Anti-Lag+ vs Nvidia Reflex! | Why AMD Anti-lag+ is Great, but it Doesn't Matter.

Ғылым және технология

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AMD released Anti-lag+ because they need lower latency on their graphics cards in-general, but also to mend the issues caused by FSR 3- frame generation. This is competing directly with Nvidia's Reflex technology which has existed for a while and held them at the king of the market in terms of GPU and overall system latency. So this video is sort-of a Anti-lag+ vs Reflex, but there is a lot more to it.
There are some specific issues with Anti-lag+, especially since it is exclusive to Radeon rx 7000 series GPUs. I was able to test it because I've got an rx 7800 xt, although most people aren't in this position. What does this mean when FSR 3 Frame Generation is backwards-compatible with older GPUs, but Anti-lag+ is not? Why Anti-lag+ is great, but it doesn't matter.
Monitoring software I used for some latency testing: www.capframex.com/
Nvidia: • What is NVIDIA Reflex
AMD: • AMD FidelityFX Super R...
www.nvidia.com/en-us/geforce/...
www.nvidia.com/en-us/geforce/...
www.igorslab.de/en/radeon-ant...
www.amd.com/en/technologies/r...
community.amd.com/t5/gaming/f...
0:00- The latency competition
1:23- Latency testing is tricky
3:37- Anti-lag+ vs Reflex
6:14- Can you feel it?
9:00- CPU issues
11:50- Anti-lag+ won't help

Пікірлер: 270

  • @ziokalco
    @ziokalco9 ай бұрын

    These technologies try to minimize the caching between CPU and GPU. When you are CPU limited, there is by nature no caching, as your GPU is always rendering the most recently calculated frame (so anti lag or reflex don't do nothing as this latency is already as optimal as it can be). However, when GPU bound, you get in a situation where the CPU may complete the calculations for a frame, but because the GPU is still drawing the previous one, this recently calculated frame is put on hold (the caching), thus introducing extra latency equivalent to the time the already calculated frame was on hold. This does mean that intelligently discarding calculated frames before they reach the GPU, or even dinamicaly slowing down the CPU, results in relevant amounts of latency improvements (among other techniques I'm ignorant of)

  • @ChinchillaBONK

    @ChinchillaBONK

    9 ай бұрын

    caching*

  • @jayguy2664

    @jayguy2664

    9 ай бұрын

    Thank you so much bro. I left this same comment on Daniel Owen’s recent video. Vex & Daniel Owen. Please can you grasp the idea that NVIDIA reflex/anti lag ONLY WORK WHEN GPU BOUND. Stop showing overwatch and other CPU limited games to say ohhh it doesn’t work. It works properly you muppet

  • @ziokalco

    @ziokalco

    9 ай бұрын

    @@ChinchillaBONK I wrote cashing on the first part Dx

  • @ReachTea

    @ReachTea

    9 ай бұрын

    Does this mean it's possible to have less input delay at the same framerate with lower graphics settings?

  • @peridium5267

    @peridium5267

    9 ай бұрын

    @@jayguy2664 works in valorant without being gpu bound

  • @sabre7724
    @sabre77249 ай бұрын

    With the nvidia overlay if you toggle the advanced performance settings you can see total system latency in most of the games on top of the render latency

  • @chincemagnet

    @chincemagnet

    9 ай бұрын

    What overlay would that be? Do you need GeForce experience? Or is it in Afterburner? I hate GeForce experience, refuse to use it. I don’t even remember why anymore 😂

  • @sabre7724

    @sabre7724

    9 ай бұрын

    @@chincemagnet it's in geforce experience

  • @chincemagnet

    @chincemagnet

    9 ай бұрын

    @@sabre7724 thanks

  • @AGXtube
    @AGXtube9 ай бұрын

    This has been a big topic of my own recent speculation about my 7900 xtx and other cards @Vex thanks for the solid upload brother!

  • @carlosmarques535
    @carlosmarques5359 ай бұрын

    Like you said at the begging frame generation hold up frames to create new (between) frames. So even if you're CPU limited with DLSS 3 and FSR3 you will want the Reflex / Anti-Lag+ to mitigate this 'forced' lag.

  • @TheCompyshop
    @TheCompyshop9 ай бұрын

    AMD said that they aren't going to limit the new tech to the 7000 series forever, they just designed it with 7000 series in mind, but they are working on testing and making it work on older gen cards

  • @ArtisChronicles

    @ArtisChronicles

    9 ай бұрын

    Something for me to look forward to then. I have a 6700 XT at the moment.

  • @thebottles3153

    @thebottles3153

    9 ай бұрын

    @@ArtisChroniclesYou can just force it on the settings I know it might has bugs but still works, it's like turning own Frame gen on a RTX 2070

  • @thebottles3153

    @thebottles3153

    9 ай бұрын

    It might be but like I only know NVIDIA's DLSS and also Anti lag+ is very useless because FSR isn't really fucking up your Latency if you have a r9 XXX yes you need to@@gabriel30384

  • @freeone69

    @freeone69

    7 ай бұрын

    how?@@thebottles3153

  • @defeyterjelle
    @defeyterjelle9 ай бұрын

    Vex, FS3 has it's own latency reduction, it has nothing to do with Anti lag (+). That means you can use Anti lag (+) ON TOP with FS3

  • @victorhng

    @victorhng

    9 ай бұрын

    I wonder why he didn't test Anti lag plus and super resolution as that is what it is designed for? Unless he already knows that and he is only wanting to test Anti-lag plus only just to compare with Nvidia's reflex. I guess once FSR 3 releases, the real test will begin...

