the exact same as unity's right its just more responsive and slightly faster how are u going to praise arno and then bash the frye twins for climbing the same way but better?

  • @erickmendonca6349

    @erickmendonca6349

    Ай бұрын

    @@zer0_effort its not better is just more fast, these comparsions its about details, Arno feels fluid and realistic the twins just jump non stop to be more fast paced, for a game that the parkour was THE THING these details makes diferences

  • @zer0_effort

    @zer0_effort

    Ай бұрын

    @@erickmendonca6349 arno has the same animations but slower and clunkier

  • @LiamRoasts2465
    @LiamRoasts24652 ай бұрын

    Edward can climb on broken window glass without a scratch, well just like he told bonnet, "every finger is a fish hook, that how u tell a true sailor"

  • @lucasgrey9794

    @lucasgrey9794

    2 ай бұрын

    Edwards callouses must be like linoleum.

  • @TheOverlord99

    @TheOverlord99

    Ай бұрын

    haha I literally thought of this line when he mentioned the glass

  • @UkashaKhanGamin13
    @UkashaKhanGamin132 ай бұрын

    AC 1 has most realistic climbing in entire series and I love it..

  • @mokkalada

    @mokkalada

    2 ай бұрын

    true but it's so slow in ac 1

  • @animetite5713

    @animetite5713

    2 ай бұрын

    @@mokkalada thats more realistic than faster gameplay

  • @simaopinto8521

    @simaopinto8521

    2 ай бұрын

    It's slow af and for individuals with powers and unrelenting stamina, he should be Faster. Also It's a game and realism should be looked Over at times

  • @memphispiper2823

    @memphispiper2823

    2 ай бұрын

    @@simaopinto8521 No. I want realistic climbing where I have look around and create paths. No more games with afk mechanics.

  • @Corey_Tenderson

    @Corey_Tenderson

    2 ай бұрын

    Sure, but realism isn’t always everything. The parkour in 1 was slow and often times frustrating. This is a game about Assassins stopping another secret order from controlling the world throughout history. We can afford to be less realistic with the gameplay.

  • @amokriinprolgiid3409
    @amokriinprolgiid3409Ай бұрын

    Older assassins creed games, there was always just one building in the game that was WAY taller than all the other buildings, and it was always tricky to climb because it was a bit of a puzzle. And once you actually climbed it, there was usually some kind of reward, like a collectible, an achievement for eagle diving off of it, or something. New assassin's creed games just don't have that same feeling of accomplishment. I get that they wanted to give players the power to go wherever they wanted, but in their quest for that goal, they sacrificed part of what made it satisfying.

  • @JustKrona

    @JustKrona

    Ай бұрын

    In AC2 (my first game), I'd climb a tall building just to see if I could. Finally getting there FELT good, because it just wasn't straightforward. I still remember coming back to a building I couldn't climb no matter what, after unlocking the long jump upwards, and being so happy because I finally did it. Newer games, though? There's no point. Climbing is just as easy as walking in a straight line. I know I can get up there before even trying, so why waste my time?

  • @richardtrager7125

    @richardtrager7125

    25 күн бұрын

    Exactly, like if you want to climb the Cathedral of Santa Maria in Florence, you have to climb the tower next to it first (which is also a small puzzle) and then jump over to the roof of the cathedral and find a route to climb to the very top of the dome. AC games nowadays you just hold the climb button and you can climb anything.

  • @waylonk2453

    @waylonk2453

    21 күн бұрын

    Well said. I think the climbing puzzle is one aspect of the game that's had less emphasis over time.

  • @bluargie7906

    @bluargie7906

    10 күн бұрын

    You are so right. Climbing felt like you mastered your skill. It was rewarding. Now, there is no brain activity whatsoever in climbing a building. Just hold one button and you're on top. There was skill involved and your thinking ahead

  • @matthewwilliams3827

    @matthewwilliams3827

    4 күн бұрын

    Good point.

  • @Realshadow77
    @Realshadow77Ай бұрын

    Back in the day when they got rid of the crossbow in AC1 because it didn't fit the time period and invented a new Assassin gizmo when they wanted Ezio to be able to climb even faster, despite his advanced age. There was a tasteful blend between realism and sci-fi in the earlier games that's just missing nowadays.

  • @doragonsureia7288

    @doragonsureia7288

    Ай бұрын

    But crossbows were invented a hundred years before AC1 takes place. But i guess it was used almost only in europe...

  • @Mikazuchireborn

    @Mikazuchireborn

    Ай бұрын

    ​@doragonsureia7288 definitely true. Crossbows have been around longer than Jesus, though mostly in Asia. With the location of the 1st game and the resources of the Assassin Order, it seems plausible that Altair could've gotten his hands on one.

  • @thatgothcat

    @thatgothcat

    Ай бұрын

    Crossbows were too OP in AC1. That’s why they removed it. Not because of historical inaccuracy

  • @pasindudinusha6507

    @pasindudinusha6507

    28 күн бұрын

    Because according to some modern-day people, it's okay to break the lore/mechanics within a fantasy/sci fi setting because it is not realistic anyway.

  • @multiversetraveller3118

    @multiversetraveller3118

    28 күн бұрын

    @@doragonsureia7288 They were invented much before that though in China. It was used to a limited extent in other parts of Asia too.

  • @lornemacarthur4304
    @lornemacarthur43042 ай бұрын

    Origins technically doesn’t let you climb everything, there does need to be some tiny semblance of a handhold, even if it’s just a vertical line in the design of the building. Odyssey was the first game to truly let you climb anything regardless of visible handholds

  • @joelrobinson5457

    @joelrobinson5457

    Ай бұрын

    Odessy honestly just felt like ubi throwing everything at a wall and hoping we'd like it

  • @dimitrirascalov5248

    @dimitrirascalov5248

    Ай бұрын

    You can't climb everything in Odyssey either. For example city wall and obviously trees

  • @NinjaPieceLOL

    @NinjaPieceLOL

    Ай бұрын

    One time in Odyssey, I was climbing a smooth metal statue. I didn't see any handholds, but I was climbing it like I was Spider-Man. The devs weren't even trying with that one.

