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AI Pathing in An Unreal Engine Map Game!!! Using A*

I've finished off the pathing calculation that utilizes the A* algorithm with a Euclidian heuristic. It works incredibly well and takes about 0.1ms to path 1 unit at the longest distance I could find. I also made a tool which bakes adjacency info which after heavy optimizing takes about 20 mins to compute all adjacencies. I use this data to calculate the pathing.

Пікірлер: 10

  • @GreatVoid127
    @GreatVoid1276 ай бұрын

    IT'S A VERY GOOD YOU NEED TO MAKE THIS A STRATEGY WITH RESEARCHES AND OTHER YOU REALLY GOOD !

  • @xjuliussx
    @xjuliussx3 ай бұрын

    This is very good ! how did you manage to move the units from A to B? Did you know any tutorial to help with it ? Also to click on province destination?

  • @stupidonesgames5923

    @stupidonesgames5923

    3 ай бұрын

    The description has some info basically it uses A* to find the sequence of provinces to move through. I dont realy have time atm to do extensive tuts on stuff. The click works using a "clickmap" simialr to paradox games

  • @GreatVoid127
    @GreatVoid1276 ай бұрын

    I have ask You single creator or you have team? (more than 2 people)

  • @stupidonesgames5923

    @stupidonesgames5923

    6 ай бұрын

    At the moment I'm only working on this by myself in my spare time. Probably by the time I get the AI and Base Nation mechanics (decisions events etc) working ill bring on more people for UI and research (:

  • @DavidCastro-yw8fb
    @DavidCastro-yw8fb3 ай бұрын

    Link cadê ?

  • @novakaizr
    @novakaizr5 ай бұрын

    What type of game are you trying to make?

  • @stupidonesgames5923

    @stupidonesgames5923

    3 ай бұрын

    Something similar to Vic 2

  • @novakaizr

    @novakaizr

    2 ай бұрын

    @@stupidonesgames5923 Are you thinking a game that is focused on economy like Vic 2 or something else?

  • @stupidonesgames5923

    @stupidonesgames5923

    2 ай бұрын

    @@novakaizr It'll probably focus on combat more then Vic2 but have an economy that actually works as well which would be mostly automated with the player intervening with sliders or modifiers. But def not a cookie clicker economy like Vic3