  • @M_CFV

    @M_CFV

    9 ай бұрын

    I don't see how an upscaler has latency reduction. Granted, im ignorant on the inner working of FSR 3 Edit: I'm a lot more knowledgeable now on FSR 3

  • @speedforce8970

    @speedforce8970

    9 ай бұрын

    I doubt that's the case. Nvidia enables Reflex if you turn on Frame generation so the same equivalence should be true here with Anti-lag. AMD aren't just going to make two separate technologies for the same purpose except one is hidden in the FG option itself. What would be the point in doing this? Wouldn't AMD want the lowest latency possible so enabling Anti-Lag is the obvious choice? it doesn't make sense to trade away latency for essentially nothing and most users will turn on Anti-lag with FG anyways so why make it a hassle for them to have turn it on in the driver settings especially for casual people who don't know much about new tech like this. They might just scrap using FG because they were getting bad latency.

  • @sounghungi

    @sounghungi

    9 ай бұрын

    ​@@M_CFVFSR 3 Frame Generation has a latency reducer built into the tech according to AMD. So if a developer implements FSR 3 FG then it has the latency reduction already.

  • @kishaloyb.7937

    @kishaloyb.7937

    9 ай бұрын

    @@speedforce8970 Read the FSR 3 community article published by AMD themselves. FSR 3 has it's own input latency reduction technology built into it. AL and AL+ are just bonuses that stacks on top.

  • @robertstan298
    @robertstan2989 ай бұрын

    Thanks, very interesting findings. Will test whatever I can myself when I get my 7800XT later this year.

  • @ChinchillaBONK
    @ChinchillaBONK9 ай бұрын

    Btw, humans can't perceive lower than 13ms latency.

  • @panagiotisakmpampas6337

    @panagiotisakmpampas6337

    2 ай бұрын

    50fps and 100fps is a 10ms difference and it's a huge difference

  • @Katze822228
    @Katze8222289 ай бұрын

    I've just been using an fps cap so gpu load never goes above 90% and that way you don't get the additional input latency in the first place that reflex and anti lag are supposed to prevent, games feel the most consistent that way. Having no fps cap and reflex or anti lag may result in slightly lower latency in some situations because it allows for higher frame rates but the fluctuating framerate and therefore fluctuating input latency is not worth it imo as long as you get more fps than your screen can display.

  • @abysswalker3357
    @abysswalker33579 ай бұрын

    could you test the difference between gpu hardware scheduling on and off and if it affects the latency when using relfex+ and radeon antilag

  • @POSTONBEATS
    @POSTONBEATS9 ай бұрын

    Thanks gang I always wondered about this 🤟🏾

  • @DefensiveLimestone
    @DefensiveLimestone9 ай бұрын

    7:30 well because Antilag's competitor on Nvidia side is not Reflex but Ultra Low Latency which you can find in Nvidia Control Panel under 3d settings. Reflex is not on driver level but implemented into the game. Ofcourse it's going to have a turn on-off switch in game. Antilag+ just like Reflex is implemented in game but for some reason just like they did it with Radeon Boost, you need to use Adrenalin to turn it off. They probably just give all 12 games a go immediately with the new drivers, otherwise we would need to wait for those games to update and add the setting in their menu. Anyways just like you said both have advantages and disadvantages.

  • @Cannaroct

    @Cannaroct

    4 ай бұрын

    Most valuable comment here

  • @Cannaroct

    @Cannaroct

    4 ай бұрын

    Most valuable comment here

  • @zbrkesbris5987
    @zbrkesbris59879 ай бұрын

    It is supported on 7000 GPUs, for now. AMD themselves said that they they would try this new software with a limited scope of hardware to work bugs out and only then expand support to older generations.

  • @masudparvejsani

    @masudparvejsani

    9 ай бұрын

    Only HYPR-RX, not Anti-Lag+

  • @MerhabaBenMert

    @MerhabaBenMert

    9 ай бұрын

    they did same thing with amd ımage sharpening only 5000 series

  • @masudparvejsani

    @masudparvejsani

    9 ай бұрын

    @@MerhabaBenMert They did the same with Noise Supression too. Only 6000 series and above support it

  • @kishaloyb.7937

    @kishaloyb.7937

    8 ай бұрын

    @@masudparvejsani noise suppression is available on RX 5000 series too, along with the new DX NAVI drivers which are the complete rewrite of the AMD DX11 and OpenGL drivers. Pretty sure, RDNA1/2 will get Anti-Lag+ too in the future. AMD has always released new features on the latest GPUs first and then backported them to older AMD GPUS after testing and bug fixes.

  • @poodledoodle2416
    @poodledoodle24169 ай бұрын

    This is wrong on so many level, FSR3 includes an integrated latency reduction feature that’s the equivalent of Reflex, AL and AL+ are just additional settings on top to further reduce latency

  • @Eleganttf2

    @Eleganttf2

    9 ай бұрын

    congrats you just made it sounded worse for FSR3 frame gen that they stacked more latency reduction to even gain similar latency to DLSS3 frame gen + the old trusty Reflex

  • @Fezzy976
    @Fezzy9769 ай бұрын

    the +boost part of reflex just locks the clockspeeds of your GPU to its max clocks. Its the same as enabling "prefer maximum performance" in the nvidia control panel. you can also enable reflex in the nvidia control panel for any game. the "low latency mode" setting is reflex with the "Ultra" setting being the reflex+boost.