  • @aadityaadhanraj5834

    @aadityaadhanraj5834

    Ай бұрын

    @@NinjaPieceLOL bro is demigod ;)

  • @beckyweiss6072

    @beckyweiss6072

    Ай бұрын

    I do give Origins some leeway due to the nature of ancient Egyptian architecture. The devs probably didn’t want the ledges for Bayek to grip onto to be really obvious. I *do* however, find it irritating that I can climb the rock face in Siwa in nearly a straight line up to the top, if you start from nearby the temple. That was absurd. At least AC3 you had to think when Connor was climbing rock faces out in nature.

  • @vedo1t
    @vedo1tАй бұрын

    They should bring back hook blade to make it look less ridicilous instead of jumping up 10ft while climbing.

  • @dustinbragg1921

    @dustinbragg1921

    Ай бұрын

    The hookblade also made it look more realistic. The hook could feasibly jam into a crack a human finger couldn't fit into or punch into a soft enough wall even if there were no cracks.

  • @totothewired5845

    @totothewired5845

    23 сағат бұрын

    But last characters are too strong and thats possible with thier stregth and ac creed game never was a realestic game

  • @Muzzle1300
    @Muzzle1300Ай бұрын

    There was such a feeling of accomplishment climbing something huge in older assassins creed they were detailed with how you traverse them and were a bit of a puzzle to figure out and then super fun to jump off to the bottom

  • @user-dr9jc6fm9e

    @user-dr9jc6fm9e

    8 күн бұрын

    To be More Accurate they Would Need to Use Rope not climbing. Assassin = Focus on a Specific Target and Kill them While No Ones Around ( Mostly In a Strategic/Specific Area such as a room/a empty house/ an open Area with No Ones Around can be an open spot in the wood or a backyard. ) Accuracy Is Nowhere to be Found in modern Gaming story telling Is Poor, Assassin act as Soldier, like their so called enemies ( templars ) Using Brute force and Exposure Is Not what they are. They Operate in shadows, mostly at night. They do not fight but Flee, using desguise to Confuse enemies and tactics to Instigate Fear. Sure its a Game but Game use to Be Smart and Having Accurate Elements, To Make Sense of their World Design. The hook that Ezio used in Revelations was a Tool given by the branches of assassin operating in the region, thats make sense, But if it was Really Accurate Branches of Assassin would Use Communications to Share Informations within the Gang/Organization/BrotherHood. AC3 Explore a templar father Betraying his order to Save his son *( You can argue all you want but Etham was A Father, He Redeemed Himself. Altaïr Mentor betrayed him, like most enemies in AC they betray the order if not the Player. Kassandra betrayed by Aspasia that dirty b///// got her mother killed. AC valhalla Make the player Be able to be the one betraying His Brother ( the worst type of behaviour. ) You can argue all you want, but back then Story Telling Was A Thing and Needed To Be Supported. That Why by not Supporting their Roots, they drifted/shifted and Gave Us nothing but Crap ( after AC3 ( end of Desmond Story ) begining of Layla Story only Odyssey offer a Decent Narrative. The egyptian mythology Needed to be Introduced in AC3 to Make Sense. Anyway Game aren't just that, if You Spent time Visiting those World you got to Grasp Knowledge Pourred into them, by Carring Soul Working to Make those World a Story to be told

  • @ED-yy4te
    @ED-yy4teАй бұрын

    It's not evolving backwards. It's returning to monke

  • @theambergryphon4266

    @theambergryphon4266

    Ай бұрын

    😂LOL

  • @Luis-gz3oo

    @Luis-gz3oo

    Ай бұрын

    So... Like evolving... But backwards?

  • @theviniso

    @theviniso

    Ай бұрын

    @@Luis-gz3oo There's no such thing as backwards evolution

  • @Luis-gz3oo

    @Luis-gz3oo

    Ай бұрын

    @@theviniso oh no fucking waayyyy, really???? Haven't noticed at all!!!

  • @Crossfirev

    @Crossfirev

    29 күн бұрын

    @@theviniso you evolved backwards during this comment 😭

  • @5persondude
    @5persondudeАй бұрын

    AC1’s slow climbing speed forces you to think more “strategically” (for lack of a better word) about where you choose to climb. Sure, you could just scale a building vertically, and 9 times out of 10 you’d have enough windows and wooden stakes to make it up, or you could take a second to look around for a ladder or boxes/wagons to keep your momentum going. This is especially important during chases, where guards will chuck rocks at you and knock you down if you’re climbing within their view for too long.

  • @imjustlikedenji5954

    @imjustlikedenji5954

    Ай бұрын

    True, if you pay attention, you'd see the entire city is comprised of small parkour mini-levels There are often times i would just parkour to keep the flow going and end up on another part of the isle lol

  • @FSMusicLTD

    @FSMusicLTD

    Ай бұрын

    You look at real parkour experts and they're not going to scale something fast just by climbing it they use their surroundings to make the decent faster

  • @thatgothcat

    @thatgothcat

    Ай бұрын

    THATS WHAT IM SAYING

  • @ColasTeam

    @ColasTeam

    25 күн бұрын

    The first game also heavily encouraged parkour be done when necessary only. Since the guards would be unto you if you went around platforming all the time in the city.

  • @ViPER5RT10

    @ViPER5RT10

    23 күн бұрын

    @@ColasTeammakes sense because in these time periods they’d probably think your doing witchcraft or some shit

  • @lemonZzzzs
    @lemonZzzzsАй бұрын

    still too slow. should just teleport to the roof.

  • @rafalm5000

    @rafalm5000

    19 күн бұрын

    Likely to happen in the next one

  • @Keyw

    @Keyw

    18 күн бұрын

    @@rafalm5000 could actually see that happening with smoke bombs or a grappling hook lol

  • @jeffersonalmazan5782

    @jeffersonalmazan5782

    14 күн бұрын

    Well you have a grappling hook in syndicate

  • @mahpell7173

    @mahpell7173

    3 сағат бұрын

    I bet the next game they'll just hand you a teleporting Piece of Eden to do just that. From that point, it'll be just bad parody of Dishonored.

  • @MrAllen-cc6jh
    @MrAllen-cc6jh2 ай бұрын

    I actually liked the more grounded parkour in the older games even though Unity has the most fluid animations. Odyssey is the worst in my opinion because it feels janky and inconsistent: sometimes it plays like the older games where you actually need specific architectural details to climb, and other times you can't climb what may as well be a ladder. Valhalla seems like an overcorrection to the point you can climb basically anything and any surface as long as it's not a pointy log or icicle, while this is something Mirage actually addressed pretty well.

