No video
An Early Look at Pokémon Yellow Legacy!
We are taking questions and suggestions today! All superchats will be answered!
➤ Join the Discord: / discord
➤ Follow my Twitter: / thesmithplays
➤ Follow my Instagram: / thesmithplays
Donate: streamelements...
Business Inquiries: thesmithplays@ellify.com
Пікірлер: 404
Yellow Legacy is LIVE May 4th! Go watch the video ‘I made the Perfect Yellow Romhack’ to get the download the patch link!!
If we are being honest: Changing bug types to not hit poison types super effective wouldn't change the gen 1 feel because none of us were running bug type moves back then in the first place. I think the only bug type move I ever kept was pin missle on jolteon and it was so niche that by that time It saw very limited use. In fact I honestly didn't know bugs hit poison super effective till probably now and I played these games when they came out.
@dlake1224
7 ай бұрын
And also poison doesn't need to be an even worse type in this gen
@Rawbherb
7 ай бұрын
Yeah agree it feels a little unbalanced and weird seeing poison being weak to bug, and my first pokemon game was yellow. I think you hit the nail on the head, that we weren’t typically using any bug moves in gen 1 so it went unnoticed. If poison’s bug weakness was removed, it’s not something I would go, “why isn’t this here??” it’s something I would go “yeah that makes sense in pokemon.” Keep in mind too that bug is already being really buffed in this game, and gen 1 didn’t account for there to be a serious bug counter to two of the midgame gyms. Also, I think making poison not weak to bug is a better and healthier solution than moving Scyther. Scyther looks like a really fun pokemon to get at this part of the game, and the player could have already had a Beedrill with Cut at this point anyway. So it would let the player still have fun and have a rare counter to Erika without it being OP. Poison resists bug in gen 2 onwards. It could still feel “quirky gen 1” to have poison not resist bug yet, but not be weak to it either.
@RedRise91
7 ай бұрын
I thought bug was super effective against grass in gen 1! But it was really because all the grass types were dual types with poison
@MadMalMan
7 ай бұрын
@@RedRise91 - Bug is so that 50 damage is cut is doing 200 base damage to every Grass.
@Alienldr
7 ай бұрын
I liked Bug being super effective against poison myself. It made paras, zubat, and Venomoth good grass counters back then. Otherwise zubat and golbat are completely useless. They'd just be the worst confuse Ray user. I do agree with others that cut being a bug move does unbalance it a little, giving a lot of pokemon an easy way to x4 hit all grass types not named tangela or paras/parasect. So if bug being strong to poison is changed, I can at least understand why
Gust as a normal move feels like a last minute nerf so Bulbasaur players don't get danced on route 1
@smithplayspokemon
7 ай бұрын
Wow, I never considered this before
@DarkCloudLightFF7DCL
7 ай бұрын
Makes sense ~
@dlake1224
7 ай бұрын
And that explains why there are more spearow and peck available for yellow because pika can easily fight back
@jbz4788
7 ай бұрын
Also explains why they changed it to start with tackle in gen 2 to give chikorita some relief
@gavtro2
7 ай бұрын
@@smithplayspokemon If you want a better understanding of Gen 1 Pokemon then watch this kzread.info/dash/bejne/qWehuMRto7erZ7g.html Don't trust the link? Search "Onix Sucks and Why Pokémon Generation 1 Is Awesome" It made me understand why many things in the games are the way they are and I realised that Onix sucks... but that's a good thing.
4x weak stab bug moves always wreaked Erika, Beedrill vs her was always a sweep. I think you need to test if cut destroys her whole team on a Pokémon that’s not bug type. If she can put up a fight without stab, bug type cut might still be okay. Maybe make sure tangela has both stun spore and constrict though. Since that would increase the chance of slowing a Scyther down enough for her other two to have a chance to use at least one move before being knocked out.
@CrashJetTech
7 ай бұрын
Whether or not Cut without stab sweeps Erika would be an important test, like if somebody could just give it to a Diglett they caught for Surge and still outspeed and sweep. That to me would indicate there's a more severe problem. I do think lowering Cut's accuracy to 90 might be an option. That's still fairly reliable, but might buy Erika an extra turn. There's only so much that can be done there before Cut is just useless though. And Cut being useful does seem healthier for the game, since it makes it like Surf where people actually want it on their movesets.
@JaharNarishma
7 ай бұрын
@@CrashJetTech Cut was a decent mid game move. It doesn't have to be a decent late game move too. That would go against the intent of having the game feel like Yellow (but Smith seems to change the goalpost bit by bit). Having Bug type attacks on many Pokémon is already changing a lot. Leech Life was the only Bug move that many Pokémon learned. Beedrill didn't exist in Yellow, so that is a lot of the Bug type moves gone right there. What's left is Pin Missile Jolteon. I'd rather change it so that Poison types aren't weak vs Bug. It didn't matter in original Yellow that Poison was weak vs Bug since you never encountered it. You used Thunderbolt vs Poison types, or used another Pokémon.
@CrashJetTech
7 ай бұрын
@@JaharNarishma I don't really see Cut as a decent mid-game move. It might be a decent early game move, compared to the likes of scratch and tackle, but most pokemon you could teach Cut tend to have better options, or more importantly, don't want to get stuck with a low BP normal move that can't be deleted. Having the game feel like Yellow is a slightly fuzzy metric, but based on the changes being made, it's been mostly in the context of pokemon keeping their types, the type chart being to what's printed in the manual, and the more iconic battle mechanics getting kept. Things like moves, learnsets, or stats are something it's clear he's been more than willing to change. I would agree that making Poison neutral to Bug would probably help, since that would make it so Cut is only truly devastating against Exeggcutor, while against other Grass types it'd be closer to Scyther's Slash for effective power. If there was any type chart change besides fixing Ghost to beat Psychic, that might be the one, though I'm not sure how feasible that is. I do think there's room to adjust Cut in a lot of ways, but I don't think it's an easy answer, since the point of the game you get it makes the margins for error here quite strict.
@Alienldr
7 ай бұрын
@@CrashJetTechI agree with you there. Cut is a better tackle, but the benefits stop their. In the mid game, you start to find moves with a power like hyper Fang and bite, and cut is weaker than those. So cut normally felt like a weak mid-game move. It's more of a strong early-game move, but is recieved too late to take advantage of that.
You mentioned learning Bubblebeam over the top of Water Gun so it was in the bottom move slot for easy access. For you and others out there, you can actually switch moves around in gen 1 games by using the select button when in the battle menu. Super handy. Keep up the great work on the legacy series!
@michaeljbuckley
7 ай бұрын
Is that just Gen 1. Pretty sure I done it in 2 + 3
@Alienldr
7 ай бұрын
@@michaeljbuckleyI'm unsure it can be done "in battle" in gens 2 and 3. But yeah, in battle is the only way to do it in gen 1, and I know you can move the attacks around in the status screen, if not in battle, in the other gens
@cawkes
7 ай бұрын
@@michaeljbuckley It's in future gens but you can switch moves around in the status menu outside of battle. In gen 1 switching moves around in battle is the ONLY option that I'm aware of.
Razor Wind can be made to match Air Cutter in later gens. Just a flying type razor leaf.
@thereaIitsybitsyspider
6 ай бұрын
Razor Wind's TM distribution is still pretty limited. There are only 3 mons that have comparable attack stats to the special stats of Victreebel and Venusaur. Moltres and Aerodactyl would love having usable flying STAB, and Kabutops runs Swords Dance which doesn't work with crit boosting moves. I don't think it would be all that overwhelming, but it could be dialed back to 50 or 45 bp instead if it proved to be too much.
LOVE that the Meowth at the end of Mt Moon has fury swipes! Def let him keep that. Makes him significant and strong!
@JstnRbnsn
7 ай бұрын
Yup. Tbh only a super casual will ever like actually be losing lol So I think he can take it easy on saying stuff is too hard. It’s not.
I think Fighters like Hitmonlee and Hitmonchan having high special defense, or resistance to the elements makes some sense. there's the classic trope of fighters training under waterfalls, in blizzards, walking over hot coal, etc.
@JstnRbnsn
7 ай бұрын
I feel this, but, the solution if you make it too tied to all these concepts is that they’d have high HP, Atk, Def, Spd, & Sp. Def which is just OP. So if you have to takeaway 1, gotta be the Sp. Def.
@johnathanbowers5433
6 ай бұрын
special defense?
I think a good way to check bug on Erika that would still fit would be to give her a Butterfree with gust. That plus putting Scyther after her gym could fix the problem. Though cut may still be too good as you need it to even get into the gym and face her
@ARCEUS493ZELDA
7 ай бұрын
plus despite being bug/fling it could thematically fit the team since butterflies have a connection to nature iirc
@CrashJetTech
7 ай бұрын
Pikachu covering Butterfree with Thunderbolt is good, if anything, since it means Pikachu is staying relevant. If Scyther was after the gym, I think Bug is less much of a threat to her overall, since your main options would be Beedrill and Parasect, both of which have lower speed and attack. 4x effective Cut is still huge for Erika to deal with though.
@Alienldr
7 ай бұрын
That's the big thing. You are required to bring your cut pokemon into the gym, guaranteeing we have access to a x4 bug move.
