Align Instances along a Curve's Tangent | Blender Geometry Nodes

We'll see how to use the Align Euler to Vector node and Curve Tangent, when using Instance on Points.
Twitter: x.com/abhiraaid

Пікірлер: 7

  • @ailanezz
    @ailanezz2 ай бұрын

    how can we control the scale of the instances with a gradient ramp? so the length of the curve is mapped as the ramp, and the scaling is controlled by the white/black of the ramp, representing the length. so i can have smaller object at a certain paart of curve.

  • @abhiraaid

    @abhiraaid

    2 ай бұрын

    Make a dense Grid, Sample Nearest Surface, pass the Noise Texture through it, and use that result from SNS to scale the instances

  • @wadeeliason969
    @wadeeliason9694 ай бұрын

    Thank you for the tutorial. I have been working on trying to get a proper orintation of a car on a track been wanting the car z axis to be inline with the tracks z axis. So if I adjust the tilt the car will stick to the track

  • @abhiraaid

    @abhiraaid

    4 ай бұрын

    I'm glad it helped🙂 Yeah, you can take the car's Z and Align it to Road's normal, I think.

  • @wadeeliason969

    @wadeeliason969

    4 ай бұрын

    @@abhiraaid yah. I was experimenting with that this morning . I wasnt getting the result I was looking for. I need to experiment a bit more

  • @abhiraaid

    @abhiraaid

    4 ай бұрын

    Yeah, you'll need to align the car along track's tangent first.

  • @wadeeliason969

    @wadeeliason969

    4 ай бұрын

    @@abhiraaid yah. Totally

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