  • @williamvalorious4403

    @williamvalorious4403

    2 ай бұрын

    personally I kinda liked ac3 sort of climbing...but I have never tried unity which seemed like the best mix, more or less the leaping/fast technique likely trained up and developed as a means to help improve newer Assassins over time, due to likely issues with not being able have many hook blades possible, and or favoring the dual hidden blades in terms of offense. which....seemed less likely the class past say connor's era

  • @pieprincess5778

    @pieprincess5778

    Ай бұрын

    @@williamvalorious4403 unity's my favorite, it has a little leap jumping but you climb stuff to and the parkour while you're like running on rooftops and not ascending or descending, is really smooth and realistic

  • @Haad-Shaheer
    @Haad-Shaheer2 ай бұрын

    Leap jumping while rock climbing is actually real. It is known as "Dyno" in rock climbing. Today's longstanding official world-record dyno is 2.85 meters (9 feet, 4 inches), set by Denver climber Skyler Weekes (height: 6-foot-5; ape index: +6 inches) on July 3, 2010, at the Cliffhanger Games/World Cup event in Sheffield.

  • @goofyahhgooberprod

    @goofyahhgooberprod

    2 ай бұрын

    Considering almost all the mainline Assassins have high-concentration Isu DNA, they might have greater athletic abilities and repeated10-foot dynos might be possible; especially for Bayek when the gene pool would have more Isu DNA. Furthermore, Kassandra is a literal demigod, she might as well jump up onto the roof of any building in one go.

  • @NBDFRMNWR

    @NBDFRMNWR

    2 ай бұрын

    @@goofyahhgooberprod exactly!

  • @adamibnal-alam8917

    @adamibnal-alam8917

    2 ай бұрын

    ​@@goofyahhgooberprod people need to stop using random lore plotpoints to justify lazy game design decisions also Ptolemeic Egypt isn't closer to anything, a thousand years is nothing in term of genetic cesspool; it's like saying your soup which as been getting cold for 4 hours was clearly more hot a minute ago... also Dynos cannot be chained like that as they require an enormous amount of strenght and energy to pull out - that's why they were manually doable throughout the Ezio trilogy and felt great when successfull because they emulated that combinaison of strenght and timing

  • @goofyahhgooberprod

    @goofyahhgooberprod

    Ай бұрын

    @@adamibnal-alam8917 I'm sorry, I didn't necessarily mean to justify the game design in its entirety; I just want it to be maintained that they _have_ Isu DNA, to keep it in mind for traceurs that the moves in AC are gonna be a bit exaggerated in terms of stamina and power and that its not something to look up to when starting out; it's like if someone who just started illustration wanted to be just like Stan Lee, or if a beginner film student wanted to be just like Quentin Tarantino(I apologize for these examples, they're off the top of my head and those are subjectively skill-based fields. I would have gotten better ones but the notification tab closes on YT if I go to another tab). About the Egypt thing, I don't know a ton about genetics, but I think it depends on the original concentration of Isu DNA in Adam and Eve, how Bayek's lineage looks, and just how potent Isu DNA actually is. From what I've heard, at the minimum nearly every human being in the ACU can eventually unlock eagle vision, though most don't and some learn it faster or with high concentration are born with it. I'm also pretty sure Bayek is unrelated to any of the other mainline characters, so his specific lineage could just be of higher concentration. I don't like that they retconned the ability to see through an eagle's eyes with eagle vision, since that was never a thing before Origins yet they made it in a comic that apparently Connor could do that(even though we never got to do that in AC3 lol). About Dynos, I haven't been able to find many videos of what the Dynos in AC look like; most of the videos are talking more generally about dynos in climbing, which can be very short and are only classified by a specific loss of contact(??not 100% sure what qualifies as a dyno, but none of what i found looked like the massive vertical leaps in AC. I would like to eventually test it myself but I don't have a good spot at the moment).

  • @efrenarevalo2025

    @efrenarevalo2025

    Ай бұрын

    Ubisoft: YEAH...that's the inspiration for the uhm, change. Yup that's it, thanks.

  • @Carlisho
    @CarlishoАй бұрын

    The beauty of AC1 was mastering the side eject mechanic

  • @Zerashadow

    @Zerashadow

    Ай бұрын

    "And not jumping straight backwards to your death" you mean? :P

  • @KIRA-ic3uo

    @KIRA-ic3uo

    29 күн бұрын

    Every game older than Unity has side ejects.

  • @soloxcan

    @soloxcan

    21 күн бұрын

    You mean not accidentally jumping to the side and dying?

  • @haydenhenderson5512
    @haydenhenderson5512Ай бұрын

    They should model their climbing like speed rock climbers, crazy fast but not just leaping around, more realistic but still the fantasy of being a physically elite assassin

  • @nevekserrot63
    @nevekserrot632 ай бұрын

    I'm Brazilian and I'm using Google translate because I wanted to say that your videos are very good and are reaching a huge audience and I never gave up man, keep going, you can do it, I was thinking

  • @mentorAKG29

    @mentorAKG29

    2 ай бұрын

    Thank you! 😃

  • @generaldasbananas

    @generaldasbananas

    Ай бұрын

    Suddenly caralho um brasileiro

  • @frreal

    @frreal

    Ай бұрын

    a porra de um br outta nowhere

  • @paulinsupimpa8586

    @paulinsupimpa8586

    Ай бұрын

    Faaaala meus manos

  • @nevekserrot63

    @nevekserrot63

    Ай бұрын

    @@frreal calma aii paizão ele nem encostou nela

  • @Lovely_Labrynth
    @Lovely_Labrynth27 күн бұрын

    I think the reason why Connor is slower is because of his huge physique. Also I just like how we don't have much control on his parkour since it seems like he is much too stubborn to climb calmly like previous assassins did. So he just brute force his way up rather than sticking to his skills with patience.