  • @heyhoe168

    @heyhoe168

    9 ай бұрын

    lol

  • @tomorpedreiro3032

    @tomorpedreiro3032

    9 ай бұрын

    Reflex is a little more complex than that lmao, but nevermind 😂 lets just say low latency mode is a cheaper version of relfex. theres a reason Nvidia needed help to even create something like reflex and why amd struggles for so long to make something similar.

  • @Fezzy976

    @Fezzy976

    9 ай бұрын

    @@tomorpedreiro3032 no, it really isn't more complex than that. Nvidia rep ManuelG over on G3D forums already confirmed this, and its even listed in nvidia profile inspector. reflex takes control of the games render swap chain this can be done on a game level or a driver level. Boost just turns off the GPU's c-states to maintain higher clockspeeds to speed up the process and drop latency further. AMD have had driver level anti-lag for years but never bothered to update it until now and Antilag+ is driver level and does the exact same thing as reflex by taking over the applications swap chain and in most cases antilag+ beats nvidias reflex.

  • @deyandimitrov7287
    @deyandimitrov72879 ай бұрын

    Cool video! I would be very interested in a video where you compare normal Anti-Lag vs Anti-Lag+ to check out how big is the difference actually and is it worth upgrading to the 7000 series.

  • @MLWJ1993

    @MLWJ1993

    9 ай бұрын

    If it competes with Reflex it's significant, Anti-Lag (much like Nvidia "Low Latency") does next to nothing for latency, even when GPU limited.

  • @deyandimitrov7287

    @deyandimitrov7287

    9 ай бұрын

    @@MLWJ1993 That means we that have 6000 series are basically screwed and frame gen won't work good on our cards.

  • @vextakes

    @vextakes

    9 ай бұрын

    Can’t accurately test it rn. I would only be able to use the “application latency”. Can only used amd overlay when + is on. If one day I get an LSAT tool mb I’ll do it, but according to AMD’s numbers, there’s a pretty big difference

  • @deyandimitrov7287

    @deyandimitrov7287

    9 ай бұрын

    @@vextakes Thanks for the answer! So there is no way we can know for sure. I guess I'll just hope I'm not latency sensitive. 😃 Anyway, appreciate your content, man, keep it up!

  • @samgee500
    @samgee5009 ай бұрын

    When CPU limited, you need to cap the framerate to see a reduction in latency. For instance 60fps cap with Reflex+Boost using the PureDark DLSS3 injector (no frame gen) in Starfield provides me with noticeably more consistant frametimes and lower latency than a 60fps cap in control panel or RTSS.

  • @loris2265
    @loris22659 ай бұрын

    What about frame time? Does Anti-Lag and Reflex makes some difference? Or even makes the frame time worse? Just curious.

  • @R4in84
    @R4in849 ай бұрын

    How did you get the Latency to show on MSI Afterburner? Can't find it in Monitoring.

  • @duffman7667

    @duffman7667

    9 ай бұрын

    2:35

  • @CosmicLF
    @CosmicLF9 ай бұрын

    I actually needed a very long time to notice the difference between Nvidia Reflex on and off but now I can feel the difference and I can't play without it on. (The Reflex + boost doesn't make a lot of difference for me in fortnite but maybe bc i'm not that good) Thank you so much for this video I really needed it bc I don't know how to mesure latence.

  • @ReachTea

    @ReachTea

    9 ай бұрын

    It's extremely noticeable at 30FPS caps

  • @CosmicLF

    @CosmicLF

    9 ай бұрын

    @@ReachTea i didn't know that Personally i'm on 140fps

  • @toinouH
    @toinouH9 ай бұрын

    Nvidia reflex also work on 800 series but as being a pre-maxwell mobile only thing they don't advertise it but it works like the GTX 850M :)

  • @KyoukiDotExe
    @KyoukiDotExe9 ай бұрын

    Apparently these tech work best when the GPU is hammered the hardest.

  • @chipbong81
    @chipbong819 ай бұрын

    95% cpu utilization = 16 threads on 5800x3d but tech vloggers say all you need is 6 cores for gaming.

  • @technologicalelite8076

    @technologicalelite8076

    9 ай бұрын

    That's correct, because in these case, you're still almost always CPU Limited with the top of the line latest killer hardware like the 7800x3D. So if it's not gonna work on 6 core, chances are, it aint gonna work well on 8 with loads of L3 Cache or 16 cores.

  • @monsterrun
    @monsterrun9 ай бұрын

    So it's basicly back in 2013 era. When Amd made a software to do the same thing as Physx because nvidia locked the software to nvidia cards. But then the ps4 debacle which had a amd gpu with native physx support.. So what happens on pc is at the time..if you put a Nvidia physx capable card in 2nd slot and a high end Radeon card in first slot. Nvidia physx software would detect the Amd radeon card and disable hardware accelerated physx, forcing it cpu process. On the surface of it cpu can be quite capable of doing this...however physx is not made for cpu tasks its made for Gpu task..so you get incredibly poor performance on cpu. Eventually Nvidia got sued and stopped being ass hats..and have unlocked Dedicat3d physx handling on specific cards...like if you have a secondary nvidia card, it can be used for just running physx calculations. And now even so physx can be run on gpu metrics even with a Amd card.. This is priopitary software Bs compagnies try to do to control the market, as they know that people will want those gimmick since raw hardware performance is relativly similar on both side. Dlss / fsr and reflex / anti lag+. Is more of the stupid game over and over again. Except here Amd and Nvidia are both freinds and both try very hard to change pc gaming to the point of everything being behind software that will at one point in the futre...make it impossible to play without it..and this open to subscribtion scams. So they decide when a gpu familly is done for and that you can't use them for anything. This software rebellion is very sad, because instead of just Nvidia being ass hats..Amd actualy do the same now.. I hope intel is not jumping in this bandwagon in terms of just being another fake competion.