@CrashJetTech
7 ай бұрын
Even in the case where it wasn't required for getting through the gym, there's also the fact that you need Cut to even get to Celadon. Running a few damage calculations though, I do think Stab is the big factor here, particularly off of how much attack Scyther has for that point in the game. Cut from a non-Bug type is more likely to only be a two shot against Vileplume or Victreebel. I'm starting to think that Cut really isn't the problem so much as Scyther is. Unless Cut was nerfed in power/accuracy, the only solutions I can see are to move Scyther later, or perhaps give it a Slow growthrate, so it lags in levels and is less of a surefire option by the time you reach Erika.
Oh, watching this and hearing you speak about Raichu, in Red and Blue it could also be found in the Power Plant if you wanted to add it there also since thats mid/later game
@uninstaller2860
7 ай бұрын
There can only be one Pikachu!
One thing I can tell you about playing yellow as a kid is that absolutely nothing was explained and everything was learned by trial and error. The tons don’t even tell you what they are until you try to use them. Moves don’t tell you what they power is or what type they are. Hell, you can’t even find a type chart in game. Our expectations as players have changed. We are coming in with knowledge and quality of life changes from later games and we take it for granted. Nowhere inside the game does it tell you how status conditions work or what moves do. Stab is nowhere explained. As a kid I didn’t know burn halved attack or what focus energy did. My Pokémon is getting pumped? Whatever that means. Gen 1 is not user friendly and we used to need to buy Pokémon guides to learn what things did. I think it’s fine to make some changes to move typing or power. As a kid I didn’t need to know what the same type attack bonus or power of a move was to beat the game. Trying things out was part of the fun.
- Is it possible to fix the level up quirk? I noticed that Nidoran jumped from 6 to 8 after gaining a lot of XP. it's possible for this to skip over learning moves. Is this something you'll be able to/want to fix? Some more thoughts just flowing from various points in the video - Give Pikachu a running animation as well. (Down on all fours). - Bubble makes sense as a low power early move, agreed RE: design philosophy - I completely agree, I also think it's worth noting that Yellow already addresses a lot of issues with Red/Blue/Green. Stuff like giving more options vs Brock - Look at Nidoran's Double kick, the addition of Mankey, moving Confusion earlier on Butterfree, etc. So it's worth coming at it from the perspective that it's already 70% good, it just needs some final tweaks to make it the best it can be. - introduce trainer names? Rather than just "Bug Catcher" etc - Bug type Razor Wind could work, not for Scyther or Pinsir, but for Butterfree and Venomoth. Slightly more on-brand than Twinneedle or whatever - Oof, Scyther with Cut before SS Anne might be too much of a game breaker for me. How about upping Cut's learn level to just beyond Surge's level cap?
@uninstaller2860
7 ай бұрын
Adding names could become a memory issue
@brandonhinkle968
7 ай бұрын
Razor Wind as a bug type move exclusive for Butterfree and Venomoth is the best idea I have heard by far
@RobotnikPlays
7 ай бұрын
@@uninstaller2860yeah I wrote that comment before he got to the memory issues. Bit of an L unfortunately but it is what it is
@Alienldr
7 ай бұрын
I like Pikachu running, especially since Pikachu falling behind is a known glitchy issue. And I agree. If you level up too much, you skip the levels in the middle and miss certain moves.
To reference the anime, we could have the gift charmander act as if it's traded. It'll level up faster but become disobedient if it's too strong. I'm unsure if it can only be it, or if the other gift pokemon will have to be treated this way to make it work, but it's a fun reference.
@CrashJetTech
7 ай бұрын
One way to implement it might be to turn the gift itself into an in-game trade, although I'd note that RBY is pretty generous when it comes to badges and obedience. While you start at 10, that quickly jumps to 30 after Misty and 50 after Erika, so there's probably only going to be small windows where it's even noticeable. It's still a fun reference, though I wonder if a simpler way to represent it might be to add moves like Thrash or Rest to its level-up learnset for the times it lost control or decided to nap mid-battle. Less debilitating, more optional, and much easier to implement.
@Alienldr
7 ай бұрын
@@CrashJetTechthose would be nice to do too. But honestly, I think the disobedience will happen often enough. Especially in the early mid game, around Erika. It'll be easy to reach level 30 when her pokemon are in the mid 30's, especially when Charmander gains exp faster.
The problem with Erika being easy isn't really Scyther. It's Cut. It's one thing to have access to it if you wanted against her, but Cut can be taught to a lot of pokemon at that point in the game, and the game REQUIRES you have a pokemon with cut inside the gym because of the cut trees. Its not so much that you could go out of your way to train a check or counter into the fight, but the game forces you to bring a counter if Cut stays as a Bug move. You may need to lower the power of Cut a little. Enough for Erika's pokemon to survive 1 Cut from Pokemon not named Scyther. Or raise the speed of Erika's Pokemon. I like Cut being weaker better though. But i ran it through a damage calculator. With regular game stats, a bug typed STAB cut on scyther is guaranteed to one hit Victreebel, but not by much. Without STAB, or with a lower attack stat pokemon, Cut may be ok as is. Teach Cut to other pokemon and see if it makes Erika too easy still. And if its ok, then Scyther is simply a counter. And sometimes that's ok. Scyther normally can be found in the game corner anyway, so removing him from route 11 wouldn't change much. And as you said, Fuschia city is the next town anyway so yiu could go out of your way to get it there too.
@JaharNarishma
7 ай бұрын
In the original Yellow, the prevalence of Bug type moves was abysmal. Beedrill didn't exist; Jolteon was the Pokémon that learned Pin Missile; and three lines learned Leech Life: Zubat, Paras, and Venonat. Leech Life was the only realistic Bug type move vs Erika. A better change, which wouldn't affect the Pokémon Yellow feel, is to change Poison type from being weak to Bug. You wouldn't use Parasect vs Weezing anyway since it is weak to Poison, and T-bolt from Jolteon is better than 14 bp/85% acc Pin Missile.
For Razor Wind why not just make it Flying, fix either the accuracy or crit rate, and call it a day? Almost everything that learns it is either Flying or a Pokémon that flies, and it gives the Bug types that learn it a strong Flying move that isn’t Fly which makes for less move set modification.
Super hard counters to gym leaders is typically a thing. For example, diglet and dugtrio are literally seconds away from Surge. However, despite my early comment as I've watched this over a few days and took time to reflect, the only way to have gym leaders counter you like you can them would be to give their ace (or all) Pokémon a coverage move. It adds some additional strategy and allows the gyms to not be a complete wash. Surge with surfing Raichu is the perfect example of it being done right in this.
To me, Hyper Beam makes the most sense for your one powerful Dragon type move in the game. It's basically Lance's signature move, it's representative of the destructive power of Dragons, and giving Lance's Dragonairs and Dragonite STAB Hyper Beams would be a nice buff to his team.
@potatodiggs9602
7 ай бұрын
No. Because other Pokemon are associated with hyper beam like Snorlax and it's theme seems to be it's for fully evolved Pokemon.
@TheChroNikler498
7 ай бұрын
@potatodiggs9602 I'm talking about playthrough value here. Not only is Lance the only trainer to use Hyper Beam against you during your playthrough, but the vast majority of Pokémon that learn Hyper Beam through natural level up in Gen 1 are draconic. Is it a nerf to Snorlax and Tauros? Yeah, it is, and I can understand people not liking that. But from the perspective of making a fun and challenging RPG and making Lance a serious threat to the player, I think making Hyper Beam dragon type really works, especially because now he can spam a move that hits everything for at least neutral damage, as no type in Gen 1 resists Dragon. It makes that Dragonite a serious endgame threat.
@johnhofmann2828
7 ай бұрын
Hyper Beam makes a ton of sense as a Dragon move, but it seems like too big a departure for the Legacy series.
@ShiningJudgment666
7 ай бұрын
@@potatodiggs9602 Also missing the point that Dragon has a total of 0 resists and immunities. Anything able to learn it aside from Normal types get buffed by it being Dragon type. Normal types get nerfed because of a loss of STAB. Not to mention his Dragons getting STAB on the move. Just. No on changing Hyper Beam.
You could make bird type read as normal but be bitd mechanicaly and then leave regular normal type. That way there are 2 normal types one for the real normal moves and one for status.
@CaptainThemerica
7 ай бұрын
Came to make this exact suggestion.
@BeyondTrash-xe1vs
7 ай бұрын
Depending on the coding of gen 1 that could be impossible, but if it works I think it's a great solution.
@brianzmek7272
7 ай бұрын
@@BeyondTrash-xe1vs assuming name changes are allowed but duplicate names are not then Normal and NORMAL should work assuming that the names can use the full upper and lower case name space. Also NORMAL and NORMAL_ but instead of the underscore use the blank space character should also work and because it is only used in menus and normal has fewer letters it should be invisible to the player. If all that fails NORMAL. Or NORMAL* Should also work but be less elegant.
@uninstaller2860
7 ай бұрын
@@brianzmek7272 Or NORMAI_ with an i on the end
@ManOfUnknownWorth
7 ай бұрын
@@brianzmek7272 It could be N0RMAL with a zero in the place of "O".