  • @kylespevak6781
    @kylespevak6781Ай бұрын

    Did parkour for over a decade. I completely agree with your take. Problem is people want a faster game feel, not a parkour sim. A parkour sim would go hard though

  • @bigguy6748
    @bigguy67482 ай бұрын

    Ac 1 is the most believable but unity has the most fluid animations

  • @soloDev955

    @soloDev955

    Ай бұрын

    I remember times when unity was "the new one", now it's one of the best. I think the same will apply to others assassins

  • @jedigamer9935
    @jedigamer99352 ай бұрын

    At least climbing went back to the roots for Mirage. Though he has to climb normally otherwise people will call him an infidel.

  • @LuvK24

    @LuvK24

    2 ай бұрын

    I have not played AC2 but damn that looked the most realistic in any game I have ever seen

  • @derrickstorm6976

    @derrickstorm6976

    2 ай бұрын

    Shame the game was otherwise really boring

  • @extremehyperventilation4377

    @extremehyperventilation4377

    2 ай бұрын

    Love the reference!!

  • @Culebrunch
    @CulebrunchАй бұрын

    I still hold that Unity has the best, most fun, and coolest parkour system of the entire series. There's so many animations and movements you can do and have fun with if you do more than just simply hold the parkour up button

  • @billyramirez9361
    @billyramirez93617 күн бұрын

    Love how the new trilogy “doesn’t need anything to grab” but you can clearly see them grabbing onto parts of the walls that stick out or ledges.

  • @YCNKAOS
    @YCNKAOS2 ай бұрын

    I hardly ever climb like this in the earlier games up to Brotherhood, save for on viewpoints where that is the point. There are so many opportunities for free-run sequences to reach the rooftops and wall ejects to replace the often very slow movement of clambering onto the top of a beam, ledge or building. This makes things much less boring. A lot of Connor's, Edward's and Arno's newer animations like sliding and vaulting are welcome additions but the lack of control in every other aspect took away a lot of the fun. And the leap jump is like watching paint dry. My advice for Ubisoft is to remove that, and bring back free-run sequences and everything demonstrated in the first virtual training in Brotherhood.

  • @Reaperfighter04

    @Reaperfighter04

    Ай бұрын

    Unity if you learn how to use the parlour mechanic and not just hold down rt and a to free run it is insanely realistic and has more control then any other AC game, the problem is most players won't see that and say oh it is just another leap jumper when doing that is the worst way to scale buildings, I compare Unity to AC1 and AC2 where the parlour is a puzzle and you have alot of control and options.

  • @YCNKAOS

    @YCNKAOS

    Ай бұрын

    Unity's parkour isn't bad and there is definitely more to it than the leap jump, but I still find it fiddly and don't understand the logic at times, compared to the original Anvil system where even if I make a mistake I know what I did wrong. But I have replayed the early games the most so perhaps shouldn't be surprised that I feel the most comfortable with that system.

  • @octavianmihu7861

    @octavianmihu7861

    Ай бұрын

    @@Reaperfighter04 Unity's parkour is definitely flashy, but the amount of control you have over Arno is much diminished over when you can do in Ac1-Rev, that being the ability to cancel climbing animations into side/back ejects and being able to catch ledge omnidirectionally

  • @soldier1stclass987
    @soldier1stclass9872 ай бұрын

    when i play origin, i notice bayek move to a part where the walls has a texture that can be use as a climbing point

  • @Metallian81

    @Metallian81

    Ай бұрын

    Yeah, particularly climbing a pyramid where Bayek can't just climb anywhere. Even then it's not tediously slow like the early games. Besides, with all the other ridiculous sci-fi aspects of the series, climbing realism isn't needed.

  • @sladewilson890

    @sladewilson890

    Ай бұрын

    Crying about nonsense, you're the worst kind of gamer always finding something to whine about

  • @soldier1stclass987

    @soldier1stclass987

    Ай бұрын

    @@Metallian81 i find it helpful, it give you more escape chance and give quicker way to finish mission

  • @Zerashadow

    @Zerashadow

    Ай бұрын

    same with Odyssey and Valhalla, characters do use some kind of handholds, but sometimes it's just a slight crack or a bit of Ivy, and the devs put them everywhere (like that pillar in video, character is using the gap between each section of pillar)

  • @stonedbeanstv
    @stonedbeanstvАй бұрын

    I'm a fan of AC since the first game and I can remember they said, they made the climbing easier in Origins, because they wanted everyone to have fun and climb where they want. I like the system in Mirage the most and it is also my favorite out of the newer AC games.

  • @cdgonepotatoes4219
    @cdgonepotatoes421919 күн бұрын

    Ezio with the hook blade was the right combination of having to figure out where you need to go and giving greater upward mobility. Most buildings didn't have that many high walls anyway, and ledges were strategically placed so you had to do a lot more than going up. Climbing the most scenic vistas required some trial and error.

  • @Horzinicla
    @Horzinicla21 күн бұрын

    Really nice video. Very much work put into it, obviously. With a show of love for the AC series

  • @DarnHyena
    @DarnHyenaАй бұрын

    To be fair, Bayak is still grabbing at ledges between those stone slabs and pillar segments. Same in Valhalla, the character is still visibly grabbing at ledges in the footage you showed. But mechanically they did simplify and broaden what counts as a valid ledge throughout the games.

  • @nevekserrot63
    @nevekserrot632 ай бұрын

    I was thinking these days that no single person is greater than our capacity, you know, I just wanted to say that and thank you for this entertainment, thank you

  • @mentorAKG29

    @mentorAKG29

    2 ай бұрын

    ❤️😍

  • @ordinalchaos
    @ordinalchaosАй бұрын

    I remember how exited i was to climb Big Ben in Syndicate, only for him to just leap his way up. It was so dull and it made me reallize how little fun I was having with the game overall. I stoped playing then and never bought another assisins creed since.

  • @BonkNoob
    @BonkNoob2 күн бұрын

    As much as I love realism, imagine climbing a two three story building at the rate of a snail basically. It's not challenging but it's much more easy

  • @BonkNoob

    @BonkNoob

    2 күн бұрын

    Ac2 is the best balance in my opinion

  • @Jrakula10
    @Jrakula1026 күн бұрын

    a climbing puzzle is good when the puzzle is different. but when the dev copy and pastes the same borgia tower across the map its hard to enjoy "solving" the puzzle.