  • @rexomi17

    @rexomi17

    9 ай бұрын

    Intel will join for profit

  • @rexomi17

    @rexomi17

    9 ай бұрын

    Intel will join for profit

  • @muhammadzaim959
    @muhammadzaim9599 ай бұрын

    Sorry for unrelated question, if rtx 4070 vs rx rx7800 xt who won and value more in future

  • @Rustyhobo5
    @Rustyhobo59 ай бұрын

    subbed cant wait for fsr3

  • @Pegaloo
    @Pegaloo9 ай бұрын

    I thought that u use n+boost if u have lower cpu that the gpu, i'm i missing something ?

  • @ReaperX7
    @ReaperX79 ай бұрын

    One way I tested AntiLag for myself was quite simple. Snes9x with Super Mario RPG. The game uses a timed hits mechanic. If you can successfully pull off the timed hits with AntiLag enabled, then you know it's working correctly. Another is using DuckStation with Legend of Dragoon and it's timed hits mechanic. If you can successfully pull off the attack chains, then you know AntiLag is truly working because this game is notorious on emulators for being hard to use timed hits with.

  • @G.Giorgio
    @G.Giorgio9 ай бұрын

    What is a good site to buy used GPUs? If possible in europe

  • @shanent5793
    @shanent57939 ай бұрын

    Latency can be measured by recording the screen and mouse simultaneously with a high speed camera. Tap the mouse sideways with a hammer, then review the video and count the number of frames between when the mouse moves and when the movement is shown on screen. With an iPhone that can shoot 240 fps you can measure latency with a resolution of about 4 ms, and Sony makes a 100fps point and shoot camera that can measure a millisecond. If you know someone handy with electronics it could be done with a photodiode and a piezo sensor. An experiment to test the impact of latency would be to compare the scores achieved in a game while varying the latency. The academic literature shows that it's more important in FPS type games where the cursor is fixed and the rest of the screen moves. They haven't found a significant difference in performance between latencies below 11 ms. Both Anti-lag and Reflex can only work in GPU-limited situations, so keep that in mind when designing your benchmarks

  • @SupraBagels
    @SupraBagels9 ай бұрын

    First,Hey Vex you have legit the best Tech videos on the platform❤

  • @v2.V3rtz
    @v2.V3rtz7 ай бұрын

    Would anti lag be best for my if my cpu is always running a little over my gpu to process or reflex on/boost?

  • @tytanis
    @tytanis9 ай бұрын

    Amd stated that anti lag and anti lag+ is only added on top of fluid frames. Fsr 3 fluid frames is going to have built in latency reduction tool. Check hardware unboxed video where they asked about that

  • @Cannaroct

    @Cannaroct

    4 ай бұрын

    Very helpful thanks!

  • @Ph42oN
    @Ph42oN8 ай бұрын

    Anti-lag can reduce latency even when you limit fps. In my testing, it can depend on graphic settings, if i keep low settings it might have no effect, but when i run higher graphic settings it can start to have effect. I have done measurements with arduino connected to mouse 1 and photodiode to measure latency beetween clicking mouse and gun flashing on screen, and it did show anti-lag reducing latency in some situations even when fps is capped. Original anti-lag came out supporting only RX 5000, but later it was supported on older GPUs too. I hope same will happen with anti-lag+.

  • @thejackimonster9689
    @thejackimonster96899 ай бұрын

    I think you should consider that they mentioned to potentially bring AntiLag+ to RDNA2 as well if possible. That makes a lot of sense when you think about current gen consoles as well as the Steam Deck. But then I'm not even sure whether Linux even needs AntiLag+ for lower latencies since their Radeon software suite is only for Windows. Also keep in mind they mentioned that FSR3 already contains improvements regarding latency. So we should definitely wait for it to release before getting into conclusions. Maybe it's not good enough on RDNA2 but at least most people get the option to test it themselves. That's good anyway because not every game relies that much on latency. At least we know now that AMD is able to catch up with Nvidia in terms of latency reduction. I actually expected worse. So this makes me optimistic about FSR3 on RDNA3 already. ^^'

  • @histxmi9579
    @histxmi95798 ай бұрын

    Hi! very interesting video tbh, but can you do comparison with games that these features really matters? Like Valorant and CS 2! TY

  • @hueyfoo
    @hueyfoo9 ай бұрын

    Does it only work with the combination of 7000 series g/c and AMD cpu?

  • @Jarniwan
    @Jarniwan9 ай бұрын

    i was thinking about if i can use both fsr3 frame generation with nvidia reflex on my 2060 i dont see why not?

  • @rain8478
    @rain84789 ай бұрын

    These tech are supposed to be the most helpful when you're GPU bound so Reflex will be much more useful in a game like Cyberpunk compared to Overwatch. It essentially allows you to use your entire GPU without extra latency penalties that typically occur during high GPU usage. Now AMD markets on extra raster performance but all that extra FPS is pointless when you need to cap your FPS below what your card can get to get equal input latency anyways.