Scyther: maybe stick it on cycling road or where you find doduo. And low level, 13-16. You can go and get it and bring it back, but it's a hassle. Gotta grind it up. Where it is now, it levels up against all the trainers and the rocket hideout and then it's strong enough to nuke that gym. Also, people are saying hard counters are fine, but everybody is going to run scyther and pikachu since they usually cant. It would be like getting aerodactyl before Erica. It would be on EVERY team
@michaeljbuckley
7 ай бұрын
Very fair shout!!
Erika had a Clefable in Stadium, Chansey in Stadium 2, and Clefairy, Clefable, Dratini in the old TCG gym leaders sets. Dratini is available at the game corner so that or a lower level Dragonair could make a lot of sense. None of them are widely used in the game anyway so it would be cool to give them a little more spotlight.
for Janine, i suggest Cooltrainer F. the sprite has a whip and matches her energy pretty well
I feel in reference to Giovanni’s rockets having Machamp, I think it works. Smith says he doesn’t want to take it away from Bruno who is the first trainer to showcase Machamp, but if I recall. You as the player can trade a Nidorino for a Machoke/Machamp before the 4th gym. So i think the middle giovanni fight having a Machamp isn’t too weird.
This might be too much for the memory constraints, but having the building in Vermillion City be completed after the elite for and have the TM merchant and move tutor be there would be really cool, or maybe that could be an update for crystal legacy since that building is still being worked on in Gen 2.
I love the Rhydon and the Kadabra. I think it’s cool for suggesting more powerful trainers in the world. I also love the water stone on the bow of the ss Anne idea. It milks that little bit of extra usefulness out of poliwag line before trading up to something stronger.
I like the rhydon in the cave, it should be like that in a game that is based on progression heavy playing. you should do that with trainers in the game, to give a feel to what you did in crystal legacy with the level scaling distribution, not too drastic, and it helps keep the game interesting PLEASE PUT THIS IN!!!!
It is encouraging to see you embrace the less is more philosophy regarding so many suggestions. Keeping strong to the vision of "Yellow" but better, rather than "Yellow++" with some more intrusive adjustments.
Honestly, this may be the opposite direction of where you were going with this, but since Erika, Sabrina, and koga are all available in any order, maybe up Erika’s levels to match the other three mid game gyms, or at least above level 40.
@amiciyopre
7 ай бұрын
You can also fight Lt. Surge as the 7th Gym Leader, and you can fight Blaine after getting Surf and beating Koga. What's worse is that he probably won't make the Leaders' teams change, so this is going to be hellishly hard.
@edwardnowakowski5990
7 ай бұрын
Yeah, true, surge could be second to last, especially since beating him only unlocks the use of fly and a badge boost. But tbh, I like how Scott is keeping his team Hard-ish for when you get to him, but if you skip him and do rock tunnel, you’ll have plenty more levels. It works both ways
@sergioramirezbelliard493
7 ай бұрын
On another stream he said only Koga and Sabrina would scale depending on the order since they were the ones that had closer levels
@edwardnowakowski5990
7 ай бұрын
@@sergioramirezbelliard493 that admittedly kinda bugs me… scaling them means one of them might get nerfed.
@sergioramirezbelliard493
7 ай бұрын
@@edwardnowakowski5990 I think the one who is being fought later would be buffed instead
Since you’re going the route of switching up your rivals teams every time you battle him, it may make sense to give him a lvl 6-7 mankey for your 2nd encounter with him. That way he’s already prepping for pewter city and doesn’t pick up the Oddish. This leads to more reasons for why he uses bellsprout when battling misty.
@OddToxinGaming
7 ай бұрын
@@12triproberts oh I agree but as of yet we have no early encounters for Tangela. I personally feel like Oddish should just be Tangela.
@OddToxinGaming
7 ай бұрын
@@12triproberts I dig it
I think there is an advantage to keeping any status moves like agility as Normal type. Namely, because if you have a pokemon that resists Normal moves, like a Rock type, then the 'smart' AI will be discouraged from using a move if it sees that it's not very effective. That could result in the agility issue once again on any pokemon that lacks a move that isn't resisted, so something with Hyper Beam, Body Slam, and status moves will just spam the status moves if they were made truly neutral with a Status/Bird type. Keeping it as normal means that it's equal to other Normal moves. That might still result in some bad plays, but I think the goal should be to make it so that setup moves are never seen as higher priority than attacking moves for the AI. The AI refusing to use setup moves against Rock/Ghost types is better than exclusively using setup moves against them in certain situations.
@smithplayspokemon
7 ай бұрын
That makes a lot of sense!
@holdfast728
7 ай бұрын
What about making status moves dragon type? Given Dragonite is the only dragon type you see, and dragon isn't weak against anything in gen 1, it would be a work around?
@CrashJetTech
7 ай бұрын
@@holdfast728 That's the thing. In some ways, you want the status move to match the effectiveness of at least one of their actual attacks, or otherwise be worse. If Agility is a dragon move, the smart AI will use it over Hyper Beam if the target resists normal. If they're both normal, then the AI will basically flip a coin. Something that was brought up in another comment was that for a mon like Alakazam, if it has Psybeam and then three status moves, then it would spam status moves if the target was also psychic type. That might mean moves like Reflect or Recover which only show up on psychic types might be better as psychic moves. The key is probably to try to ensure that any status move is paired with another move of the same type on the moveset, so that even if the pokemon is in a situation where it sees the status move's type as the best option, it'll have another move of the same type to fall back on. Given that smart AI is mostly for gyms/E4 and those will have custom movesets, then that's just something that needs to be accounted for when making those movesets.
@kenw.1520
7 ай бұрын
@@smithplayspokemon But if you send out a Rock/Ghost type that can set up on those using Agility/Barrier, that give the players a chance to set up on them, to abuse the AI. Sure, it's a less chance, but then there's an argument that it was okay to abuse the AI when the status moves were their regular typings. At least changing them to a completely neutral type (no matter what you call it), would give all Pokemon an equal chance. Let's not forget that Amnesia is a powerful set up move in Gen 1, as it boosts Special Attack & Special Defense. If it's a Normal type, Psychic PKMN will never set up against Rock/Ghost types. They'll also never use Rest against them, as Rest will become a Normal type and we haven't factored in how Sleep might work. Another issue, I just came up with: Agatha's Gengar might not use Hypnosis or Dream Eater against other Gengar or Rock types now. I'm sure that the glitch about Dual Typings and Super Effective/Not Very Effective moves will come into play. I guess it boils down to if you want to give the AI the chance to set up at all. Does the AI get a chance to set up against all Pokemon? Does it get that chance to do so equally? You could give everyone an equal shot... or try Normal type and see how that buffs/nerfs the Gengar line and other Rock Pokemon.
@CrashJetTech
7 ай бұрын
@@kenw.1520 I think NPC pokemon not setting up is preferred to them setting up endlessly. For the example of a pokemon with Amnesia, I'd note that the most notable trainer pokemon that currently has it would be Lorelei's Slowbro. In that instance, if Slowbro sees a rock type, it's going to go for Surf, which is probably the better move. If it sees a ghost, specifically a Ghost/Poison type, then Psychic is super-effective as well. While this does mean there's several pokemon Slowbro won't set up Amnesia against, that's already the case. Or, for a more practical example since you mentioned Rest, there was actually an issue with this in Red/Blue that was specifically fixed in Yellow, where Lorelei's Dewgong would spam Rest against anything weak to Psychic. Due to infinite PP for NPCs, it would never run out, and therefore endlessly heal. If the player had a Primeape with Rage, then you have an infinite battle softlock. Also, I'm fairly certain that Agatha actually doesn't use smart AI, and instead uses the standard AI that simply checks for status before using a status move and then picks randomly otherwise. All of that being said, I do think it's better to err on the side of caution and make pokemon less likely to set up rather than more likely. The more situations where a pokemon sees a status move as a good idea, the more likely it will be to spam that status move forever against the wrong target. Within the example you gave is a good reason why changing all the moves to normal wouldn't work though, at least not without other consideration. A Slowbro with Surf, Psychic, and normal Amnesia would see Amnesia as the best move against something like Starmie that resists both water and psychic. Even if it had Ice Punch added to its set, that would still all be resisted. That could be a good case for keeping Amnesia as psychic, so long as it only shows up on enemy movesets that have another psychic move, so that they aren't walled by poison types. It may just be the case where such type changes need to be done on a case-by-case basis in the context of named trainers with smart AI, to ensure that they actually feel like skilled trainers who won't turn themselves into set-up fodder. There are some other trainer classes in the game, like Cooltrainers, who also use that AI system and should know better, but making sure they're foolproof is a matter of level-up learnsets. I'd argue it's also lower priority for some random trainer in victory road to be foolproof.
I know this is a major stretch. Could you give Erica a Farfetch'd. It resists bug AND it holds a leek in its wing. Scyther still outspeeds and hits hard, but other cut users might not OHKO. Flying is not a gym type match, but CL also had a Corsola for a steel type issue.
Pokémon pureblue purered and puregreen have mew under the truck. It is moved with strength. You could possibly look at their code to implement that encounter.