  • @diegosmaxi
    @diegosmaxiАй бұрын

    Leap jump killed climbing in Assassin's Creed. When I played Assassin's Creed 1 for the first time, it blew my mind to see how realestict it looked climbing. Seeing how the character was stretching his arm to reach something to grab and climb was something incredible, something "truly next gen" as the box says. Now it's like, "bro, wtf?" "How is that even possible" "Is he spiderman or a monkey?" "How does he can climb if he's not grabbing anything?"

  • @LeHarmacist

    @LeHarmacist

    Ай бұрын

    Sometimes realism can be forgone if it isn’t as fun, but there are limits to how one can suspend their disbelief. Also AC4 kinda makes sense to me since Edward was a Privateer turned Pirate so he should be able to climb quite easily since it’s needed in that line of work.

  • @Zerashadow

    @Zerashadow

    Ай бұрын

    Loved AC1, but my god was it repetative, AC2 was way better, and as a RPG player i kinda enjoy where we have been going lately, but i could do with less ISU inspired skills, never played Mirage, but saw Basim teleport around chain killing, just looked unimmersive.

  • @menelik6635

    @menelik6635

    3 күн бұрын

    @@Zerashadow I didn't hate the repetitiveness of AC1 at all, I find it great that the story is delivered in a concise and predictable format.

  • @marcstarvaggi
    @marcstarvaggiАй бұрын

    People complain about these changes but you can find videos of real human beings climbing buildings like the later games with the leap-jump and it doesn't look possible. I'd like to think the characters we play as are particularly good climbers and are athletic (or in some cases, canonically demigods), not just ordinary human beings with strong forearms. The later climbing also matches the playstyle of the later games. The wirlds are larger and you need to be able to traverse them faster with increased freedom

  • @leonard_y32
    @leonard_y32Ай бұрын

    Climbing wise, I like AC3 the most. Though I did "walking on rooftops" most in ACunity, with the armor/outfit we slapped on, it just feels incredible.

  • @scoobsshrooms109

    @scoobsshrooms109

    Ай бұрын

    I agree, ac3 i think looks the best and is the most pleasing.

  • @Erispedia
    @ErispediaАй бұрын

    Syndicate: “Climbing is wasting time”

  • @dantereinhardt6911
    @dantereinhardt6911Ай бұрын

    Honestly, I personally like faster and more dynamic climbing even if it's unrealistic.

  • @shadowhound5113
    @shadowhound511321 күн бұрын

    People got mad that the older climbing was slow. But when was climbing a building suppose to be fast?

  • @martinmcneal2778
    @martinmcneal2778Ай бұрын

    I like how they all have different climbing speeds and methods. It made each assassin feel distinct

  • @ahmadabdelmawla5405
    @ahmadabdelmawla54052 ай бұрын

    Everything from origin to now looks broken to me. They can climb anything anywhere like monkeys

  • @lukethelegend9705

    @lukethelegend9705

    Ай бұрын

    Mirage

  • @FSMusicLTD

    @FSMusicLTD

    Ай бұрын

    @@lukethelegend9705 Mirage felt a lot closer to AC1 not perfect but it felt more grounded and more in your control

  • @Zerashadow

    @Zerashadow

    Ай бұрын

    I think it was more the devs putting climbable surfaces everywhere, Eivor do use handholds and stuff, even if it's just some Ivy or the slightest crack.

  • @slyx3455
    @slyx3455Ай бұрын

    I’ve no problem with it not being the most realistic climbing mechanics. That slow ass climb can be frustrating, at the end of the day it’s. A game and designed to be fun. I live realistically every day. 😏

  • @Aelvir114
    @Aelvir114Ай бұрын

    AC1 also was hilarious in the fact that the guards could parkour the same way you can and my first time playing it it was surreal to see guys in plate armor parkouring like that. Still hilarious to this day. To me though, Unity had the most fluid and smooth parkour system, while parkour in AC1+Ezio trilogy were the most realistic.

  • @honpakkoh4476
    @honpakkoh447620 күн бұрын

    At the end though, this is all just due to player feedback, people keep saying the climbing is too slow so they gradually make it easier and faster to the point where you can scale walls like an ant…

  • @KRIMZONMEKANISM
    @KRIMZONMEKANISMАй бұрын

    I am so saddened by the direction they went with Syndicate's parkour after arriving to such a nice (if underdeveloped) concept in Unity. All it needed was further refinement. More control, and added complexity so that players were dependant on both their skill and timing to decide where to go next. Instead, they got cold feet and streamlined the parkour further. Imagine how much better it would be if AC Unity and Syndicate's parkour allowed you three different states of parkour (going up, going down, and maintaining altitude), while also allowing us to decide how to interact with beams. Targeting them so we could decided whether we wanted jump off them, or grab them, or even grab and reverse direction from them.

  • @tylermartin7245
    @tylermartin72457 күн бұрын

    Not everything has to be realistic. I much prefer Origin's climbing than any other games

  • @waylonk2453
    @waylonk245321 күн бұрын

    Thanks for renting all these AC games to capture the gameplay for us!

  • @flxdrv5020
    @flxdrv50202 ай бұрын

    That's a nice video concept man

  • @RodMateu
    @RodMateuАй бұрын

    I never liked the climbing in AC1. Not only because it was slow, but mainly because how AC1 was heavily advertised on its "freedom of movement" and then most buildings and towers have this one linear path you are forced into finding to climb.

  • @yunomaplecakes8338
    @yunomaplecakes83382 ай бұрын

    Is there a graphics mod on the older games or do they really look this good for this day and age?

  • @Nightxx9199

    @Nightxx9199

    Ай бұрын

    Black flag and 1 Yes. 3 isn't very consistent with its graphics quality. And unity is peak even though it's nearly 10 years old now.

  • @fiercedeity9955

    @fiercedeity9955

    Ай бұрын

    @@Nightxx9199 The cloth in Unity looks so good

  • @shmapple29
    @shmapple2926 күн бұрын

    The parkour in rev feels so fluid to me maybe I’m biased as that’s my favorite entry in the series or maybe it’s the satisfying feeling I get when that hook blade pops out and it makes the unsheathing noise but it feels amazing

  • @Col3Jaeger
    @Col3JaegerАй бұрын

    The main character becomes more and more magnetic with each new release of AC.

