AI 3D Models Improved - INCREDIBLE Details Tutorial

Ғылым және технология

I'm happy to share with you this cool workflow, that may significantly improve your 3D models! As long as you have a dedicated texture, the oportunities are incredible. It's perfectly suitable for AI generated 3D models, or even 3D scans :)
Have fun with this UV to 3D technique!
What did I use:
Blender Software - www.blender.org/download/
Printing Bed Surface - PEO Plate - amzn.to/4caO8EQ
Chapters:
00:00 - 01:01 - Idea explanation
01:02 - 01:33 - Importing 3D model
01:34 - 02:16 - Checking the texture
02:17 - 04:04 - Step 1: Displacement modifier
04:05 - 07:20 - Step 2: Subdividing model
07:21 - 09:21 - Step 3: Sculpting adjustments
09:22 - 09:42 - Exporting 3D model
09:43 - 11:19 - Results
#ai #3d #blender #3dmodeling

Пікірлер: 30

  • @architech_the_engineer
    @architech_the_engineer2 ай бұрын

    Hey Guys, I hope you enjoy the video! Please excuse the poor quality of my 3D prints, I’m still saving up for the new printer. Anyways, have fun with fixing your models!

  • @WallyMahar
    @WallyMahar2 ай бұрын

    I’ve been waiting for someone to show me how to do this for so long!! it is essential for 3-D printing objects.

  • @architech_the_engineer

    @architech_the_engineer

    2 ай бұрын

    Then I am happy to be that guy! Thank you for the comment, I’m so glad you enjoyed the video! 👏

  • @253val8
    @253val82 ай бұрын

    A video for improving the sculpt of the model for 3d printing would be great please !!!❤

  • @architech_the_engineer

    @architech_the_engineer

    2 ай бұрын

    Thanks for letting me know! I'll be happy to make something for you in the future!

  • @minhngodang5375
    @minhngodang53752 ай бұрын

    I did something similar to this before with video game charaters. I used the normal map for displacement and got a pretty decent 3d print model

  • @architech_the_engineer

    @architech_the_engineer

    2 ай бұрын

    That’s awesome! Thanks for sharing!

  • @IgorNV
    @IgorNV2 ай бұрын

    This is amazing

  • @architech_the_engineer

    @architech_the_engineer

    2 ай бұрын

    Thank you!

  • @Kaliumcyanidful
    @Kaliumcyanidful2 ай бұрын

    Genius Idea! Thank you for sharing!😊

  • @architech_the_engineer

    @architech_the_engineer

    2 ай бұрын

    Thank you so much! 🫶

  • @montgomerylok1
    @montgomerylok12 ай бұрын

    You are the first guy show me how to convert uv into 3d 👍🏻👍🏻👍🏻thx a lot

  • @architech_the_engineer

    @architech_the_engineer

    2 ай бұрын

    I’m honored to hear that, thanks for letting me know!

  • @ADRIFTHIPHOP
    @ADRIFTHIPHOP2 ай бұрын

    Thanks for the straight forward explanation, cheers

  • @architech_the_engineer

    @architech_the_engineer

    Ай бұрын

    My pleasure, thanks for the comment!

  • @xyzheng9672
    @xyzheng967225 күн бұрын

    Great work!! Really helpful info

  • @architech_the_engineer

    @architech_the_engineer

    24 күн бұрын

    Thank you so much! 🫶

  • @lilavonvalenrood5772
    @lilavonvalenrood57722 ай бұрын

    Super interesting !

  • @architech_the_engineer

    @architech_the_engineer

    2 ай бұрын

    Thanks! ♥️

  • @a.0.2.n.y
    @a.0.2.n.yАй бұрын

    amazing work

  • @architech_the_engineer

    @architech_the_engineer

    Ай бұрын

    Thank you kindly!

  • @DeadBoyG5
    @DeadBoyG511 күн бұрын

    Please do sculpting tutorial

  • @ptb3567
    @ptb35672 ай бұрын

    make video on rigging 2d characters plz plz

  • @DeadBoyG5
    @DeadBoyG511 күн бұрын

    Good 😊

  • @architech_the_engineer

    @architech_the_engineer

    10 күн бұрын

    Thank you!

  • @dhrumil5977
    @dhrumil59772 ай бұрын

    AI? Where?

  • @ptb3567

    @ptb3567

    2 ай бұрын

    😅🎉🎉

  • @arnoldjordan1979
    @arnoldjordan1979Ай бұрын

    'Promo sm' 🙏

  • @Hunty.
    @Hunty.3 күн бұрын

    so basically you had to sculpt the details on yourself, not exactly AI at that point.

  • @architech_the_engineer

    @architech_the_engineer

    2 күн бұрын

    Not at all. Sculpting those details would take hours and various sculpting tools that we’d have to learn first. I basically extracted the details from texture, and to do that I needed both a model and a texture generated by AI

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