@photoo848
6 ай бұрын
If there's room for it in the code I would prefer a little quest that ties into all the playground rumors. Maybe have it show up in a couple of places transformed as Gorachu and the PokéGods. You need to defeat it each time and find where in Kanto it's hiding now (on route 1, bottom right of celadon city, ... and other locations you don't revisit in classic postgame)
Jesse and james getting a victreebell and lickitung as well would be neat
Fighters train under cold waterfalls. So i can see special defense being an ok stat on some fighting types.
As an og gen one player making bug neutral to poison would be fine in part because back in the day bug was so bad it didn't matter this is not a huge deal.
@ShiningJudgment666
7 ай бұрын
Or just have Poison resist it like in Gen 2 onwards. Would mean you can't just brute force past Erika with Cut of all things.
@Alienldr
7 ай бұрын
@@ShiningJudgment666that does nerf bug by a bit. Since one of bug's few advantages was it being good to grass, and the vast majority of grass pokemon fought in the game are also part poison. So bug moves would only be neutral on them. That means it's super effective ONLY on Psychic types, Erika's tangela, and 2 or 3 paras you'll fight in the game after Cut. You don't fight nearly enough of those Pokémon in game to make it worth it.
@JaharNarishma
7 ай бұрын
@@Alienldr Smith has also said that this is supposed to have the Yellow feel. In Pokémon Yellow, the only Bug type moves and users are: • Leech Life - Zubat, Golbat, Paras, Parasect, Venonat, Venomoth • Pin Missile - Jolteon Beedrill isn't available in Yellow so we lose the move Twineedle entirely, and we lose one Pin Missile user. There is basically only one Bug type user in the game: Jolteon. The super effectiveness on Grass/Poison Pokémon doesn't matter much at all since Jolteon isn't used vs Erika.
Cut Schyther seems to be a little too good that early.Maybe make it a celadon corner mon so you have to work to get it for Erika if you really want it. It's literally one shotting most Rocket mons and psychic mons that would otherwise make the game a bit more challenging.
18:50 Why are people fixated on having more Ghost type moves? One word: Coverage. Psychic types are strong in Gen 1 and not even the Gengar line can truly counter them. But if Meowth/Persian had a Ghost Type Bite to use... now they have coverage to fight Psychics... and more variety in team choice. So we don't need a TON of Ghost (and Dragon) type moves. But other PKMN will want access to those types. Also, Shadow Ball is a TM in Gen 2. Night Shade and Lick are NOT TMs in Gen 1. Don't confine Ghost moves to STAB Ghost Pokemon. 22:03 I disagree "completely" on the STAB Mage concept. I get what you are saying and that is how that the game was developed. But Game Freak tried to compensate for that too. After all, Normal Type Pokemon DO have coverage; a TON of that coverage. That is their niche. They're the jack of all trades. So if you wanted to keep STAB moves & Pokemon together; you'd still have to give that Ghost type coverage to Normal types. Because Normal types are the "mages" that can cover missing slots on your team. That's why there are so many of them. Like, Lickitung can get Lick and there is a 2nd PKMN for Ghost coverage (assuming you're giving it Lick), but where do we catch Lickitung? Pretty sure that in the original game... it's in Cerulean Cave. Which is post game. And Lickitung isn't strong enough to warrant that slot. It makes sense that Poliwag doesn't start throwing out Thunderbolts because it's the "Water Mage". And if you don't want coverage in later games, that's also fair from a balance perspective. But you still have Normal Types and since Normal moves aren't super effective against everyone, they rely on coverage. And Ghost type coverage being confined to the Gengar Line and Lickitung being in Cerulean Cave, just doesn't fit. 31:00 I'm curious if you are ok with trash moves still existing in the game. I'm assuming not, because Constrict got buffed & you did an accuracy change with Rock Throw. But Razor Wind needs to have something done with it. It's a move that is never used. AND it's a TM. TM02. A useless TM just won't cut it. I don't think people expect you to make it a god tier move, but I'm sure a lot of people don't like/want useless moves in the game. I saw a ton of decent suggestions before, just to make it at least usable. If you really don't want to change it, at least remove it from TM status. Pretend like it's not in the game. Because if we're going to accept it as a useless skill, it takes up slots as a TM, as a move that some unfortunate PKMN will have to learn while leveling up, or as a free two turn attack against any NPC who might use it. So in the end, what I am saying is: if it's not going to be fixed, you should psuedo "remove it from the game" and have it only show up as a Metronome move. Because any PKMN that gets it (through any method) will be at a disadvantage. And in a game where some PKMN are going to be better than others, having an untouched "Vanilla" Metronome is just bad. 47:00 I'm glad you mentioned the Bird type thing, because that was a good suggestion from before. You are worried that it will say "Bird" type when choosing the move. But that should just be a text string somewhere in the code, right? Can't that just be changed without breaking anything? People can't be confused no more by calling it "Status" no more than having Agility being "Normal" type. One is just telling you that it's not an attacking move. The other is a type change, something you said you are opposed to unless necessary. 50:56 As a lover of Fighting Types (and ironically the HItmon line) I understand that balancing them is... tough. But if you're asking why some Fighting Type PKMN have higher Special Defense, than Defense... look to Lucario's lore for the answer. When the Fighting type enters the realm of Special moves, it becomes Ki (or Chi, Chakra, Spirit Energy, Life Force, etc). By training your body (Attack stat), you also train your mind (Special Defense stat), which would allow you to resist the Heat, Cold and Mental attacks on your self. That's why some Fighting Types specialize in Special Attack and Special Defense. Think of all the Ki Blast abilities in the anime Dragon Ball Z. The issue in Gen 1 is that Special Attack and Special Defense are all rolled into one stat. So I can imagine the headache you're having with that. 1:02:28 I'm glad someone brought it up. The fast saving is amazing. I wonder how that was coded into the game? Lol. 1:20:00 I am glad you acknowledged the Razor Wind bias. Because it is sticking out as the only move in Gen 1 that you haven't addressed. Maybe someone at GameFreak feels the same way and that's why they didn't touch it. I don't know why that move bothers so many people. But I think it is because it's a Gen 1 move with potential, that never got addressed. Like how Signal Beam was a completely normal, functioning move that people liked; but then Game Freak removed it in Gen 8. It just doesn't add up for some of us. 1:51:00 Wait, you actually did fix Gen 1 miss? I'm surprised you backed down on that one. I figured that was a lost cause. 2:27:15 Nope! I had no idea. Thought this was your main channel. At least you're an accomplished KZreadr already. 3:09:55 I don't think that Bug-Type Cut should be removed. It's already a part of Crystal Legacy too. Not everything in the game can be made "Hard". Maybe you make Tangela her "Ace" in this game to comp for the 4x Bug Weakness. After all, not a lot of people will THINK to use Cut as a move. You do and the stream does, because we're here for the balancing. But most people will try to bring in Fire and Flying types. Scyther also doesn't have access to a Flying type move at that level, from what I saw.