  • @fenison4430
    @fenison4430Ай бұрын

    I'm not sure why this video bothers covering the climbing when the parkour is the most fun part of the movement, like yeah i will also argue AC1 has better climbing than the modern games, but not because climbing itself is fun in AC1, actually the opposite in fact, the climbing in AC1 is slow and annoying, "forcing" the player to use their parkour options, such as wallrunning, ejects, vaults, etc., the slow climbing is your punishment for not engaging with the parkour system, improving the system as a whole since there's a reason to do all those fancy moves outside of them just being "kinda cool to do i guess".

  • @enzoamore8971

    @enzoamore8971

    Ай бұрын

    Exactly this. AC1 specifically designed climbing and parkour separately. The climbing was so slow, that it encouraged you to use parkour to move around faster. Advanced controls showed the difference between a new player and skilled player. Plus those moments where you can only climb tall buildings and vantage points slowly heightened the feeling that you were up very high.

  • @jormdeworm
    @jormdeworm2 ай бұрын

    It felt pretty good in Mirage ngl

  • @NEXUS.....

    @NEXUS.....

    2 ай бұрын

    No. It felt clunky as shit with a half baked system with glitchy mechanics and terrible animations to go along with it. Terrible.

  • @jormdeworm

    @jormdeworm

    2 ай бұрын

    @@NEXUS..... bro really said “it’s rage baiting time” and rage baited all over the place 😂

  • @azzy9293

    @azzy9293

    2 ай бұрын

    @@jormdeworm I think your both kind of losers

  • @guilhermelisboa1857

    @guilhermelisboa1857

    2 ай бұрын

    @@jormdeworm He probably likes unity, the most cluncky AC to control, even Leo K admited that Unity is awful.

  • @jormdeworm

    @jormdeworm

    2 ай бұрын

    @@guilhermelisboa1857 absolutely a fact. If there is a game where parkour is absolutely unreliable it’s Unity

  • @LlywellynOBrien
    @LlywellynOBrienАй бұрын

    Every clip you showed from Origins onward had them using ledges etc. they are just built into nearly every building, and buildings are way more textured, so they stand out less.

  • @KPunkZ
    @KPunkZАй бұрын

    leap jumping on game with the big ben and massive cliffs and structure probably is fine, I would like to see you climb the big ben using Altair's climbing mechanics.

  • @Blazerri
    @BlazerriАй бұрын

    AC2, AC3 and Unity are my all time favourites

  • @GrandHighGamer
    @GrandHighGamerАй бұрын

    People are vastly overestimating the 'strategy' of older games, there was never really element of challenge. You didn't manage stamina, you couldn't fall if you messed up a handhold or tried to climb on a weak structure, you just held up unless you needed to move to the side a bit first. So the move to making it faster isn't surprising, I think the biggest issue (and one people had issue with in Mirage) is maintaining momentum and not having moves that suddenly slow you down to a crawl as they feel bad. But either way it's largely animation driven than anything with any mechanical challenge. Parkour at least is generally going to be improved, with less 'oh now my character is running up a wall and then leaping off it to his death with barely any input from me' nonsense that could make chases in the early game a bit frustrating. Maybe the new one is too simplistic, but it was never complex to play in the slighest.

  • @videodeposu8741

    @videodeposu8741

    Ай бұрын

    Not really. Parkour downgraded with AC3. Making it faster with one button climbing just makes parkour a side gimmick. I mean yes it was never challenging but you had to do something manually to climb somewhere. You could use ejects, or long jump and many other way to reach the top. Every piece of movement was made by player. Now, it doesn't even have animation cancelling meaning movements are more like packages instead of little movements. So yes AC1-RV one is waay more complex.

  • @horvathbenedek3596

    @horvathbenedek3596

    29 күн бұрын

    Literally everything you said is wrong. Incredible. The breaks in momentum actually incentivized players to look for more efficient climb routes. And we don't have to estimate anything, we KNOW the older parkour system was better, because we played it. And it's not about difficulty, it's about control. AC went through a paradigm shift gradually, where parkour basically disappeared, and climbing went from game mechanics to vertical traversal. The problem with that is, climbing and parkour were parts of the franchise's identity. Your entire comment is like saying it's logical to remove reloading from an FPS game because it just breaks the pacing of the combat. If you don't understand how artifically created (often realistic) limitations, and various methods to get around them can constitute a game mechanics, then you don't understand the purpose of videogames.

  • @TheBlackFox666
    @TheBlackFox666Ай бұрын

    I miss having to plan out a route as I'm coming up to a building. Now the only challenge are the "find a path" secret spots.

  • @menelik6635
    @menelik66353 күн бұрын

    i like how in general AC1's approach is immersion first, flow second.

  • @Daniel_Plainview_1911
    @Daniel_Plainview_19112 ай бұрын

    Do you have anything positive to say about assassin's creed anymore?

  • @nixad4248

    @nixad4248

    2 ай бұрын

    exactly my dude,this boomers are going out of hand,they always look what is bad in these modern games without realising what is good,for example origins and odyssey had great setting,i liked egypt and greek world,even ac2 isnt perfect game,but they dont target ac2 for its weakness because of their fucking nostalgia,which is not reason to treat newer games bad

  • @arturikartur9955

    @arturikartur9955

    2 ай бұрын

    Looks like he doesn't

  • @arturikartur9955

    @arturikartur9955

    2 ай бұрын

    He literally says that climbing in AC1 is fun lol, of course it is,. Hour to reach half of a building

  • @nixad4248

    @nixad4248

    2 ай бұрын

    @@arturikartur9955 exactly how tf is that fun,climbing in ac 2 was annoying enough but in ac 1 climbing is the reason why i never played it

  • @literallysnake

    @literallysnake

    2 ай бұрын

    ​@@nixad4248AC1-Revelations has easily the best parkour system in the series, you just have to put a little effort in learning it Instead of just holding climb button and watch protagonist slowly ascending, you should use side and back ejects and learn when is the best time to be in high-profile or low-profile and analyze the environment a little to find the fastest way to your location. It becomes fast and fluid after that and it's extremely fun

  • @crazycutboi5333
    @crazycutboi53332 ай бұрын

    I dont see how the slow realistic climbing is fun i was playing ac brotherhood and literally fell asleep climbing cuz it was so slow and boring

  • @menelik6635

    @menelik6635

    3 күн бұрын

    Figuring out how to move fast in the older games is part of the challenge. You can learn how to use the system most efficiently or you can just hold climb and go slow.