  • @thejackimonster9689
    @thejackimonster96899 ай бұрын

    I think the most advantage AntiLag+ has over Reflex is that you can enable it in any game. Now since older games are less bottle-necked by your CPU, you can actually utilize that in them properly and reduce latency quite a bit. So for new games the feature might not sound more interesting than Reflex from Nvidia but looking at it with a wider view, it seems like a pretty neat thing to have.

  • @Lyajka

    @Lyajka

    9 ай бұрын

    al+ still needs to be supported by a game, but maybe it can do something with unsupported games idk

  • @titan64xl48
    @titan64xl489 ай бұрын

    AMD did say FSR 3 has a latency reduction tech implemented into it. And did say that Anti-Lag & Anti-Lag+ is optional as 2nd option to reduce the latency more! Only time will tell when we see that claim and the Latency deference with Anti-Lag on & off in action when FSR 3 is released!!!!!

  • @filipealves6602
    @filipealves66029 ай бұрын

    So... No measurement of how much better Anti-lag+ is compared to the original Anti-lag? What's wrong with the original Anti-lag anyway? I didn't know what the Plus version had, I have only been playing single player games, and use AMD Chill instead.

  • @Mageoftheyear
    @Mageoftheyear9 ай бұрын

    Can't you enable Anti-Lag+ in the Radeon Settings overlay?

  • @retrofizz727
    @retrofizz7279 ай бұрын

    Personally I feel the difference with reflex + boost, but without boost I can't feel any difference. Idk if it's just me, maybe I'm more sensitive and a real maniac over latency in games, but I remember a day where I noticed something off with my camera movements while playing overwatch, and after checking the options, reflex was ON but without the boost. The feeling with boost is like the camera moving before you even move the mouse, and it's really nice. It's not a placebo effect, everytime I disable it, that feeling goes away instantly. Not saying it makes my aim better tho, but definitely feel the difference.

  • @JesseDeya
    @JesseDeya9 ай бұрын

    Would be good to see an update with 23.9.2 and extra display options.

  • @_n8thagr8_63
    @_n8thagr8_639 ай бұрын

    The biggest thing is can you 'feel' it. Every game I've messed around with FrameGen on, I cannot feel any extra input latency. And i would bet 95% of people will not be able to feel an extra 10 milliseconds either. But you can definitely feel an extra 40 'fake' frames. So much smoother. I like the tech. I hope FSR3 is good for my AMD bros. Don't listen to all the people constantly bitching about it. Just make sure your base frame rate is already like 70ish. Only reason you wouldn't want framegen is if you're into try-hard shooters. PPL thinking they have ultra instinct in the replies lol

  • @livingCorpe420blaze

    @livingCorpe420blaze

    9 ай бұрын

    i could def tell extra input lag, added like10ms extra system latency in (the finals) game

  • @vaudou_

    @vaudou_

    9 ай бұрын

    ​@@livingCorpe420blazeYeah Idk what he's talking about. 10 milliseconds is pretty obvious to anyone who plays competitive games. That's why no one uses frame generation for anything except single player or PVE.

  • @livingCorpe420blaze

    @livingCorpe420blaze

    9 ай бұрын

    @@vaudou_ yeah, there is a difference from 10ms visual lag, vs actual input lag, especially with a mouse. probably less noticeable with a controller

  • @AKSBSU

    @AKSBSU

    9 ай бұрын

    Being able to "feel it" is also the most difficult thing to measure objectively. A lot of people seem to think they can dodge between raindrops if they have a certain amount of frames or low enough latency. Doubtful. A dragonfly probably could react that way. Humans cannot. Small differences are not likely to even been perceptible, but nevertheless many will still think and claim something has radically changed with whatever setting or technology.

  • @livingCorpe420blaze

    @livingCorpe420blaze

    9 ай бұрын

    @@AKSBSU no its not, someone made a test to measure perceived input lag kzread.info/dash/bejne/mHlhssFwXbzPhrA.html

  • @shuramixu
    @shuramixu26 күн бұрын

    How do I activate the latency like your video in the cap frame?

  • @Drewtheelder
    @Drewtheelder9 ай бұрын

    You can't test like that, it needs someone else to enable and disable so that you don't know when it's on or off and then compare your reactions to to the actual data.

  • @speedforce8970

    @speedforce8970

    9 ай бұрын

    He doesn't have to do that. That could be a video on its own.

  • @Sapulidi__
    @Sapulidi__4 ай бұрын

    In nvidia control panel, go to manage 3D settings => low latency mode => ultra and notice the differences. Pair it with nvidia reflex + boost.

  • @Kryptix0III
    @Kryptix0III9 ай бұрын

    not making it available to RX 6000 users just makes this feature useless for most of their user base

  • @TheIndulgers
    @TheIndulgers9 ай бұрын

    I really don't like the measuring tools. They don't seem comparable or completely honest. Overall end-to-end system latency reduction is what I want to know, so the LDAT or better yet a high-speed camera is the way to do it imo.

  • @ibrahimozturk626
    @ibrahimozturk6269 ай бұрын

    Hello, How could you see latency nvidia or amd gpu?

  • @TNinja0
    @TNinja09 ай бұрын

    I imagine latency is favored heavily for fighting games, because we do often discuss the game in frames a lot. And you wouldn't catch a Smash player playing a bad latency monitor. Still using CRT for Melee, lol. Hell, Smash players even develop their own controllers to reduce input latency from THERE. And a tool that takes pictures of your monitor and adjust settings according to that or something. Fighting scene takes latency really seriously.