@flamewheel1747
7 ай бұрын
This is a lot to unpack, but let's give it a go. In the order of each paragraph I particularly wished to speak more on: 1: any sort of semblance about "type coverage" is something you're coming at from a later-gen perspective and not something from a "this is the progenitor of what could potentially span into a series, let's make something that'll be generations long" as Game Freak did not think Pokémon would take off so quickly, that sort of thing isn't what you would think in your first play through, nor what Game freak thought about much with their particular Pokémon. Basically to get an idea of what you should think of it as: throw everything you know of Pokémon in general out the window and start fresh, you've no idea of teams being powerful or what types counter what, you're just playing to enjoy the Pokémon because they look cool and hit well; that's the mindset you'd be better off taking. 2: in RPGs of any kind, there is always gonna be a "peasant" class who can do a bit of everything so they're not completely useless, but they still fall into the "less than ideal" categories. Okay, biting is a normal thing we do as that is how we eat, that's why Bite was Normal-Type until Dark-Type was introduced because it was the concept of biting someone living is a dirty move. I'd see the "coverage" you are talking about more as "equipment" than as dedicated magic moves. So the idea of them being specialists in their methods of war and Normal being every schmuck else that's been dragged into it still works. 3-7: Razor Wind is grim, I think everyone already attests to that, the problem is: *what* do you do with a move that eventually got axed for being basically a useless move that saw a TM? It's great that there's been a lot of suggestions to at least make it warrant being a TM, but if there's no marriage to it: I think it's just gonna be the sleeping dog you leave lying. 4: I'm not entirely in favour of just going with the renaming of Bird Type to Status, as this comes off - to me at least - as you've added a new type to the game, albeit it's a recycle of an unused type (i.e: it'd be like adding Steel-Type and Dark-Type from Gen 2 into Gen 1, something Smith has vehemently stated isn't happening nor will ever happen with these romhacks he makes) that Game Freak left the code in for. Now with it going to Struggle, as you never see Struggle (at least to call up the move), and you'd imagine everyone would do it regardless of if they're whatever type they are, it's outta sight and outta mind, that isn't too bad. 5: this I do agree with fervently. It makes a tonne of sense when you look at why fighters tell you "if you condition the Mind, you can manipulate Matter closer to your Will" which leads to a punch that can break planks of solid hardwood with minimal effort and without any grievous bodily harm done to their knuckles. As for speed: there is that too, fighters aren't (at least for the most part unless they use their moves like a Yoga style like Tai Chi) slow, and most tend to run on reflex actions that are as quick an impulse as sound, sometimes as fast as light, this is why we see martial arts experts who can catch a fly with chopsticks as soon as they're in the centre of their vision once they concentrate where they want it to go. This also has a weird side effect of a practitioner in their martial art struggling to "forget" their teachings and to unlearn what your body has been put through to condition is some of the hardest things to do (if you've ever done anything where you've given up something but for your whole life you've known it to be something that'll keep you on the path, straying from the path is not an easy thing you can do, say you was going vegetarian after being a massive meat lover for over 20 years, and you seriously think you can drop your beef burger and fries for sticks of celery and hummus and eat that for a similar length of time?) 10: agree on Bug-Type Cut should stay, it's legit now made me crave it as something I just wished Game Freak would officially change, as at the moment the utility of Cut is "get me past this overgrown broccoli" and that's it, at least with the new typing and stat changes: it makes it far more viable to think about running. And for Scyther receiving a pretty gnarly STAB move as well from that, it does feel like something that fits the monster that's got swords for hands and sounds like it's slicing through competition at break-neck speeds. Now all it needs is some little move that's Flying-Type so it can take advantage of it's Flying-Type STAB. Also as said here: not everything has to be hard, challenging hard yes, but not "brick wall" hard (we ain't making Kaizo mods here), and if a pokemon who appears to outright counter what they're about to face: that should never be penalised, rather it should be adapted alongside to make the challenger think how to face the Gym's prowess. Surge getting walled by Ground-Types should be something that is respected, even if there's a nice way to deal with it otherwise in Surf. These are probably going to be quite a fair chunk to chew through, but I'm genuinely intrigued by the points made that can help with the discourse. Anything to help Yellow Legacy in something constructive in points makes a game better through the value of good council (the modders working with Smith and the few testers playing the romhack)
@dlake1224
7 ай бұрын
@@flamewheel1747re:coverage I think I have to agree with OP. In Gen 1, normal types tend to be the kings of coverage, maybe also including the Nidos and a few others. The water gun TM is there purely for normal types to have some coverage to the rock types in Mt Moon. I often put it on Rattata, most recently on Clefairy (later giving it Bubblebeam, Surf, Thunderbolt, Psychic etc.) even Tauros learns some crazy coverage moves like Fire Blast!
@kenw.1520
7 ай бұрын
@@flamewheel1747 Well, if you did me the favor of reading my posts, I can at least do the same of reading yours. :) It's like you said, we're only investing our time because we care about this project. Otherwise, why would we type such huge articles? 1) Let's combine your #1 and #2, because they are both boiling down to the one thing: type coverage and how the Pokemon relate to other JRPG classes. I agree that we have to drop the coverage idea of later types. Game Freak didn't know they had a hit on their hands. Now if I follow you right, instead of comparing Normal types to the "Jack of all trades" that I said, you would say they are more of the beginner or "every man" type that exists in JRPGs. So now I'll use other JRPG comparisons and hope you at least know of them. Is the Normal type a Final Fantasy 3 Onion Knight, a Class that can do a little bit of everything, but doesn't excel in any one job (also described as a Jack of All Trades)? Or is the Normal type like a Villager/Civilian from Fire Emblem (a more generic unit just there to be used and then eventually discarded as the story goes on)? Honestly, I think that it can go either way. Pokemon like Jigglypuff, Meowth and Meowth are definitely the Villager/Civilian from Fire Emblem. That is more common. But I was thinking of Pokemon like Chansey & Snorlax, who definitely fit the role of an Onion Knight with all the skills they can use & use effectively. I didn't expect to look at both sides and to find both have validity. So I guess it's the choice of those making the changes to Yellow Legacy, as to which one to go with. 2) The debate with Razor Wind. In my mind, when it comes to balancing Pokemon moves (and even making new ones in other games), if you don't know what to do with a move, then make it into another move and change the typing. Like how Lunar Dance, is just a variation of Healing Wish. Or how so many future moves, are just elemental versions of Slash. That is the cheap and easy way to balance a move. I mean, of course; we could just ignore it. But (and this is kind of a mean analogy), instead of letting the sleeping dog lie, I would put it out of its misery. That is why I recommend it taking it off of movesets and changing the TM, if it remains unchanged. If you see the sleeping dog, you are reminded of the sleeping dog. That dog won't hunt. If the dog is out of sight, it is out of mind. I think there could be a fix for Razor Wind, but after stepping back and looking at the alternatives... just hiding it away, in the code, is also viable. People have mentioned how Flamethrower is not a TM in Gen 1. Well, TM02 has just opened up. 3) Changing Bird Type to "Status" type, to dodge the Good AI Glitch. Ok. I definitely say what you are thinking. But I don't see it that way. I just think that re-using Bird type is the best way to get around Gen 1's terrible coding. We can't leave moves like Agility at their own type right? Turning them all Normal type will still cause some issues... just a lot less likely, due to Normal Type's... typing & qualities. Bird Type is just completely neutral "type" that sidesteps the AI. I understand that he won't be adding new types. But this change is to dodge AI, not make a new type. And as far as I know, Gen 1 can't handle just changing a move to No Type at all. That would probably break the Good AI. So unless we just let Good AI continue to mess up in some shape or form, we have to use the completely blank "Bird" type. And not for all status moves. Just for the ones that Good AI really messes with (Poison, Psychic, etc). Unless there is another way. Which you might be alluding to. I don't know what you mean by "Now with it going to Struggle, as you never see Struggle". I don't know what type Struggle is in the code, because we don't ever see it. But that does make me want to clarify something. Let's say we were going to change the typing of a non-attacking Psychic move. Barrier. Barrier is not an attacking move. So the idea is to change it to "Bird" type, so that Lance's Dragonite won't spam it against your Weezing with Good AI. Because Barrier isn't an attacking move, the type bonuses don't apply at all. Ok. So we put that in game, Barrier is now "Bird" type. But wait, now when you select the move; the game will tell you via text display, that Agility is Bird type. That will confuse things. That's why we have to change the name of "Bird" type, to "Status" type. To the Good AI, it's a typeless move, so they won't fixate on it. This means Lance's Dragonite won't spam Barrier against your Weezing. But players won't see that. Instead, when they go to use Barrier (on a legit Pokemon), they'll just see that Barrier is a "Status", which is true. It won't mention it's "typing", which is okay; because in the end, you aren't using Barrier to inflict Psychic type damage. That's where the whole "Turn Bird Type into Status Type" comes from. So that on the game's end, the Good AI doesn't use it improperly but on the player's side, they don't see that the game's code is using the "Bird type". Instead, the game tells you that it's a "Status" move. The best fix that I can think of, working with Gen 1's awful coding. 4) Fighting Types and how their high Special Defense works. Well we're in agreement. And you brought up some good points that I didn't even think of. Thanks for your response on this one. The Hitmon line works... once you get to Gen 2 and then Gen 4, when the splits with the Special stat and the Physical/Special split specifically. At least when they do Emerald Legacy, the Hitmons can be better balanced there: Special stat is split and the Physical/Special split can be implemented easily. 5) I'm also glad we agree on Cut. Cut is an interesting move that Fan games and ROM hacks have fixed, where GameFreak let it die. Bug type Cut is great for Gen 1. In most ROM hacks, Cut becomes either Bug or Steel; to help those types gain access to a low to middle power attack. Well, we can't do the Steel type (that's outside of the scope of this hack), so Cut becomes Bug. We can't do the high crit rate either, in Gen 1; due to how critical hits work. Yes. We definitely did Scyther destroy Erika. But I think that example is just very, very niche. I don't think Cut as a whole breaks Gen 1's balance. Just makes the middle game easier. Sure, Scyther handles Erika and will do the same to Sabrina. It might even be useful against Koga. But after that, Scyther's time in the sun... ends. Scyther won't due much against Blaine and Giovanni can go either way, since Ground types tend to use Rock type moves. After that, Scyther goes up against the Elite Four where its advantage is gone. Now, that said; Scyther does need a Flying type STAB move and I think Wing Attack gets the job done. Not sure if that's been suggested yet, but Scyther gets Wing Attack in later games, Wing Attack itself is in Gen 1 & I believe Wing Attack was buffed in Yellow Legacy; but not enough to be OP. Scyther having access to Cut, Wing Attack & Twinneedle... along with Quick Attack and Swords Dance? Yeah. I think that's enough for Scyther to eat well. It doesn't get another chance to do so. In Crystal Legacy & probably in Emerald Legacy, Scyther will be outshined by Scizor. And Scyther can't rely on Eviolite, as that doesn't appear until Gen 5 (and I highly doubt that it'll be back ported; goes against the themes of the Legacy series). Alright. That wraps up the points you mentioned. I hope that our civil back and forth does give the team working on this game, some of the feedback that they want. I look forward to seeing what they come up with in the end. And thank you again for reading all of this and then responding to my first post.