  • @rodolfofernandez4872
    @rodolfofernandez4872Күн бұрын

    I remember constantly looking for climbing paths on my city after playing AC1. It was a fun and challenging game mechanic.

  • @PaulColclough47
    @PaulColclough478 күн бұрын

    It's just trading realism for a better user experience. The older games looked better, but it was more restrictive. That style just wasn't compatible with the more open world games. It would have made the game far too cumbersome.

  • @MostafaMonini
    @MostafaMonini2 ай бұрын

    Where is shay 😡

  • @GSol1
    @GSol1Ай бұрын

    Climbing in AC1 is horrible. Altair is so slow and he struggles in comparison to characters like Connor and Edward

  • @RodZombie
    @RodZombie2 ай бұрын

    When it comes to Realism vs Gameplay or Video Game Logic, there has to be a balance. While Altair's climbing style and speed might be more realistic, the fact that it is slow won't appeal to every player, especially when you return to it after even playing Assassin's Creed II due to the increase in speed, and so the compromise between those two games was to increase the climbing speed for gameplay more than for realism. The thing about the climb leap in Syndicate, Origins, Odyssey, Valhalla, and Mirage is that taking away the ability to do a manual jump (whether scaling a building or jumping as you move through the environment on foot) means less control for the player. Making it an automatic response only makes sense when there's enough distance between one grab point and the next, otherwise the character does the slower hand to hand movements between grab points that have a much shorter distance. You still need to be climbing the "correct" parts of the surface for the auto climb leap to trigger. But if you have the ability to do a climb leap when you want to, it's something that gives the player more freedom, and allows the character to skip over a grab point that is very close to the one they are already grabbing, and to then grab the one that is high enough for a climb leap to happen. Therefore you give more control to the player.

  • @digitalgdi
    @digitalgdiАй бұрын

    there is one thing that I guess is important, but not everyone notices... the size of the buildings. Jacob's London buildings are insanely tall for example; I guess this is one of the reasons they changed it in more recent games (it probably would've be very tedious to climb in London if it was more realistically done). Same for Bayek. Basim's buildings are smaller, so, it's easier to do as in the original games...

  • @gerstein03
    @gerstein03Ай бұрын

    I'll take unrealistic climbing that improves quantity of life over hyper realistic climbing that makes the game feel like a chore especially in a game who's controls are as god awful as AC 1

  • @ImThAtGuY90
    @ImThAtGuY902 ай бұрын

    Man most of you Ac fans are always complaining about the smallest things

  • @elruneburst1549
    @elruneburst1549Ай бұрын

    2:50 "Every finger's a fish hook, mate."

  • @mr.g6758
    @mr.g675826 күн бұрын

    Assassins creed 1 was one of the best games for me to play on Xbox. Every game after that felt less like a game and more like I was being forced through a tunnel. Videos like yours help me understand more details as why I like games over others.

  • @faikerdogan2802
    @faikerdogan2802Ай бұрын

    Nahh jump is better. Realistic isint always better

  • @SauceyFredo
    @SauceyFredo26 күн бұрын

    AC Revelations was my favorite for climbing and parkour. It was fast and dynamic while still not being floaty and having an in universe explanation for your increased mobility. Not just more stat points or something

  • @DukeoftheAges
    @DukeoftheAges24 күн бұрын

    This is really important. A big part of AC back in the day was climbing and finding your path. Now it's like sprinting, it's just mindeless. AC hasn't been good in more than a decade.

  • @MuchDrOrange
    @MuchDrOrange14 күн бұрын

    I mean to be honest i feel like the games in the middle of this spectrum are more accurate. Cause think about, these are highly skilled assassins of course they'd be able climb faster than the average "parkourer". And the reason i say the middle as opposed to the end is because the middle is the right balance of skill and realisticness.

  • @gamerdude746
    @gamerdude74628 күн бұрын

    For Syndicate, I need to give a heads up that the Fryes leap jump only if you're holding the high-profile button while climbing. Let go if it while climbing and they'll do normal, more realistic climbing like Arno and before.

  • @Optimus_Bull
    @Optimus_BullАй бұрын

    Regarding the King Kong & Spider-Man scaling with leap jump. They only happen when you hold in the A button on the controller in the more recent games and is optional. You only need it specifically for gaps on buildings where regular climbing don't reach, like they were in AC 2 & Brotherhood. Except for Origins, Odyssey and Valhalla most of the time since in these games, they let you climb up almost anything. There are only 2 major changes to it, which is the speed and that you don't need to press B to grab the ledge again after doing a leap jump. AC 3, Black Flag & Rogue are outliers as they removed manual control over it and made it automatic when scaling up buildings.

  • @gbladewarrior6884
    @gbladewarrior6884Ай бұрын

    At this rate the next Assassins Creed you play as a vampire and can walk on vertical walls and the ceiling.

  • @Zerashadow

    @Zerashadow

    Ай бұрын

    It would seem the next AC you will be playing a Samurai and a Ninja

  • @DaBesst88

    @DaBesst88

    29 күн бұрын

    I'm for it😂

  • @JibbSmartGD
    @JibbSmartGDАй бұрын

    Great comparison, thanks! Good way to highlight that a system becomes boring if it doesn't require any thought to engage with it

  • @misterprofessor5038
    @misterprofessor5038Ай бұрын

    I remember playing the older games and feeling like an idiot when trying to escape the guards without any sort of escape route. If you didn't know which buildings you could climb easily you would end up getting knocked down often. There was also something quite slow and methodical about preparing for a kill, doing it right made you feel like a real assassin. Convenience in games always comes at a cost.

  • @SPC49
    @SPC4925 күн бұрын

    Hey, recently returned to AC with a purchase of Valhalla, I really love the game so far and have only just got to the part where they arrive in England. It's strange seeing Eivor be closer to spiderman, but I wouldn't want the climbing system to slow down because of how much exploration is reliant on it. What I would love to see is a climbing progression being implemented. As a climber myself, when I become familiar with the layout of a route, I climb it faster, gaining confidence in familiarity. I do a lot of cliff jumping so getting to the higher ones often requires a bit of climbing. Seeing an improvement to the climbing system for the newer AC gamrs could come in the form of a perk tree or progression tree. Or even finding buildings of similar layout, hand holds or texture will allow you to climb the faster after climbing enough of them. And having a grappling hook to use similar to climber's anchor point could be extremely interesting and allow for practicing the incredible leaps we seen in the game. As these games are built around climbing and parkour, it's high time there's a system implemented to make climbing more engaging.