  • @exevankeko
    @exevankeko8 ай бұрын

    what software use measured latency?

  • @markyonline1
    @markyonline19 ай бұрын

    Maybe try using actually laggy games for the anti-lag testing next time. Nobody can tell the differences when the frame times go into single digits.

  • @bartdierickx4630
    @bartdierickx46309 ай бұрын

    Anti lag + will probably come to older radeon cards later on, but they just don't inform the public to convince amd fans to buy their newest stuff. When that doesn't work out they will release it to rdna 1 and 2.

  • @WantAdrioid
    @WantAdrioid9 ай бұрын

    Your old R5 1600 cracked me up, i have the intel equivalent core i7 7800x. Yep old ass cpu with a new rx 6800xt gpu.

  • @NubAnSkrub
    @NubAnSkrub9 ай бұрын

    1080ti with nvidia reflex

  • @user78405
    @user784059 ай бұрын

    well you did very well in your researched and study than any amd fan boys who rather get spoon fed by corporate elite establishment who just take your money for something had not been tested or matured enough to use it ...nvidia is way mature in the software stack vs AMD starting something new in the driver, and people know how that went before with Vega and Polaris release ...they really need new marketing team as amd users been saying for years by now that as nvidia user i agree with

  • @stevenwest1494
    @stevenwest14949 ай бұрын

    Fascinating. I really hoped these technologies would leverage more upon the GPU than CPU, because who turns on a feature to be limited by their CPU? No wonder AMD made Hyper RX.

  • @n0t_rogue
    @n0t_rogue9 ай бұрын

    Disable any upscaling technologies when ur cpu limited

  • @colewoodge
    @colewoodge9 ай бұрын

    Is anti-lag+ even out? I have the newest driver for my 7900 XTX and I don't see that as an option

  • @mohdrai-og4kh

    @mohdrai-og4kh

    9 ай бұрын

    I think beta drives very near release

  • @vextakes

    @vextakes

    9 ай бұрын

    Actually don’t know. It’s on the 7800xt release drivers

  • @venusprinzj8094
    @venusprinzj80949 ай бұрын

    Reflex + Boost caps frames where the latency is lowest.

  • @DonaldHendleyBklynvexRecords
    @DonaldHendleyBklynvexRecords9 ай бұрын

    I turned on Hyper- rx on Starfield with my 7900xtx and everything turned to jello it started spitting frames out so fast that screen tearing was happening all over the place lol I must try with other games

  • @Arokhantos
    @Arokhantos9 ай бұрын

    turn off FSR and increase renderscale to put it in gpu limited situation

  • @neffix6976
    @neffix69769 ай бұрын

    Difference is unlikely to be anything but placebo in most games

  • @daninogil
    @daninogil9 ай бұрын

    waiting for the 8700 xt anyway. i want to get the 7900 xt performance with a decent watt usege

  • @TheDarkKratoz
    @TheDarkKratoz9 ай бұрын

    Honestly... when humans struggle hitting sub-200ms reaction times, I don't feel like 5-10ms is going to be all that noticable or make an actual difference in 90% of scenarios. Like it's a difference that your brain won't even perceive.

  • @lokeung0807
    @lokeung08079 ай бұрын

    AMD is no longer fine wine. RSR given up GCN GPU for no reason, and now Hyper-RX given up RDNA1 and 2 GPU for no reason.

  • @tractor6619
    @tractor66199 ай бұрын

    Reflex activates slightly better on 40 series compared to 3000 series

  • @Elinzar
    @Elinzar9 ай бұрын

    I think you are looking at it in the wrong way, yes nvidia might have reflex up to the 900 series, but frame gen is only for the 4000 series Meanwhile fsr3 will be available up to the 5000 series so If i have to pick between framegen and antilag i will pick frame gen, also the normal Antilag even if it isnt that good, it is still pretty serviceable, check Miyconst video about it with a x99 Xeon that basically the feature ironed out huge lag spikes on some games using that cpu

  • @MrAbel00
    @MrAbel009 ай бұрын

    hey, please upvote so he can see it, im going to try to explain why in cpu bound games frame gen works better than in gpu bound ones: so lets say that your gpu can run a game at 120 fps, but your cpu can run it at 60, well, that means that the gpu will be "sleeping" half the time it takes the cpu to process a frame, that means you can use that extra time the gpu has to create the generated frames so latency won't change, cause in "cpu bound" games the cpu is what determines the latency, that's why they are "cpu bound" on the other hand in "gpu bound" games, its the oposite, your gpu can make less frames than your cpu, so latency is controlled by the gpu, in this case is where we can take advantage of reflex and antilag, cause they are made to lower the GPU latency, and frame gen only adds latency to the GPU. hope yall can understand my point, and sorry if there's bad english im not native to the language, and im happy to explain any misunderstanding

  • @vextakes

    @vextakes

    9 ай бұрын

    Yes Ik this

  • @Siya2211
    @Siya22118 ай бұрын

    AMD anti lag didn't help me, but your video does! thank you

  • @sousousmaili5732
    @sousousmaili57329 ай бұрын

    Ho batter NVIDIA reflex or AMD anti lag + ?