@flamewheel1747
7 ай бұрын
@@kenw.1520 that's quite insightful from what I've read of your rebuttal points, I'm glad there's someone who thinks about these points as much as I or someone else whose looking to balance Pokemon if Game Freak are not planning to do the same. 1: this one is definitely in an interesting perspective, as both can be valid as you've pointed out, and you've made wonderful examples of particular Pokemon who fit both camps of the Normal-Type. Whilst I haven't played Fire Emblem properly (only one of the GBA games, I think it was Sacred Stones, the one where the Jagen gets introduced) and I've not touched Final Fantasy games (watched them, but not played them, think it was because of the Active Time Battle, doesn't sit well with me being a purist in Turn-Based or Real-Time battles, I was more a Dragon Quest player when I'm not playing Pokemon), both have applications with the respected classes they fulfil for both games, and Snorlax/Chansey being seen like an Onion Knight - I'm not gonna lie: sounds both adorable but also horrifying the kinda power they hold (I've seen the Onion Knights in FF3, the sprite always looked cute to me, I don't really know why) - whilst Pokemon like Meowth and Rattata are more your "these guys are just to bulk out your army" like a rabble of irregular peasants who've been put into a rioting state (an annoyance, and can be a nuisance if left unchecked, but kinda easy to deal with); I suppose it will just come down to how Smith plans on making them feel, he might actually see this and take both ways, could be interesting regardless. 2: yeah, it's definitely a weird one. Thunderbolt and Ice Beam both get a TM yet Flamethrower does not, i do think in that regard: Razor Wind losing it's TM status is actually valid and giving it to Flamethrower for the Elemental Trio of Magic to be corrected makes a tonne of sense. as to what to do with Razor Wind... Honestly, this might be a bit radical and I'm not sure how *well* it could be done (let alone if everyone would even like the idea of it), but I'd change Razor Wind to basically be Gen 1's version of the Bug-Type move: Silver Wind. Or at least: take what Silver Wind does rather than it's Typing and Base Power (Atk, Def, Spd and Spec goes up 1 level), that move is about 60 BP with 5 PP and Bug-Type, which seems actually quite balanced considering what it does, and Bug-Type's already kinda cooking a bit hard right now with Yellow Legacy, so when someone suggested making it Flying-Type and making it a signature move of the Pidgeot-line: I do like that idea, as Pidgeot is supposed to be the king of the skies, even though Fearow seems to do a far better job of that with it's stat-spread and moveset (not to mention nearly every Regional Bird and it's Rival Bird from the following Generations basically outshine Pidgeot's greatness every time, so something that truly shows Pidgeot is very much deserving of the crown title of being the King of the Skies is something I'd vouch). 3: I think this is just me being pedantic with this point, if it actually does indeed help the game and people understand that it's just for Status moves and Struggle: I'm sure I can get over it being seen. You seemed to be a bit unsure about Struggle before it was mentioned being Bird-Type: it was originally a Normal-Type move, so basically: it was useless against Ghost-Types and meant if the Ghost-Type didn't knock your pokemon out or you didn't have a swap-in, you were in for a long, painful wait for death, as you couldn't hurt the Ghost, and the Ghost couldn't do anything back. It was given Bird-Type by Smith solely so it can hit everything for neutral, including through Ghost-Types. 4: yeah I think that's fine with the Hitmons, they're great pokemon (I particularly love Hitmontop the most, even if it's technically the weakest one) and thankfully as the Sp.Atk/Sp.Def split of Gen 2 and the Physical/Special split on attacking moves in Gen 4 happened: they only continued to rise to even greater heights. it's just a shame that Speed stat holds them back a fair bit from truly being proper warriors of elemental power (which reminds me: Game Freak, when's Hitmonlee ever gonna get the other two Elemental Kicks? I know it can eventually learn Blaze Kick in later gens, but where's something like Frigid Kick or Shock Kick?) 5: Yeah, I believe Scyther is definitely going to dominate the Mid game now, and that's completely fine if it does, it and Pinsir deserve some absolute loving put to their battle, Pinsir especially man, I think that thing's only received a Mega Evo in Gen 6, and then kinda got left behind again, whereas Scyther got 2 new evos (Scizor in Gen 2 and Kleavor in Gen 8.5 - PLA basically), the only other Bug-Type I can think of that is in a similar predicament to Pinsir is Heracross, but Heracross was just made to be an absolute unit that it's fine that it doesn't evolve to something more powerful (although could you imagine Heracross evolving to something more powerful than a Rhino Beetle that's Bug-Fighting? if it seriously became something like a Bug-Type Mecha Pokemon - kinda like Metabee from Medarot, but navy blue with maybe some silver, probably closer to the colour scheme of Rokusho - but kept the Carapace instead of gaining Steel, was still a absolute powerhouse Fighter and suddenly gained a tonne of Special because now it has cannons on it's forearms that could shoot a variant of Pin Missile that was explosive like Dum-Dum Rounds? hey I would get that thing in a heartbeat and it'd be the pokemon I'd rush to Lvl 100 easily). I think it's fine how it is at this point and I still think Bug-Type might still actually go hard for the Elite Four, it's definitely now a very versatile and good pokemon at this point. It's great seeing these points being made and I do truly hope it helps the team out with how each point matters. Unfortunately with how lengthy our posts are: I think it'll be a miracle if they do sit down to read all of them, but hey, it's great fun to theory-craft and try to help whenever we can. I hope our back and forth is also as engaging for you as it is for me. :)
It's crazy that Porygon had such an amazingly better sprite in the original Japanese Red/Green, unlike every single other Pokemon.
If I may make a suggestion regarding Flash, maybe you could move it to be closer to Rock Tunnel? As in have a NPC near the entrance, be it inside or outside (I think standing by the PokéCenter that's next to the entrance) give you the HM for it. And then maybe the NPC that was supposed to give it to you back in Route 2 can give you something else, like a Nugget or a vitamin so that players who went through the trouble of heading back still get a reward for their trouble. Edit: As for Ito, maybe the Kanto police confiscated his Pokémon? Maybe in a future Crystal Legacy patch/update, speaking to him after beating him in onenof your first matches with him could have him comment on this.
I think I just had a realization on why bug and poison have their unique gen 1 interactions. It might be because that there are no good poison and bug moves in gen 1. Base 18 power Pin Missile and base 25 Twinneedle are the best damaging bug move while base 65 Sludge is the best poison move, and all three of those moves had very limited distribution. With poison being the most common type in gen 1, it actually gives bug types an interesting niche, especially factoring in that all the good grass types were part poison or psychic. Base 20 Leech Life is garbage against a Rattata, but it is effectively base 80 against a Vileplume, and Leech Life is the weakest bug move in gen 1. Poison being good against bug might have just been a balancing necessity. A way for poison types like Koffing and Weepinbell to not be completely free for bug types. Perhaps this interaction was removed in gen 2 because they actually added powerful powerful bug and poison moves in Megahorn and Sludge Bomb, but just kinda fell short in terms of adding a decent bug move for most bug pokemon. Crystal Legacy needed bug typed Cut for balancing, but perhaps bug type Cut actually hurts Yellow Legacy's balance in this case. Ultimately, I think this needs more testing, but if a decent chunk of pokemon get a move that just deletes all grass types as well as the very common poison type, then this might be a case of having to 'kill your darlings'.
Remove Bug being SE against Poison. GF knew it was a bad call and changed it a couple years later.
I appreciate your dedication to the games. Just remember a game is supposed to be fun and/or challenging. Grinding is neither of those. Cheers!
You could fix Flareon by giving its buff to its special stat. All eeveelutions in Gen 1 have the exact same stats except they each get a different stat buffed to 130. Jolteon gets 130 speed making it a Crit machine. Vaporeon gets 130 health making it a TANK. Flareon gets 130 attack for some reason. To put it in perspective, that’s the same as Machamp! Giving its 130 buff to its special stat would make it a really good fire type, and make the choice of which stone to use more difficult! Also, please make it learn Flamethrower via level up! It doesn’t learn it in Gen 1, and Flamethrower is not a TM until Gen 2
@Alienldr
7 ай бұрын
They could switch the attack and special stat on flareon. But it's special stat was already 110. So swapping them to make attack 110 and special 130 may not seem like a big change, but maybe it'll be enough. It will make it's Fire Blast the strongest special attacking move in the game, beating the record of Articuno and Moltres's Blizzard and Fire Blast respectively. That might be niche enough to make it considered. And it already learns Flamethrower at level 52 in Yellow, or 54 in Red and Blue. But yeah, these suggest aren't changing too much from what it already was. If you thought he was bad before, then these probably aren't enough. We'll have to look for something else to change too.
You can use the red++ female sprite, the overworld It's already his, but the trainer sprite is with black dress and a hat, fits perfectly as a tribute to the original games and the remakes in which it is playable, AND THE MAJOR PROBLEM WITH ACTUAL SPRITE!! gen 1/2 sprites looks like a little "chibi", the current frlg-based one looks out of this world.
Can Rage to Dragon type be good? Rage is uncontrollable in gen 1 right? Once you use it, you use it till you faint? In my experience i only use it in very niche situation where i am confident that i would ko the enemy outright. I think this is a good introduction to dragon type move early to mid game. Just to feel that dragon type exists early-mid game. Not every one would use it as it is very restrictive. So chances are, most people would remove it for other moves. But the feel of "there exists a dragon type move" with Rage is kinda appropriate early game, dont you think?