  • @kayfert
    @kayfert21 күн бұрын

    Dropping a like because of the hook blade, and because its truly an elegant design

  • @lucasbrelivet5238
    @lucasbrelivet5238Ай бұрын

    Bayek actually needs things to grab onto, but those things can be as small as the space between two well fitted stones of a wall. And you do need to find a path, but most of the surfaces are covered in paths that allow you to go more or less straight up, which is amplified by his ability to jump so high. The irony is that quite often, finding a worse path, with fewer holds, will cause him to jump between each hold and go faster than if he had enough holds to not need to jump.

  • @ThomasTheAlphaAndOmega8509
    @ThomasTheAlphaAndOmega850923 күн бұрын

    Not to forget, in the trailer for Mirage, it shows Basim is very fleet footed so with the climp leaps, it makes some sense. Also, in the game, he says he was born in Baghdad and lived in Karkh as a child, and picked up his skills at freerunning growing up. So him being a fast climber, storywise, is because he knows every inch of the city and every crack and crevace of every building.

  • @PanoptesDreams
    @PanoptesDreams21 күн бұрын

    Fantastic breakdown!

  • @Void6-
    @Void6-Ай бұрын

    In the first ACs the layout is designed in a way where theres almost always a way to climb fast, you as the player need to figure out the layout to get faster. You need to pay attention to keep the flow going. The moment they decided to make it super fast and climbable everywhere the climbing mechanic became obsolete. Just let the character run in a line towards your marker and youll probaly get there most of the time.

  • @MoriTheRoach
    @MoriTheRoach27 күн бұрын

    3 was the perfect middle ground for me, still not easy enough to be considered silly while also maintaining a decent amount of realism with the hold points. Though for 3 it made sense because Connor literally grew up tree and rock climbing, so of course he can move the way he did. Literally all the Kenways we played as were raised in or explored foreign or forested ground throughout their life, which is a great in universe explanation for their parkour prowess.

  • @haythamkenway7934

    @haythamkenway7934

    27 күн бұрын

    Yes. AC3 is really underrated and the parkour system is one of the best.

  • @rasdan1192
    @rasdan119226 күн бұрын

    Kinda wish for a series where you can't simply climb everywhere on certain locations, but requires to find a path to the way up.

  • @plagidoktor5812
    @plagidoktor581224 күн бұрын

    i mean, the ''leap jumping'' is actually a parkour technique called ''dino'' wchich involves you boosting yourself up to grab a handhold on a further part of the structure you're scaling. The problem is, the ac protagonists in later games can do it all the time, while doing a dino irl consumes a lot of energy, so in practice you can effectively use it like once every wall climb so that you don't drain youself from the rest of your energy to scale the rest of the wall

  • @ThomasTheAlphaAndOmega8509
    @ThomasTheAlphaAndOmega850923 күн бұрын

    The hook blade also made sense for Ezio in Revelations because, he's in his 50's by then. So the hookblade made climbing easier for him lorewise in my opinion.

  • @slayer1156
    @slayer115628 күн бұрын

    I remember trying to climb real tall buildings in AC1 and AC2, it was fun and you actually had to pause and think.

  • @ScreaminSeahawk
    @ScreaminSeahawk19 күн бұрын

    My favorite climbing was in AC Syndicate thanks to the grappling hook.

  • @Leanzazzy
    @Leanzazzy27 күн бұрын

    The older games actually had realistic climbing and you had to look for handholds and ledges to hold onto, whereas all the newer games (ESPECIALLY the RPG games) your Assassin just jumps and latches onto bare rock and somehow ascends faster than a rocket. Also 2:00 is probably the first time I have ever seen Connor climbing a building. Yes, I played Assassin's Creed III, but never actually climbed buildings; always used the lift on the side, then would run across. Even apart from that, the Kenway games introduced much wider streets and vast, open, empty areas and sailing so there wasn't any of the close, intimate feeling of the older games, where the rooftops were meticulously designed and you could literally run all the way from one end of the map to the other without touching the ground. In the older games, parkour was compulsory and fun and was an integral part of the experience. Later on, it just became an afterthought. Most of the time the world is so large your character is either sailing about or on horseback.

  • @_Animikii_
    @_Animikii_Ай бұрын

    AC 2's settings were perfect still feeling real by and large but also having the perfect speed and the perfect enviroment for such speed

  • @chocapic2373
    @chocapic2373Күн бұрын

    One of the things I found to be a real hook (especially in large budget games) in character animations is weight - does the supposed physical effort of certain actions a player performs in-game match the animation? Does the animation show strain? Can we tell the character is not Captain America-esque supersoldier with superstrength? Of course, the context of the setting, character, etc. matters, but I found that the right balance of flow and weight really improves immersion, especially in platforming sequences, etc..

  • @ThunderWolfUE
    @ThunderWolfUE11 күн бұрын

    Having to figure out paths and pick your movements on the spot really made you *feel* like an actual climber. The new games take away everything fun out of the parkour. I personally prefer the slower more realistic approach of the AC1 (even though the parkour in my project is a bit faster my goal is to make it still require thought and planning to get the best effect!)

  • @nowhereweareagain
    @nowhereweareagainАй бұрын

    I think AC2 had the best balance. It was quick, but you also still had to actually kind paths and figure out how to get up things. Also, the jump reach wasn’t unlocked till a little later in the game, meaning you got to go back too old places and find new things and paths.

  • @bindair_dundat
    @bindair_dundat16 күн бұрын

    As the series progressed (and settings changed), climbing up stuff became less important. There were fewer tall buildings and there was less need for roof-running from enemies. Climbing stuff is now mostly for Viewpoints or collectibles, so I don't mind it being less of a hassle.

  • @Bartholo-meow
    @Bartholo-meow23 күн бұрын

    back again in another episode of "what nostalgia blind should i discuss today"

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