Are You Ready? New C4D 2024.4 Particle System - Lets try it out!

Join me on a first test of the newly updated particle system in C4D 2024.4. We'll dive in and start with a relatively simple project inspired by the moldy orange by Scott Frizzle in the Maxon teaser. Instead of an orange, we'll grow mold on an onion. You'll need to update to C4D 2024.4 to follow along. Great for beginner and intermediate C4D users.
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#c4d2024 #c4dparticles #particles #c4d #redshift3d #mold #3danimation #sciart
00:00 Introduction
01:35 Preparing the onion model for particles
04:08 A brief introduction to the particle system
09:14 Create a mesh emitter
11:48 Controlling the particle placement with vertex maps
24:04 Adjusting particle color and scale over time
30:48 Making some refinements
32:53 Mapping particle color to material color
33:53 Final results and wrapping it up

Пікірлер: 31

  • @avi3dfx1210
    @avi3dfx12102 ай бұрын

    Thanks great video as always❤😊

  • @virtuallyvisual
    @virtuallyvisual2 ай бұрын

    Love this!!

  • @FredericAndresArt
    @FredericAndresArt2 ай бұрын

    super cool! thanks!

  • @santiagogervaz9608
    @santiagogervaz96082 ай бұрын

    This tutorial is so clear and easy to follow, subbed and looking forward to learning more from you. Thank you so much!

  • @travisvermilye

    @travisvermilye

    2 ай бұрын

    Thank you so much!

  • @SeymourStudio
    @SeymourStudioАй бұрын

    Excellent 🎉

  • @joehermanartist
    @joehermanartistАй бұрын

    Very good!

  • @GeoPicAT
    @GeoPicAT2 ай бұрын

    Congratulations Travis! This is the first tutorial on the new particle stuff I saw on the internet that shows a concrete scenario completely and also explains it very well! The speed, the tonality, the image - everything to the point. Wonderful to follow. Big like! Please keep it up. Liked and subscribed. Greetings from Austria

  • @travisvermilye

    @travisvermilye

    2 ай бұрын

    Thank you so much - I appreciate it! Cheers!

  • @danodesigndanomotion2068
    @danodesigndanomotion20682 ай бұрын

    Good video

  • @christianbudde9460
    @christianbudde94602 ай бұрын

    Cool :)

  • @pzdmc4d
    @pzdmc4d2 ай бұрын

    LIke it, except the fact you rotted my onion :). I like the tut.

  • @stemfourvisual
    @stemfourvisual2 ай бұрын

    Great tut, thank you. I thought I'd be clever and use the Freeze clamp field in grow mode, for some reason this practically freezes everything... Perhaps a bug to be ironed out.

  • @bharat5194
    @bharat51942 ай бұрын

    Interesting

  • @ricknweg
    @ricknweg28 күн бұрын

    Hey, thx for the demonstration! How would you go about that if you still wanted the particle growth (radius) over it's age but still have randomly scaled particles so that the result is not so even?

  • @user-um4wm2dr2m
    @user-um4wm2dr2m17 күн бұрын

    I do not have a Red Shift account. Please create a matrix using the basic renderer available in the program

  • @a_1236
    @a_12362 ай бұрын

    Is the particle system more user friendly than tyflow in 3dsmax?

  • @billr.2210
    @billr.2210Ай бұрын

    Hi Travis, this was a great tutorial. There is one question I have, however. at around 12:26, you created an vertex color map before you created the vertex maps. The question is why? It seems to work without it, that is just with the vertex maps and not the vertex color map at all. Please let me know. Thank you!

  • @travisvermilye

    @travisvermilye

    29 күн бұрын

    You are absolutely right. The vertex color map isn’t needed. I think I just had that in my head from a previous project. Thanks!

  • @billr.2210

    @billr.2210

    29 күн бұрын

    @@travisvermilye my pleasure 😇

  • @technoober8352
    @technoober83522 ай бұрын

    The mold growth looks quite even. Is there a way to make it look more organic?

  • @travisvermilye

    @travisvermilye

    2 ай бұрын

    To get a more uneven spread, you could try working with different noise types and scales in the vertex map fields section. I think a combination of reducing the intensity of the spherical field and modifying the noise in the shader field might do the trick.

  • @technoober8352

    @technoober8352

    2 ай бұрын

    @@travisvermilye Thanks for the tip

  • @eihabvisuals6327
    @eihabvisuals6327Ай бұрын

    Can you make a rain tutorial like those fancy xparticles rain tutorials using default c4d ?

  • @travisvermilye

    @travisvermilye

    Ай бұрын

    Maybe. I’ll see what I can do. :)

  • @mrk-ism
    @mrk-ism2 ай бұрын

    what do you think is this an x-particles killer?

  • @travisvermilye

    @travisvermilye

    2 ай бұрын

    I would say not yet, but it is definitely gaining.

  • @willians387
    @willians3872 ай бұрын

    Will be always better Houdini and blender ❤

  • @bloohaus8670

    @bloohaus8670

    2 ай бұрын

    Always at least one of these in every 3d software tut. haha

  • @delizade
    @delizadeАй бұрын

    By the way... I am someone who decided to transition to Blender and UE two years ago but occasionally have to use C4D due to certain client demands. There's been only one KZreadr in the entire KZread space who has never addressed or answered this question: Is Cinema 4D a 3D software that offers its own renderer? Secondly, why does Maxon demand extra money for Redshift? Listen, folks... we've been getting ripped off for years. It's time someone put a stop to this nonsense! Maxon acquired Redshift and is making its users foot the bill! That's what's happening. And the prices are not cheap either! How can a 3D program not provide you with a decent, modern, and functional rendering solution? And how can they demand extra money for an acquired renderer? Especially when this program struggles to even perform a basic boolean operation properly after all these years. Many modeling and interaction issues have been blinding us with frustration and patience, yet why isn't there more backlash against having to pay extra?

  • @billr.2210

    @billr.2210

    Ай бұрын

    It is a fair point you make. I think that some people use Octane or Arnold, so why build in the cost of Redshift in the software? It actually does have a renderer built in, but I could understand why you wouldn't want to use it. The thing that I don't like about everything being free, is that it starts sounding like Communism. I may want to work for free sometimes, but other times I want to be paid. That is capitalism I suppose. Everything can't always be free. What does bring prices down, however, is competition, and that is a healthy part of capitalism I guess.