Jeanine can be a cool trainer because they are the best class and she can be right before koga and mandatory
A crazy idea regarding your desire for a Mt. Moon heal station. You could use ledge tiles in place of one of the rock wall slabs on the first floor at the left side between the hiker and water gun. The intial left turn inside the cave would still block the player (always annoyed younger me), but a back track from the hiker would be faster if you used said ledge shortcut. I realise it's a map edit which is a significant change, but it can be ignored so not every playthrough is impacted like an npc or item gift would.
Bug cut is broken against erika. Vice grip makes more sense as the midgame move. Nidoqueen one shotting with pin missile tells me that other pokemon running it for coverage will have similar results
@ShiningJudgment666
7 ай бұрын
Or just make Poison resist Bug like in Gen 2 onwards so she isn't free. The difference with this and something like Ice Beam is that her Pokemon have decently high Special and nothing at that point in the game has STAB on it so unless you're overlevelled, your Water type running Ice Beam has to worry about her STAB Grass moves.
@uninstaller2860
7 ай бұрын
@@ShiningJudgment666 I wouldn't even mind if Bug was neutral to Poison, just as long as it wasn't super effective
I really think the dragon move should be thrash. A super strong move (100-120BP) but with a drawback tmso that it isn't overpowered. Gen 1 Dragon to me feels like if it's gonna get a single move it should be really strong, not 80ish BP Also I think Dream Eater fills the ghost niche better than shadow Ball, and I think it should have been ghost anyway. And that way you dont have to change night shade, as that feels a bit shoehorned to me
imo rock and fighting type deserves more justice to their attack variations instead of ghost and dragon due to how plentiful encounter of them in gen 1. also ground needs mid level move. save for cubone family signature move and dig (its a 2 turn move so effectively halves damage), there's no other alternative to offensive ground. while EQ locked until silph co.
@dlake1224
7 ай бұрын
But you often can't be hit while in dig (particularly in this gen) so it's power isn't halved.
Hitmonchan with high special makes sense. Would be such a good improvement
Can you look at the base HP for the Hitmons? WHY did they make it soooo low. I get you on the sleep powder thing, but for my countless gen1 playthrus in my life, I have always loved having my Oddish/Gloom sleep things so I can catch them, so there's that.
I would like to add that Blue in Cerulean city starts with a lvl 18 Spearow, but then at SS Anne he starts with a lvl 16 Raticate. Would be nice to adjust some of his levels to relate it better with your advance on the story. Some other things i would like to ment are: - Razor Wind: every one wants it to be usable, and could be if one: its like an Air cutter (a flying Razor leaf) or maybe a Hurricane-like move, that only legendary birds can use, or something like that. - Sky attack is really nice the way is put in Crystal legacy, but could also be a Brave bird alternative (so razor wind has a sense being different). The main problem is to have such a powerful move as a TM, but Blizzard is also a TM.
Hypnosis on the gambler is fine. Erika is about to sleep powder you in 3 minutes anyway
Onix is like a big snake, it should learn Glare at some point too.
Monotype gyms having counters is to be expected, especially if they specialize in a type with lots of weaknesses like Grass. That being said, Erika's team having three mons with double weaknesses is admittedly especially rough. Even Butterfree and Parasect could probably wreck that team. And Scyther is on a whole another level since it can outspeed and one-shot everything even when underleveled. Maybe Scyther could come after Erika and the slower Pinsir could take its place in the meadow area? Pinsir is admittedly still pretty fast at 85 base speed. Might not be a terrible idea to nerf it to 75. At least then its BST would be equal to its version counterpart Scyther and 75 speed should still be enough to outspeed most opponents after badge boosts and some stat experience.
Earlier good rod so i can access my favorite water types before gym 5 would make me so happy
I don’t know if it will help , but maybe you could change npc dialogues up. Some rom hacks give a little more basic dialogue to leave more code or words for other npc
Wasn’t Razor Wind Scyther’s signature move in the anime? It makes perfect sense for it to be a Flying type or at least a Bug type. Twineedle on Scyther does not make sense.
@uninstaller2860
7 ай бұрын
I think Twin Needle works on Scyther
Dragon type should have 2 moves, 1 attacking move and 1 status effect move that either boosts that move or weakens the opponent in some way based that's just textually based around the dragon typing
Hitmonchan should of gotten amnesia. Like it forgot a move because it gets knock out😊
Considering Bruce Lee is a very well known “fighter”, and they had to slow down film to see his movements, I’d say it’s fair that fighters are fast.
Very excited for what's to come. Haven't played Crystal Legacy but gonna check it out soon!
Ik its been hours since the stream but I think areally cool idea for blue/gary is he always has a team of 6 for each fight but only part of his team is leveled to keep with the idea he's always catching but not truly using each pokemon. So for example the first optional fight on route 22 first fight he should have Eevee lv9 Spearow lv 8 Mankey lv 5 Nido lv 3 Rattata lv4 Poliwag or something else before forest Lv 3 Then on bridge do the same but now 3 pokemon are high level and 3 mid levels ss Anne 4 high level 2 mid tower 5 high 1 mid silph co onward have the full team of 6 close to same level
@uninstaller2860
7 ай бұрын
That's pretty cool idea! At the same time he's a walking, fighting ad for which pokemon are catchable in the area
@Grimlax22493
7 ай бұрын
@uninstaller2860 it just helps the snarky I'm better than you attitude that blue/gary gave
Would absolutely love a “Firered Legacy” somewhere down the road. Maybe there could be a way to implement things like the Eon Ticket or Old Sea Map into the base game to get the legendaries?
I know you are working on keeping in the spirit of yellow, but i think i remember you saying when you annonced this project to try and aim to make Yellow legacy in line with the "ideal" version of gen 1. So i think a few of the spirit of yellow things are holding it back from what makes red/blue some peoples definitive version. Making Raichu only obtainable in post game i think goes against that definitive version personally.
The Rocket who drops the Lift Key here could still make a slightly different weird sound. It might run in the family.
As a Pokémon yellow fan, I have always enjoyed how they decide what eeveelution blue gets and I am all for his team changing consistently however I feel that he should always have his evee and eeveelution as part of the team.
What if Razor Wind was a flying type trapping move instead? OR you make it come way earlier in the game since it's so bad. Make it 100 power 100% accuracy so it's like two 50 power moves and put it in after Wing Attack? It's not on anybody's level up moveset so put it on Pidgeotto as a signature move maybe? EDIT: Wait no, Razor Wind is just physical Solarbeam! Make it 180 like Solarbeam!
Oh man, immediately took me back to the manga mentioning Green's Gen 1 artwork.
I love the Nido Pin Missle! Also the Dig suggestion was great, to not use the Moon Stone right away
> Why not use happiness for scaling Pikachu stats? Fun fact, you can spam a potion on a fully-healed Pikachu and max its happiness early game. You said you weren't going to do this, but yeah, don't do this. XD
Were the gen 1 miss and focus energy changed in Pokemon Stadium? That could be a good bench mark for what fixes to include.
Unmodified Bubble on that Poliwag was only a 2 hit KO move with QUAD weakness. Rock Throw OKO'd your Poliwag with NORMAL effectiveness. Not only does it not make sense for Brock to OKO you while you 2 Hit Brock with a quad weakness, but look how much unmodified Bubble did anyway. Even if you drop it to 15, it STILL will 2 Hit KO that Onix. So you're nerfing the move for nothing to change. I think it makes more sense to Buff Onixes Special or HP another 5-10 points because not only does it achieve the same goal, but it also helps protect this Onix from other attempts to OKO, like Oddish or Mankey.
My problem with gyarados is not that it lacks dragon but that it lacks reliable physical flying moves.
Smith fixes Pokemon Scarlet and Violet when? 😊
@thestonedgeek8928
7 ай бұрын
Why? Those games are prefect.
@chooongusbug724
7 ай бұрын
@@thestonedgeek8928 I hope this is sarcasm
@thestonedgeek8928
7 ай бұрын
@@chooongusbug724 not at all. The only thing that actually needs fixing in Gen 9 is instead of enemies having static levels, they need to do level scaling with the player. Other then that, and some bugs at launch, those games are objectively the best in the series. And before you ask, I have played every Pokemon game multiple times besides Gen 7. Not interested in those games.
@chooongusbug724
7 ай бұрын
@@thestonedgeek8928 gen 9's issues go way deeper than what you're letting on. The bugs, the glitches, the performance, how lazy the entire game feels when compared to the older entries (I like Arceus, I like newer games in general like BotW/TotK over something like OoT/MM so my comments aren't coming from there). My original comment was mostly a joke due to how much work goes into 3d development and hacking those games compared to a GameBoy game but like...S/V are absolutely terrible. Team Star is copy and pasted dribble, gym leaders are an absolute mess, the champion is the worst champion fight in the series, etc. Area Zero was cool...If the shadows weren't bugging out and it didn't look and run like a beta for Xenoblade or BotW/TotK. Open world Pokemon can be awesome, S/V is not it though
@thestonedgeek8928
7 ай бұрын
@@chooongusbug724 yeah we are going to have to agree to disagree on this. I don't agree with anything you just said, and honestly it just seems like bellyaching from someone parroting KZreadrs without understanding why they made those complaints to begin with. Gen 9 is easily the best in the series, point blank.
