Army Men: RTS - Chinook can attack AND transport now?!

Ойындар

So i took the chinook model from the game and made it into a working bombarder plane while ALSO allowing it to transport other units around! I also gave it it's own death spinning animation. No more massive helicopters vanishing or turning into small choppers while falling to the ground.
We mod this game as a passion project in order to bring our own creations to our favorite childhood game. If you want to be in contact with us, you can join our discord server using this invite: / discord

Пікірлер: 20

  • @iiTzBladEz05
    @iiTzBladEz056 ай бұрын

    I just want to say you’re awesome for making mods for this game I’m new to your channel and I’m very happy I found it.

  • @amrtsmodders5258

    @amrtsmodders5258

    6 ай бұрын

    I'm glad you like our creations :D

  • @mccfails8213

    @mccfails8213

    5 ай бұрын

    ​@@amrtsmodders5258how can I download that

  • @DrGamer-nb7yf
    @DrGamer-nb7yf5 ай бұрын

    greet work my brother keep going

  • @youssefatta990
    @youssefatta9902 ай бұрын

    Cool

  • @TommyCD1
    @TommyCD16 ай бұрын

    Nice. I did something similar in my port of the DR2 map 4seadevil with the custom Chinook death. Of course I didn't include the ability to two shot everything... But yeah, making overpowered death harbingers is really fun, I still have fun making laser towers or guard towers that shoot flames and shit like that. My advice would be to have these units only available to the enemy computer or whatever, like the Acid Gun. It seems like we're in the early stages of just simply getting new content into the game at all right now, so I'll say from experience that using OP units gets boring fast, but overcoming them with vanilla units is immensely more satisfying and fun as a single player experience.

  • @amrtsmodders5258

    @amrtsmodders5258

    6 ай бұрын

    I see your point and from experience i have to agree with you, Tommy. If the player is given all of these OP units, they're gonna beat everything fast. When i make a unit i make it op by default because at the time i dont really care about balance. Nevertheless, me and Wieshaq are working on a megamod called the United Multiverse, which will hopefully include all of these units and have them balanced to make them more enjoyable to play.

  • @amrtsmodders5258

    @amrtsmodders5258

    6 ай бұрын

    Wieshaq is currently working on a special custom singleplayer mission called Village Raid and i'm mostly focusing on making new units, because with your modelling tutorial on the forums and J3rry's help with reverse-engineering the Apache xsi file as well as providing me the actual project file for apache, i succesfully managed to create units with spinning rotors. Soon i'm going to publish a duo of units that might appear in our megamod as the antagonists 👀

  • @TommyCD1

    @TommyCD1

    6 ай бұрын

    Yeah for sure, unit balance is extremely difficulty especially given how shallow the depth of this game's gameplay is. I'm just throwing it out there that it might be easier to start with custom units for the enemy only, instead of the player. Otherwise it might never be up to any standard you set it to. Either way it's definitely impressive what's been done so far, just personally not as much considering I've seen if not DONE it all already at this point. :P As for unit animations, I never could quite get it myself. The furthest I've gotten is being able to compile a .GOD file with multiple extremely simple transformation only animations, such as a simple tesla coil prop I made rising out of the ground to attack units. But I'd have no idea how to go about rigging a mesh to a skeleton, let alone exporting that rigged animation to an .XSI file.

  • @amrtsmodders5258

    @amrtsmodders5258

    6 ай бұрын

    One thing i still dont know is how to make the AI use the custom units. It would be really cool to make missions where the enemy ambushes you with an overpowered army and you would need to somehow defend it using your regular army.

  • @TommyCD1

    @TommyCD1

    6 ай бұрын

    You should be able to do it in the same way you get them to use any vanilla unit, through the base_army.cfg and strategic.cfg files and all that. If you're meaning a persona file, then that's much more tricky. A multiplayer AI needs the unit to exist in the base game itself, otherwise if it loads a map it can't build units on, it crashes the game. Otherwise you can set the Random flag in the mod.cfg file to 0 so the AI isn't used in multiplayer, then specify a single player AI team to use that persona, and add custom units to it from there, like how the gb.x persona operates.

  • @noemiperez2095
    @noemiperez20956 ай бұрын

    Hello, i am skibididrixamvs I see that you understood my comment about the chinook and I really appreciate it.

  • @amrtsmodders5258

    @amrtsmodders5258

    6 ай бұрын

    You're welcome :)

  • @noemiperez2095

    @noemiperez2095

    6 ай бұрын

    ​@@amrtsmodders5258One question, will the mod be for multiplayer or for campaign?

  • @noemiperez2095

    @noemiperez2095

    6 ай бұрын

    ​@@amrtsmodders5258 And another question, would you add these units? kzread.info/dash/bejne/Z6J7pdWvqNO0oLA.htmlsi=bJV29FUPI8aJYITk It's at minute 16:11 kzread.info/dash/bejne/rKNtrsuye7CefcY.htmlfeature=shared It's at minute 3:06 kzread.info/dash/bejne/jHh-2rmydNaxXZM.htmlfeature=shared It's at minute 1:56 the one called sprawle, his name appears at second 0:36 and another unit that appears at minute 2:48 and is called nuclear kzread.info/dash/bejne/iYqcvKSie93Kgrw.htmlsi=07kQgyIg3-y91IfW It's at minute 6:01 please thanks

  • @amrtsmodders5258

    @amrtsmodders5258

    6 ай бұрын

    We are planning to keep the original single player missions unmodded, and then re-add modded versions of the singleplayer missions, + make our own Multiverse singleplayer missions that will be modded.

  • @noemiperez2095

    @noemiperez2095

    6 ай бұрын

    @@amrtsmodders5258 ok thank you very much for clarifying my doubt

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