  • @AndersHass
    @AndersHass9 ай бұрын

    I wonder if you can use reflex and FSR frame generation on Nvidia GPUs, lol

  • @netozonaleste
    @netozonaleste8 ай бұрын

    nice

  • @molitararbutus8438
    @molitararbutus84388 ай бұрын

    Going to be hard to really feel it in games if below 100ms because 1000ms is only 1 second.

  • @LucidStrike
    @LucidStrike9 ай бұрын

    I have a 7900 XTX so it matters for me. It'll matter for others later. 7000 Series won't always be the latest. 🤷🏿‍♂️

  • @AngladaFrankFrankyvape
    @AngladaFrankFrankyvape9 ай бұрын

    DLSS 3 is only limited to 4000 series GPU, doesn't seem to be a problem or at least I see noone complaining about it.

  • @internetastronaut
    @internetastronaut9 ай бұрын

    Ooh noo! An extra 3 ms! The horror!

  • @pino_de_vogel
    @pino_de_vogel8 ай бұрын

    saying you cant feel it while in a crappy shooting range @ 330 fps. That's clearly not what its meanth for. The higher the fps the lower the latency naturally. Also boost lowers fps by 30-40 which on its own increases latency too lol less frames is more time between frames. Its meant for being capped and having lower fps.

  • @themachine4008
    @themachine40089 ай бұрын

    I have a question.......I have an r7 7700x and an rx 7600. When I play starfield I am only showing 5% CPU utilization with 100% on the GPU.......does anyone know why? In New Atlantis I am getting around 50 fps on high with no frame generating on 1080p.

  • @Eleganttf2

    @Eleganttf2

    9 ай бұрын

    that's a weird cpu+gpu combo you got yourself there... did you overspent only on cpu and just get the low end 7600 ? why though ? unless you're focusing on productivity, its because you are GPU BOUND , 5% utilization MEANS ITS GOOD ITS NOT CPU BOTTLENECKED, but you are bottlenecked by your bad gpu like seriously why even buy the 7700x only to pair it with a low end 7600 ?

  • @huynguyen-qv8zj

    @huynguyen-qv8zj

    9 ай бұрын

    Lets say ur cpu is much faster than gpu for this game. 5% cpu usage could be a problem only if the gpu usage aint 100%.

  • @themachine4008

    @themachine4008

    9 ай бұрын

    @@Eleganttf2 that is how I bought the computer...it cost me 1300 after taxes and shipping.

  • @Radek494

    @Radek494

    9 ай бұрын

    ​​@@themachine4008by buying pre builts Computers you overpay and get weird combo like very good CPU and low end GPU

  • @Triro
    @Triro5 ай бұрын

    Oh yeah. And Anti Lag works on every single game. Sense its baked into the driver itself. While anti lag+ needs game support. which is really a shame.

  • @ClickoZen
    @ClickoZen8 ай бұрын

    I'm with you, they cought up with Nvidia, I just bought a 7700 XT and I didn't expect to beat a 4070 everywhere, but I know that its good enough to put up a real fight. The 6000 series are also included for AFMF now. After this I had and still have a 1660 Ti and I have to be greatful to AMD for making a Nvidia GC work better thanks to FSR. Nvidia told this last two month to fuck off to all of the 1000 series owners. So, at the end of the day I stand with AMD for making the industry better for the users overall. Not saying anyone is a saint (AMD,Nvidia or Intel) but AMD is making it tough for Nvidia who is abbussing the market and the users more and more with each serie.

  • @user78405
    @user784059 ай бұрын

    i think amd accomplish something atleast...force rdna2 users buy rdna3 cards , it did slow down the buying older gen cards under amd user group while since i don't need rtx40 when dlss3.5 is becoming more easier to put in every game now thanks to modders now

  • @wardope
    @wardope9 ай бұрын

    Despite what some people may say, AMD GPUs are just as good as Nvidia GPUs. The only area where Nvidia has a clear advantage is ray tracing. In terms of raw performance, AMD GPUs are often on par with or even outperform Nvidia GPUs, and they are typically much more affordable. I have been using Nvidia GPUs for the past 15 years, but I recently switched to the AMD Radeon RX 7900 XTX. This card is a beast, and it outperforms the Nvidia RTX 4080 in many cases. It even matches the RTX 4090 in some benchmarks, and it does all of this for at least $600 less. I am very impressed with the AMD Radeon RX 7900 XTX, and I believe that it is the best value GPU on the market right now. If you are looking for a powerful and affordable TOP-TIER GPU, I highly recommend it.

  • @redclaw72666

    @redclaw72666

    9 ай бұрын

    I'm good I'm happy with my 4090 especially it's a lot cooler and efficient as hell when it's overclocked it does beat the Rx 7900xtx easily lol

  • @rafael02ification
    @rafael02ification9 ай бұрын

    esta muy chido antilag+, y creo que amd tiene derecho de limitar sus tecnologias a las mas nuevas asi como nvidia limito Fgen en 4000

  • @shadowrealms2676

    @shadowrealms2676

    9 ай бұрын

    No deberia limitarlas sinceramente

  • @rafael02ification

    @rafael02ification

    9 ай бұрын

    @@shadowrealms2676 entonces nvidia si tiene permiso pero amd no?