37:56 You could still break the smart AI for the special case where all damaging moves are not effective. If the moveset only consists of normal status moves and the other attacking moves are non-normal and not super effective, then the smart AI will prefer the non damaging normal moves. E.g., against an Alakazam with Psychic, Recover, Reflect, Light Screen, it will always use non-damaging moves against another Psychic types since Psychic is resisted. This could be fixed by giving every Pokemon with Status moves a normal type damaging move or by checking whether the above situation can happen given the moveset and the pool of all possible pokemon. If Alakazam had Seismic Toss or Thunderbolt, the smart AI would still always use status moves against Exeggutor, so here Bodyslam may be needed.
@dlake1224
7 ай бұрын
But Body Slam on Alakazam would do so little damage. It would need to be a special move really... Maybe it's okay to have one complete wall to a Pokémon? Particularly if another Pokémon in the team had a strong bug move to counter Exeggutor
@DonMalchimo
7 ай бұрын
@@dlake1224 I would recomment to avoid any walling. It is so cheap. I mean better using Bodyslam for chip damage than spaming Reflect 😁. Maybe Toxic or Metronom are options if one pokemon could possibly be walled. 😂
Scyther as early as you have it is extreme. Maybe available outside Saffari Zone but around Koga and Sabrina would be better to me. But changing Bug Poison interaction is needed that one is dumb.
Status type is quite big brain and could actually work to solve the "never using agility and other moves like it" problem, if the type is not too bugged in the original code
I think the girl character should be Yellow from Pokemon Adventures instead of Green. It just makes sense since this game is Pokemon Yellow.
Honestly, you could leave scyther next to vermillion. He's not that broken overall, but bug cut is too easily distributable and kills all poison types super easily, even without stab.
Are pokeballs and the safari zone going to have their issues fixed? Several videos on the issues exist to explain how they don't work as intended. Since fixing the Gen 1 miss, this might be another to consider. Same with how nearly every status doesn't actually help catch the Pokémon
Bug type getting super effective on poison wasn't ever something us Gen 1ers ever thought about. You really could (and should) remove this typing setup.
For me the dragons are great but in most games by the time you get them you have a team and they are so low level it sucks to try and add them. And yesssss watch the light house episode!!! That would be perfect
Scyther should be like 1 or 5% appearance rate, since it is very good early on now and can let you skip certain sections of game
One stab move for dragon is fine I’d just like other Pokémon like garados or charzard to learn it
Dratini near Bill, but you need a Super Rod to get it.
46:49 Regarding Bird-Type status moves: Couldn’t you just change the text label for Bird Type to say “Normal” or “Status” or anything else you want? So on the backend, it will technically be a 16th type that is otherwise unused, but the user of “Growl” or whatever will just see “Normal” displayed to them. (I’m pretty sure the type of non-damaging moves never matters in Gen1, outside of AI behavior of course)
You could make it where you can jump back in mount moon so it’s faster to get to the Pokémon center 🤷♂️ would make people explore the left and maybe make them battle the bug trainer there with the beedrill
Razor Wind would be a simple fix that's not hard to understand without a guide. Just give it a high crit chance. It already has that in all the other gens besides 3. And it had 100% accuracy starting gen 3. Its been this way for so long already that people need a guide to remember its not this way in gen 1 anyway. Crits are already super good in gen 1, so thats the only buff it needs. You can keep it as a 2 turn move like normal for balance. Just make it how it is after this gen. Plus it being a TM is good because other pokemon get a high crit move that normally wouldn't at a spot in the game most pokemon get moves like slash or razor leaf anyway. And its not overpowered because it takes 2 turns. So slash is better in every way anyway, and even body slam without crits is better since its base is stronger and still has 2 chances to parlyze and/crit. Maybe you can have 1 pokemon learn ot via level up, too. Like Scyther learning Cut. Then, if you fight it in a wild or trainer battle with it, the player will learn the effect when it's used against them. That way we don't have to worry about people not knowing because it's a TM only move.
You can just remove the Poison-Bug weakness... I mean if the creators of Pokemon decided to change that weakness into a resistance in the very next generation - you can easily make that change...
@Undrave
7 ай бұрын
He doesn't want to change the type chart from the game manual.
@yaduvarma9854
7 ай бұрын
@@Undrave Yeah... But with so many Grass/Poison pokemons in the game - all having a 4X weakness seems sad.. Also Poison having Bug as weakness makes no sense anyways..
When you said you picked lord helix it reminded of the twitch plays pokemon video you did way back when , crazy to think it was probably close to ten years now. I think that was actually the first video of yours I saw, even before zombies
I like the bubble nerf for brock. What about having a grass equivalent oddish that would be useful only for brock, so the "meta" isnt only poliwag, nidoran, or mankey
@uninstaller2860
7 ай бұрын
I like the option of having many to choose from
I dont get people freaking out about scyther. Its one fight. It is not a romhack, thats supposed to be super hard. It should still feel like yellow, just an all around nicer and smoother experience. If you want it to be hard, then just nuzlocke it and scyther isnt guaranteed anymore and you wont have this one hard counter. If that was a fire gym and it had 3 pkmn that are times 4 weak to water, everyone would be like „omg, poliwrath brooooken“
@mnlking123
7 ай бұрын
my comment does not state, that I want it to be balanced for nuzlocking but anyways @@12triproberts
I don't know if anyone has asked this, but will trading be possible between Yellow Legacy & Crystal Legacy?
Togepi and Ho-oh would be fun Pokemon to add, have a callback to the anime.
@JaharNarishma
7 ай бұрын
What part of the feel of Pokémon Yellow does that enhance? Is it the small interactions that Pikachu have with some things e.g. Bill? I think that those interactions are hard to program so that they don't take up too much memory. A Pokémon Yellow cartridge didn't have a lot of memory to work with, and this is a mod to a Yellow cartridge.
Krabby on the coast of vermillion feels right. And other coastlines too.
I think poison is too prevalent in Gen 1 to justify bug being stronger. Pokemon such as Tentacruel, the Nidos, every grass type, Rockets, Agatha (Albiet Ghost makes it Neutral). Combine with the fact its good vs Psychic, Sabrina + Rival I think Scyther and Pinsir are basically gods. I think Gen 1 themselves noticed this hence why bug moves were so scarce, strong viable bug pokemon were deliberately denied bug moves and in Gen 2 they 180'd poison to resist bug so they could then add scary moves. I think just giving strong bugs strong bug moves is very heavy handed and makes them one of the best typings which is actually very against the feel of gen 1.
@CrashJetTech
7 ай бұрын
I'm starting to suspect that as well. Perhaps that's also the reason for a lack of good fighting moves. Perhaps Cut and Strength were originally Bug and Fighting, but due to the widespread distribution and how many normal and poison types there were throughout the game, it was just way too much so they made a quick fix and didn't have time to give Bug/Fighting types something more specific. I do think it's cool that Scyther gets to be more useful, but you do have a point that it's a big departure from how the types stacked up in Gen 1.
@JaharNarishma
7 ай бұрын
In Pokémon Yellow there are only 4 different species that learn any attacking Bug moves. 3 lines learn Leech Life: Zubat, Paras, and Venonat. Jolteon learns Pin Missile at level 36. Leech Life is 20 bp, Pin Missile is 14 bp and 85% accuracy. Beedrill isn't available for the player. It was hard for players to learn the effectiveness of Bug type since the move was either weak on weak Pokémon (Leech Life) or it was a late game move, which still was relatively weak (average of 42 bp at 85% accuracy). Jolteon had a choice between the 95 bp (STAB takes it up to 142.5 bp), 100% accuracy, Thunderbolt and use its 110 Special stat, and the 42 bp, 85% accuracy, Pin Missile and use its 65 Attack stat. Only the bp alone is almost a 4 times difference. Was there anyone that used Leech Life as a counter to Grass types? Smith has added Bug type moves to many Pokémon. Even the Nidos gets it by level up. The prevalence of Bug type moves makes Poison types suck even harder, and that is cery much against the feel of Yellow.
@MadMalMan
7 ай бұрын
@@JaharNarishma I think you hit the nail on the head there, another way of looking at is Bedrill (a pretty weak mon) using Twin Needle on poison is 150 damage between stab and type effectiveness Fearow using double edge is 180 Weird example but Bugs even when they're good in Yellow aren't as good as an average Normal type. Scyther and Pinsir who are monsters statwise and honestly good with rubbish moves would be too good with Stab.
Not everyone is going to run Scyther and wouldn't you have the same issue with Beedrill?
Tangela: body slam, substitute, mega drain, sleep powder Since this is the only pure Grass Pokemon in this game, it could act as a staller to counter bug type moves.
Not something I would be organized enough to handle, but it looks like a lot of fun tweaking and changing parties and stats to make a more organic play experience. It looks like there’s actually a lot of cool creative liberties you can take in the older games.