AI in Unity: Recognize objects in your AR applications - Unite Copenhagen
Ойындар
Interested in learning how to build an augmented reality (AR) application powered by artificial intelligence? Experts from PTC share how they are using Vuforia Engine's next-generation Model Targets for complete 360° recognition and tracking of objects developed in Unity.
Speakers:
Peter Messenger - PTC
Brad Pitser - PTC
Пікірлер: 9
Vuforia for enterprise cost is roughly 25k-50k per year....chew on that for a sec. Non perpetual, primarily works with network connectivity, and so far that I know of mainly only model targets work offline and that’s only with 10.0. It's amazing but I think there needs to be some more accessibility concerns to address. They also gave up on support for Unreal several years ago. :(
Very good functionality. Well explained
Sir I am Student of Computer Sciences. My FYP Based on Wrist Detection and AR. Can i used Vuforia for human Wrist Tracking(Without Image tracking)? Thankx
@indianboyzofficial6140
4 жыл бұрын
you need reference to render the object into the wrist !
@naveenahsn
4 жыл бұрын
@@indianboyzofficial6140 tracking and rendering is different.Track first and render next. What he is asking is just tracking, no rendering of any object. He may just need to track the wrist.
@naveenahsn
4 жыл бұрын
Watch Matthallberg unity tensor flow video. May be you will get an idea.
Brad Pitser spends the first 6 minutes selling Vuforia...I thought this was a Unity conference. Oh...as person with written price quotes from PTC...anything but the Vuforia SDK is very expensive, and we already use PTCs cad programs.
Vuforia is to expensive
well that video didnt age properly noone using vuforia now