  • @happybuggy1582
    @happybuggy15829 ай бұрын

    Nvidia making anyi lag available for old gpu is good bc many competitive games are low spec and old gpus will be benefited most from it

  • @iikon01
    @iikon019 ай бұрын

    how i can use amd frame gen? i own a 3070 ti

  • @Eleganttf2

    @Eleganttf2

    9 ай бұрын

    its not released yet, it will be released in Q1 2024 so you will have to wait for a bit long time again for FSR3

  • @iikon01

    @iikon01

    9 ай бұрын

    @@Eleganttf2 I only need to use the double frame technology of amd but for upscale of course I'm going to keep using dlss cuz it's better on image quality

  • @Eleganttf2

    @Eleganttf2

    9 ай бұрын

    @@iikon01 FSR3 WILL RELEASE IN 2024 , YOU CANNOT USE FSR3 RIGHT NOW

  • @TheNovicek

    @TheNovicek

    9 ай бұрын

    You can use AMD frame generation on any game that supports FSR 3.0 with nvidia. The driver-level frame generation which will release next year will only be for AMD cards.

  • @bruhmental

    @bruhmental

    9 ай бұрын

    FSR 3 (frame gen) is expected to arrive by the end of this month. 2 will be added to the game. In the first quarter of 2024, fluid motion will be added to HyperRX so you can use it in all games. @@Eleganttf2

  • @zdenkakoren6660
    @zdenkakoren66609 ай бұрын

    When they make 12/24 or 16/24 single CCD at 6Ghz then we can remove some of this problemos. Till then 8/16 5800X3D/7800X3D or pay 7900X3D that runs like a 6/12 or pay 7950X3D that runs like a 8/16 lol I think next big jump is 2025~2026 AM6/RDNA5/6 and new console gen. Only way to make use of this Anti-Lag + is with only FG and not FSR so you dont over-do the CPU, cuz Anti-Lag + eats some of the CPU so does FSR cuz its one res less..... The end result in term of performance is the same 50FPS native no FSR FG or 50FPS + FG 75FPS or Native 50FPS + FSR 75FPS When you do FSR + FG = 100FPS but CPU is maxed out lol

  • @DesocupadoXtremo
    @DesocupadoXtremo9 ай бұрын

    AMD its actually pretty clever with their tricks, not like nvidia who likes to create fomo in their costumers to buy the latest and greatest, AntiLag is actually insane, you compare the frame passing and 1%lows AMD is always ahead, and AntiLag+ was probly implemented driver wide but only "supported" on newer hardware, i was hyped for it since i play competitive Apex Legends and the game is so unstable, but was bumed when learned that my 5700 wasn't supported, then i've instaled the 23.9.1 driver with the AntiLag+ feature, and even if it didn't show up to me, the average latency droped from 8/9ms to 5 around 250fps avg, so the game actually feels more responsive. Also the other technologies are pretty clever, 3D V-cache reduces tones of bottlenecks on cross system communication and if AMD didn't push Resizable BAR Nvidia would never bother also, till this day they don't force it in all the games like AMD, and was proven to reduce fps in a few cases AMD 🐐🐐

  • @Eleganttf2

    @Eleganttf2

    9 ай бұрын

    cope

  • @sircuckersonvonjemerson8576

    @sircuckersonvonjemerson8576

    9 ай бұрын

    cope

  • @Cth358

    @Cth358

    9 ай бұрын

    Broke nibba detected.

  • @m.m.3753
    @m.m.37539 ай бұрын

    You feel Reflex in Frame Generation Games. Its huge latency reduction.

  • @myyoutubecommentschannel8784
    @myyoutubecommentschannel87849 ай бұрын

    you have to do a blind test set up by someone else to avoid bias

  • @marcelovidal4023
    @marcelovidal40239 ай бұрын

    Fsr 2.0 on starfield have more ghost than people :)

  • @ZER0_G
    @ZER0_G9 ай бұрын

    Anti-lag is better for turbo rally monsters

  • @Pand0rasAct0r_
    @Pand0rasAct0r_9 ай бұрын

    I mean I have always had anti lag on ever since I owned a 6950xt. Do I feel the difference? Nah as in 99% of the games I don't feel the difference. It doesn't matter to me. I just have it on in the driver and that's it. Now for fsr3 it can be important. But since I own a 6950xt I doubt I'll be having latency issues anyway with it.

  • @Kage0No0Tenshi
    @Kage0No0Tenshi9 ай бұрын

    Rtx 3070 right now and will order my rx 6950xt in few weeks over rx 7800xt/rtx 4070, upgrade GPU because of cs2 and its time to upgrade, paying 800€ and selling 3070 for 300€ as cash back. Never like that Nvidia reflex, and does not understand how it works confused back in the day when people selling monitors with reflex technology feels weird that I have to buy monitors thqt support reflex. Idk if that's a lie or tru about companies try to sell they as reflex or not idk. Anti lag never used it as rx vega 56 owner or anything. Switch from rx vega 56 to rtx 3070 I lose one important feature is that my rtx 3070 disconnect every 30min from my screen when I run 10bit 240Hz 1440p on display port 1.4 ver, did not have that issue with rx vega 56. Idk how ppl say amd software issues but I have more issue with my rtx 3070 than my old rx vega 56.

  • @nowherebrain
    @nowherebrain9 ай бұрын

    good old cap frame x...I assume you're following him on twitter..????

  • @michaelthompson9798
    @michaelthompson97989 ай бұрын

    1:42 the video a few seconds plays normally but the audio is at double speed 😅😂🤣😅😂🤣

  • @AndersHass
    @AndersHass9 ай бұрын

    LTT did test if professional first person shooter gamers can feel difference in frame rate, so it would be interesting if they could do the same with reflex/anti-lag (someone else also did).

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